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https://github.com/ppy/osu.git
synced 2026-05-14 22:33:32 +08:00
Compare commits
1121 Commits
sdl3
...
2024.718.1
@@ -196,6 +196,9 @@ csharp_style_prefer_switch_expression = false:none
|
||||
|
||||
csharp_style_namespace_declarations = block_scoped:warning
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||||
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||||
#Style - C# 12 features
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||||
csharp_style_prefer_primary_constructors = false
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||||
|
||||
[*.{yaml,yml}]
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||||
insert_final_newline = true
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||||
indent_style = space
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||||
|
||||
@@ -67,7 +67,7 @@ jobs:
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||||
- { prettyname: macOS, fullname: macos-latest }
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||||
- { prettyname: Linux, fullname: ubuntu-latest }
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||||
threadingMode: ['SingleThread', 'MultiThreaded']
|
||||
timeout-minutes: 60
|
||||
timeout-minutes: 120
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||||
steps:
|
||||
- name: Checkout
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||||
uses: actions/checkout@v4
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||||
|
||||
@@ -111,7 +111,7 @@ jobs:
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||||
steps:
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||||
- name: Check permissions
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||||
run: |
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||||
ALLOWED_USERS=(smoogipoo peppy bdach)
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||||
ALLOWED_USERS=(smoogipoo peppy bdach frenzibyte)
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||||
for i in "${ALLOWED_USERS[@]}"; do
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||||
if [[ "${{ github.actor }}" == "$i" ]]; then
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exit 0
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||||
|
||||
@@ -265,6 +265,8 @@ __pycache__/
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||||
.idea/**/usage.statistics.xml
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||||
.idea/**/dictionaries
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||||
.idea/**/shelf
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||||
.idea/*/.idea/projectSettingsUpdater.xml
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||||
.idea/*/.idea/encodings.xml
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||||
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||||
# Generated files
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||||
.idea/**/contentModel.xml
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||||
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||||
@@ -1,6 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
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||||
<component name="RiderProjectSettingsUpdater">
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||||
<option name="vcsConfiguration" value="2" />
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||||
</component>
|
||||
</project>
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||||
-4
@@ -1,4 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
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||||
<component name="Encoding" addBOMForNewFiles="with NO BOM" />
|
||||
</project>
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
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||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -7,7 +7,6 @@ T:SixLabors.ImageSharp.IDeepCloneable`1;Use osu.Game.Utils.IDeepCloneable<T> ins
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M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
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M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
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T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
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M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
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M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
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M:System.Guid.#ctor;Probably meaning to use Guid.NewGuid() instead. If actually wanting empty, use Guid.Empty.
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M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IQueryable<T>,NotificationCallbackDelegate<T>) instead.
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+1
-1
@@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.509.0" />
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||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.720.0" />
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||||
</ItemGroup>
|
||||
<PropertyGroup>
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||||
<!-- Fody does not handle Android build well, and warns when unchanged.
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||||
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||||
@@ -22,7 +22,6 @@ using osu.Game.IPC;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Performance;
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using osu.Game.Utils;
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using SDL;
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namespace osu.Desktop
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||||
{
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@@ -161,7 +160,7 @@ namespace osu.Desktop
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host.Window.Title = Name;
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}
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protected override BatteryInfo CreateBatteryInfo() => new SDL3BatteryInfo();
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protected override BatteryInfo CreateBatteryInfo() => FrameworkEnvironment.UseSDL3 ? new SDL3BatteryInfo() : new SDL2BatteryInfo();
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||||
|
||||
protected override void Dispose(bool isDisposing)
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||||
{
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||||
@@ -169,24 +168,5 @@ namespace osu.Desktop
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||||
osuSchemeLinkIPCChannel?.Dispose();
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||||
archiveImportIPCChannel?.Dispose();
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||||
}
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||||
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||||
private unsafe class SDL3BatteryInfo : BatteryInfo
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||||
{
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||||
public override double? ChargeLevel
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||||
{
|
||||
get
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||||
{
|
||||
int percentage;
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||||
SDL3.SDL_GetPowerInfo(null, &percentage);
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||||
|
||||
if (percentage == -1)
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||||
return null;
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||||
|
||||
return percentage / 100.0;
|
||||
}
|
||||
}
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|
||||
public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
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||||
}
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||||
}
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}
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||||
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||||
@@ -0,0 +1,25 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||
// See the LICENCE file in the repository root for full licence text.
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|
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using osu.Game.Utils;
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||||
|
||||
namespace osu.Desktop
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||||
{
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||||
internal class SDL2BatteryInfo : BatteryInfo
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||||
{
|
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public override double? ChargeLevel
|
||||
{
|
||||
get
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||||
{
|
||||
SDL2.SDL.SDL_GetPowerInfo(out _, out int percentage);
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||||
|
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if (percentage == -1)
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||||
return null;
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||||
|
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return percentage / 100.0;
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||||
}
|
||||
}
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||||
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public override bool OnBattery => SDL2.SDL.SDL_GetPowerInfo(out _, out _) == SDL2.SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Utils;
|
||||
using SDL;
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||||
|
||||
namespace osu.Desktop
|
||||
{
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||||
internal unsafe class SDL3BatteryInfo : BatteryInfo
|
||||
{
|
||||
public override double? ChargeLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
int percentage;
|
||||
SDL3.SDL_GetPowerInfo(null, &percentage);
|
||||
|
||||
if (percentage == -1)
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||||
return null;
|
||||
|
||||
return percentage / 100.0;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@
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||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Security.Principal;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -21,48 +20,14 @@ namespace osu.Desktop.Security
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||||
[Resolved]
|
||||
private INotificationOverlay notifications { get; set; } = null!;
|
||||
|
||||
private bool elevated;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
elevated = checkElevated();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (elevated)
|
||||
if (Environment.IsPrivilegedProcess)
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||||
notifications.Post(new ElevatedPrivilegesNotification());
|
||||
}
|
||||
|
||||
private bool checkElevated()
|
||||
{
|
||||
try
|
||||
{
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
if (!OperatingSystem.IsWindows()) return false;
|
||||
|
||||
var windowsIdentity = WindowsIdentity.GetCurrent();
|
||||
var windowsPrincipal = new WindowsPrincipal(windowsIdentity);
|
||||
|
||||
return windowsPrincipal.IsInRole(WindowsBuiltInRole.Administrator);
|
||||
|
||||
case RuntimeInfo.Platform.macOS:
|
||||
case RuntimeInfo.Platform.Linux:
|
||||
return Mono.Unix.Native.Syscall.geteuid() == 0;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
return false;
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||||
}
|
||||
|
||||
private partial class ElevatedPrivilegesNotification : SimpleNotification
|
||||
{
|
||||
public override bool IsImportant => true;
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 75 KiB |
@@ -24,7 +24,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Clowd.Squirrel" Version="2.11.1" />
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -54,6 +54,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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||||
[TestCase("3949367", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })]
|
||||
[TestCase("112643")]
|
||||
[TestCase("1041052", new[] { typeof(CatchModHardRock) })]
|
||||
[TestCase("high-speed-multiplier-precision")]
|
||||
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneCatchEditorSaving : EditorSavingTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestCatchJuiceStreamTickCorrect()
|
||||
{
|
||||
AddStep("enter timing mode", () => InputManager.Key(Key.F3));
|
||||
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
||||
AddStep("enter compose mode", () => InputManager.Key(Key.F1));
|
||||
|
||||
Vector2 startPoint = Vector2.Zero;
|
||||
float increment = 0;
|
||||
|
||||
AddUntilStep("wait for playfield", () => this.ChildrenOfType<CatchPlayfield>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddStep("move to centre", () =>
|
||||
{
|
||||
var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
|
||||
startPoint = playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Height / 3);
|
||||
increment = playfield.ScreenSpaceDrawQuad.Height / 10;
|
||||
InputManager.MoveMouseTo(startPoint);
|
||||
});
|
||||
AddStep("choose juice stream placing tool", () => InputManager.Key(Key.Number3));
|
||||
AddStep("start placement", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(2 * increment, -increment)));
|
||||
AddStep("add node", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(-2 * increment, -2 * increment)));
|
||||
AddStep("add node", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(0, -3 * increment)));
|
||||
AddStep("end placement", () => InputManager.Click(MouseButton.Right));
|
||||
|
||||
AddUntilStep("juice stream placed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(1));
|
||||
|
||||
int largeDropletCount = 0, tinyDropletCount = 0;
|
||||
AddStep("store droplet count", () =>
|
||||
{
|
||||
largeDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet));
|
||||
tinyDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet));
|
||||
});
|
||||
|
||||
SaveEditor();
|
||||
ReloadEditorToSameBeatmap();
|
||||
|
||||
AddAssert("large droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet)), () => Is.EqualTo(largeDropletCount));
|
||||
AddAssert("tiny droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet)), () => Is.EqualTo(tinyDropletCount));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
StartTime = 5000,
|
||||
}
|
||||
},
|
||||
Breaks = new List<BreakPeriod>
|
||||
Breaks =
|
||||
{
|
||||
new BreakPeriod(2000, 4000),
|
||||
}
|
||||
|
||||
+1
@@ -0,0 +1 @@
|
||||
{"Mappings":[{"StartTime":265568.0,"Objects":[{"StartTime":265568.0,"Position":486.0,"HyperDash":false},{"StartTime":265658.0,"Position":465.1873,"HyperDash":false},{"StartTime":265749.0,"Position":463.208435,"HyperDash":false},{"StartTime":265840.0,"Position":465.146484,"HyperDash":false},{"StartTime":265967.0,"Position":459.5862,"HyperDash":false}]}]}
|
||||
+238
@@ -0,0 +1,238 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
AudioFilename: audio.mp3
|
||||
AudioLeadIn: 0
|
||||
PreviewTime: 226943
|
||||
Countdown: 0
|
||||
SampleSet: Soft
|
||||
StackLeniency: 0.7
|
||||
Mode: 2
|
||||
LetterboxInBreaks: 0
|
||||
WidescreenStoryboard: 1
|
||||
|
||||
[Editor]
|
||||
Bookmarks: 85568,86768,90968,265568
|
||||
DistanceSpacing: 0.9
|
||||
BeatDivisor: 12
|
||||
GridSize: 16
|
||||
TimelineZoom: 1
|
||||
|
||||
[Metadata]
|
||||
Title:Snow
|
||||
TitleUnicode:Snow
|
||||
Artist:Ricky Montgomery
|
||||
ArtistUnicode:Ricky Montgomery
|
||||
Creator:Crowley
|
||||
Version:Bury Me Six Feet in Snow
|
||||
Source:
|
||||
Tags:indie the honeysticks alternative english
|
||||
BeatmapID:2062131
|
||||
BeatmapSetID:971028
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:6
|
||||
CircleSize:4.2
|
||||
OverallDifficulty:8.3
|
||||
ApproachRate:8.3
|
||||
SliderMultiplier:3.59999990463257
|
||||
SliderTickRate:1
|
||||
|
||||
[Events]
|
||||
//Background and Video events
|
||||
0,0,"me.jpg",0,0
|
||||
//Break Periods
|
||||
//Storyboard Layer 0 (Background)
|
||||
//Storyboard Layer 1 (Fail)
|
||||
//Storyboard Layer 2 (Pass)
|
||||
//Storyboard Layer 3 (Foreground)
|
||||
//Storyboard Layer 4 (Overlay)
|
||||
//Storyboard Sound Samples
|
||||
|
||||
[TimingPoints]
|
||||
368,1200,2,2,1,30,1,0
|
||||
368,-66.6666666666667,2,2,1,30,0,0
|
||||
29168,-58.8235294117647,2,2,1,40,0,0
|
||||
30368,-58.8235294117647,2,2,2,40,0,0
|
||||
30568,-58.8235294117647,2,2,1,40,0,0
|
||||
31368,-58.8235294117647,2,2,2,40,0,0
|
||||
31568,-58.8235294117647,2,2,1,40,0,0
|
||||
32768,-58.8235294117647,2,2,2,40,0,0
|
||||
33568,-58.8235294117647,2,2,2,40,0,0
|
||||
33968,-58.8235294117647,2,2,1,40,0,0
|
||||
35168,-58.8235294117647,2,2,2,40,0,0
|
||||
35968,-58.8235294117647,2,2,1,40,0,0
|
||||
36168,-58.8235294117647,2,2,2,40,0,0
|
||||
36368,-58.8235294117647,2,2,1,40,0,0
|
||||
37568,-58.8235294117647,2,2,2,40,0,0
|
||||
37968,-58.8235294117647,2,2,1,40,0,0
|
||||
38368,-58.8235294117647,2,2,2,40,0,0
|
||||
38768,-58.8235294117647,2,2,1,40,0,0
|
||||
39968,-58.8235294117647,2,2,2,40,0,0
|
||||
40168,-58.8235294117647,2,2,1,40,0,0
|
||||
40968,-58.8235294117647,2,2,2,40,0,0
|
||||
41168,-58.8235294117647,2,2,1,40,0,0
|
||||
42368,-58.8235294117647,2,2,2,40,0,0
|
||||
43168,-58.8235294117647,2,2,2,40,0,0
|
||||
43568,-58.8235294117647,2,2,1,40,0,0
|
||||
44768,-58.8235294117647,2,2,2,40,0,0
|
||||
45768,-58.8235294117647,2,2,2,40,0,0
|
||||
45968,-58.8235294117647,2,2,1,50,0,0
|
||||
47168,-58.8235294117647,2,2,2,50,0,0
|
||||
48368,-62.5,2,2,1,50,0,0
|
||||
67568,-58.8235294117647,2,2,1,70,0,1
|
||||
84668,-58.8235294117647,2,2,1,5,0,1
|
||||
84768,-58.8235294117647,2,2,1,70,0,1
|
||||
85068,-58.8235294117647,2,2,1,5,0,1
|
||||
85168,-58.8235294117647,2,2,1,70,0,1
|
||||
85468,-58.8235294117647,2,2,1,5,0,1
|
||||
85568,-58.8235294117647,2,2,1,70,0,1
|
||||
86768,-58.8235294117647,2,2,1,30,0,0
|
||||
91168,-58.8235294117647,2,2,1,50,0,0
|
||||
91568,1200,2,2,1,50,1,0
|
||||
91568,-58.8235294117647,2,2,1,50,0,1
|
||||
91643,-58.8235294117647,2,2,1,50,0,0
|
||||
92768,-58.8235294117647,2,2,2,50,0,0
|
||||
92968,-58.8235294117647,2,2,1,50,0,0
|
||||
95168,-58.8235294117647,2,2,2,50,0,0
|
||||
95368,-58.8235294117647,2,2,1,50,0,0
|
||||
97568,-58.8235294117647,2,2,2,50,0,0
|
||||
97768,-58.8235294117647,2,2,1,50,0,0
|
||||
99968,-58.8235294117647,2,2,2,50,0,0
|
||||
100168,-58.8235294117647,2,2,1,50,0,0
|
||||
100768,-58.8235294117647,2,2,2,50,0,0
|
||||
101168,-58.8235294117647,2,2,1,50,0,0
|
||||
102368,-58.8235294117647,2,2,2,50,0,0
|
||||
102568,-58.8235294117647,2,2,1,50,0,0
|
||||
104768,-58.8235294117647,2,2,2,50,0,0
|
||||
104968,-58.8235294117647,2,2,1,50,0,0
|
||||
107168,-58.8235294117647,2,2,2,50,0,0
|
||||
107368,-58.8235294117647,2,2,1,50,0,0
|
||||
108968,-58.8235294117647,2,2,2,50,0,0
|
||||
109168,-58.8235294117647,2,2,1,50,0,0
|
||||
109568,-58.8235294117647,2,2,2,50,0,0
|
||||
109968,-58.8235294117647,2,2,1,50,0,0
|
||||
110368,-58.8235294117647,2,2,2,50,0,0
|
||||
110768,-100,2,2,1,40,0,0
|
||||
127568,-62.5,2,2,2,50,0,0
|
||||
127968,-62.5,2,2,1,50,0,0
|
||||
128168,-62.5,2,2,2,50,0,0
|
||||
129968,-58.8235294117647,2,2,1,50,0,0
|
||||
131168,-58.8235294117647,2,2,2,50,0,0
|
||||
131368,-58.8235294117647,2,2,1,50,0,0
|
||||
133568,-58.8235294117647,2,2,2,50,0,0
|
||||
133768,-58.8235294117647,2,2,1,50,0,0
|
||||
135968,-58.8235294117647,2,2,2,50,0,0
|
||||
136168,-58.8235294117647,2,2,1,50,0,0
|
||||
138368,-58.8235294117647,2,2,2,50,0,0
|
||||
138568,-58.8235294117647,2,2,1,50,0,0
|
||||
139168,-58.8235294117647,2,2,2,50,0,0
|
||||
139368,-58.8235294117647,2,2,1,50,0,0
|
||||
139568,-58.8235294117647,2,2,1,50,0,0
|
||||
140768,-58.8235294117647,2,2,2,50,0,0
|
||||
140968,-58.8235294117647,2,2,1,50,0,0
|
||||
143168,-58.8235294117647,2,2,2,50,0,0
|
||||
143368,-58.8235294117647,2,2,1,50,0,0
|
||||
145568,-58.8235294117647,2,2,2,50,0,0
|
||||
145768,-58.8235294117647,2,2,1,50,0,0
|
||||
147368,-58.8235294117647,2,2,2,50,0,0
|
||||
147768,-58.8235294117647,2,2,1,50,0,0
|
||||
147968,-58.8235294117647,2,2,1,60,0,0
|
||||
148768,-58.8235294117647,2,2,2,60,0,0
|
||||
149168,-58.8235294117647,2,2,1,70,0,1
|
||||
158268,-58.8235294117647,2,2,2,70,0,1
|
||||
158568,-58.8235294117647,2,2,1,70,0,1
|
||||
166268,-58.8235294117647,2,2,1,5,0,1
|
||||
166368,-58.8235294117647,2,2,1,70,0,1
|
||||
166668,-58.8235294117647,2,2,1,5,0,1
|
||||
166768,-58.8235294117647,2,2,1,70,0,1
|
||||
167068,-58.8235294117647,2,2,1,5,0,1
|
||||
167168,-58.8235294117647,2,2,1,70,0,1
|
||||
168368,-62.5,2,2,1,50,0,0
|
||||
172368,-62.5,2,2,1,50,0,1
|
||||
173168,-62.5,2,2,1,50,0,0
|
||||
185168,-62.5,2,2,1,60,0,0
|
||||
185468,-62.5,2,2,1,5,0,0
|
||||
185568,-62.5,2,2,1,60,0,0
|
||||
185868,-62.5,2,2,1,5,0,0
|
||||
185968,-62.5,2,2,1,60,0,0
|
||||
186268,-62.5,2,2,1,5,0,0
|
||||
186368,-62.5,2,2,1,60,0,0
|
||||
186668,-62.5,2,2,1,5,0,0
|
||||
186768,-52.6315789473684,2,2,1,60,0,0
|
||||
187068,-62.5,2,2,1,5,0,0
|
||||
187168,-62.5,2,2,1,60,0,0
|
||||
187468,-62.5,2,2,1,5,0,0
|
||||
187568,-62.5,2,2,1,20,0,0
|
||||
187768,-62.5,2,2,1,24,0,0
|
||||
187968,-62.5,2,2,1,28,0,0
|
||||
188168,-62.5,2,2,1,32,0,0
|
||||
188368,-62.5,2,2,1,36,0,0
|
||||
188568,-62.5,2,2,1,40,0,0
|
||||
188768,1200,2,2,1,50,1,1
|
||||
188768,-58.8235294117647,2,2,1,50,0,1
|
||||
188843,-58.8235294117647,2,2,1,50,0,0
|
||||
189968,-58.8235294117647,2,2,2,50,0,0
|
||||
190168,-58.8235294117647,2,2,1,50,0,0
|
||||
192368,-58.8235294117647,2,2,2,50,0,0
|
||||
192568,-58.8235294117647,2,2,1,50,0,0
|
||||
194768,-58.8235294117647,2,2,2,50,0,0
|
||||
194968,-58.8235294117647,2,2,1,50,0,0
|
||||
196568,-58.8235294117647,2,2,2,50,0,0
|
||||
196768,-58.8235294117647,2,2,1,50,0,0
|
||||
197168,-58.8235294117647,2,2,2,50,0,0
|
||||
197368,-58.8235294117647,2,2,1,50,0,0
|
||||
197568,-58.8235294117647,2,2,2,50,0,0
|
||||
197968,-58.8235294117647,2,2,1,50,0,0
|
||||
198368,-58.8235294117647,2,2,1,50,0,0
|
||||
199568,-58.8235294117647,2,2,2,50,0,0
|
||||
199768,-58.8235294117647,2,2,1,50,0,0
|
||||
201968,-58.8235294117647,2,2,2,50,0,0
|
||||
202168,-58.8235294117647,2,2,1,50,0,0
|
||||
204368,-58.8235294117647,2,2,2,50,0,0
|
||||
204568,-58.8235294117647,2,2,1,50,0,0
|
||||
206768,-58.8235294117647,2,2,1,60,0,0
