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3003 Commits

1368 changed files with 62704 additions and 18189 deletions
+5
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@@ -19,6 +19,11 @@ indent_style = space
indent_size = 4
trim_trailing_whitespace = true
# temporary workaround for https://youtrack.jetbrains.com/issue/RIDER-130051/Cannot-resolve-symbol-inspections-incorrectly-firing-for-xmldoc-protected-member-references
resharper_c_sharp_warnings_cs1574_cs1584_cs1581_cs1580_highlighting = hint
# temporary workaround for https://youtrack.jetbrains.com/issue/RIDER-130381/Rider-does-not-respect-propagated-NoWarn-CS1591?backToIssues=false
dotnet_diagnostic.CS1591.severity = none
#license header
file_header_template = Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.\nSee the LICENCE file in the repository root for full licence text.
+1 -1
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@@ -36,7 +36,7 @@ jobs:
generator:
name: Run
runs-on: self-hosted
timeout-minutes: 720
timeout-minutes: 1440
outputs:
target: ${{ steps.run.outputs.target }}
+7 -2
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@@ -131,7 +131,7 @@ jobs:
build-only-ios:
name: Build only (iOS)
runs-on: macos-latest
runs-on: macos-15
timeout-minutes: 60
steps:
- name: Checkout
@@ -143,7 +143,12 @@ jobs:
dotnet-version: "8.0.x"
- name: Install .NET Workloads
run: dotnet workload install ios --from-rollback-file https://raw.githubusercontent.com/ppy/osu-framework/refs/heads/master/workloads.json
run: dotnet workload install ios
# https://github.com/dotnet/macios/issues/19157
# https://github.com/actions/runner-images/issues/12758
- name: Use Xcode 16.4
run: sudo xcode-select -switch /Applications/Xcode_16.4.app
- name: Build
run: dotnet build -c Debug osu.iOS.slnf
+87
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@@ -0,0 +1,87 @@
name: Pack and nuget
on:
push:
tags:
- '*'
jobs:
notify_pending_production_deploy:
runs-on: ubuntu-latest
steps:
- name: Submit pending deployment notification
run: |
export TITLE="Pending osu Production Deployment: $GITHUB_REF_NAME"
export URL="https://github.com/ppy/osu/actions/runs/$GITHUB_RUN_ID"
export DESCRIPTION="Awaiting approval for building NuGet packages for tag $GITHUB_REF_NAME:
[View Workflow Run]($URL)"
export ACTOR_ICON="https://avatars.githubusercontent.com/u/$GITHUB_ACTOR_ID"
BODY="$(jq --null-input '{
"embeds": [
{
"title": env.TITLE,
"color": 15098112,
"description": env.DESCRIPTION,
"url": env.URL,
"author": {
"name": env.GITHUB_ACTOR,
"icon_url": env.ACTOR_ICON
}
}
]
}')"
curl \
-H "Content-Type: application/json" \
-d "$BODY" \
"${{ secrets.DISCORD_INFRA_WEBHOOK_URL }}"
pack:
name: Pack
runs-on: ubuntu-latest
environment: production
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set artifacts directory
id: artifactsPath
run: echo "::set-output name=nuget_artifacts::${{github.workspace}}/artifacts"
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
- name: Pack
run: |
# Replace project references in templates with package reference, because they're included as source files.
dotnet remove Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj reference osu.Game/osu.Game.csproj
dotnet remove Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj reference osu.Game/osu.Game.csproj
dotnet remove Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj reference osu.Game/osu.Game.csproj
dotnet remove Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj reference osu.Game/osu.Game.csproj
dotnet add Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj package ppy.osu.Game -n -v ${{ github.ref_name }}
dotnet add Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj package ppy.osu.Game -n -v ${{ github.ref_name }}
dotnet add Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj package ppy.osu.Game -n -v ${{ github.ref_name }}
dotnet add Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj package ppy.osu.Game -n -v ${{ github.ref_name }}
# Pack
dotnet pack -c Release osu.Game /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
dotnet pack -c Release osu.Game.Rulesets.Osu /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
dotnet pack -c Release osu.Game.Rulesets.Taiko /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
dotnet pack -c Release osu.Game.Rulesets.Catch /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
dotnet pack -c Release osu.Game.Rulesets.Mania /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
dotnet pack -c Release Templates /p:Version=${{ github.ref_name }} -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: osu
path: |
${{steps.artifactsPath.outputs.nuget_artifacts}}/*.nupkg
${{steps.artifactsPath.outputs.nuget_artifacts}}/*.snupkg
- name: Publish packages to nuget.org
run: dotnet nuget push ${{steps.artifactsPath.outputs.nuget_artifacts}}/*.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json
+4
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@@ -21,3 +21,7 @@ M:Humanizer.InflectorExtensions.Kebaberize(System.String);Humanizer's .Kebaberiz
M:osuTK.MathHelper.Clamp(System.Int32,System.Int32,System.Int32)~System.Int32;Use Math.Clamp() instead.
M:osuTK.MathHelper.Clamp(System.Single,System.Single,System.Single)~System.Single;This osuTK helper has unsafe semantics when one of the bounds provided is NaN. Use Math.Clamp() instead.
M:osuTK.MathHelper.Clamp(System.Double,System.Double,System.Double)~System.Double;This osuTK helper has unsafe semantics when one of the bounds provided is NaN. Use Math.Clamp() instead.
M:TagLib.File.Create(System.String);TagLib's MIME type detection changes behaviour depending on CultureInfo.CurrentCulture. Use TagLibUtils.GetTagLibFile() instead.
M:TagLib.File.Create(TagLib.File.IFileAbstraction);TagLib's MIME type detection changes behaviour depending on CultureInfo.CurrentCulture. Use TagLibUtils.GetTagLibFile() instead.
M:TagLib.File.Create(System.String,TagLib.ReadStyle);TagLib's MIME type detection changes behaviour depending on CultureInfo.CurrentCulture. Use TagLibUtils.GetTagLibFile() instead.
M:TagLib.File.Create(TagLib.File.IFileAbstraction,TagLib.ReadStyle);TagLib's MIME type detection changes behaviour depending on CultureInfo.CurrentCulture. Use TagLibUtils.GetTagLibFile() instead.
+5 -1
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@@ -3,6 +3,10 @@
<PropertyGroup Label="C#">
<LangVersion>12.0</LangVersion>
<Nullable>enable</Nullable>
<!-- Stabilises hot reload, see: https://platform.uno/docs/articles/studio/Hot%20Reload/hot-reload-overview.html?tabs=vswin%2Cwindows%2Cskia-desktop%2Ccommon-issues -->
<GenerateAssemblyInfo Condition="'$(Configuration)'=='Debug'">false</GenerateAssemblyInfo>
<!-- Required due to the above -->
<NoWarn Condition="'$(Configuration)'=='Debug'">$(NoWarn);CA1416</NoWarn>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
@@ -46,7 +50,7 @@
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<Company>ppy Pty Ltd</Company>
<Copyright>Copyright (c) 2024 ppy Pty Ltd</Copyright>
<Copyright>Copyright (c) 2025 ppy Pty Ltd</Copyright>
<PackageTags>osu game</PackageTags>
</PropertyGroup>
</Project>
+1 -1
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@@ -1,4 +1,4 @@
Copyright (c) 2024 ppy Pty Ltd <contact@ppy.sh>.
Copyright (c) 2025 ppy Pty Ltd <contact@ppy.sh>.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Replays;
using osuTK;
@@ -17,5 +18,8 @@ namespace osu.Game.Rulesets.EmptyFreeform.Replays
if (button.HasValue)
Actions.Add(button.Value);
}
public override bool IsEquivalentTo(ReplayFrame other)
=> other is EmptyFreeformReplayFrame freeformFrame && Time == freeformFrame.Time && Position == freeformFrame.Position && Actions.SequenceEqual(freeformFrame.Actions);
}
}
@@ -9,5 +9,8 @@ namespace osu.Game.Rulesets.Pippidon.Replays
public class PippidonReplayFrame : ReplayFrame
{
public Vector2 Position;
public override bool IsEquivalentTo(ReplayFrame other)
=> other is PippidonReplayFrame pippidonFrame && Time == pippidonFrame.Time && Position == pippidonFrame.Position;
}
}
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.EmptyScrolling.Replays
@@ -15,5 +16,8 @@ namespace osu.Game.Rulesets.EmptyScrolling.Replays
if (button.HasValue)
Actions.Add(button.Value);
}
public override bool IsEquivalentTo(ReplayFrame other)
=> other is EmptyScrollingReplayFrame scrollingFrame && Time == scrollingFrame.Time && Actions.SequenceEqual(scrollingFrame.Actions);
}
}
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Pippidon.Replays
@@ -15,5 +16,8 @@ namespace osu.Game.Rulesets.Pippidon.Replays
if (button.HasValue)
Actions.Add(button.Value);
}
public override bool IsEquivalentTo(ReplayFrame other)
=> other is PippidonReplayFrame pippidonFrame && Time == pippidonFrame.Time && Actions.SequenceEqual(pippidonFrame.Actions);
}
}
+1 -1
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@@ -8,7 +8,7 @@
<PackageProjectUrl>https://github.com/ppy/osu/blob/master/Templates</PackageProjectUrl>
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
<copyright>Copyright (c) 2025 ppy Pty Ltd</copyright>
<Description>Templates to use when creating a ruleset for consumption in osu!.</Description>
<PackageTags>dotnet-new;templates;osu</PackageTags>
<TargetFramework>netstandard2.1</TargetFramework>
-32
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@@ -1,32 +0,0 @@
clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2022
cache:
- '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
dotnet_csproj:
patch: true
file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
version: '0.0.{build}'
before_build:
- cmd: dotnet --info # Useful when version mismatch between CI and local
- cmd: dotnet workload install maui-android # Change to `dotnet workload restore` once there's no old projects
- cmd: dotnet workload install maui-ios # Change to `dotnet workload restore` once there's no old projects
- cmd: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
build:
project: osu.sln
parallel: true
verbosity: minimal
publish_nuget: true
after_build:
- ps: .\InspectCode.ps1
test:
assemblies:
except:
- '**\*Android*'
- '**\*iOS*'
- 'build\**\*'
-86
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@@ -1,86 +0,0 @@
clone_depth: 1
version: '{build}'
image: Visual Studio 2022
test: off
skip_non_tags: true
configuration: Release
environment:
matrix:
- job_name: osu-game
- job_name: osu-ruleset
job_depends_on: osu-game
- job_name: taiko-ruleset
job_depends_on: osu-game
- job_name: catch-ruleset
job_depends_on: osu-game
- job_name: mania-ruleset
job_depends_on: osu-game
- job_name: templates
job_depends_on: osu-game
nuget:
project_feed: true
for:
-
matrix:
only:
- job_name: osu-game
build_script:
- cmd: dotnet pack osu.Game\osu.Game.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: osu-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: taiko-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: catch-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: mania-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: templates
build_script:
- cmd: dotnet remove Templates\Rulesets\ruleset-empty\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet remove Templates\Rulesets\ruleset-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet remove Templates\Rulesets\ruleset-scrolling-empty\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet remove Templates\Rulesets\ruleset-scrolling-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add Templates\Rulesets\ruleset-empty\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet add Templates\Rulesets\ruleset-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet add Templates\Rulesets\ruleset-scrolling-empty\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet add Templates\Rulesets\ruleset-scrolling-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack Templates\osu.Game.Templates.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
artifacts:
- path: '**\*.nupkg'
deploy:
- provider: Environment
name: nuget
+1 -1
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@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.321.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.930.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
+11 -37
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@@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Android.App;
using Android.Content.PM;
using Microsoft.Maui.Devices;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Platform;
using osu.Game;
@@ -21,58 +23,30 @@ namespace osu.Android
[Cached]
private readonly OsuGameActivity gameActivity;
private readonly PackageInfo packageInfo;
public override Vector2 ScalingContainerTargetDrawSize => new Vector2(1024, 1024 * DrawHeight / DrawWidth);
public OsuGameAndroid(OsuGameActivity activity)
: base(null)
{
gameActivity = activity;
packageInfo = Application.Context.ApplicationContext!.PackageManager!.GetPackageInfo(Application.Context.ApplicationContext.PackageName!, 0).AsNonNull();
}
public override Version AssemblyVersion
public override string Version
{
get
{
var packageInfo = Application.Context.ApplicationContext!.PackageManager!.GetPackageInfo(Application.Context.ApplicationContext.PackageName!, 0).AsNonNull();
if (!IsDeployedBuild)
return @"local " + (DebugUtils.IsDebugBuild ? @"debug" : @"release");
try
{
// We store the osu! build number in the "VersionCode" field to better support google play releases.