|
||||
207168,-58.8235294117647,2,2,2,60,0,0
|
||||
207968,-58.8235294117647,2,2,1,70,0,1
|
||||
216968,-58.8235294117647,2,2,2,70,0,1
|
||||
217168,-58.8235294117647,2,2,1,70,0,1
|
||||
217368,-58.8235294117647,2,2,2,70,0,1
|
||||
217568,-58.8235294117647,2,2,1,70,0,1
|
||||
225068,-58.8235294117647,2,2,1,5,0,1
|
||||
225168,-58.8235294117647,2,2,1,70,0,1
|
||||
225468,-58.8235294117647,2,2,1,5,0,1
|
||||
225568,-58.8235294117647,2,2,1,70,0,1
|
||||
225868,-58.8235294117647,2,2,1,5,0,1
|
||||
225968,-58.8235294117647,2,2,1,70,0,1
|
||||
227168,-58.8235294117647,2,2,1,30,0,0
|
||||
234368,-58.8235294117647,2,2,1,40,0,0
|
||||
236768,-58.8235294117647,2,2,1,70,0,1
|
||||
255968,-58.8235294117647,2,2,1,70,0,1
|
||||
261168,-58.8235294117647,2,2,1,70,0,1
|
||||
263068,-58.8235294117647,2,2,1,70,0,0
|
||||
263168,-58.8235294117647,2,2,1,60,0,1
|
||||
263243,-58.8235294117647,2,2,1,60,0,0
|
||||
264368,-58.8235294117647,2,2,1,60,0,1
|
||||
264443,-58.8235294117647,2,2,1,60,0,0
|
||||
265568,-444.444444444444,2,2,1,50,0,1
|
||||
265643,-444.444444444444,2,2,1,50,0,0
|
||||
266768,-444.444444444444,2,2,1,40,0,0
|
||||
267968,-444.444444444444,2,2,1,30,0,0
|
||||
269168,-444.444444444444,2,2,1,20,0,0
|
||||
270368,-444.444444444444,2,2,1,10,0,0
|
||||
271168,-444.444444444444,2,2,1,9,0,0
|
||||
271568,-444.444444444444,2,2,1,8,0,0
|
||||
271968,-444.444444444444,2,2,1,7,0,0
|
||||
272368,-444.444444444444,2,2,1,6,0,0
|
||||
272768,-444.444444444444,2,2,1,5,0,0
|
||||
275168,-444.444444444444,2,2,1,5,0,0
|
||||
|
||||
|
||||
[Colours]
|
||||
Combo1 : 255,128,128
|
||||
Combo2 : 72,72,255
|
||||
Combo3 : 192,192,192
|
||||
Combo4 : 255,136,79
|
||||
|
||||
[HitObjects]
|
||||
486,179,265568,6,0,P|461:174|454:174,1,26.999997997284,6|0,1:2|0:0,0:0:0:0:
|
||||
@@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public partial class TestSceneCatchReplayHandling : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestReplayDetach()
|
||||
{
|
||||
DrawableCatchRuleset drawableRuleset = null!;
|
||||
float catcherPosition = 0;
|
||||
|
||||
AddStep("create drawable ruleset", () => Child = drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), []));
|
||||
AddStep("attach replay", () => drawableRuleset.SetReplayScore(new Score()));
|
||||
AddStep("store catcher position", () => catcherPosition = drawableRuleset.ChildrenOfType<Catcher>().Single().X);
|
||||
AddStep("hold down left", () => InputManager.PressKey(Key.Left));
|
||||
AddAssert("catcher didn't move", () => drawableRuleset.ChildrenOfType<Catcher>().Single().X, () => Is.EqualTo(catcherPosition));
|
||||
AddStep("release left", () => InputManager.ReleaseKey(Key.Left));
|
||||
|
||||
AddStep("detach replay", () => drawableRuleset.SetReplayScore(null));
|
||||
AddStep("hold down left", () => InputManager.PressKey(Key.Left));
|
||||
AddUntilStep("catcher moved", () => drawableRuleset.ChildrenOfType<Catcher>().Single().X, () => Is.Not.EqualTo(catcherPosition));
|
||||
AddStep("release left", () => InputManager.ReleaseKey(Key.Left));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1 : ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity,
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
|
||||
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
|
||||
}.Yield();
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@@ -29,6 +28,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Scoring.Legacy;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -62,43 +62,43 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlagFast(LegacyMods.Nightcore))
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new CatchModNightcore();
|
||||
else if (mods.HasFlagFast(LegacyMods.DoubleTime))
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new CatchModDoubleTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Perfect))
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new CatchModPerfect();
|
||||
else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new CatchModSuddenDeath();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Cinema))
|
||||
if (mods.HasFlag(LegacyMods.Cinema))
|
||||
yield return new CatchModCinema();
|
||||
else if (mods.HasFlagFast(LegacyMods.Autoplay))
|
||||
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new CatchModAutoplay();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Easy))
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new CatchModEasy();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Flashlight))
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new CatchModFlashlight();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HalfTime))
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new CatchModHalfTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HardRock))
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new CatchModHardRock();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Hidden))
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new CatchModHidden();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.NoFail))
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new CatchModNoFail();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Relax))
|
||||
if (mods.HasFlag(LegacyMods.Relax))
|
||||
yield return new CatchModRelax();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.ScoreV2))
|
||||
if (mods.HasFlag(LegacyMods.ScoreV2))
|
||||
yield return new ModScoreV2();
|
||||
}
|
||||
|
||||
@@ -223,6 +223,12 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
|
||||
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
[
|
||||
new DifficultySection(),
|
||||
new ColoursSection(),
|
||||
];
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
|
||||
|
||||
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
value *= Math.Pow(accuracy(), 5.5);
|
||||
|
||||
if (score.Mods.Any(m => m is ModNoFail))
|
||||
value *= 0.90;
|
||||
value *= Math.Max(0.90, 1.0 - 0.02 * numMiss);
|
||||
|
||||
return new CatchPerformanceAttributes
|
||||
{
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
inputManager = GetContainingInputManager()!;
|
||||
|
||||
BeginPlacement();
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
@@ -121,7 +120,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
result.ScreenSpacePosition.X = screenSpacePosition.X;
|
||||
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids))
|
||||
if (snapType.HasFlag(SnapType.RelativeGrids))
|
||||
{
|
||||
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
|
||||
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
|
||||
|
||||
@@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
@@ -29,7 +30,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public BindableNumber<double> SliderVelocityMultiplierBindable { get; } = new BindableDouble(1)
|
||||
{
|
||||
Precision = 0.01,
|
||||
MinValue = 0.1,
|
||||
MaxValue = 10
|
||||
};
|
||||
@@ -47,16 +47,10 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
public double TickDistanceMultiplier = 1;
|
||||
|
||||
[JsonIgnore]
|
||||
private double velocityFactor;
|
||||
public double Velocity { get; private set; }
|
||||
|
||||
[JsonIgnore]
|
||||
private double tickDistanceFactor;
|
||||
|
||||
[JsonIgnore]
|
||||
public double Velocity => velocityFactor * SliderVelocityMultiplier;
|
||||
|
||||
[JsonIgnore]
|
||||
public double TickDistance => tickDistanceFactor * TickDistanceMultiplier;
|
||||
public double TickDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The length of one span of this <see cref="JuiceStream"/>.
|
||||
@@ -69,14 +63,21 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
|
||||
velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength;
|
||||
tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate;
|
||||
Velocity = base_scoring_distance * difficulty.SliderMultiplier / LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(this, timingPoint, CatchRuleset.SHORT_NAME);
|
||||
|
||||
// WARNING: this is intentionally not computed as `BASE_SCORING_DISTANCE * difficulty.SliderMultiplier`
|
||||
// for backwards compatibility reasons (intentionally introducing floating point errors to match stable).
|
||||
double scoringDistance = Velocity * timingPoint.BeatLength;
|
||||
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
this.PopulateNodeSamples();
|
||||
|
||||
var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList();
|
||||
|
||||
int nodeIndex = 0;
|
||||
|
||||
@@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var replayState = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
var replayState = (GetContainingInputManager()!.CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
|
||||
SetCatcherPosition(
|
||||
replayState?.CatcherX ??
|
||||
|
||||
@@ -1,13 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
@@ -30,5 +35,43 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
var config = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
|
||||
config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReloadOnBPMChange()
|
||||
{
|
||||
HitObjectComposer oldComposer = null!;
|
||||
|
||||
AddStep("store composer", () => oldComposer = this.ChildrenOfType<HitObjectComposer>().Single());
|
||||
AddUntilStep("composer stored", () => oldComposer, () => Is.Not.Null);
|
||||
AddStep("switch to timing tab", () => InputManager.Key(Key.F3));
|
||||
AddUntilStep("wait for loaded", () => this.ChildrenOfType<TimingAdjustButton>().ElementAtOrDefault(1), () => Is.Not.Null);
|
||||
AddStep("change timing point BPM", () =>
|
||||
{
|
||||
var bpmControl = this.ChildrenOfType<TimingAdjustButton>().ElementAt(1);
|
||||
InputManager.MoveMouseTo(bpmControl);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("switch back to composer", () => InputManager.Key(Key.F1));
|
||||
AddUntilStep("composer reloaded", () =>
|
||||
{
|
||||
var composer = this.ChildrenOfType<HitObjectComposer>().SingleOrDefault();
|
||||
return composer != null && composer != oldComposer;
|
||||
});
|
||||
|
||||
AddStep("store composer", () => oldComposer = this.ChildrenOfType<HitObjectComposer>().Single());
|
||||
AddUntilStep("composer stored", () => oldComposer, () => Is.Not.Null);
|
||||
AddStep("undo", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.Z);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("composer reloaded", () =>
|
||||
{
|
||||
var composer = this.ChildrenOfType<HitObjectComposer>().SingleOrDefault();
|
||||
return composer != null && composer != oldComposer;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -17,6 +18,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
@@ -84,6 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
public partial class TestHitObjectComposer : HitObjectComposer
|
||||
{
|
||||
public override Playfield Playfield { get; }
|
||||
public override ComposeBlueprintContainer BlueprintContainer => throw new NotImplementedException();
|
||||
public override IEnumerable<DrawableHitObject> HitObjects => Enumerable.Empty<DrawableHitObject>();
|
||||
public override bool CursorInPlacementArea => false;
|
||||
|
||||
@@ -100,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneManiaEditorSaving : EditorSavingTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestKeyCountChange()
|
||||
{
|
||||
LabelledSliderBar<float> keyCount = null!;
|
||||
|
||||
AddStep("go to setup screen", () => InputManager.Key(Key.F4));
|
||||
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<LabelledSliderBar<float>>().First(), () => Is.Not.Null);
|
||||
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
|
||||
AddStep("change key count to 8", () =>
|
||||
{
|
||||
keyCount.Current.Value = 8;
|
||||
});
|
||||
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().SingleOrDefault()?.CurrentDialog, Is.InstanceOf<ReloadEditorDialog>);
|
||||
AddStep("refuse", () => InputManager.Key(Key.Number2));
|
||||
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
|
||||
|
||||
AddStep("change key count to 8 again", () =>
|
||||
{
|
||||
keyCount.Current.Value = 8;
|
||||
});
|
||||
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().Single().CurrentDialog, Is.InstanceOf<ReloadEditorDialog>);
|
||||
AddStep("acquiesce", () => InputManager.Key(Key.Number1));
|
||||
AddUntilStep("beatmap became 8K", () => Game.Beatmap.Value.BeatmapInfo.Difficulty.CircleSize, () => Is.EqualTo(8));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -186,8 +186,106 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
||||
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditNotePiece>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditNotePiece>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragHoldNoteHead()
|
||||
{
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
HoldNote holdNote = null;
|
||||
AddStep("setup beatmap", () =>
|
||||
{
|
||||
composer.EditorBeatmap.Clear();
|
||||
composer.EditorBeatmap.Add(holdNote = new HoldNote
|
||||
{
|
||||
Column = 1,
|
||||
StartTime = 250,
|
||||
EndTime = 750,
|
||||
});
|
||||
});
|
||||
|
||||
DrawableHoldNote drawableHoldNote = null;
|
||||
EditHoldNoteEndPiece headPiece = null;
|
||||
|
||||
AddStep("select blueprint", () =>
|
||||
{
|
||||
drawableHoldNote = this.ChildrenOfType<DrawableHoldNote>().Single();
|
||||
InputManager.MoveMouseTo(drawableHoldNote);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddStep("grab hold note head", () =>
|
||||
{
|
||||
headPiece = this.ChildrenOfType<EditHoldNoteEndPiece>().First();
|
||||
InputManager.MoveMouseTo(headPiece);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("drag head downwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(headPiece, new Vector2(0, 100));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("start time moved back", () => holdNote!.StartTime, () => Is.LessThan(250));
|
||||
AddAssert("end time unchanged", () => holdNote.EndTime, () => Is.EqualTo(750));
|
||||
|
||||
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.BottomLeft, drawableHoldNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.TopLeft, drawableHoldNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
||||
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(0).DrawPosition == drawableHoldNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(1).DrawPosition == drawableHoldNote.Tail.DrawPosition);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragHoldNoteTail()
|
||||
{
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
HoldNote holdNote = null;
|
||||
AddStep("setup beatmap", () =>
|
||||
{
|
||||
composer.EditorBeatmap.Clear();
|
||||
composer.EditorBeatmap.Add(holdNote = new HoldNote
|
||||
{
|
||||
Column = 1,
|
||||
StartTime = 250,
|
||||
EndTime = 750,
|
||||
});
|
||||
});
|
||||
|
||||
DrawableHoldNote drawableHoldNote = null;
|
||||
EditHoldNoteEndPiece tailPiece = null;
|
||||
|
||||
AddStep("select blueprint", () =>
|
||||
{
|
||||
drawableHoldNote = this.ChildrenOfType<DrawableHoldNote>().Single();
|
||||
InputManager.MoveMouseTo(drawableHoldNote);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddStep("grab hold note tail", () =>
|
||||
{
|
||||
tailPiece = this.ChildrenOfType<EditHoldNoteEndPiece>().Last();
|
||||
InputManager.MoveMouseTo(tailPiece);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("drag tail upwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(tailPiece, new Vector2(0, -100));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("start time unchanged", () => holdNote!.StartTime, () => Is.EqualTo(250));
|
||||
AddAssert("end time moved forward", () => holdNote.EndTime, () => Is.GreaterThan(750));
|
||||
|
||||
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.BottomLeft, drawableHoldNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.TopLeft, drawableHoldNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
||||
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(0).DrawPosition == drawableHoldNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(1).DrawPosition == drawableHoldNote.Tail.DrawPosition);
|
||||
}
|
||||
|
||||
private void setScrollStep(ScrollingDirection direction)
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneManiaSelectionHandler : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
[Test]
|
||||
public void TestHorizontalFlipOverSelection()
|
||||
{
|
||||
ManiaHitObject first = null!, second = null!, third = null!;
|
||||
|
||||
AddStep("create objects", () =>
|
||||
{
|
||||
EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
|
||||
EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
|
||||
EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
|
||||
});
|
||||
|
||||
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
AddStep("flip horizontally over selection", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxButton>().First());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("first object stayed in place", () => first.Column, () => Is.EqualTo(2));
|
||||
AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(3));
|
||||
AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHorizontalFlipOverPlayfield()
|
||||
{
|
||||
ManiaHitObject first = null!, second = null!, third = null!;
|
||||
|
||||
AddStep("create objects", () =>
|
||||
{
|
||||
EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
|
||||
EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
|
||||
EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
|
||||
});
|
||||
|
||||
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
AddStep("flip horizontally", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.H);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
AddAssert("first object flipped", () => first.Column, () => Is.EqualTo(1));
|
||||
AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(2));
|
||||
AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVerticalFlip()
|
||||
{
|
||||
ManiaHitObject first = null!, second = null!, third = null!;
|
||||
|
||||
AddStep("create objects", () =>
|
||||
{
|
||||
EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
|
||||
EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
|
||||
EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
|
||||
});
|
||||
|
||||
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
AddStep("flip vertically", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.J);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
AddAssert("first object flipped", () => first.StartTime, () => Is.EqualTo(2250));
|
||||
AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250));
|
||||
AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
@@ -17,5 +19,22 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
Mod = new ManiaModInvert(),
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestBreaksPreservedOnOriginalBeatmap()
|
||||
{
|
||||
var beatmap = CreateBeatmap(new ManiaRuleset().RulesetInfo);
|
||||
beatmap.Breaks.Clear();
|
||||
beatmap.Breaks.Add(new BreakPeriod(0, 1000));
|
||||
|
||||
var workingBeatmap = new FlatWorkingBeatmap(beatmap);
|
||||
|
||||
var playableWithInvert = workingBeatmap.GetPlayableBeatmap(new ManiaRuleset().RulesetInfo, new[] { new ManiaModInvert() });
|
||||
Assert.That(playableWithInvert.Breaks.Count, Is.Zero);
|
||||
|
||||
var playableWithoutInvert = workingBeatmap.GetPlayableBeatmap(new ManiaRuleset().RulesetInfo);
|
||||
Assert.That(playableWithoutInvert.Breaks.Count, Is.Not.Zero);
|
||||
Assert.That(playableWithoutInvert.Breaks[0], Is.EqualTo(new BreakPeriod(0, 1000)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,643 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneManiaModNoRelease : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private const double time_before_head = 250;
|
||||
private const double time_head = 1500;
|
||||
private const double time_during_hold_1 = 2500;
|
||||
private const double time_tail = 4000;
|
||||
private const double time_after_tail = 5250;
|
||||
|
||||
private List<JudgementResult> judgementResults = new List<JudgementResult>();
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNoInput()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
assertNoteJudgement(HitResult.IgnoreMiss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestCorrectInput()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
assertNoteJudgement(HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLateRelease()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
assertNoteJudgement(HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail, ManiaAction.Key1),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_before_head + 10),
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_before_head + 10),
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartAndBreak()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xox o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenReleaseAndImmediatelyRepress()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 1),
|
||||
new ManiaReplayFrame(time_head + 2, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertComboAtJudgement(0, 1);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
assertComboAtJudgement(1, 0);
|
||||
assertComboAtJudgement(3, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressDuringNoteAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressDuringNoteAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]--------------
|
||||
/// xo
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseAfterTailWithCloseByHead()
|
||||
{
|
||||
const int duration = 30;
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
// hold note is very short, to make the head still in range
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = duration,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head + duration + 60, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + duration + 70),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Ok);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-O-------------
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustBeforeTailWithNearbyNoteAndCloseByHead()
|
||||
{
|
||||
Note note;
|
||||
|
||||
const int duration = 50;
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
// hold note is very short, to make the head still in range
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = duration,
|
||||
Column = 0,