// If we were to use the main build number, it would require a new submission each time (similar to TestFlight).
// In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time.
//
// We also need to be aware that older SDK versions store this as a 32bit int.
//
// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
string versionName;
if (OperatingSystem.IsAndroidVersionAtLeast(28))
{
versionName = packageInfo.LongVersionCode.ToString();
// ensure we only read the trailing portion of long (the part we are interested in).
versionName = versionName.Substring(versionName.Length - 9);
}
else
{
#pragma warning disable CS0618 // Type or member is obsolete
// this is required else older SDKs will report missing method exception.
versionName = packageInfo.VersionCode.ToString();
#pragma warning restore CS0618 // Type or member is obsolete
}
// undo play store version garbling (as mentioned above).
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}
catch
{
}
return new Version(packageInfo.VersionName.AsNonNull());
return packageInfo.VersionName.AsNonNull();
}
}
public override Version AssemblyVersion => new Version(packageInfo.VersionName.AsNonNull().Split('-').First());
protected override void LoadComplete()
{
base.LoadComplete();
+12 -1
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@@ -17,6 +17,7 @@ using osu.Framework.Logging;
using osu.Game.Updater;
using osu.Desktop.Windows;
using osu.Framework.Allocation;
using osu.Game.Configuration;
using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Online.Multiplayer;
@@ -33,6 +34,8 @@ namespace osu.Desktop
[Cached(typeof(IHighPerformanceSessionManager))]
private readonly HighPerformanceSessionManager highPerformanceSessionManager = new HighPerformanceSessionManager();
public bool IsFirstRun { get; init; }
public OsuGameDesktop(string[]? args = null)
: base(args)
{
@@ -104,6 +107,14 @@ namespace osu.Desktop
protected override UpdateManager CreateUpdateManager()
{
// If this is the first time we've run the game, ie it is being installed,
// reset the user's release stream to "lazer".
//
// This ensures that if a user is trying to recover from a failed startup on an unstable release stream,
// the game doesn't immediately try and update them back to the release stream after starting up.
if (IsFirstRun)
LocalConfig.SetValue(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
if (IsPackageManaged)
return new NoActionUpdateManager();
@@ -112,7 +123,7 @@ namespace osu.Desktop
public override bool RestartAppWhenExited()
{
Task.Run(() => Velopack.UpdateExe.Start()).FireAndForget();
Task.Run(() => Velopack.UpdateExe.Start(waitPid: (uint)Environment.ProcessId)).FireAndForget();
return true;
}
+28 -6
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@@ -28,13 +28,15 @@ namespace osu.Desktop
private static LegacyTcpIpcProvider? legacyIpc;
private static bool isFirstRun;
[STAThread]
public static void Main(string[] args)
{
// IMPORTANT DON'T IGNORE: For general sanity, velopack's setup needs to run before anything else.
// This has bitten us in the rear before (bricked updater), and although the underlying issue from
// last time has been fixed, let's not tempt fate.
setupVelopack();
setupVelopack(args);
if (OperatingSystem.IsWindows())
{
@@ -135,7 +137,12 @@ namespace osu.Desktop
if (tournamentClient)
host.Run(new TournamentGame());
else
host.Run(new OsuGameDesktop(args));
{
host.Run(new OsuGameDesktop(args)
{
IsFirstRun = isFirstRun
});
}
}
}
@@ -167,8 +174,21 @@ namespace osu.Desktop
return false;
}
private static void setupVelopack()
private static void setupVelopack(string[] args)
{
// Arguments being present indicate the user is either starting the game in a special (aka tournament) mode,
// or is running with pending imports via file association or otherwise.
//
// In both these scenarios, we'd hope the game does not attempt to update.
//
// Special consideration for velopack startup arguments, which must be handled during update.
// See https://docs.velopack.io/integrating/hooks#command-line-hooks.
if (args.Length > 0 && !args[0].StartsWith("--velo", StringComparison.Ordinal))
{
Logger.Log("Handling arguments, skipping velopack setup.");
return;
}
if (OsuGameDesktop.IsPackageManaged)
{
Logger.Log("Updates are being managed by an external provider. Skipping Velopack setup.");
@@ -177,6 +197,8 @@ namespace osu.Desktop
var app = VelopackApp.Build();
app.OnFirstRun(_ => isFirstRun = true);
if (OperatingSystem.IsWindows())
configureWindows(app);
@@ -186,9 +208,9 @@ namespace osu.Desktop
[SupportedOSPlatform("windows")]
private static void configureWindows(VelopackApp app)
{
app.WithFirstRun(_ => WindowsAssociationManager.InstallAssociations());
app.WithAfterUpdateFastCallback(_ => WindowsAssociationManager.UpdateAssociations());
app.WithBeforeUninstallFastCallback(_ => WindowsAssociationManager.UninstallAssociations());
app.OnFirstRun(_ => WindowsAssociationManager.InstallAssociations());
app.OnAfterUpdateFastCallback(_ => WindowsAssociationManager.UpdateAssociations());
app.OnBeforeUninstallFastCallback(_ => WindowsAssociationManager.UninstallAssociations());
}
}
}
+89 -80
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@@ -2,22 +2,25 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using Velopack;
using Velopack.Sources;
using UpdateManager = osu.Game.Updater.UpdateManager;
namespace osu.Desktop.Updater
{
public partial class VelopackUpdateManager : Game.Updater.UpdateManager
public partial class VelopackUpdateManager : UpdateManager
{
private readonly UpdateManager updateManager;
private INotificationOverlay notificationOverlay = null!;
[Resolved]
private INotificationOverlay notificationOverlay { get; set; } = null!;
[Resolved]
private OsuGameBase game { get; set; } = null!;
@@ -27,122 +30,128 @@ namespace osu.Desktop.Updater
private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying;
private UpdateInfo? pendingUpdate;
private ScheduledDelegate? scheduledBackgroundCheck;
public VelopackUpdateManager()
private void scheduleNextUpdateCheck()
{
updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), new UpdateOptions
scheduledBackgroundCheck?.Cancel();
scheduledBackgroundCheck = Scheduler.AddDelayed(() =>
{
AllowVersionDowngrade = true,
});
log("Running scheduled background update check...");
CheckForUpdate();
}, 60000 * 30);
}
[BackgroundDependencyLoader]
private void load(INotificationOverlay notifications)
protected override async Task<bool> PerformUpdateCheck(CancellationToken cancellationToken)
{
notificationOverlay = notifications;
}
scheduledBackgroundCheck?.Cancel();
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
private async Task<bool> checkForUpdateAsync()
{
// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
bool scheduleRecheck = false;
if (isInGameplay)
{
log("Update check cancelled - user is in gameplay");
scheduleNextUpdateCheck();
return false;
}
try
{
// Avoid any kind of update checking while gameplay is running.