|
||||
},
|
||||
{
|
||||
// Next note within tail lenience
|
||||
note = new Note
|
||||
{
|
||||
StartTime = time_head + duration + 10
|
||||
}
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head + duration, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + duration + 10),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Good);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]--O--
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustBeforeTailWithNearbyNote()
|
||||
{
|
||||
Note note;
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
},
|
||||
{
|
||||
// Next note within tail lenience
|
||||
note = new Note
|
||||
{
|
||||
StartTime = time_tail + 50
|
||||
}
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail - 10, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Good);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail + 20, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 30),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]--O--
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustAfterTailWithNearbyNote()
|
||||
{
|
||||
// Next note within tail lenience
|
||||
Note note = new Note { StartTime = time_tail + 50 };
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
},
|
||||
note
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail + 10, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 20),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Great);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 10),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissReleaseAndHitSecondRelease()
|
||||
{
|
||||
var windows = new ManiaHitWindows();
|
||||
windows.SetDifficulty(10);
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 500,
|
||||
Column = 0,
|
||||
},
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10,
|
||||
Duration = 500,
|
||||
Column = 0,
|
||||
},
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
SliderTickRate = 4,
|
||||
OverallDifficulty = 10,
|
||||
},
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()),
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => !j.Type.IsHit()));
|
||||
|
||||
AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestZeroLength()
|
||||
{
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 0,
|
||||
Column = 0,
|
||||
},
|
||||
},
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(beatmap.HitObjects[0].StartTime, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(beatmap.HitObjects[0].GetEndTime() + 1),
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
private void assertHitObjectJudgement(HitObject hitObject, HitResult result)
|
||||
=> AddAssert($"object judged as {result}", () => judgementResults.First(j => j.HitObject == hitObject).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertHeadJudgement(HitResult result)
|
||||
=> AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertTailJudgement(HitResult result)
|
||||
=> AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertNoteJudgement(HitResult result)
|
||||
=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertComboAtJudgement(int judgementIndex, int combo)
|
||||
=> AddAssert($"combo at judgement {judgementIndex} is {combo}", () => judgementResults.ElementAt(judgementIndex).ComboAfterJudgement, () => Is.EqualTo(combo));
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||
|
||||
private void performTest(List<ReplayFrame> frames, Beatmap<ManiaHitObject>? beatmap = null)
|
||||
{
|
||||
if (beatmap == null)
|
||||
{
|
||||
beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo,
|
||||
},
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
|
||||
}
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
SelectedMods.Value = new List<Mod>
|
||||
{
|
||||
new ManiaModNoRelease()
|
||||
};
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddStep("Hold key", () =>
|
||||
{
|
||||
clock.CurrentTime = 0;
|
||||
note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager().CurrentState, ManiaAction.Key1));
|
||||
note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager()!.CurrentState, ManiaAction.Key1));
|
||||
});
|
||||
AddStep("progress time", () => clock.CurrentTime = 500);
|
||||
AddAssert("head is visible", () => note.Head.Alpha == 1);
|
||||
|
||||
@@ -474,8 +474,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => !j.Type.IsHit()));
|
||||
|
||||
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -8,7 +8,6 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
}
|
||||
|
||||
private bool verifyAnchors(DrawableHitObject hitObject, Anchor expectedAnchor)
|
||||
=> hitObject.Anchor.HasFlagFast(expectedAnchor) && hitObject.Origin.HasFlagFast(expectedAnchor);
|
||||
=> hitObject.Anchor.HasFlag(expectedAnchor) && hitObject.Origin.HasFlag(expectedAnchor);
|
||||
|
||||
private bool verifyAnchors(DrawableHoldNote holdNote, Anchor expectedAnchor)
|
||||
=> verifyAnchors((DrawableHitObject)holdNote, expectedAnchor) && holdNote.NestedHitObjects.All(n => verifyAnchors(n, expectedAnchor));
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osuTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -79,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
else
|
||||
convertType |= PatternType.LowProbability;
|
||||
|
||||
if (!convertType.HasFlagFast(PatternType.KeepSingle))
|
||||
if (!convertType.HasFlag(PatternType.KeepSingle))
|
||||
{
|
||||
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8)
|
||||
convertType |= PatternType.Mirror;
|
||||
@@ -102,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
|
||||
if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
|
||||
{
|
||||
// Generate a new pattern by copying the last hit objects in reverse-column order
|
||||
for (int i = RandomStart; i < TotalColumns; i++)
|
||||
@@ -114,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
|
||||
if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
|
||||
// If we convert to 7K + 1, let's not overload the special key
|
||||
&& (TotalColumns != 8 || lastColumn != 0)
|
||||
// Make sure the last column was not the centre column
|
||||
@@ -127,7 +126,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
|
||||
if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
|
||||
{
|
||||
// Generate a new pattern by placing on the already filled columns
|
||||
for (int i = RandomStart; i < TotalColumns; i++)
|
||||
@@ -141,7 +140,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (PreviousPattern.HitObjects.Count() == 1)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.Stair))
|
||||
if (convertType.HasFlag(PatternType.Stair))
|
||||
{
|
||||
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
|
||||
int targetColumn = lastColumn + 1;
|
||||
@@ -152,7 +151,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.ReverseStair))
|
||||
if (convertType.HasFlag(PatternType.ReverseStair))
|
||||
{
|
||||
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
|
||||
int targetColumn = lastColumn - 1;
|
||||
@@ -164,10 +163,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
}
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.KeepSingle))
|
||||
if (convertType.HasFlag(PatternType.KeepSingle))
|
||||
return generateRandomNotes(1);
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.Mirror))
|
||||
if (convertType.HasFlag(PatternType.Mirror))
|
||||
{
|
||||
if (ConversionDifficulty > 6.5)
|
||||
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
|
||||
@@ -179,7 +178,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 6.5)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateRandomPattern(0.78, 0.42, 0, 0);
|
||||
|
||||
return generateRandomPattern(1, 0.62, 0, 0);
|
||||
@@ -187,7 +186,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 4)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateRandomPattern(0.35, 0.08, 0, 0);
|
||||
|
||||
return generateRandomPattern(0.52, 0.15, 0, 0);
|
||||
@@ -195,7 +194,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 2)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateRandomPattern(0.18, 0, 0, 0);
|
||||
|
||||
return generateRandomPattern(0.45, 0, 0, 0);
|
||||
@@ -208,9 +207,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
foreach (var obj in p.HitObjects)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.Stair) && obj.Column == TotalColumns - 1)
|
||||
if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
|
||||
StairType = PatternType.ReverseStair;
|
||||
if (convertType.HasFlagFast(PatternType.ReverseStair) && obj.Column == RandomStart)
|
||||
if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
|
||||
StairType = PatternType.Stair;
|
||||
}
|
||||
|
||||
@@ -230,7 +229,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
var pattern = new Pattern();
|
||||
|
||||
bool allowStacking = !convertType.HasFlagFast(PatternType.ForceNotStack);
|
||||
bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack);
|
||||
|
||||
if (!allowStacking)
|
||||
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
|
||||
@@ -250,7 +249,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
int getNextColumn(int last)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.Gathered))
|
||||
if (convertType.HasFlag(PatternType.Gathered))
|
||||
{
|
||||
last++;
|
||||
if (last == TotalColumns)
|
||||
@@ -297,7 +296,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack))
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack))
|
||||
return generateRandomPattern(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
||||
@@ -7,7 +7,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@@ -139,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 6.5)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.78, 0.3, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.85, 0.36, 0.03);
|
||||
@@ -147,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 4)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.43, 0.08, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.56, 0.18, 0);
|
||||
@@ -155,13 +154,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 2.5)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.3, 0, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.37, 0.08, 0);
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.17, 0, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.27, 0, 0);
|
||||
@@ -219,7 +218,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
var pattern = new Pattern();
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
|
||||
|
||||
int lastColumn = nextColumn;
|
||||
@@ -371,7 +370,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
|
||||
|
||||
bool canGenerateTwoNotes = !convertType.HasFlagFast(PatternType.LowProbability);
|
||||
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
|
||||
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(StartTime).Any(isDoubleSample);
|
||||
|
||||
if (canGenerateTwoNotes)
|
||||
@@ -404,7 +403,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
int endTime = startTime + SegmentDuration * SpanCount;
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
|
||||
|
||||
for (int i = 0; i < columnRepeat; i++)
|
||||
@@ -433,7 +432,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
var pattern = new Pattern();
|
||||
|
||||
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
|
||||
|
||||
// Create the hold note
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||
{
|
||||
public partial class EditHoldNoteEndPiece : CompositeDrawable
|
||||
{
|
||||
public Action? DragStarted { get; init; }
|
||||
public Action<Vector2>? Dragging { get; init; }
|
||||
public Action? DragEnded { get; init; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Height = DefaultNotePiece.NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = new DefaultNotePiece();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
DragStarted?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
base.OnDrag(e);
|
||||
Dragging?.Invoke(e.ScreenSpaceMousePosition);
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
base.OnDragEnd(e);
|
||||
DragEnded?.Invoke();
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
var colour = colours.Yellow;
|
||||
|
||||
if (IsHovered)
|
||||
colour = colour.Lighten(1);
|
||||
|
||||
Colour = colour;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
@@ -18,10 +18,19 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
public partial class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
|
||||
{
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
private EditNotePiece head;
|
||||
private EditNotePiece tail;
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap? editorBeatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IPositionSnapProvider? positionSnapProvider { get; set; }
|
||||
|
||||
private EditHoldNoteEndPiece head = null!;
|
||||
private EditHoldNoteEndPiece tail = null!;
|
||||
|
||||
public HoldNoteSelectionBlueprint(HoldNote hold)
|
||||
: base(hold)
|
||||
@@ -33,8 +42,43 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
head = new EditNotePiece { RelativeSizeAxes = Axes.X },
|
||||
tail = new EditNotePiece { RelativeSizeAxes = Axes.X },
|
||||
head = new EditHoldNoteEndPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
DragStarted = () => changeHandler?.BeginChange(),
|
||||
Dragging = pos =>
|
||||
{
|
||||
double endTimeBeforeDrag = HitObject.EndTime;
|
||||
double proposedStartTime = positionSnapProvider?.FindSnappedPositionAndTime(pos).Time ?? HitObjectContainer.TimeAtScreenSpacePosition(pos);
|
||||
double proposedEndTime = endTimeBeforeDrag;
|
||||
|
||||
if (proposedStartTime >= proposedEndTime)
|
||||
return;
|
||||
|
||||
HitObject.StartTime = proposedStartTime;
|
||||
HitObject.EndTime = proposedEndTime;
|
||||
editorBeatmap?.Update(HitObject);
|
||||
},
|
||||
DragEnded = () => changeHandler?.EndChange(),
|
||||
},
|
||||
tail = new EditHoldNoteEndPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
DragStarted = () => changeHandler?.BeginChange(),
|
||||
Dragging = pos =>
|
||||
{
|
||||
double proposedStartTime = HitObject.StartTime;
|
||||
double proposedEndTime = positionSnapProvider?.FindSnappedPositionAndTime(pos).Time ?? HitObjectContainer.TimeAtScreenSpacePosition(pos);
|
||||
|
||||
if (proposedStartTime >= proposedEndTime)
|
||||
return;
|
||||
|
||||
HitObject.StartTime = proposedStartTime;
|
||||
HitObject.EndTime = proposedEndTime;
|
||||
editorBeatmap?.Update(HitObject);
|
||||
},
|
||||
DragEnded = () => changeHandler?.EndChange(),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
@@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@@ -18,6 +19,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public BindableBool ShowSpeedChanges { get; } = new BindableBool();
|
||||
|
||||
public double? TimelineTimeRange { get; set; }
|
||||
|
||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||
|
||||
public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods)
|
||||
@@ -38,5 +41,11 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
Origin = Anchor.Centre,
|
||||
Size = Vector2.One
|
||||
};
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<int>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
@@ -14,6 +13,7 @@ using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@@ -21,7 +21,10 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
|
||||
{
|
||||
private DrawableManiaEditorRuleset drawableRuleset;
|
||||
private DrawableManiaEditorRuleset drawableRuleset = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorScreenWithTimeline? screenWithTimeline { get; set; }
|
||||
|
||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
@@ -72,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
if (!double.TryParse(split[0], out double time) || !int.TryParse(split[1], out int column))
|
||||
continue;
|
||||
|
||||
ManiaHitObject current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
|
||||
ManiaHitObject? current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
|
||||
|
||||
if (current == null)
|
||||
continue;
|
||||
@@ -83,5 +86,13 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (screenWithTimeline?.TimelineArea.Timeline != null)
|
||||
drawableRuleset.TimelineTimeRange = EditorClock.TrackLength / screenWithTimeline.TimelineArea.Timeline.CurrentZoom / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -16,6 +17,16 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; } = null!;
|
||||
|
||||
protected override void OnSelectionChanged()
|
||||
{
|
||||
base.OnSelectionChanged();
|
||||
|
||||
var selectedObjects = SelectedItems.OfType<ManiaHitObject>().ToArray();
|
||||
|
||||
SelectionBox.CanFlipX = canFlipX(selectedObjects);
|
||||
SelectionBox.CanFlipY = canFlipY(selectedObjects);
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
|
||||
{
|
||||
var hitObjectBlueprint = (HitObjectSelectionBlueprint)moveEvent.Blueprint;
|
||||
@@ -26,6 +37,58 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
|
||||
{
|
||||
var selectedObjects = SelectedItems.OfType<ManiaHitObject>().ToArray();
|
||||
var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
|
||||
|
||||
if (selectedObjects.Length == 0)
|
||||
return false;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.Horizontal:
|
||||
if (!canFlipX(selectedObjects))
|
||||
return false;
|
||||
|
||||
int firstColumn = flipOverOrigin ? 0 : selectedObjects.Min(ho => ho.Column);
|
||||
int lastColumn = flipOverOrigin ? (int)EditorBeatmap.BeatmapInfo.Difficulty.CircleSize - 1 : selectedObjects.Max(ho => ho.Column);
|
||||
|
||||
EditorBeatmap.PerformOnSelection(hitObject =>
|
||||
{
|
||||
var maniaObject = (ManiaHitObject)hitObject;
|
||||
maniaPlayfield.Remove(maniaObject);
|
||||
maniaObject.Column = firstColumn + (lastColumn - maniaObject.Column);
|
||||
maniaPlayfield.Add(maniaObject);
|
||||
});
|
||||
|
||||
return true;
|
||||
|
||||
case Direction.Vertical:
|
||||
if (!canFlipY(selectedObjects))
|
||||
return false;
|
||||
|
||||
double selectionStartTime = selectedObjects.Min(ho => ho.StartTime);
|
||||
double selectionEndTime = selectedObjects.Max(ho => ho.GetEndTime());
|
||||
|
||||
EditorBeatmap.PerformOnSelection(hitObject =>
|
||||
{
|
||||
hitObject.StartTime = selectionStartTime + (selectionEndTime - hitObject.GetEndTime());
|
||||
});
|
||||
|
||||
return true;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(direction), direction, "Cannot flip over the supplied direction.");
|
||||
}
|
||||
}
|
||||
|
||||
private static bool canFlipX(ManiaHitObject[] selectedObjects)
|
||||
=> selectedObjects.Select(ho => ho.Column).Distinct().Count() > 1;
|
||||
|
||||
private static bool canFlipY(ManiaHitObject[] selectedObjects)
|
||||
=> selectedObjects.Length > 1 && selectedObjects.Min(ho => ho.StartTime) < selectedObjects.Max(ho => ho.GetEndTime());
|
||||
|
||||
private void performColumnMovement(int lastColumn, MoveSelectionEvent<HitObject> moveEvent)
|
||||
{
|
||||
var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
|
||||
|
||||
@@ -3,20 +3,164 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
public partial class ManiaDifficultySection : DifficultySection
|
||||
public partial class ManiaDifficultySection : SetupSection
|
||||
{
|
||||
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||||
|
||||
private LabelledSliderBar<float> keyCountSlider { get; set; } = null!;
|
||||
private LabelledSwitchButton specialStyle { get; set; } = null!;
|
||||
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private Editor? editor { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
CircleSizeSlider.Label = BeatmapsetsStrings.ShowStatsCsMania;
|
||||
CircleSizeSlider.Description = "The number of columns in the beatmap";
|
||||
if (CircleSizeSlider.Current is BindableNumber<float> circleSizeFloat)
|
||||
circleSizeFloat.Precision = 1;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
keyCountSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsCsMania,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The number of columns in the beatmap",
|
||||
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
specialStyle = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Use special (N+1) style",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
||||
},
|
||||
healthDrainSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.DrainRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
overallDifficultySlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
baseVelocitySlider = new LabelledSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.BaseVelocity,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.BaseVelocityDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
MinValue = 0.4,
|
||||
MaxValue = 3.6,
|
||||
Precision = 0.01f,
|
||||
}
|
||||
},
|
||||
tickRateSlider = new LabelledSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.TickRate,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.TickRateDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 1,
|
||||
MaxValue = 4,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
keyCountSlider.Current.BindValueChanged(updateKeyCount);
|
||||
healthDrainSlider.Current.BindValueChanged(_ => updateValues());
|
||||
overallDifficultySlider.Current.BindValueChanged(_ => updateValues());
|
||||
baseVelocitySlider.Current.BindValueChanged(_ => updateValues());
|
||||
tickRateSlider.Current.BindValueChanged(_ => updateValues());
|
||||
}
|
||||
|
||||
private bool updatingKeyCount;
|
||||
|
||||
private void updateKeyCount(ValueChangedEvent<float> keyCount)
|
||||
{
|
||||
if (updatingKeyCount) return;
|
||||
|
||||
updateValues();
|
||||
|
||||
if (editor == null) return;
|
||||
|
||||
updatingKeyCount = true;
|
||||
|
||||
editor.Reload().ContinueWith(t =>
|
||||
{
|
||||
if (!t.GetResultSafely())
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
changeHandler!.RestoreState(-1);
|
||||
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value = keyCount.OldValue;
|
||||
updatingKeyCount = false;
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
updatingKeyCount = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void updateValues()
|
||||
{
|
||||
// for now, update these on commit rather than making BeatmapMetadata bindables.
|
||||
// after switching database engines we can reconsider if switching to bindables is a good direction.
|
||||
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value;
|
||||
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
|
||||
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
|
||||
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
|
||||
|
||||
Beatmap.UpdateAllHitObjects();
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
public partial class ManiaSetupSection : RulesetSetupSection
|
||||
{
|
||||
private LabelledSwitchButton specialStyle;
|
||||
|
||||
public ManiaSetupSection()
|
||||
: base(new ManiaRuleset().RulesetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
specialStyle = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Use special (N+1) style",
|
||||
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
specialStyle.Current.BindValueChanged(_ => updateBeatmap());
|
||||
}
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@@ -89,79 +88,79 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlagFast(LegacyMods.Nightcore))
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new ManiaModNightcore();
|
||||
else if (mods.HasFlagFast(LegacyMods.DoubleTime))
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new ManiaModDoubleTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Perfect))
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new ManiaModPerfect();
|
||||
else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new ManiaModSuddenDeath();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Cinema))
|
||||
if (mods.HasFlag(LegacyMods.Cinema))
|
||||
yield return new ManiaModCinema();
|
||||
else if (mods.HasFlagFast(LegacyMods.Autoplay))
|
||||
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new ManiaModAutoplay();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Easy))
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new ManiaModEasy();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.FadeIn))
|
||||
if (mods.HasFlag(LegacyMods.FadeIn))
|
||||
yield return new ManiaModFadeIn();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Flashlight))
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new ManiaModFlashlight();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HalfTime))
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new ManiaModHalfTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HardRock))
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new ManiaModHardRock();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Hidden))
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new ManiaModHidden();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key1))
|
||||
if (mods.HasFlag(LegacyMods.Key1))
|
||||
yield return new ManiaModKey1();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key2))
|
||||
if (mods.HasFlag(LegacyMods.Key2))
|
||||
yield return new ManiaModKey2();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key3))
|
||||
if (mods.HasFlag(LegacyMods.Key3))
|
||||
yield return new ManiaModKey3();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key4))
|
||||
if (mods.HasFlag(LegacyMods.Key4))
|
||||
yield return new ManiaModKey4();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key5))
|
||||
if (mods.HasFlag(LegacyMods.Key5))
|
||||
yield return new ManiaModKey5();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key6))
|
||||
if (mods.HasFlag(LegacyMods.Key6))
|
||||
yield return new ManiaModKey6();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key7))
|
||||
if (mods.HasFlag(LegacyMods.Key7))
|
||||
yield return new ManiaModKey7();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key8))
|
||||
if (mods.HasFlag(LegacyMods.Key8))
|
||||
yield return new ManiaModKey8();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key9))
|
||||
if (mods.HasFlag(LegacyMods.Key9))
|
||||
yield return new ManiaModKey9();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.KeyCoop))
|
||||
if (mods.HasFlag(LegacyMods.KeyCoop))
|
||||
yield return new ManiaModDualStages();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.NoFail))
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new ManiaModNoFail();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Random))
|
||||
if (mods.HasFlag(LegacyMods.Random))
|
||||
yield return new ManiaModRandom();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Mirror))
|
||||
if (mods.HasFlag(LegacyMods.Mirror))
|
||||
yield return new ManiaModMirror();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.ScoreV2))
|
||||
if (mods.HasFlag(LegacyMods.ScoreV2))
|
||||
yield return new ModScoreV2();
|
||||
}
|
||||
|
||||
@@ -241,6 +240,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModEasy(),
|
||||
new ManiaModNoFail(),
|
||||
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
|
||||
new ManiaModNoRelease(),
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
@@ -419,9 +419,10 @@ namespace osu.Game.Rulesets.Mania
|
||||
return new ManiaFilterCriteria();
|
||||
}
|
||||
|
||||
public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection();
|
||||
|
||||
public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection();
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
[
|
||||
new ManiaDifficultySection(),
|
||||
];
|
||||
|
||||
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
|
||||
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert), typeof(ManiaModNoRelease) };
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,110 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public partial class ManiaModNoRelease : Mod, IApplicableAfterBeatmapConversion, IApplicableToDrawableRuleset<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "No Release";
|
||||
|
||||
public override string Acronym => "NR";
|
||||
|
||||
public override LocalisableString Description => "No more timing the end of hold notes.";
|
||||
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ManiaModHoldOff) };
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
var hitObjects = maniaBeatmap.HitObjects.Select(obj =>
|
||||
{
|
||||
if (obj is HoldNote hold)
|
||||
return new NoReleaseHoldNote(hold);
|
||||
|
||||
return obj;
|
||||
}).ToList();
|
||||
|
||||
maniaBeatmap.HitObjects = hitObjects;
|
||||
}
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
{
|
||||
var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
|
||||
|
||||
foreach (var stage in maniaRuleset.Playfield.Stages)
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
column.RegisterPool<NoReleaseTailNote, NoReleaseDrawableHoldNoteTail>(10, 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private partial class NoReleaseDrawableHoldNoteTail : DrawableHoldNoteTail
|
||||
{
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
// apply perfect once the tail is reached
|
||||
if (HoldNote.HoldStartTime != null && timeOffset >= 0)
|
||||
ApplyResult(GetCappedResult(HitResult.Perfect));
|
||||
else
|
||||
base.CheckForResult(userTriggered, timeOffset);
|
||||
}
|
||||
}
|
||||
|
||||
private class NoReleaseTailNote : TailNote
|
||||
{
|
||||
}
|
||||
|
||||
private class NoReleaseHoldNote : HoldNote
|
||||
{
|
||||
public NoReleaseHoldNote(HoldNote hold)
|
||||
{
|
||||
StartTime = hold.StartTime;
|
||||
Duration = hold.Duration;
|
||||
Column = hold.Column;
|
||||
NodeSamples = hold.NodeSamples;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
AddNested(Head = new HeadNote
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column,
|
||||
Samples = GetNodeSamples(0),
|
||||
});
|
||||
|
||||
AddNested(Tail = new NoReleaseTailNote
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Column = Column,
|
||||
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
});
|
||||
|
||||
AddNested(Body = new HoldNoteBody
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -268,11 +268,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
ApplyMaxResult();
|
||||
else
|
||||
MissForcefully();
|
||||
}
|
||||
|
||||
// Make sure that the hold note is fully judged by giving the body a judgement.
|
||||
if (Tail.AllJudged && !Body.AllJudged)
|
||||
Body.TriggerResult(Tail.IsHit);
|
||||
// Make sure that the hold note is fully judged by giving the body a judgement.
|
||||
if (!Body.AllJudged)
|
||||
Body.TriggerResult(Tail.IsHit);
|
||||
|
||||
// Important that this is always called when a result is applied.
|
||||
endHold();
|
||||
}
|
||||
}
|
||||
|
||||
public override void MissForcefully()
|
||||
|
||||
@@ -72,18 +72,18 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// <summary>
|
||||
/// The head note of the hold.
|
||||
/// </summary>
|
||||
public HeadNote Head { get; private set; }
|
||||
public HeadNote Head { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The tail note of the hold.
|
||||
/// </summary>
|
||||
public TailNote Tail { get; private set; }
|
||||
public TailNote Tail { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The body of the hold.
|
||||
/// This is an invisible and silent object that tracks the holding state of the <see cref="HoldNote"/>.
|
||||
/// </summary>
|
||||
public HoldNoteBody Body { get; private set; }
|
||||
public HoldNoteBody Body { get; protected set; }
|
||||
|
||||
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
|
||||
|
||||
|
||||
@@ -65,11 +65,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
|
||||
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
|
||||
|
||||
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d =>
|
||||
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength)?.With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
d.Origin = Anchor.Centre;
|
||||
d.Blending = BlendingParameters.Additive;
|
||||
d.Scale = new Vector2(lightScale);
|
||||
@@ -91,11 +88,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
|
||||
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30).With(d =>
|
||||
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30)?.With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
if (d is TextureAnimation animation)
|
||||
animation.IsPlaying = false;
|
||||
|
||||
@@ -140,10 +134,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
|
||||
{
|
||||
if (bodySprite is TextureAnimation bodyAnimation)
|
||||
{
|
||||
bodyAnimation.GotoFrame(0);
|
||||
bodyAnimation.IsPlaying = isHitting.NewValue;
|
||||
}
|
||||
|
||||
if (lightContainer == null)
|
||||
return;
|
||||
@@ -219,6 +210,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!isHitting.Value)
|
||||
(bodySprite as TextureAnimation)?.GotoFrame(0);
|
||||
|
||||
if (holdNote.Body.HasHoldBreak)
|
||||
missFadeTime.Value = holdNote.Body.Result.TimeAbsolute;
|
||||
|
||||
@@ -245,7 +239,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
// i dunno this looks about right??
|
||||
// the guard against zero draw height is intended for zero-length hold notes. yes, such cases have been spotted in the wild.
|
||||
if (sprite.DrawHeight > 0)
|
||||
bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight);
|
||||
bodySprite.Scale = new Vector2(1, scaleDirection * MathF.Max(1, 32800 / sprite.DrawHeight));
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
@@ -43,11 +43,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
|
||||
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
|
||||
|
||||
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength).With(d =>
|
||||
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength)?.With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
d.Origin = Anchor.Centre;
|
||||
d.Blending = BlendingParameters.Additive;
|
||||
d.Scale = new Vector2(explosionScale);
|
||||
|
||||
@@ -28,13 +28,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
string bottomImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
|
||||
?? "mania-stage-bottom";
|
||||
|
||||
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
d.Scale = new Vector2(1.6f);
|
||||
});
|
||||
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d => d.Scale = new Vector2(1.6f));
|
||||
|
||||
if (sprite != null)
|
||||
InternalChild = sprite;
|
||||
|
||||
@@ -8,9 +8,10 @@ using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Handlers;
|
||||
@@ -56,13 +57,18 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private readonly BindableInt configScrollSpeed = new BindableInt();
|
||||
private double smoothTimeRange;
|
||||
|
||||
private double currentTimeRange;
|
||||
protected double TargetTimeRange;
|
||||
|
||||
// Stores the current speed adjustment active in gameplay.
|
||||
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
||||
|
||||
private ISkinSource currentSkin = null!;
|
||||
|
||||
[Resolved]
|
||||
private GameHost gameHost { get; set; } = null!;
|
||||
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
@@ -101,9 +107,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollSpeed, configScrollSpeed);
|
||||
configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint));
|
||||
configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
|
||||
|
||||
TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value);
|
||||
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
|
||||
|
||||
KeyBindingInputManager.Add(new ManiaTouchInputArea());
|
||||
}
|
||||
@@ -144,7 +150,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// This scaling factor preserves the scroll speed as the scroll length varies from changes to the hit position.
|
||||
float scale = lengthToHitPosition / length_to_default_hit_position;
|
||||
|
||||
TimeRange.Value = smoothTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
|
||||
// we're intentionally using the game host's update clock here to decouple the time range tween from the gameplay clock (which can be arbitrarily paused, or even rewinding)
|
||||
currentTimeRange = Interpolation.DampContinuously(currentTimeRange, TargetTimeRange, 50, gameHost.UpdateThread.Clock.ElapsedFrameTime);
|
||||
TimeRange.Value = currentTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -192,12 +192,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
if (press)
|
||||
{
|
||||
inputManager?.KeyBindingContainer?.TriggerPressed(Action.Value);
|
||||
inputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
|
||||
highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
inputManager?.KeyBindingContainer?.TriggerReleased(Action.Value);
|
||||
inputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
|
||||
highlightOverlay.FadeTo(0, 400, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
@@ -8,7 +9,9 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@@ -25,22 +28,22 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
|
||||
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
rectangularGridActive(false);
|
||||
gridActive<RectangularPositionSnapGrid>(false);
|
||||
|
||||
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
|
||||
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
rectangularGridActive(true);
|
||||
gridActive<RectangularPositionSnapGrid>(true);
|
||||
|
||||
AddStep("disable distance snap grid", () => InputManager.Key(Key.T));
|
||||
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
rectangularGridActive(true);
|
||||
gridActive<RectangularPositionSnapGrid>(true);
|
||||
|
||||
AddStep("disable rectangular grid", () => InputManager.Key(Key.Y));
|
||||
AddUntilStep("distance snap grid still hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
rectangularGridActive(false);
|
||||
gridActive<RectangularPositionSnapGrid>(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -117,33 +120,58 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
[Test]
|
||||
public void TestGridSnapMomentaryToggle()
|
||||
{
|
||||
rectangularGridActive(false);
|
||||
gridActive<RectangularPositionSnapGrid>(false);
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
rectangularGridActive(true);
|
||||
gridActive<RectangularPositionSnapGrid>(true);
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
rectangularGridActive(false);
|
||||
gridActive<RectangularPositionSnapGrid>(false);
|
||||
}
|
||||
|
||||
private void rectangularGridActive(bool active)
|
||||
private void gridActive<T>(bool active) where T : PositionSnapGrid
|
||||
{
|
||||
AddStep("choose placement tool", () => InputManager.Key(Key.Number2));
|
||||
AddStep("move cursor to (1, 1)", () =>
|
||||
AddStep("move cursor to spacing + (1, 1)", () =>
|
||||
{
|
||||
var composer = Editor.ChildrenOfType<OsuRectangularPositionSnapGrid>().Single();
|
||||
InputManager.MoveMouseTo(composer.ToScreenSpace(new Vector2(1, 1)));
|
||||
var composer = Editor.ChildrenOfType<T>().Single();
|
||||
InputManager.MoveMouseTo(composer.ToScreenSpace(uniqueSnappingPosition(composer) + new Vector2(1, 1)));
|
||||
});
|
||||
|
||||
if (active)
|
||||
AddAssert("placement blueprint at (0, 0)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(0, 0)));
|
||||
{
|
||||
AddAssert("placement blueprint at spacing + (0, 0)", () =>
|
||||
{
|
||||
var composer = Editor.ChildrenOfType<T>().Single();
|
||||
return Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position,
|
||||
uniqueSnappingPosition(composer));
|
||||
});
|
||||
}
|
||||
else
|
||||
AddAssert("placement blueprint at (1, 1)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(1, 1)));
|
||||
{
|
||||
AddAssert("placement blueprint at spacing + (1, 1)", () =>
|
||||
{
|
||||
var composer = Editor.ChildrenOfType<T>().Single();
|
||||
return Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position,
|
||||
uniqueSnappingPosition(composer) + new Vector2(1, 1));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 uniqueSnappingPosition(PositionSnapGrid grid)
|
||||
{
|
||||
return grid switch
|
||||
{
|
||||
RectangularPositionSnapGrid rectangular => rectangular.StartPosition.Value + GeometryUtils.RotateVector(rectangular.Spacing.Value, -rectangular.GridLineRotation.Value),
|
||||
TriangularPositionSnapGrid triangular => triangular.StartPosition.Value + GeometryUtils.RotateVector(new Vector2(triangular.Spacing.Value / 2, triangular.Spacing.Value / 2 * MathF.Sqrt(3)), -triangular.GridLineRotation.Value),
|
||||
CircularPositionSnapGrid circular => circular.StartPosition.Value + GeometryUtils.RotateVector(new Vector2(circular.Spacing.Value, 0), -45),
|
||||
_ => Vector2.Zero
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGridSizeToggling()
|
||||
{
|
||||
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
|
||||
AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Any());
|
||||
AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
|
||||
gridSizeIs(4);
|
||||
|
||||
nextGridSizeIs(8);
|
||||
@@ -159,7 +187,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
}
|
||||
|
||||
private void gridSizeIs(int size)
|
||||
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Single().Spacing == new Vector2(size)
|
||||
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Single().Spacing.Value == new Vector2(size)
|
||||
&& EditorBeatmap.BeatmapInfo.GridSize == size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
@@ -177,6 +178,79 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
addAssertPointPositionChanged(points, i);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangingControlPointTypeViaTab()
|
||||
{
|
||||
createVisualiser(true);
|
||||
|
||||
addControlPointStep(new Vector2(200), PathType.LINEAR);
|
||||
addControlPointStep(new Vector2(300));
|
||||
addControlPointStep(new Vector2(500, 300));
|
||||
addControlPointStep(new Vector2(700, 200));
|
||||
addControlPointStep(new Vector2(500, 100));
|
||||
|
||||
AddStep("select first control point", () => visualiser.Pieces[0].IsSelected.Value = true);
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
assertControlPointPathType(0, PathType.BEZIER);
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.LINEAR);
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.BSpline(4));
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.PERFECT_CURVE);
|
||||
assertControlPointPathType(2, PathType.BSpline(4));
|
||||
|
||||
AddStep("select third last control point", () =>
|
||||
{
|
||||
visualiser.Pieces[0].IsSelected.Value = false;
|
||||
visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(2, PathType.PERFECT_CURVE);
|
||||
|
||||
AddRepeatStep("press tab", () => InputManager.Key(Key.Tab), 2);
|
||||
assertControlPointPathType(0, PathType.BEZIER);
|
||||
assertControlPointPathType(2, null);
|
||||
|
||||
AddStep("select first and third control points", () =>
|
||||
{
|
||||
visualiser.Pieces[0].IsSelected.Value = true;
|
||||
visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
AddStep("press alt-1", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.AltLeft);
|
||||
InputManager.Key(Key.Number1);
|
||||
InputManager.ReleaseKey(Key.AltLeft);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.LINEAR);
|
||||
assertControlPointPathType(2, PathType.LINEAR);
|
||||
}
|
||||
|
||||
private void addAssertPointPositionChanged(Vector2[] points, int index)
|
||||
{
|
||||
AddAssert($"Point at {points.ElementAt(index)} changed",
|
||||
|
||||
@@ -2,13 +2,16 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
@@ -57,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertLength(200);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -71,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -89,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -111,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointCount(4);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointPosition(2, new Vector2(100, 100));
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -130,8 +133,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertControlPointType(1, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(1, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -149,7 +152,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertLength(100);
|
||||
}
|
||||
|
||||
@@ -171,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -195,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(4);
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -215,8 +218,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointCount(3);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointPosition(2, new Vector2(100));
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertControlPointType(1, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(1, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -239,8 +242,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointCount(4);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointPosition(2, new Vector2(100));
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertControlPointType(1, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(1, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -268,8 +271,46 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointPosition(2, new Vector2(100));
|
||||
assertControlPointPosition(3, new Vector2(200, 100));
|
||||
assertControlPointPosition(4, new Vector2(200));
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertControlPointType(2, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(2, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManualPathTypeControlViaKeyboard()
|
||||
{
|
||||
addMovementStep(new Vector2(200));
|
||||
addClickStep(MouseButton.Left);
|
||||
|
||||
addMovementStep(new Vector2(300, 200));
|
||||
addClickStep(MouseButton.Left);
|
||||
|
||||
addMovementStep(new Vector2(300));
|
||||
|
||||
assertControlPointTypeDuringPlacement(0, PathType.PERFECT_CURVE);
|
||||
|
||||
AddRepeatStep("press tab", () => InputManager.Key(Key.Tab), 2);
|
||||
assertControlPointTypeDuringPlacement(0, PathType.LINEAR);
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
assertControlPointTypeDuringPlacement(0, PathType.BSpline(4));
|
||||
|
||||
AddStep("start new segment via S", () => InputManager.Key(Key.S));
|
||||
assertControlPointTypeDuringPlacement(2, PathType.LINEAR);
|
||||
|
||||
addMovementStep(new Vector2(400, 300));
|
||||
addClickStep(MouseButton.Left);
|
||||
|
||||
addMovementStep(new Vector2(400));
|
||||
addClickStep(MouseButton.Right);
|
||||
|
||||
assertPlaced(true);
|
||||
assertFinalControlPointType(0, PathType.BSpline(4));
|
||||
assertFinalControlPointType(2, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -293,7 +334,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
addClickStep(MouseButton.Right);
|
||||
assertPlaced(true);
|
||||
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -312,11 +353,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertLength(808, tolerance: 10);
|
||||
assertControlPointCount(5);
|
||||
assertControlPointType(0, PathType.BSpline(4));
|
||||
assertControlPointType(1, null);
|
||||
assertControlPointType(2, null);
|
||||
assertControlPointType(3, null);
|
||||
assertControlPointType(4, null);
|
||||
assertFinalControlPointType(0, PathType.BSpline(4));
|
||||
assertFinalControlPointType(1, null);
|
||||
assertFinalControlPointType(2, null);
|
||||
assertFinalControlPointType(3, null);
|
||||
assertFinalControlPointType(4, null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -337,10 +378,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertLength(600, tolerance: 10);
|
||||
assertControlPointCount(4);
|
||||
assertControlPointType(0, PathType.BSpline(4));
|
||||
assertControlPointType(1, PathType.BSpline(4));
|
||||
assertControlPointType(2, PathType.BSpline(4));
|
||||
assertControlPointType(3, null);
|
||||
assertFinalControlPointType(0, PathType.BSpline(4));
|
||||
assertFinalControlPointType(1, PathType.BSpline(4));
|
||||
assertFinalControlPointType(2, PathType.BSpline(4));
|
||||
assertFinalControlPointType(3, null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -359,7 +400,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -379,7 +420,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -400,7 +441,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -421,7 +462,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -438,7 +479,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
|
||||
@@ -454,7 +495,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider()!.Path.ControlPoints.Count, () => Is.EqualTo(expected));
|
||||
|
||||
private void assertControlPointType(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}", () => getSlider()!.Path.ControlPoints[index].Type, () => Is.EqualTo(type));
|
||||
private void assertControlPointTypeDuringPlacement(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}",
|
||||
() => this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(index).ControlPoint.Type, () => Is.EqualTo(type));
|
||||
|
||||
private void assertFinalControlPointType(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}", () => getSlider()!.Path.ControlPoints[index].Type, () => Is.EqualTo(type));
|
||||
|
||||
private void assertControlPointPosition(int index, Vector2 position) =>
|
||||
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider()!.Path.ControlPoints[index].Position, 1));
|
||||
|
||||
@@ -3,9 +3,12 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@@ -71,4 +74,120 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
private void moveMouse(Vector2 pos) =>
|
||||
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
|
||||
}
|
||||
|
||||
[TestFixture]
|
||||
public class TestSliderNearLinearScaling
|
||||
{
|
||||
private readonly Random rng = new Random(1337);
|
||||
|
||||
[Test]
|
||||
public void TestScalingSliderFlat()
|
||||
{
|
||||
SliderPath sliderPathPerfect = new SliderPath(
|
||||
[
|
||||
new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE),
|
||||
new PathControlPoint(new Vector2(50, 25)),
|
||||
new PathControlPoint(new Vector2(25, 100)),
|
||||
]);
|
||||
|
||||
SliderPath sliderPathBezier = new SliderPath(
|
||||
[
|
||||
new PathControlPoint(new Vector2(0), PathType.BEZIER),
|
||||
new PathControlPoint(new Vector2(50, 25)),
|
||||
new PathControlPoint(new Vector2(25, 100)),
|
||||
]);
|
||||
|
||||
scaleSlider(sliderPathPerfect, new Vector2(0.000001f, 1));
|
||||
scaleSlider(sliderPathBezier, new Vector2(0.000001f, 1));
|
||||
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
Assert.True(Precision.AlmostEquals(sliderPathPerfect.PositionAt(i / 100.0f), sliderPathBezier.PositionAt(i / 100.0f)));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPerfectCurveMatchesTheoretical()
|
||||
{
|
||||
for (int i = 0; i < 20000; i++)
|
||||
{
|
||||
//Only test points that are in the screen's bounds
|
||||
float p1X = 640.0f * (float)rng.NextDouble();
|
||||
float p2X = 640.0f * (float)rng.NextDouble();
|
||||
|
||||
float p1Y = 480.0f * (float)rng.NextDouble();
|
||||
float p2Y = 480.0f * (float)rng.NextDouble();
|
||||
SliderPath sliderPathPerfect = new SliderPath(
|
||||
[
|
||||
new PathControlPoint(new Vector2(0, 0), PathType.PERFECT_CURVE),
|
||||
new PathControlPoint(new Vector2(p1X, p1Y)),
|
||||
new PathControlPoint(new Vector2(p2X, p2Y)),
|
||||
]);
|
||||
|
||||
assertMatchesPerfectCircle(sliderPathPerfect);
|
||||
|
||||
scaleSlider(sliderPathPerfect, new Vector2(0.00001f, 1));
|
||||
|
||||
assertMatchesPerfectCircle(sliderPathPerfect);
|
||||
}
|
||||
}
|
||||
|
||||
private void assertMatchesPerfectCircle(SliderPath path)
|
||||
{
|
||||
if (path.ControlPoints.Count != 3)
|
||||
return;
|
||||
|
||||
//Replication of PathApproximator.CircularArcToPiecewiseLinear
|
||||
CircularArcProperties circularArcProperties = new CircularArcProperties(path.ControlPoints.Select(x => x.Position).ToArray());
|
||||
|
||||
if (!circularArcProperties.IsValid)
|
||||
return;
|
||||
|
||||
//Addresses cases where circularArcProperties.ThetaRange>0.5
|
||||
//Occurs in code in PathControlPointVisualiser.ensureValidPathType
|
||||
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(path.ControlPoints.Select(x => x.Position).ToArray());
|
||||
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
|
||||
return;
|
||||
|
||||
int subpoints = (2f * circularArcProperties.Radius <= 0.1f) ? 2 : Math.Max(2, (int)Math.Ceiling(circularArcProperties.ThetaRange / (2.0 * Math.Acos(1f - (0.1f / circularArcProperties.Radius)))));
|
||||
|
||||
//ignore cases where subpoints is int.MaxValue, result will be garbage
|
||||
//as well, having this many subpoints will cause an out of memory error, so can't happen during normal useage
|
||||
if (subpoints == int.MaxValue)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < Math.Min(subpoints, 100); i++)
|
||||
{
|
||||
float progress = (float)rng.NextDouble();
|
||||
|
||||
//To avoid errors from interpolating points, ensure we check only positions that would be subpoints.