if (isInGameplay)
IUpdateSource updateSource = new GithubSource(@"https://github.com/ppy/osu", null, ReleaseStream.Value == Game.Configuration.ReleaseStream.Tachyon);
Velopack.UpdateManager updateManager = new Velopack.UpdateManager(updateSource, new UpdateOptions
{
scheduleRecheck = true;
AllowVersionDowngrade = true
});
UpdateInfo? update = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
if (cancellationToken.IsCancellationRequested)
{
log("Update check cancelled");
scheduleNextUpdateCheck();
return true;
}
// TODO: we should probably be checking if there's a more recent update, rather than shortcutting here.
// Velopack does support this scenario (see https://github.com/ppy/osu/pull/28743#discussion_r1743495975).
if (pendingUpdate != null)
if (update == null)
{
// If there is an update pending restart, show the notification to restart again.
notificationOverlay.Post(new UpdateApplicationCompleteNotification
{
Activated = () =>
{
Task.Run(restartToApplyUpdate);
return true;
}
});
return true;
}
pendingUpdate = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
// No update is available. We'll check again later.
if (pendingUpdate == null)
{
scheduleRecheck = true;
// No update is available.
log("No update found");
scheduleNextUpdateCheck();
return false;
}
// An update is found, let's notify the user and start downloading it.
UpdateProgressNotification notification = new UpdateProgressNotification
{
CompletionClickAction = () =>
{
Task.Run(restartToApplyUpdate);
return true;
},
};
runOutsideOfGameplay(() => notificationOverlay.Post(notification));
notification.StartDownload();
try
{
await updateManager.DownloadUpdatesAsync(pendingUpdate, p => notification.Progress = p / 100f).ConfigureAwait(false);
runOutsideOfGameplay(() => notification.State = ProgressNotificationState.Completed);
}
catch (Exception e)
{
// In the case of an error, a separate notification will be displayed.
scheduleRecheck = true;
notification.FailDownload();
Logger.Error(e, @"update failed!");
}
// Download update in the background while notifying awaiters of the update being available.
log($"New update available: {update.TargetFullRelease.Version}");
downloadUpdate(updateManager, update, cancellationToken);
return true;
}
catch (Exception e)
{
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
scheduleRecheck = true;
Logger.Log($@"update check failed ({e.Message})");
log($"Update check failed with error ({e.Message})");
// we shouldn't crash on a web failure. or any failure for the matter.
scheduleNextUpdateCheck();
return true;
}
finally
}
private void downloadUpdate(Velopack.UpdateManager updateManager, UpdateInfo update, CancellationToken cancellationToken) => Task.Run(async () =>
{
log($"Beginning download of update {update.TargetFullRelease.Version}...");
UpdateDownloadProgressNotification progressNotification = new UpdateDownloadProgressNotification(cancellationToken)
{
if (scheduleRecheck)
CompletionClickAction = () =>
{
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
restartToApplyUpdate(updateManager, update);
return true;
}
};
try
{
using (var cts = CancellationTokenSource.CreateLinkedTokenSource(progressNotification.CancellationToken, cancellationToken))
{
progressNotification.StartDownload();
runOutsideOfGameplay(() => notificationOverlay.Post(progressNotification), cts.Token);
await updateManager.DownloadUpdatesAsync(update, p => progressNotification.Progress = p / 100f, cts.Token).ConfigureAwait(false);
runOutsideOfGameplay(() => progressNotification.State = ProgressNotificationState.Completed, cts.Token);
}
}
catch (OperationCanceledException)
{
progressNotification.FailDownload();
log(@"Update cancelled");
}
catch (Exception e)
{
// In the case of an error, a separate notification will be displayed.
progressNotification.FailDownload();
Logger.Error(e, @"Update failed!");
}
return true;
}
}, cancellationToken);
private void runOutsideOfGameplay(Action action)
private void runOutsideOfGameplay(Action action, CancellationToken cancellationToken)
{
if (cancellationToken.IsCancellationRequested)
return;
if (isInGameplay)
{
Scheduler.AddDelayed(() => runOutsideOfGameplay(action), 1000);
Scheduler.AddDelayed(() => runOutsideOfGameplay(action, cancellationToken), 1000);
return;
}
action();
}
private async Task restartToApplyUpdate()
private void restartToApplyUpdate(Velopack.UpdateManager updateManager, UpdateInfo update) => Task.Run(async () =>
{
await updateManager.WaitExitThenApplyUpdatesAsync(pendingUpdate?.TargetFullRelease).ConfigureAwait(false);
await updateManager.WaitExitThenApplyUpdatesAsync(update.TargetFullRelease).ConfigureAwait(false);
Schedule(() => game.AttemptExit());
}
});
private static void log(string text) => Logger.Log($"VelopackUpdateManager: {text}");
}
}
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@@ -26,7 +26,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="9.0.2" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageReference Include="Velopack" Version="0.0.1053" />
<PackageReference Include="Velopack" Version="0.0.1298" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
+1 -1
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@@ -12,7 +12,7 @@
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
<releaseNotes>testing</releaseNotes>
<copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
<copyright>Copyright (c) 2025 ppy Pty Ltd</copyright>
<language>en-AU</language>
</metadata>
<files>
@@ -0,0 +1,77 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using BenchmarkDotNet.Attributes;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Tests.Resources;
namespace osu.Game.Benchmarks
{
public class BenchmarkDifficultyCalculation : BenchmarkTest
{
private DifficultyCalculator osuCalculator = null!;
private DifficultyCalculator taikoCalculator = null!;
private DifficultyCalculator catchCalculator = null!;
private DifficultyCalculator maniaCalculator = null!;
public override void SetUp()
{
using var resources = new DllResourceStore(typeof(TestResources).Assembly);
using var archive = resources.GetStream("Resources/Archives/241526 Soleily - Renatus.osz");
using var archiveReader = new ZipArchiveReader(archive);