|
||||
progress = (float)Math.Ceiling(progress * (subpoints - 1)) / (subpoints - 1);
|
||||
|
||||
//Special case - if few subpoints, ensure checking every single one rather than randomly
|
||||
if (subpoints < 100)
|
||||
progress = i / (float)(subpoints - 1);
|
||||
|
||||
//edge points cause issue with interpolation, so ignore the last two points and first
|
||||
if (progress == 0.0f || progress >= (subpoints - 2) / (float)(subpoints - 1))
|
||||
continue;
|
||||
|
||||
double theta = circularArcProperties.ThetaStart + (circularArcProperties.Direction * progress * circularArcProperties.ThetaRange);
|
||||
Vector2 vector = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * circularArcProperties.Radius;
|
||||
|
||||
Assert.True(Precision.AlmostEquals(circularArcProperties.Centre + vector, path.PositionAt(progress), 0.01f),
|
||||
"A perfect circle with points " + string.Join(", ", path.ControlPoints.Select(x => x.Position)) + " and radius" + circularArcProperties.Radius + "from SliderPath does not almost equal a theoretical perfect circle with " + subpoints + " subpoints"
|
||||
+ ": " + (circularArcProperties.Centre + vector) + " - " + path.PositionAt(progress)
|
||||
+ " = " + (circularArcProperties.Centre + vector - path.PositionAt(progress))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void scaleSlider(SliderPath path, Vector2 scale)
|
||||
{
|
||||
for (int i = 0; i < path.ControlPoints.Count; i++)
|
||||
{
|
||||
path.ControlPoints[i].Position *= scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
Breaks = new List<BreakPeriod>
|
||||
Breaks =
|
||||
{
|
||||
new BreakPeriod(500, 2000),
|
||||
},
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
StartTime = 5000,
|
||||
}
|
||||
},
|
||||
Breaks = new List<BreakPeriod>
|
||||
Breaks =
|
||||
{
|
||||
new BreakPeriod(2000, 4000),
|
||||
}
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
Breaks = new List<BreakPeriod>
|
||||
Breaks =
|
||||
{
|
||||
new BreakPeriod(500, 2000),
|
||||
},
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private partial class TestDrawableOsuJudgement : DrawableOsuJudgement
|
||||
{
|
||||
public new SkinnableSprite Lighting => base.Lighting;
|
||||
public new SkinnableDrawable JudgementBody => base.JudgementBody;
|
||||
public new SkinnableDrawable? JudgementBody => base.JudgementBody;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,9 +161,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
pressed = value;
|
||||
if (value)
|
||||
OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
|
||||
OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton));
|
||||
else
|
||||
OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
|
||||
OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private void scheduleHit() => AddStep("schedule action", () =>
|
||||
{
|
||||
double delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
|
||||
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay);
|
||||
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton)), delay);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -156,6 +156,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
slider = (DrawableSlider)createSlider(repeats: 1);
|
||||
Add(slider);
|
||||
slider.HitObject.NodeSamples.Clear();
|
||||
});
|
||||
|
||||
AddStep("change samples", () => slider.HitObject.Samples = new[]
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -41,22 +42,22 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
base.PostProcess();
|
||||
|
||||
var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap;
|
||||
var hitObjects = Beatmap.HitObjects as List<OsuHitObject> ?? Beatmap.HitObjects.OfType<OsuHitObject>().ToList();
|
||||
|
||||
if (osuBeatmap.HitObjects.Count > 0)
|
||||
if (hitObjects.Count > 0)
|
||||
{
|
||||
// Reset stacking
|
||||
foreach (var h in osuBeatmap.HitObjects)
|
||||
foreach (var h in hitObjects)
|
||||
h.StackHeight = 0;
|
||||
|
||||
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
applyStacking(osuBeatmap, 0, osuBeatmap.HitObjects.Count - 1);
|
||||
applyStacking(Beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
|
||||
else
|
||||
applyStackingOld(osuBeatmap);
|
||||
applyStackingOld(Beatmap.BeatmapInfo, hitObjects);
|
||||
}
|
||||
}
|
||||
|
||||
private void applyStacking(Beatmap<OsuHitObject> beatmap, int startIndex, int endIndex)
|
||||
private void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
|
||||
{
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex);
|
||||
ArgumentOutOfRangeException.ThrowIfNegative(startIndex);
|
||||
@@ -64,24 +65,24 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
|
||||
int extendedEndIndex = endIndex;
|
||||
|
||||
if (endIndex < beatmap.HitObjects.Count - 1)
|
||||
if (endIndex < hitObjects.Count - 1)
|
||||
{
|
||||
// Extend the end index to include objects they are stacked on
|
||||
for (int i = endIndex; i >= startIndex; i--)
|
||||
{
|
||||
int stackBaseIndex = i;
|
||||
|
||||
for (int n = stackBaseIndex + 1; n < beatmap.HitObjects.Count; n++)
|
||||
for (int n = stackBaseIndex + 1; n < hitObjects.Count; n++)
|
||||
{
|
||||
OsuHitObject stackBaseObject = beatmap.HitObjects[stackBaseIndex];
|
||||
OsuHitObject stackBaseObject = hitObjects[stackBaseIndex];
|
||||
if (stackBaseObject is Spinner) break;
|
||||
|
||||
OsuHitObject objectN = beatmap.HitObjects[n];
|
||||
OsuHitObject objectN = hitObjects[n];
|
||||
if (objectN is Spinner)
|
||||
continue;
|
||||
|
||||
double endTime = stackBaseObject.GetEndTime();
|
||||
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
double stackThreshold = objectN.TimePreempt * beatmapInfo.StackLeniency;
|
||||
|
||||
if (objectN.StartTime - endTime > stackThreshold)
|
||||
// We are no longer within stacking range of the next object.
|
||||
@@ -100,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
if (stackBaseIndex > extendedEndIndex)
|
||||
{
|
||||
extendedEndIndex = stackBaseIndex;
|
||||
if (extendedEndIndex == beatmap.HitObjects.Count - 1)
|
||||
if (extendedEndIndex == hitObjects.Count - 1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -123,10 +124,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
* 2 and 1 will be ignored in the i loop because they already have a stack value.
|
||||
*/
|
||||
|
||||
OsuHitObject objectI = beatmap.HitObjects[i];
|
||||
OsuHitObject objectI = hitObjects[i];
|
||||
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
|
||||
|
||||
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
double stackThreshold = objectI.TimePreempt * beatmapInfo.StackLeniency;
|
||||
|
||||
/* If this object is a hitcircle, then we enter this "special" case.
|
||||
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
|
||||
@@ -136,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
while (--n >= 0)
|
||||
{
|
||||
OsuHitObject objectN = beatmap.HitObjects[n];
|
||||
OsuHitObject objectN = hitObjects[n];
|
||||
if (objectN is Spinner) continue;
|
||||
|
||||
double endTime = objectN.GetEndTime();
|
||||
@@ -164,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
for (int j = n + 1; j <= i; j++)
|
||||
{
|
||||
// For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
|
||||
OsuHitObject objectJ = beatmap.HitObjects[j];
|
||||
OsuHitObject objectJ = hitObjects[j];
|
||||
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
|
||||
objectJ.StackHeight -= offset;
|
||||
}
|
||||
@@ -191,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
*/
|
||||
while (--n >= startIndex)
|
||||
{
|
||||
OsuHitObject objectN = beatmap.HitObjects[n];
|
||||
OsuHitObject objectN = hitObjects[n];
|
||||
if (objectN is Spinner) continue;
|
||||
|
||||
if (objectI.StartTime - objectN.StartTime > stackThreshold)
|
||||
@@ -208,11 +209,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private void applyStackingOld(Beatmap<OsuHitObject> beatmap)
|
||||
private void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
|
||||
{
|
||||
for (int i = 0; i < beatmap.HitObjects.Count; i++)
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
OsuHitObject currHitObject = beatmap.HitObjects[i];
|
||||
OsuHitObject currHitObject = hitObjects[i];
|
||||
|
||||
if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
|
||||
continue;
|
||||
@@ -220,11 +221,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
double startTime = currHitObject.GetEndTime();
|
||||
int sliderStack = 0;
|
||||
|
||||
for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
|
||||
for (int j = i + 1; j < hitObjects.Count; j++)
|
||||
{
|
||||
double stackThreshold = beatmap.HitObjects[i].TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
double stackThreshold = hitObjects[i].TimePreempt * beatmapInfo.StackLeniency;
|
||||
|
||||
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
|
||||
if (hitObjects[j].StartTime - stackThreshold > startTime)
|
||||
break;
|
||||
|
||||
// The start position of the hitobject, or the position at the end of the path if the hitobject is a slider
|
||||
@@ -239,17 +240,17 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
// Effects of this can be seen on https://osu.ppy.sh/beatmapsets/243#osu/1146 at sliders around 86647 ms, where
|
||||
// if we use `EndTime` here it would result in unexpected stacking.
|
||||
|
||||
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
|
||||
if (Vector2Extensions.Distance(hitObjects[j].Position, currHitObject.Position) < stack_distance)
|
||||
{
|
||||
currHitObject.StackHeight++;
|
||||
startTime = beatmap.HitObjects[j].StartTime;
|
||||
startTime = hitObjects[j].StartTime;
|
||||
}
|
||||
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
|
||||
else if (Vector2Extensions.Distance(hitObjects[j].Position, position2) < stack_distance)
|
||||
{
|
||||
// Case for sliders - bump notes down and right, rather than up and left.
|
||||
sliderStack++;
|
||||
beatmap.HitObjects[j].StackHeight -= sliderStack;
|
||||
startTime = beatmap.HitObjects[j].StartTime;
|
||||
hitObjects[j].StackHeight -= sliderStack;
|
||||
startTime = hitObjects[j].StartTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@@ -16,7 +15,6 @@ using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||||
{
|
||||
@@ -48,13 +46,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
ring = new RingPiece
|
||||
{
|
||||
BorderThickness = 4,
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@@ -16,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
|
||||
protected readonly HitCirclePiece CirclePiece;
|
||||
private readonly HitCircleOverlapMarker marker;
|
||||
private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
|
||||
|
||||
public HitCircleSelectionBlueprint(HitCircle circle)
|
||||
: base(circle)
|
||||
@@ -27,12 +31,32 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
showHitMarkers.BindValueChanged(_ =>
|
||||
{
|
||||
if (!showHitMarkers.Value)
|
||||
DrawableObject.RestoreHitAnimations();
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
CirclePiece.UpdateFrom(HitObject);
|
||||
marker.UpdateFrom(HitObject);
|
||||
|
||||
if (showHitMarkers.Value)
|
||||
DrawableObject.SuppressHitAnimations();
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
+152
-41
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
where T : OsuHitObject, IHasPath
|
||||
{
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside the playfield.
|
||||
|
||||
internal readonly Container<PathControlPointPiece<T>> Pieces;
|
||||
|
||||
@@ -196,6 +196,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (allowSelection)
|
||||
d.RequestSelection = selectionRequested;
|
||||
|
||||
d.ControlPoint.Changed += controlPointChanged;
|
||||
d.DragStarted = DragStarted;
|
||||
d.DragInProgress = DragInProgress;
|
||||
d.DragEnded = DragEnded;
|
||||
@@ -209,6 +210,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
foreach (var point in e.OldItems.Cast<PathControlPoint>())
|
||||
{
|
||||
point.Changed -= controlPointChanged;
|
||||
|
||||
foreach (var piece in Pieces.Where(p => p.ControlPoint == point).ToArray())
|
||||
piece.RemoveAndDisposeImmediately();
|
||||
}
|
||||
@@ -217,6 +220,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
}
|
||||
|
||||
private void controlPointChanged() => updateCurveMenuItems();
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (Pieces.Any(piece => piece.IsHovered))
|
||||
@@ -245,6 +250,86 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
}
|
||||
|
||||
// ReSharper disable once StaticMemberInGenericType
|
||||
private static readonly PathType?[] path_types =
|
||||
[
|
||||
PathType.LINEAR,
|
||||
PathType.BEZIER,
|
||||
PathType.PERFECT_CURVE,
|
||||
PathType.BSpline(4),
|
||||
null,
|
||||
];
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return false;
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Tab:
|
||||
{
|
||||
var selectedPieces = Pieces.Where(p => p.IsSelected.Value).ToArray();
|
||||
if (selectedPieces.Length != 1)
|
||||
return false;
|
||||
|
||||
var selectedPiece = selectedPieces.Single();
|
||||
var selectedPoint = selectedPiece.ControlPoint;
|
||||
|
||||
var validTypes = path_types;
|
||||
|
||||
if (selectedPoint == controlPoints[0])
|
||||
validTypes = validTypes.Where(t => t != null).ToArray();
|
||||
|
||||
int currentTypeIndex = Array.IndexOf(validTypes, selectedPoint.Type);
|
||||
|
||||
if (currentTypeIndex < 0 && e.ShiftPressed)
|
||||
currentTypeIndex = 0;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
do
|
||||
{
|
||||
currentTypeIndex = (validTypes.Length + currentTypeIndex + (e.ShiftPressed ? -1 : 1)) % validTypes.Length;
|
||||
|
||||
updatePathTypeOfSelectedPieces(validTypes[currentTypeIndex]);
|
||||
} while (selectedPoint.Type != validTypes[currentTypeIndex]);
|
||||
|
||||
changeHandler?.EndChange();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case Key.Number1:
|
||||
case Key.Number2:
|
||||
case Key.Number3:
|
||||
case Key.Number4:
|
||||
case Key.Number5:
|
||||
{
|
||||
if (!e.AltPressed)
|
||||
return false;
|
||||
|
||||
var type = path_types[e.Key - Key.Number1];
|
||||
|
||||
if (Pieces[0].IsSelected.Value && type == null)
|
||||
return false;
|
||||
|
||||
updatePathTypeOfSelectedPieces(type);
|
||||
return true;
|
||||
}
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
foreach (var p in Pieces)
|
||||
p.ControlPoint.Changed -= controlPointChanged;
|
||||
}
|
||||
|
||||
private void selectionRequested(PathControlPointPiece<T> piece, MouseButtonEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
|
||||
@@ -254,30 +339,38 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to set the given control point piece to the given path type.
|
||||
/// If that would fail, try to change the path such that it instead succeeds
|
||||
/// Attempts to set all selected control point pieces to the given path type.
|
||||
/// If that fails, try to change the path such that it instead succeeds
|
||||
/// in a UX-friendly way.
|
||||
/// </summary>
|
||||
/// <param name="piece">The control point piece that we want to change the path type of.</param>
|
||||
/// <param name="type">The path type we want to assign to the given control point piece.</param>
|
||||
private void updatePathType(PathControlPointPiece<T> piece, PathType? type)
|
||||
private void updatePathTypeOfSelectedPieces(PathType? type)
|
||||
{
|
||||
var pointsInSegment = hitObject.Path.PointsInSegment(piece.ControlPoint);
|
||||
int indexInSegment = pointsInSegment.IndexOf(piece.ControlPoint);
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
if (type?.Type == SplineType.PerfectCurve)
|
||||
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
|
||||
{
|
||||
// Can't always create a circular arc out of 4 or more points,
|
||||
// so we split the segment into one 3-point circular arc segment
|
||||
// and one segment of the previous type.
|
||||
int thirdPointIndex = indexInSegment + 2;
|
||||
var pointsInSegment = hitObject.Path.PointsInSegment(p.ControlPoint);
|
||||
int indexInSegment = pointsInSegment.IndexOf(p.ControlPoint);
|
||||
|
||||
if (pointsInSegment.Count > thirdPointIndex + 1)
|
||||
pointsInSegment[thirdPointIndex].Type = pointsInSegment[0].Type;
|
||||
if (type?.Type == SplineType.PerfectCurve)
|
||||
{
|
||||
// Can't always create a circular arc out of 4 or more points,
|
||||
// so we split the segment into one 3-point circular arc segment
|
||||
// and one segment of the previous type.