var osuBeatmap = readBeatmap(archiveReader, "Soleily - Renatus (Gamu) [Insane].osu");
var taikoBeatmap = readBeatmap(archiveReader, "Soleily - Renatus (MMzz) [Oni].osu");
var catchBeatmap = readBeatmap(archiveReader, "Soleily - Renatus (Deif) [Salad].osu");
var maniaBeatmap = readBeatmap(archiveReader, "Soleily - Renatus (ExPew) [Another].osu");
osuCalculator = new OsuRuleset().CreateDifficultyCalculator(osuBeatmap);
taikoCalculator = new TaikoRuleset().CreateDifficultyCalculator(taikoBeatmap);
catchCalculator = new CatchRuleset().CreateDifficultyCalculator(catchBeatmap);
maniaCalculator = new ManiaRuleset().CreateDifficultyCalculator(maniaBeatmap);
}
private WorkingBeatmap readBeatmap(ZipArchiveReader archiveReader, string beatmapName)
{
using var beatmapStream = new MemoryStream();
archiveReader.GetStream(beatmapName).CopyTo(beatmapStream);
beatmapStream.Seek(0, SeekOrigin.Begin);
using var reader = new LineBufferedReader(beatmapStream);
var decoder = Beatmaps.Formats.Decoder.GetDecoder<Beatmap>(reader);
return new FlatWorkingBeatmap(decoder.Decode(reader));
}
[Benchmark]
public void CalculateDifficultyOsu() => osuCalculator.Calculate();
[Benchmark]
public void CalculateDifficultyTaiko() => taikoCalculator.Calculate();
[Benchmark]
public void CalculateDifficultyCatch() => catchCalculator.Calculate();
[Benchmark]
public void CalculateDifficultyMania() => maniaCalculator.Calculate();
[Benchmark]
public void CalculateDifficultyOsuHundredTimes()
{
for (int i = 0; i < 100; i++)
{
osuCalculator.Calculate();
}
}
}
}
@@ -4,6 +4,7 @@
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Mods;
namespace osu.Game.Rulesets.Catch.Tests
{
@@ -21,8 +22,9 @@ namespace osu.Game.Rulesets.Catch.Tests
{
var ruleset = new CatchRuleset();
var difficulty = new BeatmapDifficulty { ApproachRate = originalApproachRate };
var beatmapInfo = new BeatmapInfo { Difficulty = difficulty };
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1);
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(beatmapInfo, []);
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(originalApproachRate));
}
@@ -32,8 +34,9 @@ namespace osu.Game.Rulesets.Catch.Tests
{
var ruleset = new CatchRuleset();
var difficulty = new BeatmapDifficulty();
var beatmapInfo = new BeatmapInfo { Difficulty = difficulty };
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 0.75);
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(beatmapInfo, [new CatchModHalfTime()]);
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(1.67).Within(0.01));
}
@@ -43,8 +46,9 @@ namespace osu.Game.Rulesets.Catch.Tests
{
var ruleset = new CatchRuleset();
var difficulty = new BeatmapDifficulty();
var beatmapInfo = new BeatmapInfo { Difficulty = difficulty };
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1.5);
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(beatmapInfo, [new CatchModDoubleTime()]);
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(7.67).Within(0.01));
}
@@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public partial class TestSceneCatchModMovingFast : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestMovingFast() => CreateModTest(new ModTestData
{
Mod = new CatchModMovingFast(),
PassCondition = () => true
});
}
}
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@@ -1,2 +0,0 @@
[General]
// no version specified means v1
@@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Catch.Tests
}
[Test]
public void TestTinyDropletMissPreservesCatcherState()
public void TestTinyDropletMissChangesCatcherState()
{
AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
{
@@ -165,8 +165,8 @@ namespace osu.Game.Rulesets.Catch.Tests
}));
AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
AddStep("miss tiny droplet", () => attemptCatch(new TinyDroplet { X = 100 }));
// catcher state and hyper dash state is preserved
checkState(CatcherAnimationState.Kiai);
// catcher state is changed but hyper dash state is preserved
checkState(CatcherAnimationState.Fail);
checkHyperDash(true);
}
@@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests
{
public partial class TestSceneReplayRecording : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Resolved]
private AudioManager audioManager { get; set; } = null!;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects =
{
new Fruit { StartTime = 0, },
new Fruit { StartTime = 5000, },
new Fruit { StartTime = 10000, },
new Fruit { StartTime = 15000, }
}
};
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[Test]
public void TestRecording()
{
seekTo(0);
AddStep("start moving left", () => InputManager.PressKey(Key.Left));
seekTo(5000);
AddStep("end moving left", () => InputManager.ReleaseKey(Key.Left));
AddAssert("catcher max left", () => this.ChildrenOfType<Catcher>().Single().X, () => Is.EqualTo(0));
AddAssert("movement to left recorded to replay", () => Player.Score.Replay.Frames.OfType<CatchReplayFrame>().Any(f => f.Actions.SequenceEqual([CatchAction.MoveLeft])));
AddAssert("replay reached left edge", () => Player.Score.Replay.Frames.OfType<CatchReplayFrame>().Any(f => Precision.AlmostEquals(f.Position, 0)));
AddStep("start dashing right", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.Right);
});
seekTo(10000);
AddStep("end dashing right", () =>
{
InputManager.ReleaseKey(Key.LShift);
InputManager.ReleaseKey(Key.Right);
});
AddAssert("catcher max right", () => this.ChildrenOfType<Catcher>().Single().X, () => Is.EqualTo(CatchPlayfield.WIDTH));
AddAssert("dash to right recorded to replay", () => Player.Score.Replay.Frames.OfType<CatchReplayFrame>().Any(f => f.Actions.SequenceEqual([CatchAction.Dash, CatchAction.MoveRight])));
AddAssert("replay reached right edge", () => Player.Score.Replay.Frames.OfType<CatchReplayFrame>().Any(f => Precision.AlmostEquals(f.Position, CatchPlayfield.WIDTH)));
}
private void seekTo(double time)
{
AddStep($"seek to {time}ms", () => Player.GameplayClockContainer.Seek(time));
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(500));
}
}
}
@@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Localisation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
@@ -16,26 +18,30 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
int fruits = HitObjects.Count(s => s is Fruit);
int juiceStreams = HitObjects.Count(s => s is JuiceStream);
int bananaShowers = HitObjects.Count(s => s is BananaShower);
int sum = Math.Max(1, fruits + juiceStreams);
return new[]
{
new BeatmapStatistic
{
Name = @"Fruit Count",
Name = BeatmapStatisticStrings.Fruits,
Content = fruits.ToString(),
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
BarDisplayLength = fruits / (float)sum,
},
new BeatmapStatistic
{
Name = @"Juice Stream Count",
Name = BeatmapStatisticStrings.JuiceStreams,
Content = juiceStreams.ToString(),
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
BarDisplayLength = juiceStreams / (float)sum,
},
new BeatmapStatistic
{
Name = @"Banana Shower Count",
Name = BeatmapStatisticStrings.BananaShowers,
Content = bananaShowers.ToString(),
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
BarDisplayLength = Math.Min(bananaShowers / 10f, 1),
}
};
}
+35 -2
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@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@@ -11,6 +12,7 @@ using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Graphics;
using osu.Game.Localisation;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Catch.Edit;
@@ -25,6 +27,7 @@ using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy;
@@ -33,6 +36,7 @@ using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Rulesets.Catch
@@ -150,6 +154,7 @@ namespace osu.Game.Rulesets.Catch
new CatchModFloatingFruits(),
new CatchModMuted(),
new CatchModNoScope(),
new CatchModMovingFast(),
};
case ModType.System:
@@ -265,9 +270,10 @@ namespace osu.Game.Rulesets.Catch
}
/// <seealso cref="CatchHitObject.ApplyDefaultsToSelf"/>
public override BeatmapDifficulty GetRateAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, double rate)
public override BeatmapDifficulty GetAdjustedDisplayDifficulty(IBeatmapInfo beatmapInfo, IReadOnlyCollection<Mod> mods)
{
BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty);
BeatmapDifficulty adjustedDifficulty = base.GetAdjustedDisplayDifficulty(beatmapInfo, mods);
double rate = ModUtils.CalculateRateWithMods(mods);
double preempt = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.ApproachRate, CatchHitObject.PREEMPT_MAX, CatchHitObject.PREEMPT_MID, CatchHitObject.PREEMPT_MIN);
preempt /= rate;
@@ -276,6 +282,33 @@ namespace osu.Game.Rulesets.Catch
return adjustedDifficulty;
}
public override IEnumerable<RulesetBeatmapAttribute> GetBeatmapAttributesForDisplay(IBeatmapInfo beatmapInfo, IReadOnlyCollection<Mod> mods)
{
var originalDifficulty = beatmapInfo.Difficulty;
var effectiveDifficulty = GetAdjustedDisplayDifficulty(beatmapInfo, mods);
yield return new RulesetBeatmapAttribute(SongSelectStrings.CircleSize, @"CS", originalDifficulty.CircleSize, effectiveDifficulty.CircleSize, 10)
{
Description = "Affects the size of fruits.",
AdditionalMetrics =
[
new RulesetBeatmapAttribute.AdditionalMetric("Hit circle radius", (CatchHitObject.OBJECT_RADIUS * LegacyRulesetExtensions.CalculateScaleFromCircleSize(effectiveDifficulty.CircleSize)).ToLocalisableString("0.#"))
]
};
yield return new RulesetBeatmapAttribute(SongSelectStrings.ApproachRate, @"AR", originalDifficulty.ApproachRate, effectiveDifficulty.ApproachRate, 10)
{
Description = "Affects how early fruits fade in on the screen.",
AdditionalMetrics =
[
new RulesetBeatmapAttribute.AdditionalMetric("Fade-in time", LocalisableString.Interpolate($@"{IBeatmapDifficultyInfo.DifficultyRange(effectiveDifficulty.ApproachRate, CatchHitObject.PREEMPT_RANGE):#,0.##} ms"))
]
};
yield return new RulesetBeatmapAttribute(SongSelectStrings.HPDrain, @"HP", originalDifficulty.DrainRate, effectiveDifficulty.DrainRate, 10)
{
Description = "Affects the harshness of health drain and the health penalties for missing."
};
}
public override bool EditorShowScrollSpeed => false;
}
}
@@ -3,13 +3,13 @@
using System;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Catch.Difficulty
{
@@ -51,15 +51,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty
// Combo scaling
if (catchAttributes.MaxCombo > 0)
value *= Math.Min(Math.Pow(score.MaxCombo, 0.8) / Math.Pow(catchAttributes.MaxCombo, 0.8), 1.0);
value *= Math.Min(Math.Pow(score.MaxCombo, 0.35) / Math.Pow(catchAttributes.MaxCombo, 0.35), 1.0);
var difficulty = score.BeatmapInfo!.Difficulty.Clone();
score.Mods.OfType<IApplicableToDifficulty>().ForEach(m => m.ApplyToDifficulty(difficulty));
var track = new TrackVirtual(10000);
score.Mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
double clockRate = track.Rate;
double clockRate = ModUtils.CalculateRateWithMods(score.Mods);
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
@@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Catch.Difficulty.Evaluators
{
public static class MovementEvaluator
{
private const double direction_change_bonus = 21.0;
public static double EvaluateDifficultyOf(DifficultyHitObject current, double catcherSpeedMultiplier)
{
var catchCurrent = (CatchDifficultyHitObject)current;
var catchLast = (CatchDifficultyHitObject)current.Previous(0);
var catchLastLast = (CatchDifficultyHitObject)current.Previous(1);
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catcherSpeedMultiplier);
double distanceAddition = (Math.Pow(Math.Abs(catchCurrent.DistanceMoved), 1.3) / 510);
double sqrtStrain = Math.Sqrt(weightedStrainTime);
double edgeDashBonus = 0;
// Direction change bonus.
if (Math.Abs(catchCurrent.DistanceMoved) > 0.1)
{
if (current.Index >= 1 && Math.Abs(catchLast.DistanceMoved) > 0.1 && Math.Sign(catchCurrent.DistanceMoved) != Math.Sign(catchLast.DistanceMoved))
{
double bonusFactor = Math.Min(50, Math.Abs(catchCurrent.DistanceMoved)) / 50;
double antiflowFactor = Math.Max(Math.Min(70, Math.Abs(catchLast.DistanceMoved)) / 70, 0.38);
distanceAddition += direction_change_bonus / Math.Sqrt(catchLast.StrainTime + 16) * bonusFactor * antiflowFactor * Math.Max(1 - Math.Pow(weightedStrainTime / 1000, 3), 0);
}
// Base bonus for every movement, giving some weight to streams.
distanceAddition += 12.5 * Math.Min(Math.Abs(catchCurrent.DistanceMoved), CatchDifficultyHitObject.NORMALIZED_HALF_CATCHER_WIDTH * 2)
/ (CatchDifficultyHitObject.NORMALIZED_HALF_CATCHER_WIDTH * 6) / sqrtStrain;
}
// Bonus for edge dashes.