|
||||
int thirdPointIndex = indexInSegment + 2;
|
||||
|
||||
if (pointsInSegment.Count > thirdPointIndex + 1)
|
||||
pointsInSegment[thirdPointIndex].Type = pointsInSegment[0].Type;
|
||||
}
|
||||
|
||||
hitObject.Path.ExpectedDistance.Value = null;
|
||||
p.ControlPoint.Type = type;
|
||||
}
|
||||
|
||||
hitObject.Path.ExpectedDistance.Value = null;
|
||||
piece.ControlPoint.Type = type;
|
||||
EnsureValidPathTypes();
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
@@ -290,6 +383,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private int draggedControlPointIndex;
|
||||
private HashSet<PathControlPoint> selectedControlPoints;
|
||||
|
||||
private List<MenuItem> curveTypeItems;
|
||||
|
||||
public void DragStarted(PathControlPoint controlPoint)
|
||||
{
|
||||
dragStartPositions = hitObject.Path.ControlPoints.Select(point => point.Position).ToArray();
|
||||
@@ -386,22 +481,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
var splittablePieces = selectedPieces.Where(isSplittable).ToList();
|
||||
int splittableCount = splittablePieces.Count;
|
||||
|
||||
List<MenuItem> curveTypeItems = new List<MenuItem>();
|
||||
curveTypeItems = new List<MenuItem>();
|
||||
|
||||
if (!selectedPieces.Contains(Pieces[0]))
|
||||
foreach (PathType? type in path_types)
|
||||
{
|
||||
curveTypeItems.Add(createMenuItemForPathType(null));
|
||||
curveTypeItems.Add(new OsuMenuItemSpacer());
|
||||
// special inherit case
|
||||
if (type == null)
|
||||
{
|
||||
if (selectedPieces.Contains(Pieces[0]))
|
||||
continue;
|
||||
|
||||
curveTypeItems.Add(new OsuMenuItemSpacer());
|
||||
}
|
||||
|
||||
curveTypeItems.Add(createMenuItemForPathType(type));
|
||||
}
|
||||
|
||||
// todo: hide/disable items which aren't valid for selected points
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.LINEAR));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.PERFECT_CURVE));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.BEZIER));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(4)));
|
||||
|
||||
if (selectedPieces.Any(piece => piece.ControlPoint.Type?.Type == SplineType.Catmull))
|
||||
{
|
||||
curveTypeItems.Add(new OsuMenuItemSpacer());
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.CATMULL));
|
||||
}
|
||||
|
||||
var menuItems = new List<MenuItem>
|
||||
{
|
||||
@@ -424,31 +524,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
() => DeleteSelected())
|
||||
);
|
||||
|
||||
updateCurveMenuItems();
|
||||
|
||||
return menuItems.ToArray();
|
||||
|
||||
CurveTypeMenuItem createMenuItemForPathType(PathType? type) => new CurveTypeMenuItem(type, _ => updatePathTypeOfSelectedPieces(type));
|
||||
}
|
||||
}
|
||||
|
||||
private MenuItem createMenuItemForPathType(PathType? type)
|
||||
private void updateCurveMenuItems()
|
||||
{
|
||||
int totalCount = Pieces.Count(p => p.IsSelected.Value);
|
||||
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type == type);
|
||||
if (curveTypeItems == null)
|
||||
return;
|
||||
|
||||
var item = new TernaryStateRadioMenuItem(type?.Description ?? "Inherit", MenuItemType.Standard, _ =>
|
||||
foreach (var item in curveTypeItems.OfType<CurveTypeMenuItem>())
|
||||
{
|
||||
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
|
||||
updatePathType(p, type);
|
||||
int totalCount = Pieces.Count(p => p.IsSelected.Value);
|
||||
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type == item.PathType);
|
||||
|
||||
EnsureValidPathTypes();
|
||||
});
|
||||
if (countOfState == totalCount)
|
||||
item.State.Value = TernaryState.True;
|
||||
else if (countOfState > 0)
|
||||
item.State.Value = TernaryState.Indeterminate;
|
||||
else
|
||||
item.State.Value = TernaryState.False;
|
||||
}
|
||||
}
|
||||
|
||||
if (countOfState == totalCount)
|
||||
item.State.Value = TernaryState.True;
|
||||
else if (countOfState > 0)
|
||||
item.State.Value = TernaryState.Indeterminate;
|
||||
else
|
||||
item.State.Value = TernaryState.False;
|
||||
private class CurveTypeMenuItem : TernaryStateRadioMenuItem
|
||||
{
|
||||
public readonly PathType? PathType;
|
||||
|
||||
return item;
|
||||
public CurveTypeMenuItem(PathType? pathType, Action<TernaryState> action)
|
||||
: base(pathType?.Description ?? "Inherit", MenuItemType.Standard, action)
|
||||
{
|
||||
PathType = pathType;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
@@ -27,14 +28,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
public SliderBodyPiece()
|
||||
{
|
||||
InternalChild = body = new ManualSliderBody
|
||||
{
|
||||
AccentColour = Color4.Transparent
|
||||
};
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
// SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur.
|
||||
// Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling.
|
||||
AlwaysPresent = true;
|
||||
|
||||
InternalChild = body = new ManualSliderBody
|
||||
{
|
||||
AccentColour = Color4.Transparent
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@@ -61,7 +64,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
body.SetVertices(vertices);
|
||||
}
|
||||
|
||||
Size = body.Size;
|
||||
OriginPosition = body.PathOffset;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -14,18 +13,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly SliderPosition position;
|
||||
private readonly HitCircleOverlapMarker marker;
|
||||
private readonly HitCircleOverlapMarker? marker;
|
||||
|
||||
public SliderCircleOverlay(Slider slider, SliderPosition position)
|
||||
{
|
||||
this.slider = slider;
|
||||
this.position = position;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
marker = new HitCircleOverlapMarker(),
|
||||
CirclePiece = new HitCirclePiece(),
|
||||
};
|
||||
if (position == SliderPosition.Start)
|
||||
AddInternal(marker = new HitCircleOverlapMarker());
|
||||
|
||||
AddInternal(CirclePiece = new HitCirclePiece());
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@@ -35,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle;
|
||||
|
||||
CirclePiece.UpdateFrom(circle);
|
||||
marker.UpdateFrom(circle);
|
||||
marker?.UpdateFrom(circle);
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
|
||||
@@ -40,6 +40,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private PathControlPoint segmentStart;
|
||||
private PathControlPoint cursor;
|
||||
private int currentSegmentLength;
|
||||
private bool usingCustomSegmentType;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
@@ -149,21 +150,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
case SliderPlacementState.ControlPoints:
|
||||
if (canPlaceNewControlPoint(out var lastPoint))
|
||||
{
|
||||
// Place a new point by detatching the current cursor.
|
||||
updateCursor();
|
||||
cursor = null;
|
||||
}
|
||||
placeNewControlPoint();
|
||||
else
|
||||
{
|
||||
// Transform the last point into a new segment.
|
||||
Debug.Assert(lastPoint != null);
|
||||
|
||||
segmentStart = lastPoint;
|
||||
segmentStart.Type = PathType.LINEAR;
|
||||
|
||||
currentSegmentLength = 1;
|
||||
}
|
||||
beginNewSegment(lastPoint);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -171,6 +160,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return true;
|
||||
}
|
||||
|
||||
private void beginNewSegment(PathControlPoint lastPoint)
|
||||
{
|
||||
// Transform the last point into a new segment.
|
||||
Debug.Assert(lastPoint != null);
|
||||
|
||||
segmentStart = lastPoint;
|
||||
segmentStart.Type = PathType.LINEAR;
|
||||
|
||||
currentSegmentLength = 1;
|
||||
usingCustomSegmentType = false;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
@@ -223,6 +224,72 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
private static readonly PathType[] path_types =
|
||||
[
|
||||
PathType.LINEAR,
|
||||
PathType.BEZIER,
|
||||
PathType.PERFECT_CURVE,
|
||||
PathType.BSpline(4),
|
||||
];
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return false;
|
||||
|
||||
if (state != SliderPlacementState.ControlPoints)
|
||||
return false;
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.S:
|
||||
{
|
||||
if (!canPlaceNewControlPoint(out _))
|
||||
return false;
|
||||
|
||||
placeNewControlPoint();
|
||||
var last = HitObject.Path.ControlPoints.Last(p => p != cursor);
|
||||
beginNewSegment(last);
|
||||
return true;
|
||||
}
|
||||
|
||||
case Key.Number1:
|
||||
case Key.Number2:
|
||||
case Key.Number3:
|
||||
case Key.Number4:
|
||||
{
|
||||
if (!e.AltPressed)
|
||||
return false;
|
||||
|
||||
usingCustomSegmentType = true;
|
||||
segmentStart.Type = path_types[e.Key - Key.Number1];
|
||||
controlPointVisualiser.EnsureValidPathTypes();
|
||||
return true;
|
||||
}
|
||||
|
||||
case Key.Tab:
|
||||
{
|
||||
usingCustomSegmentType = true;
|
||||
|
||||
int currentTypeIndex = segmentStart.Type.HasValue ? Array.IndexOf(path_types, segmentStart.Type.Value) : -1;
|
||||
|
||||
if (currentTypeIndex < 0 && e.ShiftPressed)
|
||||
currentTypeIndex = 0;
|
||||
|
||||
do
|
||||
{
|
||||
currentTypeIndex = (path_types.Length + currentTypeIndex + (e.ShiftPressed ? -1 : 1)) % path_types.Length;
|
||||
segmentStart.Type = path_types[currentTypeIndex];
|
||||
controlPointVisualiser.EnsureValidPathTypes();
|
||||
} while (segmentStart.Type != path_types[currentTypeIndex]);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@@ -246,6 +313,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private void updatePathType()
|
||||
{
|
||||
if (usingCustomSegmentType)
|
||||
{
|
||||
controlPointVisualiser.EnsureValidPathTypes();
|
||||
return;
|
||||
}
|
||||
|
||||
if (state == SliderPlacementState.Drawing)
|
||||
{
|
||||
segmentStart.Type = PathType.BSpline(4);
|
||||
@@ -316,6 +389,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return lastPiece.IsHovered != true;
|
||||
}
|
||||
|
||||
private void placeNewControlPoint()
|
||||
{
|
||||
// Place a new point by detatching the current cursor.
|
||||
updateCursor();
|
||||
cursor = null;
|
||||
}
|
||||
|
||||
private void updateSlider()
|
||||
{
|
||||
if (state == SliderPlacementState.Drawing)
|
||||
|
||||
@@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -54,11 +55,26 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
[Resolved(CanBeNull = true)]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
public override Quad SelectionQuad => BodyPiece.ScreenSpaceDrawQuad;
|
||||
public override Quad SelectionQuad
|
||||
{
|
||||
get
|
||||
{
|
||||
var result = BodyPiece.ScreenSpaceDrawQuad.AABBFloat;
|
||||
|
||||
if (ControlPointVisualiser != null)
|
||||
{
|
||||
foreach (var piece in ControlPointVisualiser.Pieces)
|
||||
result = RectangleF.Union(result, piece.ScreenSpaceDrawQuad.AABBFloat);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
|
||||
private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
|
||||
|
||||
public SliderSelectionBlueprint(Slider slider)
|
||||
: base(slider)
|
||||
@@ -66,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@@ -74,6 +90,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
|
||||
TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
|
||||
};
|
||||
|
||||
config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@@ -90,6 +108,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
if (editorBeatmap != null)
|
||||
selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
|
||||
selectedObjects.BindCollectionChanged((_, _) => updateVisualDefinition(), true);
|
||||
showHitMarkers.BindValueChanged(_ =>
|
||||
{
|
||||
if (!showHitMarkers.Value)
|
||||
DrawableObject.RestoreHitAnimations();
|
||||
});
|
||||
}
|
||||
|
||||
public override bool HandleQuickDeletion()
|
||||
@@ -110,6 +133,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
if (IsSelected)
|
||||
BodyPiece.UpdateFrom(HitObject);
|
||||
|
||||
if (showHitMarkers.Value)
|
||||
DrawableObject.SuppressHitAnimations();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
||||
@@ -2,10 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
@@ -23,12 +26,32 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private partial class OsuEditorPlayfield : OsuPlayfield
|
||||
{
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
protected override GameplayCursorContainer? CreateCursor() => null;
|
||||
|
||||
public OsuEditorPlayfield()
|
||||
{
|
||||
HitPolicy = new AnyOrderHitPolicy();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
editorBeatmap.BeatmapReprocessed += onBeatmapReprocessed;
|
||||
}
|
||||
|
||||
private void onBeatmapReprocessed() => ApplyCircleSizeToPlayfieldBorder(editorBeatmap);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (editorBeatmap.IsNotNull())
|
||||
editorBeatmap.BeatmapReprocessed -= onBeatmapReprocessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,274 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuGridToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IExpandingContainer? expandingContainer { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// X position of the grid's origin.
|
||||
/// </summary>
|
||||
public BindableFloat StartPositionX { get; } = new BindableFloat(OsuPlayfield.BASE_SIZE.X / 2)
|
||||
{
|
||||
MinValue = 0f,
|
||||
MaxValue = OsuPlayfield.BASE_SIZE.X,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Y position of the grid's origin.
|
||||
/// </summary>
|
||||
public BindableFloat StartPositionY { get; } = new BindableFloat(OsuPlayfield.BASE_SIZE.Y / 2)
|
||||
{
|
||||
MinValue = 0f,
|
||||
MaxValue = OsuPlayfield.BASE_SIZE.Y,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The spacing between grid lines.
|
||||
/// </summary>
|
||||
public BindableFloat Spacing { get; } = new BindableFloat(4f)
|
||||
{
|
||||
MinValue = 4f,
|
||||
MaxValue = 128f,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Rotation of the grid lines in degrees.
|
||||
/// </summary>
|
||||
public BindableFloat GridLinesRotation { get; } = new BindableFloat(0f)
|
||||
{
|
||||
MinValue = -180f,
|
||||
MaxValue = 180f,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Read-only bindable representing the grid's origin.
|
||||
/// Equivalent to <code>new Vector2(StartPositionX, StartPositionY)</code>
|
||||
/// </summary>
|
||||
public Bindable<Vector2> StartPosition { get; } = new Bindable<Vector2>();
|
||||
|
||||
/// <summary>
|
||||
/// Read-only bindable representing the grid's spacing in both the X and Y dimension.
|
||||
/// Equivalent to <code>new Vector2(Spacing)</code>
|
||||
/// </summary>
|
||||
public Bindable<Vector2> SpacingVector { get; } = new Bindable<Vector2>();
|
||||
|
||||
public Bindable<PositionSnapGridType> GridType { get; } = new Bindable<PositionSnapGridType>();
|
||||
|
||||
private ExpandableSlider<float> startPositionXSlider = null!;
|
||||
private ExpandableSlider<float> startPositionYSlider = null!;
|
||||
private ExpandableSlider<float> spacingSlider = null!;
|
||||
private ExpandableSlider<float> gridLinesRotationSlider = null!;
|
||||
private EditorRadioButtonCollection gridTypeButtons = null!;
|
||||
|
||||
public OsuGridToolboxGroup()
|
||||
: base("grid")
|
||||
{
|
||||
}
|
||||
|
||||
private const float max_automatic_spacing = 64;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
startPositionXSlider = new ExpandableSlider<float>
|
||||
{
|
||||
Current = StartPositionX,
|
||||
KeyboardStep = 1,
|
||||
},
|
||||
startPositionYSlider = new ExpandableSlider<float>
|
||||
{
|
||||
Current = StartPositionY,
|
||||
KeyboardStep = 1,
|
||||
},
|
||||
spacingSlider = new ExpandableSlider<float>
|
||||
{
|
||||
Current = Spacing,
|
||||
KeyboardStep = 1,
|
||||
},
|
||||
gridLinesRotationSlider = new ExpandableSlider<float>
|
||||
{
|
||||
Current = GridLinesRotation,
|
||||
KeyboardStep = 1,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
gridTypeButtons = new EditorRadioButtonCollection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Items = new[]
|
||||
{
|
||||
new RadioButton("Square",
|
||||
() => GridType.Value = PositionSnapGridType.Square,
|
||||
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
|
||||
new RadioButton("Triangle",
|
||||
() => GridType.Value = PositionSnapGridType.Triangle,
|
||||
() => new OutlineTriangle(true, 20)),
|
||||
new RadioButton("Circle",
|
||||
() => GridType.Value = PositionSnapGridType.Circle,
|
||||
() => new SpriteIcon { Icon = FontAwesome.Regular.Circle }),
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
gridTypeButtons.Items.First().Select();
|
||||
|
||||
StartPositionX.BindValueChanged(x =>
|
||||
{
|
||||
startPositionXSlider.ContractedLabelText = $"X: {x.NewValue:N0}";
|
||||
startPositionXSlider.ExpandedLabelText = $"X Offset: {x.NewValue:N0}";
|
||||
StartPosition.Value = new Vector2(x.NewValue, StartPosition.Value.Y);
|
||||
}, true);
|
||||
|
||||
StartPositionY.BindValueChanged(y =>
|
||||
{
|
||||
startPositionYSlider.ContractedLabelText = $"Y: {y.NewValue:N0}";
|
||||
startPositionYSlider.ExpandedLabelText = $"Y Offset: {y.NewValue:N0}";
|
||||
StartPosition.Value = new Vector2(StartPosition.Value.X, y.NewValue);
|
||||
}, true);
|
||||
|
||||
Spacing.BindValueChanged(spacing =>
|
||||
{
|
||||
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:N0}";
|
||||
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:N0}";
|
||||
SpacingVector.Value = new Vector2(spacing.NewValue);
|
||||
editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
|
||||
}, true);
|
||||
|
||||
GridLinesRotation.BindValueChanged(rotation =>
|
||||
{
|
||||
gridLinesRotationSlider.ContractedLabelText = $"R: {rotation.NewValue:#,0.##}";
|
||||
gridLinesRotationSlider.ExpandedLabelText = $"Rotation: {rotation.NewValue:#,0.##}";
|
||||
}, true);
|
||||
|
||||
expandingContainer?.Expanded.BindValueChanged(v =>
|
||||
{
|
||||
gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
|
||||
gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
|
||||
}, true);
|
||||
|
||||
GridType.BindValueChanged(v =>
|
||||
{
|
||||
GridLinesRotation.Disabled = v.NewValue == PositionSnapGridType.Circle;
|
||||
|
||||
switch (v.NewValue)
|
||||
{
|
||||
case PositionSnapGridType.Square:
|
||||
GridLinesRotation.Value = ((GridLinesRotation.Value + 405) % 90) - 45;
|
||||
GridLinesRotation.MinValue = -45;
|
||||
GridLinesRotation.MaxValue = 45;
|
||||
break;
|
||||
|
||||
case PositionSnapGridType.Triangle:
|
||||
GridLinesRotation.Value = ((GridLinesRotation.Value + 390) % 60) - 30;
|
||||
GridLinesRotation.MinValue = -30;
|
||||
GridLinesRotation.MaxValue = 30;
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void nextGridSize()
|
||||
{
|
||||
Spacing.Value = Spacing.Value * 2 >= max_automatic_spacing ? Spacing.Value / 8 : Spacing.Value * 2;
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.EditorCycleGridDisplayMode:
|
||||
nextGridSize();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
public partial class OutlineTriangle : BufferedContainer
|
||||
{
|
||||
public OutlineTriangle(bool outlineOnly, float size)
|
||||
: base(cachedFrameBuffer: true)
|
||||
{
|
||||
Size = new Vector2(size);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new EquilateralTriangle { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
if (outlineOnly)
|
||||
{
|
||||
AddInternal(new EquilateralTriangle
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.48f,
|
||||
Colour = Color4.Black,
|
||||
Size = new Vector2(size - 7),
|
||||
Blending = BlendingParameters.None,
|
||||
});
|
||||
}
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum PositionSnapGridType
|
||||
{
|
||||
Square,
|
||||
Triangle,
|
||||
Circle,
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,6 @@ using System.Text.RegularExpressions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@@ -24,6 +23,7 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
@@ -50,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private readonly Bindable<TernaryState> rectangularGridSnapToggle = new Bindable<TernaryState>();
|
||||
|
||||
protected override Drawable CreateHitObjectInspector() => new OsuHitObjectInspector();
|
||||
|
||||
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
|
||||
=> base.CreateTernaryButtons()
|
||||
.Concat(DistanceSnapProvider.CreateTernaryButtons())
|
||||
@@ -65,6 +67,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider();
|
||||
|
||||
[Cached]
|
||||
protected readonly OsuGridToolboxGroup OsuGridToolboxGroup = new OsuGridToolboxGroup();
|
||||
|
||||
[Cached]
|
||||
protected readonly FreehandSliderToolboxGroup FreehandlSliderToolboxGroup = new FreehandSliderToolboxGroup();
|
||||
|
||||
@@ -80,10 +85,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
LayerBelowRuleset.AddRange(new Drawable[]
|
||||
{
|
||||
distanceSnapGridContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
rectangularPositionSnapGrid = new OsuRectangularPositionSnapGrid
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
@@ -99,14 +100,65 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// we may be entering the screen with a selection already active
|
||||
updateDistanceSnapGrid();
|
||||
|
||||
RightToolbox.AddRange(new EditorToolboxGroup[]
|
||||
OsuGridToolboxGroup.GridType.BindValueChanged(updatePositionSnapGrid, true);
|
||||
|
||||
RightToolbox.AddRange(new Drawable[]
|
||||
{
|
||||
new TransformToolboxGroup { RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, },
|
||||
OsuGridToolboxGroup,
|
||||
new TransformToolboxGroup
|
||||
{
|
||||
RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler,
|
||||
ScaleHandler = (OsuSelectionScaleHandler)BlueprintContainer.SelectionHandler.ScaleHandler,
|
||||
},
|
||||
FreehandlSliderToolboxGroup
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private void updatePositionSnapGrid(ValueChangedEvent<PositionSnapGridType> obj)
|
||||
{
|
||||
if (positionSnapGrid != null)
|
||||
LayerBelowRuleset.Remove(positionSnapGrid, true);
|
||||
|
||||
switch (obj.NewValue)
|
||||
{
|
||||
case PositionSnapGridType.Square:
|
||||
var rectangularPositionSnapGrid = new RectangularPositionSnapGrid();
|
||||
|
||||
rectangularPositionSnapGrid.Spacing.BindTo(OsuGridToolboxGroup.SpacingVector);
|
||||
rectangularPositionSnapGrid.GridLineRotation.BindTo(OsuGridToolboxGroup.GridLinesRotation);
|
||||
|
||||
positionSnapGrid = rectangularPositionSnapGrid;
|
||||
break;
|
||||
|
||||
case PositionSnapGridType.Triangle:
|
||||
var triangularPositionSnapGrid = new TriangularPositionSnapGrid();
|
||||
|
||||
triangularPositionSnapGrid.Spacing.BindTo(OsuGridToolboxGroup.Spacing);
|
||||
triangularPositionSnapGrid.GridLineRotation.BindTo(OsuGridToolboxGroup.GridLinesRotation);
|
||||
|
||||
positionSnapGrid = triangularPositionSnapGrid;
|
||||
break;
|
||||
|
||||
case PositionSnapGridType.Circle:
|
||||
var circularPositionSnapGrid = new CircularPositionSnapGrid();
|
||||
|
||||
circularPositionSnapGrid.Spacing.BindTo(OsuGridToolboxGroup.Spacing);
|
||||
|
||||
positionSnapGrid = circularPositionSnapGrid;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(OsuGridToolboxGroup.GridType), OsuGridToolboxGroup.GridType, "Unsupported grid type.");
|
||||
}
|
||||
|
||||
// Bind the start position to the toolbox sliders.