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f)
{
if (!catchCurrent.LastObject.HyperDash)
edgeDashBonus += 5.7;
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20)
* Math.Pow((Math.Min(catchCurrent.StrainTime * catcherSpeedMultiplier, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
}
// There is an edge case where horizontal back and forth sliders create "buzz" patterns which are repeated "movements" with a distance lower than
// the platter's width but high enough to be considered a movement due to the absolute_player_positioning_error and NORMALIZED_HALF_CATCHER_WIDTH offsets
// We are detecting this exact scenario. The first back and forth is counted but all subsequent ones are nullified.
// To achieve that, we need to store the exact distances (distance ignoring absolute_player_positioning_error and NORMALIZED_HALF_CATCHER_WIDTH)
if (current.Index >= 2 && Math.Abs(catchCurrent.ExactDistanceMoved) <= CatchDifficultyHitObject.NORMALIZED_HALF_CATCHER_WIDTH * 2
&& catchCurrent.ExactDistanceMoved == -catchLast.ExactDistanceMoved && catchLast.ExactDistanceMoved == -catchLastLast.ExactDistanceMoved
&& catchCurrent.StrainTime == catchLast.StrainTime && catchLast.StrainTime == catchLastLast.StrainTime)
distanceAddition = 0;
return distanceAddition / weightedStrainTime;
}
}
}
@@ -11,15 +11,49 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
{
public class CatchDifficultyHitObject : DifficultyHitObject
{
private const float normalized_hitobject_radius = 41.0f;
public const float NORMALIZED_HALF_CATCHER_WIDTH = 41.0f;
private const float absolute_player_positioning_error = 16.0f;
public new PalpableCatchHitObject BaseObject => (PalpableCatchHitObject)base.BaseObject;
public new PalpableCatchHitObject LastObject => (PalpableCatchHitObject)base.LastObject;
/// <summary>
/// Normalized position of <see cref="BaseObject"/>.
/// </summary>
public readonly float NormalizedPosition;
/// <summary>
/// Normalized position of <see cref="LastObject"/>.
/// </summary>
public readonly float LastNormalizedPosition;
/// <summary>
/// Normalized position of the player required to catch <see cref="BaseObject"/>, assuming the player moves as little as possible.
/// </summary>
public float PlayerPosition { get; private set; }
/// <summary>
/// Normalized position of the player after catching <see cref="LastObject"/>.
/// </summary>
public float LastPlayerPosition { get; private set; }
/// <summary>
/// Normalized distance between <see cref="LastPlayerPosition"/> and <see cref="PlayerPosition"/>.
/// </summary>
/// <remarks>
/// The sign of the value indicates the direction of the movement: negative is left and positive is right.
/// </remarks>
public float DistanceMoved { get; private set; }
/// <summary>
/// Normalized distance the player has to move from <see cref="LastPlayerPosition"/> in order to catch <see cref="BaseObject"/> at its <see cref="NormalizedPosition"/>.
/// </summary>
/// <remarks>
/// The sign of the value indicates the direction of the movement: negative is left and positive is right.
/// </remarks>
public float ExactDistanceMoved { get; private set; }
/// <summary>
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 40ms.
/// </summary>
@@ -29,13 +63,35 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
: base(hitObject, lastObject, clockRate, objects, index)
{
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
float scalingFactor = NORMALIZED_HALF_CATCHER_WIDTH / halfCatcherWidth;
NormalizedPosition = BaseObject.EffectiveX * scalingFactor;
LastNormalizedPosition = LastObject.EffectiveX * scalingFactor;
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(40, DeltaTime);
setMovementState();
}
private void setMovementState()
{
LastPlayerPosition = Index == 0 ? LastNormalizedPosition : ((CatchDifficultyHitObject)Previous(0)).PlayerPosition;
PlayerPosition = Math.Clamp(
LastPlayerPosition,
NormalizedPosition - (NORMALIZED_HALF_CATCHER_WIDTH - absolute_player_positioning_error),
NormalizedPosition + (NORMALIZED_HALF_CATCHER_WIDTH - absolute_player_positioning_error)
);
DistanceMoved = PlayerPosition - LastPlayerPosition;
// For the exact position we consider that the catcher is in the correct position for both objects
ExactDistanceMoved = NormalizedPosition - LastPlayerPosition;
// After a hyperdash we ARE in the correct position. Always!
if (LastObject.HyperDash)
PlayerPosition = NormalizedPosition;
}
}
}
@@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Catch.Difficulty.Evaluators;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
@@ -11,10 +10,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
{
public class Movement : StrainDecaySkill
{
private const float absolute_player_positioning_error = 16f;
private const float normalized_hitobject_radius = 41.0f;
private const double direction_change_bonus = 21.0;
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 0.2;
@@ -24,12 +19,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
protected readonly float HalfCatcherWidth;
private float? lastPlayerPosition;
private float lastDistanceMoved;
private float lastExactDistanceMoved;
private double lastStrainTime;
private bool isInBuzzSection;
/// <summary>
/// The speed multiplier applied to the player's catcher.