|
||||
positionSnapGrid.StartPosition.BindTo(OsuGridToolboxGroup.StartPosition);
|
||||
|
||||
positionSnapGrid.RelativeSizeAxes = Axes.Both;
|
||||
LayerBelowRuleset.Add(positionSnapGrid);
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
=> new OsuBlueprintContainer(this);
|
||||
|
||||
@@ -147,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
private readonly Cached distanceSnapGridCache = new Cached();
|
||||
private double? lastDistanceSnapGridTime;
|
||||
|
||||
private RectangularPositionSnapGrid rectangularPositionSnapGrid;
|
||||
private PositionSnapGrid positionSnapGrid;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@@ -168,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
||||
{
|
||||
if (snapType.HasFlagFast(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
if (snapType.HasFlag(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
{
|
||||
// In the case of snapping to nearby objects, a time value is not provided.
|
||||
// This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap
|
||||
@@ -178,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
|
||||
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
|
||||
// the time value if the proposed positions are roughly the same.
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
if (snapType.HasFlag(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
{
|
||||
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
|
||||
if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1))
|
||||
@@ -190,7 +242,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
SnapResult result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
|
||||
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids))
|
||||
if (snapType.HasFlag(SnapType.RelativeGrids))
|
||||
{
|
||||
if (DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
{
|
||||
@@ -201,13 +253,17 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
}
|
||||
|
||||
if (snapType.HasFlagFast(SnapType.GlobalGrids))
|
||||
if (snapType.HasFlag(SnapType.GlobalGrids))
|
||||
{
|
||||
if (rectangularGridSnapToggle.Value == TernaryState.True)
|
||||
{
|
||||
Vector2 pos = rectangularPositionSnapGrid.GetSnappedPosition(rectangularPositionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));
|
||||
Vector2 pos = positionSnapGrid.GetSnappedPosition(positionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));
|
||||
|
||||
result.ScreenSpacePosition = rectangularPositionSnapGrid.ToScreenSpace(pos);
|
||||
// A grid which doesn't perfectly fit the playfield can produce a position that is outside of the playfield.
|
||||
// We need to clamp the position to the playfield bounds to ensure that the snapped position is always in bounds.
|
||||
pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
|
||||
|
||||
result.ScreenSpacePosition = positionSnapGrid.ToScreenSpace(pos);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuHitObjectInspector : HitObjectInspector
|
||||
{
|
||||
protected override void AddInspectorValues()
|
||||
{
|
||||
base.AddInspectorValues();
|
||||
|
||||
if (EditorBeatmap.SelectedHitObjects.Count > 0)
|
||||
{
|
||||
var firstInSelection = (OsuHitObject)EditorBeatmap.SelectedHitObjects.MinBy(ho => ho.StartTime)!;
|
||||
var lastInSelection = (OsuHitObject)EditorBeatmap.SelectedHitObjects.MaxBy(ho => ho.GetEndTime())!;
|
||||
|
||||
Debug.Assert(firstInSelection != null && lastInSelection != null);
|
||||
|
||||
var precedingObject = (OsuHitObject?)EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstInSelection.StartTime);
|
||||
var nextObject = (OsuHitObject?)EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastInSelection.GetEndTime());
|
||||
|
||||
if (precedingObject != null && precedingObject is not Spinner)
|
||||
{
|
||||
AddHeader("To previous");
|
||||
AddValue($"{(firstInSelection.StackedPosition - precedingObject.StackedEndPosition).Length:#,0.##}px");
|
||||
}
|
||||
|
||||
if (nextObject != null && nextObject is not Spinner)
|
||||
{
|
||||
AddHeader("To next");
|
||||
AddValue($"{(nextObject.StackedPosition - lastInSelection.StackedEndPosition).Length:#,0.##}px");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuRectangularPositionSnapGrid : RectangularPositionSnapGrid, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private static readonly int[] grid_sizes = { 4, 8, 16, 32 };
|
||||
|
||||
private int currentGridSizeIndex = grid_sizes.Length - 1;
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
public OsuRectangularPositionSnapGrid()
|
||||
: base(OsuPlayfield.BASE_SIZE / 2)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
int gridSizeIndex = Array.IndexOf(grid_sizes, editorBeatmap.BeatmapInfo.GridSize);
|
||||
if (gridSizeIndex >= 0)
|
||||
currentGridSizeIndex = gridSizeIndex;
|
||||
updateSpacing();
|
||||
}
|
||||
|
||||
private void nextGridSize()
|
||||
{
|
||||
currentGridSizeIndex = (currentGridSizeIndex + 1) % grid_sizes.Length;
|
||||
updateSpacing();
|
||||
}
|
||||
|
||||
private void updateSpacing()
|
||||
{
|
||||
int gridSize = grid_sizes[currentGridSizeIndex];
|
||||
|
||||
editorBeatmap.BeatmapInfo.GridSize = gridSize;
|
||||
Spacing = new Vector2(gridSize);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.EditorCycleGridDisplayMode:
|
||||
nextGridSize();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
@@ -25,33 +24,17 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuSelectionHandler : EditorSelectionHandler
|
||||
{
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider? snapProvider { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// During a transform, the initial path types of a single selected slider are stored so they
|
||||
/// can be maintained throughout the operation.
|
||||
/// </summary>
|
||||
private List<PathType?>? referencePathTypes;
|
||||
|
||||
protected override void OnSelectionChanged()
|
||||
{
|
||||
base.OnSelectionChanged();
|
||||
|
||||
Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad();
|
||||
|
||||
SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0;
|
||||
SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0;
|
||||
SelectionBox.CanScaleDiagonally = SelectionBox.CanScaleX && SelectionBox.CanScaleY;
|
||||
SelectionBox.CanFlipX = quad.Width > 0;
|
||||
SelectionBox.CanFlipY = quad.Height > 0;
|
||||
SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
|
||||
}
|
||||
|
||||
protected override void OnOperationEnded()
|
||||
{
|
||||
base.OnOperationEnded();
|
||||
referencePathTypes = null;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Key == Key.M && e.ControlPressed && e.ShiftPressed)
|
||||
@@ -149,96 +132,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
return didFlip;
|
||||
}
|
||||
|
||||
public override bool HandleScale(Vector2 scale, Anchor reference)
|
||||
{
|
||||
adjustScaleFromAnchor(ref scale, reference);
|
||||
|
||||
var hitObjects = selectedMovableObjects;
|
||||
|
||||
// for the time being, allow resizing of slider paths only if the slider is
|
||||
// the only hit object selected. with a group selection, it's likely the user
|
||||
// is not looking to change the duration of the slider but expand the whole pattern.
|
||||
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
|
||||
scaleSlider(slider, scale);
|
||||
else
|
||||
scaleHitObjects(hitObjects, reference, scale);
|
||||
|
||||
moveSelectionInBounds();
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
|
||||
{
|
||||
// cancel out scale in axes we don't care about (based on which drag handle was used).
|
||||
if ((reference & Anchor.x1) > 0) scale.X = 0;
|
||||
if ((reference & Anchor.y1) > 0) scale.Y = 0;
|
||||
|
||||
// reverse the scale direction if dragging from top or left.
|
||||
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
|
||||
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
|
||||
}
|
||||
|
||||
public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler();
|
||||
|
||||
private void scaleSlider(Slider slider, Vector2 scale)
|
||||
{
|
||||
referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type).ToList();
|
||||
|
||||
Quad sliderQuad = GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position));
|
||||
|
||||
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
|
||||
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
|
||||
|
||||
Vector2 pathRelativeDeltaScale = new Vector2(
|
||||
sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width,
|
||||
sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height);
|
||||
|
||||
Queue<Vector2> oldControlPoints = new Queue<Vector2>();
|
||||
|
||||
foreach (var point in slider.Path.ControlPoints)
|
||||
{
|
||||
oldControlPoints.Enqueue(point.Position);
|
||||
point.Position *= pathRelativeDeltaScale;
|
||||
}
|
||||
|
||||
// Maintain the path types in case they were defaulted to bezier at some point during scaling
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; ++i)
|
||||
slider.Path.ControlPoints[i].Type = referencePathTypes[i];
|
||||
|
||||
// Snap the slider's length to the current beat divisor
|
||||
// to calculate the final resulting duration / bounding box before the final checks.
|
||||
slider.SnapTo(snapProvider);
|
||||
|
||||
//if sliderhead or sliderend end up outside playfield, revert scaling.
|
||||
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
|
||||
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
|
||||
|
||||
if (xInBounds && yInBounds && slider.Path.HasValidLength)
|
||||
return;
|
||||
|
||||
foreach (var point in slider.Path.ControlPoints)
|
||||
point.Position = oldControlPoints.Dequeue();
|
||||
|
||||
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
|
||||
slider.SnapTo(snapProvider);
|
||||
}
|
||||
|
||||
private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
|
||||
{
|
||||
scale = getClampedScale(hitObjects, reference, scale);
|
||||
Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects);
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
h.Position = GeometryUtils.GetScaledPosition(reference, scale, selectionQuad, h.Position);
|
||||
}
|
||||
|
||||
private (bool X, bool Y) isQuadInBounds(Quad quad)
|
||||
{
|
||||
bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= DrawWidth);
|
||||
bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= DrawHeight);
|
||||
|
||||
return (xInBounds, yInBounds);
|
||||
}
|
||||
public override SelectionScaleHandler CreateScaleHandler() => new OsuSelectionScaleHandler();
|
||||
|
||||
private void moveSelectionInBounds()
|
||||
{
|
||||
@@ -262,43 +158,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
h.Position += delta;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The hitobjects to be scaled</param>
|
||||
/// <param name="reference">The anchor from which the scale operation is performed</param>
|
||||
/// <param name="scale">The scale to be clamped</param>
|
||||
/// <returns>The clamped scale vector</returns>
|
||||
private Vector2 getClampedScale(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
|
||||
{
|
||||
float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
|
||||
float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
|
||||
|
||||
Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects);
|
||||
|
||||
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
|
||||
Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y);
|
||||
|
||||
//max Size -> playfield bounds
|
||||
if (scaledQuad.TopLeft.X < 0)
|
||||
scale.X += scaledQuad.TopLeft.X;
|
||||
if (scaledQuad.TopLeft.Y < 0)
|
||||
scale.Y += scaledQuad.TopLeft.Y;
|
||||
|
||||
if (scaledQuad.BottomRight.X > DrawWidth)
|
||||
scale.X -= scaledQuad.BottomRight.X - DrawWidth;
|
||||
if (scaledQuad.BottomRight.Y > DrawHeight)
|
||||
scale.Y -= scaledQuad.BottomRight.Y - DrawHeight;
|
||||
|
||||
//min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale.
|
||||
Vector2 scaledSize = selectionQuad.Size + scale;
|
||||
Vector2 minSize = new Vector2(Precision.FLOAT_EPSILON);
|
||||
|
||||
scale = Vector2.ComponentMax(minSize, scaledSize) - selectionQuad.Size;
|
||||
|
||||
return scale;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// All osu! hitobjects which can be moved/rotated/scaled.
|
||||
/// </summary>
|
||||
|
||||
@@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
private void updateState()
|
||||
{
|
||||
var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
|
||||
CanRotateSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0;
|
||||
CanRotatePlayfieldOrigin.Value = selectedMovableObjects.Any();
|
||||
CanRotateAroundSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0;
|
||||
CanRotateAroundPlayfieldOrigin.Value = selectedMovableObjects.Any();
|
||||
}
|
||||
|
||||
private OsuHitObject[]? objectsInRotation;
|
||||
@@ -53,9 +53,11 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override void Begin()
|
||||
{
|
||||
if (objectsInRotation != null)
|
||||
if (OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!");
|
||||
|
||||
base.Begin();
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
objectsInRotation = selectedMovableObjects.ToArray();
|
||||
@@ -68,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override void Update(float rotation, Vector2? origin = null)
|
||||
{
|
||||
if (objectsInRotation == null)
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!");
|
||||
|
||||
Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
|
||||
Debug.Assert(objectsInRotation != null && originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
|
||||
|
||||
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
|
||||
|
||||
@@ -91,11 +93,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override void Commit()
|
||||
{
|
||||
if (objectsInRotation == null)
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
|
||||
|
||||
changeHandler?.EndChange();
|
||||
|
||||
base.Commit();
|
||||
|
||||
objectsInRotation = null;
|
||||
originalPositions = null;
|
||||
originalPathControlPointPositions = null;
|
||||
|
||||
@@ -0,0 +1,245 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuSelectionScaleHandler : SelectionScaleHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether scaling anchored by the center of the playfield can currently be performed.
|
||||
/// </summary>
|
||||
public Bindable<bool> CanScaleFromPlayfieldOrigin { get; private set; } = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether a single slider is currently selected, which results in a different scaling behaviour.
|
||||
/// </summary>
|
||||
public Bindable<bool> IsScalingSlider { get; private set; } = new BindableBool();
|
||||
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider? snapProvider { get; set; }
|
||||
|
||||
private BindableList<HitObject> selectedItems { get; } = new BindableList<HitObject>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(EditorBeatmap editorBeatmap)
|
||||
{
|
||||
selectedItems.BindTo(editorBeatmap.SelectedHitObjects);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
selectedItems.CollectionChanged += (_, __) => updateState();
|
||||
updateState();
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
|
||||
|
||||
CanScaleX.Value = quad.Width > 0;
|
||||
CanScaleY.Value = quad.Height > 0;
|
||||
CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value;
|
||||
CanScaleFromPlayfieldOrigin.Value = selectedMovableObjects.Any();
|
||||
IsScalingSlider.Value = selectedMovableObjects.Count() == 1 && selectedMovableObjects.First() is Slider;
|
||||
}
|
||||
|
||||
private Dictionary<OsuHitObject, OriginalHitObjectState>? objectsInScale;
|
||||
private Vector2? defaultOrigin;
|
||||
|
||||
public override void Begin()
|
||||
{
|
||||
if (OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!");
|
||||
|
||||
base.Begin();
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho));
|
||||
OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider
|
||||
? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => slider.Position + p.Position))
|
||||
: GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
|
||||
defaultOrigin = OriginalSurroundingQuad.Value.Centre;
|
||||
}
|
||||
|
||||
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
|
||||
{
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
|
||||
|
||||
Debug.Assert(objectsInScale != null && defaultOrigin != null && OriginalSurroundingQuad != null);
|
||||
|
||||
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
|
||||
|
||||
// for the time being, allow resizing of slider paths only if the slider is
|
||||
// the only hit object selected. with a group selection, it's likely the user
|
||||
// is not looking to change the duration of the slider but expand the whole pattern.
|
||||
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
|
||||
{
|
||||
var originalInfo = objectsInScale[slider];
|
||||
Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
|
||||
scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes);
|
||||
}
|
||||
else
|
||||
{
|
||||
scale = ClampScaleToPlayfieldBounds(scale, actualOrigin);
|
||||
|
||||
foreach (var (ho, originalState) in objectsInScale)
|
||||
{
|
||||
ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position);
|
||||
}
|
||||
}
|
||||
|
||||
moveSelectionInBounds();
|
||||
}
|
||||
|
||||
public override void Commit()
|
||||
{
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
|
||||
|
||||
changeHandler?.EndChange();
|
||||
|
||||
base.Commit();
|
||||
|
||||
objectsInScale = null;
|
||||
OriginalSurroundingQuad = null;
|
||||
defaultOrigin = null;
|
||||
}
|
||||
|
||||
private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
|
||||
.Where(h => h is not Spinner);
|
||||
|
||||
private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes)
|
||||
{
|
||||
scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
|
||||
|
||||
// Maintain the path types in case they were defaulted to bezier at some point during scaling
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
{
|
||||
slider.Path.ControlPoints[i].Position = originalPathPositions[i] * scale;
|
||||
slider.Path.ControlPoints[i].Type = originalPathTypes[i];
|
||||
}
|
||||
|
||||
// Snap the slider's length to the current beat divisor
|
||||
// to calculate the final resulting duration / bounding box before the final checks.
|
||||
slider.SnapTo(snapProvider);
|
||||
|
||||
//if sliderhead or sliderend end up outside playfield, revert scaling.
|
||||
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
|
||||
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
|
||||
|
||||
if (xInBounds && yInBounds && slider.Path.HasValidLength)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
slider.Path.ControlPoints[i].Position = originalPathPositions[i];
|
||||
|
||||
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
|
||||
slider.SnapTo(snapProvider);
|
||||
}
|
||||
|
||||
private (bool X, bool Y) isQuadInBounds(Quad quad)
|
||||
{
|
||||
bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= OsuPlayfield.BASE_SIZE.X);
|
||||
bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= OsuPlayfield.BASE_SIZE.Y);
|
||||
|
||||
return (xInBounds, yInBounds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
|
||||
/// </summary>
|
||||
/// <param name="origin">The origin from which the scale operation is performed</param>
|
||||
/// <param name="scale">The scale to be clamped</param>
|
||||
/// <returns>The clamped scale vector</returns>
|
||||
public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null)
|
||||
{
|
||||
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
|
||||
if (objectsInScale == null)
|
||||
return scale;
|
||||
|
||||
Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
|
||||
|
||||
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
|
||||
origin = slider.Position;
|
||||
|
||||
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
|
||||
var selectionQuad = OriginalSurroundingQuad.Value;
|
||||
|
||||
var tl1 = Vector2.Divide(-actualOrigin, selectionQuad.TopLeft - actualOrigin);
|
||||
var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.TopLeft - actualOrigin);
|
||||
var br1 = Vector2.Divide(-actualOrigin, selectionQuad.BottomRight - actualOrigin);
|
||||
var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.BottomRight - actualOrigin);
|
||||
|
||||
if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - actualOrigin.X, 0))
|
||||
scale.X = selectionQuad.TopLeft.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X);
|
||||
if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - actualOrigin.Y, 0))
|
||||
scale.Y = selectionQuad.TopLeft.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y);
|
||||
if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - actualOrigin.X, 0))
|
||||
scale.X = selectionQuad.BottomRight.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X);
|
||||
if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - actualOrigin.Y, 0))
|
||||
scale.Y = selectionQuad.BottomRight.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y);
|
||||
|
||||
return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
|
||||
}
|
||||
|
||||
private void moveSelectionInBounds()
|
||||
{
|
||||
Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!.Keys);
|
||||
|
||||
Vector2 delta = Vector2.Zero;
|
||||
|
||||
if (quad.TopLeft.X < 0)
|
||||
delta.X -= quad.TopLeft.X;
|
||||
if (quad.TopLeft.Y < 0)
|
||||
delta.Y -= quad.TopLeft.Y;
|
||||
|
||||
if (quad.BottomRight.X > OsuPlayfield.BASE_SIZE.X)
|
||||
delta.X -= quad.BottomRight.X - OsuPlayfield.BASE_SIZE.X;
|
||||
if (quad.BottomRight.Y > OsuPlayfield.BASE_SIZE.Y)
|
||||
delta.Y -= quad.BottomRight.Y - OsuPlayfield.BASE_SIZE.Y;
|
||||
|
||||
foreach (var (h, _) in objectsInScale!)
|
||||
h.Position += delta;
|
||||
}
|
||||
|
||||
private struct OriginalHitObjectState
|
||||
{
|
||||
public Vector2 Position { get; }
|
||||
public Vector2[]? PathControlPointPositions { get; }
|
||||
public PathType?[]? PathControlPointTypes { get; }
|
||||
|
||||
public OriginalHitObjectState(OsuHitObject hitObject)
|
||||
{
|
||||
Position = hitObject.Position;
|
||||
PathControlPointPositions = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Position).ToArray();
|
||||
PathControlPointTypes = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Type).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -78,11 +78,15 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ScheduleAfterChildren(() => angleInput.TakeFocus());
|
||||
ScheduleAfterChildren(() =>
|
||||
{
|
||||
angleInput.TakeFocus();
|
||||
angleInput.SelectAll();
|
||||
});
|
||||
angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue });
|
||||
rotationOrigin.Items.First().Select();
|
||||
|
||||
rotationHandler.CanRotateSelectionOrigin.BindValueChanged(e =>
|
||||
rotationHandler.CanRotateAroundSelectionOrigin.BindValueChanged(e =>
|
||||
{
|
||||
selectionCentreButton.Selected.Disabled = !e.NewValue;
|
||||
}, true);
|
||||
|
||||
@@ -0,0 +1,212 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class PreciseScalePopover : OsuPopover
|
||||
{
|
||||
private readonly OsuSelectionScaleHandler scaleHandler;
|
||||
|
||||
private readonly Bindable<PreciseScaleInfo> scaleInfo = new Bindable<PreciseScaleInfo>(new PreciseScaleInfo(1, ScaleOrigin.PlayfieldCentre, true, true));
|
||||
|
||||
private SliderWithTextBoxInput<float> scaleInput = null!;
|
||||
private BindableNumber<float> scaleInputBindable = null!;
|
||||
private EditorRadioButtonCollection scaleOrigin = null!;
|
||||
|
||||
private RadioButton playfieldCentreButton = null!;
|
||||
private RadioButton selectionCentreButton = null!;
|
||||
|
||||
private OsuCheckbox xCheckBox = null!;
|
||||
private OsuCheckbox yCheckBox = null!;
|
||||
|
||||
public PreciseScalePopover(OsuSelectionScaleHandler scaleHandler)
|
||||
{
|
||||
this.scaleHandler = scaleHandler;
|
||||
|
||||
AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Width = 220,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
scaleInput = new SliderWithTextBoxInput<float>("Scale:")
|
||||
{
|
||||
Current = scaleInputBindable = new BindableNumber<float>
|
||||
{
|
||||
MinValue = 0.5f,
|
||||
MaxValue = 2,
|
||||
Precision = 0.001f,
|
||||
Value = 1,
|
||||
Default = 1,
|
||||
},
|
||||
Instantaneous = true
|
||||
},
|
||||
scaleOrigin = new EditorRadioButtonCollection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Items = new[]
|
||||
{
|
||||
playfieldCentreButton = new RadioButton("Playfield centre",
|
||||
() => setOrigin(ScaleOrigin.PlayfieldCentre),
|
||||
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
|
||||
selectionCentreButton = new RadioButton("Selection centre",
|
||||
() => setOrigin(ScaleOrigin.SelectionCentre),
|
||||
() => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare })
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(4),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
xCheckBox = new OsuCheckbox(false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
LabelText = "X-axis",
|
||||
Current = { Value = true },
|
||||
},
|
||||
yCheckBox = new OsuCheckbox(false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
LabelText = "Y-axis",
|
||||
Current = { Value = true },
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
playfieldCentreButton.Selected.DisabledChanged += isDisabled =>
|
||||
{
|
||||
playfieldCentreButton.TooltipText = isDisabled ? "The current selection cannot be scaled relative to playfield centre." : string.Empty;
|
||||
};
|
||||
selectionCentreButton.Selected.DisabledChanged += isDisabled =>
|
||||
{
|
||||
selectionCentreButton.TooltipText = isDisabled ? "The current selection cannot be scaled relative to its centre." : string.Empty;
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ScheduleAfterChildren(() =>
|
||||
{
|
||||
scaleInput.TakeFocus();
|
||||
scaleInput.SelectAll();
|
||||
});
|
||||
scaleInput.Current.BindValueChanged(scale => scaleInfo.Value = scaleInfo.Value with { Scale = scale.NewValue });
|
||||
|
||||
xCheckBox.Current.BindValueChanged(x => setAxis(x.NewValue, yCheckBox.Current.Value));
|
||||
yCheckBox.Current.BindValueChanged(y => setAxis(xCheckBox.Current.Value, y.NewValue));
|
||||
|
||||
selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleX.Value || scaleHandler.CanScaleY.Value);
|
||||
playfieldCentreButton.Selected.Disabled = scaleHandler.IsScalingSlider.Value && !selectionCentreButton.Selected.Disabled;
|
||||
|
||||
scaleOrigin.Items.First(b => !b.Selected.Disabled).Select();
|
||||
|
||||
scaleInfo.BindValueChanged(scale =>
|
||||
{
|
||||
var newScale = new Vector2(scale.NewValue.XAxis ? scale.NewValue.Scale : 1, scale.NewValue.YAxis ? scale.NewValue.Scale : 1);
|
||||
scaleHandler.Update(newScale, getOriginPosition(scale.NewValue));
|
||||
});
|
||||
}
|
||||
|
||||
private void updateAxisCheckBoxesEnabled()
|
||||
{
|
||||
if (scaleInfo.Value.Origin == ScaleOrigin.PlayfieldCentre)
|
||||
{
|
||||
toggleAxisAvailable(xCheckBox.Current, true);
|
||||
toggleAxisAvailable(yCheckBox.Current, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
toggleAxisAvailable(xCheckBox.Current, scaleHandler.CanScaleX.Value);
|
||||
toggleAxisAvailable(yCheckBox.Current, scaleHandler.CanScaleY.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private void toggleAxisAvailable(Bindable<bool> axisBindable, bool available)
|
||||
{
|
||||
// enable the bindable to allow setting the value
|
||||
axisBindable.Disabled = false;
|
||||
// restore the presumed default value given the axis's new availability state
|
||||
axisBindable.Value = available;
|
||||
axisBindable.Disabled = !available;
|
||||
}
|
||||
|
||||
private void updateMaxScale()
|
||||
{
|
||||
if (!scaleHandler.OriginalSurroundingQuad.HasValue)
|
||||
return;
|
||||
|
||||
const float max_scale = 10;
|
||||
var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value));
|
||||
|
||||
if (!scaleInfo.Value.XAxis)
|
||||
scale.X = max_scale;
|
||||
if (!scaleInfo.Value.YAxis)
|
||||
scale.Y = max_scale;
|
||||
|
||||
scaleInputBindable.MaxValue = MathF.Max(1, MathF.Min(scale.X, scale.Y));
|
||||
}
|
||||
|
||||
private void setOrigin(ScaleOrigin origin)
|
||||
{
|
||||
scaleInfo.Value = scaleInfo.Value with { Origin = origin };
|
||||
updateMaxScale();
|
||||
updateAxisCheckBoxesEnabled();
|
||||
}
|
||||
|
||||
private Vector2? getOriginPosition(PreciseScaleInfo scale) => scale.Origin == ScaleOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null;
|
||||
|
||||
private void setAxis(bool x, bool y)
|
||||
{
|
||||
scaleInfo.Value = scaleInfo.Value with { XAxis = x, YAxis = y };
|
||||
updateMaxScale();
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
scaleHandler.Begin();
|
||||
updateMaxScale();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
if (IsLoaded) scaleHandler.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
public enum ScaleOrigin
|
||||
{
|
||||
PlayfieldCentre,
|
||||
SelectionCentre
|
||||
}
|
||||
|
||||
public record PreciseScaleInfo(float Scale, ScaleOrigin Origin, bool XAxis, bool YAxis);
|
||||
}
|
||||
@@ -0,0 +1,150 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
public partial class OsuDifficultySection : SetupSection
|
||||
{
|
||||
private LabelledSliderBar<float> circleSizeSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> approachRateSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> stackLeniency { get; set; } = null!;
|
||||
|
||||
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
circleSizeSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsCs,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.CircleSizeDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
healthDrainSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.DrainRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
approachRateSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAr,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.ApproachRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
overallDifficultySlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
baseVelocitySlider = new LabelledSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.BaseVelocity,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.BaseVelocityDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
MinValue = 0.4,
|
||||
MaxValue = 3.6,
|
||||
Precision = 0.01f,
|
||||
}
|
||||
},
|
||||
tickRateSlider = new LabelledSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.TickRate,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.TickRateDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 1,
|
||||
MaxValue = 4,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
stackLeniency = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Stack Leniency",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
|
||||
{
|
||||
Default = 0.7f,
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1f
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
|
||||
item.Current.ValueChanged += _ => updateValues();
|
||||
|
||||
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
|
||||
item.Current.ValueChanged += _ => updateValues();
|
||||
}
|
||||
|
||||
private void updateValues()
|
||||
{
|
||||
// for now, update these on commit rather than making BeatmapMetadata bindables.
|
||||
// after switching database engines we can reconsider if switching to bindables is a good direction.
|
||||
Beatmap.Difficulty.CircleSize = circleSizeSlider.Current.Value;
|
||||
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
|
||||
Beatmap.Difficulty.ApproachRate = approachRateSlider.Current.Value;
|
||||
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
|
||||
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
|
||||
|
||||
Beatmap.UpdateAllHitObjects();
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
public partial class OsuSetupSection : RulesetSetupSection
|
||||
{
|
||||
private LabelledSliderBar<float> stackLeniency;
|
||||
|
||||
public OsuSetupSection()
|
||||
: base(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
stackLeniency = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Stack Leniency",
|
||||
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
|
||||
{
|
||||
Default = 0.7f,
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1f
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
stackLeniency.Current.BindValueChanged(_ => updateBeatmap());
|
||||
}
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
public SliderCompositionTool()
|
||||
: base(nameof(Slider))
|
||||
{
|
||||
TooltipText = """
|
||||
Left click for new point.
|
||||
Left click twice or S key for new segment.
|
||||
Tab, Shift-Tab, or Alt-1~4 to change current segment type.
|
||||
Right click to finish.
|
||||
Click and drag for drawing mode.
|
||||
""";
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
|
||||
|
||||
@@ -18,14 +18,14 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private readonly Bindable<bool> canRotate = new BindableBool();
|
||||
private readonly AggregateBindable<bool> canRotate = new AggregateBindable<bool>((x, y) => x || y);
|
||||
private readonly AggregateBindable<bool> canScale = new AggregateBindable<bool>((x, y) => x || y);
|
||||
|
||||
private EditorToolButton rotateButton = null!;
|
||||
|
||||
private Bindable<bool> canRotatePlayfieldOrigin = null!;
|
||||
private Bindable<bool> canRotateSelectionOrigin = null!;
|
||||
private EditorToolButton scaleButton = null!;
|
||||
|
||||
public SelectionRotationHandler RotationHandler { get; init; } = null!;
|
||||
public OsuSelectionScaleHandler ScaleHandler { get; init; } = null!;
|
||||
|
||||
public TransformToolboxGroup()
|
||||
: base("transform")
|
||||
@@ -45,7 +45,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
rotateButton = new EditorToolButton("Rotate",
|
||||
() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
|
||||
() => new PreciseRotationPopover(RotationHandler)),
|
||||
// TODO: scale
|
||||
scaleButton = new EditorToolButton("Scale",
|
||||
() => new SpriteIcon { Icon = FontAwesome.Solid.ArrowsAlt },
|
||||
() => new PreciseScalePopover(ScaleHandler))
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -54,21 +56,17 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// aggregate two values into canRotate
|
||||
canRotatePlayfieldOrigin = RotationHandler.CanRotatePlayfieldOrigin.GetBoundCopy();
|
||||
canRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate());
|
||||
canRotate.AddSource(RotationHandler.CanRotateAroundPlayfieldOrigin);
|
||||
canRotate.AddSource(RotationHandler.CanRotateAroundSelectionOrigin);
|
||||
|
||||
canRotateSelectionOrigin = RotationHandler.CanRotateSelectionOrigin.GetBoundCopy();
|
||||
canRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate());
|
||||
|
||||
void updateCanRotateAggregate()
|
||||
{
|
||||
canRotate.Value = RotationHandler.CanRotatePlayfieldOrigin.Value || RotationHandler.CanRotateSelectionOrigin.Value;
|
||||
}
|
||||
canScale.AddSource(ScaleHandler.CanScaleX);
|
||||
canScale.AddSource(ScaleHandler.CanScaleY);
|
||||
canScale.AddSource(ScaleHandler.CanScaleFromPlayfieldOrigin);
|
||||
|
||||
// bindings to `Enabled` on the buttons are decoupled on purpose
|
||||
// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
|
||||
canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true);
|
||||
canRotate.Result.BindValueChanged(rotate => rotateButton.Enabled.Value = rotate.NewValue, true);
|
||||
canScale.Result.BindValueChanged(scale => scaleButton.Enabled.Value = scale.NewValue, true);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
@@ -79,7 +77,15 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
case GlobalAction.EditorToggleRotateControl:
|
||||
{
|
||||
rotateButton.TriggerClick();
|
||||
if (!RotationHandler.OperationInProgress.Value || rotateButton.Selected.Value)
|
||||
rotateButton.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
case GlobalAction.EditorToggleScaleControl:
|
||||
{
|
||||
if (!ScaleHandler.OperationInProgress.Value || scaleButton.Selected.Value)
|
||||
scaleButton.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,8 +67,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
// Generate the replay frames the cursor should follow
|
||||
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast<OsuReplayFrame>().ToList();
|
||||
|
||||
drawableRuleset.UseResumeOverlay = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,9 +47,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// Hide judgment displays and follow points as they won't make any sense.
|
||||
// Hide follow points as they won't make any sense.
|
||||
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
|
||||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
|
||||
}
|
||||
|
||||
|
||||
@@ -39,9 +39,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// Hide judgment displays and follow points as they won't make any sense.
|
||||
// Hide follow points as they won't make any sense.
|
||||
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
|
||||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
|
||||
}
|
||||
|
||||
|
||||
@@ -38,9 +38,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// Hide judgment displays and follow points as they won't make any sense.
|
||||
// Hide follow points as they won't make any sense.
|
||||
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
|
||||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,9 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
|
||||
@@ -19,9 +21,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override LocalisableString Description => "Put your faith in the approach circles...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) };
|
||||
|
||||
protected override bool IsFirstAdjustableObject(HitObject hitObject) => !(hitObject is Spinner || hitObject is SpinnerTick);
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@@ -19,6 +20,7 @@ using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@@ -319,5 +321,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
|
||||
|
||||
internal void SuppressHitAnimations()
|
||||
{
|
||||
UpdateState(ArmedState.Idle);
|
||||
UpdateComboColour();
|
||||
|
||||
// This method is called every frame in editor contexts, thus the lack of need for transforms.
|
||||
|
||||
if (Time.Current >= HitStateUpdateTime)
|
||||
{
|
||||
// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
|
||||
AccentColour.Value = Color4.White;
|
||||
Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
|
||||
}
|
||||
|
||||
LifetimeEnd = HitStateUpdateTime + 700;
|
||||
}
|
||||
|
||||
internal void RestoreHitAnimations()
|
||||
{
|
||||
UpdateState(ArmedState.Hit, force: true);
|
||||
UpdateComboColour();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
@@ -14,10 +12,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public partial class DrawableOsuJudgement : DrawableJudgement
|
||||
{
|
||||
internal SkinnableLighting Lighting { get; private set; }
|
||||
internal SkinnableLighting Lighting { get; private set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
private bool positionTransferred;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@@ -39,10 +39,29 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Lighting.ResetAnimation();
|
||||
Lighting.SetColourFrom(JudgedObject, Result);
|
||||
|
||||
if (JudgedObject?.HitObject is OsuHitObject osuObject)
|
||||
positionTransferred = false;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!positionTransferred && JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse)
|
||||
{
|
||||
Position = osuObject.StackedEndPosition;
|
||||
Scale = new Vector2(osuObject.Scale);
|
||||
switch (osuObject)
|
||||
{
|
||||
case DrawableSlider slider:
|
||||
Position = slider.TailCircle.ToSpaceOfOtherDrawable(slider.TailCircle.OriginPosition, Parent!);
|
||||
break;
|
||||
|
||||
default:
|
||||
Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!);
|
||||
break;
|
||||
}
|
||||
|
||||
positionTransferred = true;
|
||||
|
||||
Scale = new Vector2(osuObject.HitObject.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -370,5 +370,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private partial class DefaultSliderBody : PlaySliderBody
|
||||
{
|
||||
}
|
||||
|
||||
#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
|
||||
|
||||
internal void SuppressHitAnimations()
|
||||
{
|
||||
UpdateState(ArmedState.Idle);
|
||||
HeadCircle.SuppressHitAnimations();
|
||||
TailCircle.SuppressHitAnimations();
|
||||
}
|
||||
|
||||
internal void RestoreHitAnimations()
|
||||
{
|
||||
UpdateState(ArmedState.Hit);
|
||||
HeadCircle.RestoreHitAnimations();
|
||||
TailCircle.RestoreHitAnimations();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user