/// </summary>
@@ -49,80 +38,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current)
{
var catchCurrent = (CatchDifficultyHitObject)current;
lastPlayerPosition ??= catchCurrent.LastNormalizedPosition;
float playerPosition = Math.Clamp(
lastPlayerPosition.Value,
catchCurrent.NormalizedPosition - (normalized_hitobject_radius - absolute_player_positioning_error),
catchCurrent.NormalizedPosition + (normalized_hitobject_radius - absolute_player_positioning_error)
);
float distanceMoved = playerPosition - lastPlayerPosition.Value;
// For the exact position we consider that the catcher is in the correct position for both objects
float exactDistanceMoved = catchCurrent.NormalizedPosition - lastPlayerPosition.Value;
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catcherSpeedMultiplier);
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
double sqrtStrain = Math.Sqrt(weightedStrainTime);
double edgeDashBonus = 0;
// Direction change bonus.
if (Math.Abs(distanceMoved) > 0.1)
{
if (Math.Abs(lastDistanceMoved) > 0.1 && Math.Sign(distanceMoved) != Math.Sign(lastDistanceMoved))
{
double bonusFactor = Math.Min(50, Math.Abs(distanceMoved)) / 50;
double antiflowFactor = Math.Max(Math.Min(70, Math.Abs(lastDistanceMoved)) / 70, 0.38);
distanceAddition += direction_change_bonus / Math.Sqrt(lastStrainTime + 16) * bonusFactor * antiflowFactor * Math.Max(1 - Math.Pow(weightedStrainTime / 1000, 3), 0);
}
// Base bonus for every movement, giving some weight to streams.
distanceAddition += 12.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
}
// Bonus for edge dashes.
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f)
{
if (!catchCurrent.LastObject.HyperDash)
edgeDashBonus += 5.7;
else
{
// After a hyperdash we ARE in the correct position. Always!
playerPosition = catchCurrent.NormalizedPosition;
}
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20)
* Math.Pow((Math.Min(catchCurrent.StrainTime * catcherSpeedMultiplier, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
}
// There is an edge case where horizontal back and forth sliders create "buzz" patterns which are repeated "movements" with a distance lower than
// the platter's width but high enough to be considered a movement due to the absolute_player_positioning_error and normalized_hitobject_radius offsets
// We are detecting this exact scenario. The first back and forth is counted but all subsequent ones are nullified.
// To achieve that, we need to store the exact distances (distance ignoring absolute_player_positioning_error and normalized_hitobject_radius)
if (Math.Abs(exactDistanceMoved) <= HalfCatcherWidth * 2 && exactDistanceMoved == -lastExactDistanceMoved && catchCurrent.StrainTime == lastStrainTime)
{
if (isInBuzzSection)
distanceAddition = 0;
else
isInBuzzSection = true;
}
else
{
isInBuzzSection = false;
}
lastPlayerPosition = playerPosition;
lastDistanceMoved = distanceMoved;
lastStrainTime = catchCurrent.StrainTime;
lastExactDistanceMoved = exactDistanceMoved;
return distanceAddition / weightedStrainTime;
return MovementEvaluator.EvaluateDifficultyOf(current, catcherSpeedMultiplier);
}
}
}
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Catch.Edit.Checks;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Catch.Edit
@@ -13,7 +14,14 @@ namespace osu.Game.Rulesets.Catch.Edit
{
private readonly List<ICheck> checks = new List<ICheck>
{
// Compose
new CheckBananaShowerGap(),
new CheckConcurrentObjects(),
// Spread
new CheckCatchLowestDiffDrainTime(),
// Settings
new CheckCatchAbnormalDifficultySettings(),
};
@@ -3,6 +3,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -219,5 +220,40 @@ namespace osu.Game.Rulesets.Catch.Edit
distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
}
#region Clipboard handling
public override string ConvertSelectionToString()
=> string.Join(',', EditorBeatmap.SelectedHitObjects.Cast<CatchHitObject>().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString()));
// 1,2,3,4 ...
private static readonly Regex selection_regex = new Regex(@"^\d+(,\d+)*$", RegexOptions.Compiled);
public override void SelectFromTimestamp(double timestamp, string objectDescription)
{
if (!selection_regex.IsMatch(objectDescription))
return;
List<CatchHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<CatchHitObject>().Where(h => h.StartTime >= timestamp).ToList();
string[] splitDescription = objectDescription.Split(',');
for (int i = 0; i < splitDescription.Length; i++)
{
if (!int.TryParse(splitDescription[i], out int combo) || combo < 1)
continue;
CatchHitObject? current = remainingHitObjects.FirstOrDefault(h => h.IndexInCurrentCombo + 1 == combo);
if (current == null)
continue;
EditorBeatmap.SelectedHitObjects.Add(current);
if (i < splitDescription.Length - 1)
remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList();
}
}
#endregion
}
}
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Checks
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var hitObjects = context.Beatmap.HitObjects;
var hitObjects = context.CurrentDifficulty.Playable.HitObjects;
(int expectedStartDelta, int expectedEndDelta) = spinner_delta_threshold[context.InterpretedDifficulty];
for (int i = 0; i < hitObjects.Count - 1; ++i)
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Checks
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diff = context.Beatmap.Difficulty;
var diff = context.CurrentDifficulty.Playable.Difficulty;
Issue? issue;
if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue))
@@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
namespace osu.Game.Rulesets.Catch.Edit.Checks
{
public class CheckCatchLowestDiffDrainTime : CheckLowestDiffDrainTime
{
protected override IEnumerable<(DifficultyRating rating, double thresholdMs, string name)> GetThresholds()
{
// See lowest difficulty requirements in https://osu.ppy.sh/wiki/en/Ranking_criteria/osu%21catch#general
yield return (DifficultyRating.Hard, new TimeSpan(0, 2, 30).TotalMilliseconds, "Platter");
yield return (DifficultyRating.Insane, new TimeSpan(0, 3, 15).TotalMilliseconds, "Rain");
yield return (DifficultyRating.Expert, new TimeSpan(0, 4, 0).TotalMilliseconds, "Overdose");
}
}
}
@@ -75,6 +75,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Setup
{
Caption = EditorSetupStrings.BaseVelocity,
HintText = EditorSetupStrings.BaseVelocityDescription,
KeyboardStep = 0.1f,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
@@ -89,6 +90,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Setup
{
Caption = EditorSetupStrings.TickRate,
HintText = EditorSetupStrings.TickRateDescription,
KeyboardStep = 1,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Mods;
@@ -10,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModAutoplay : ModAutoplay
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(CatchModMovingFast) }).ToArray();
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new CatchAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "osu!salad" });
}
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
@@ -11,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModCinema : ModCinema<CatchHitObject>
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(CatchModMovingFast) }).ToArray();
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new CatchAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "osu!salad" });
}
@@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Mods;
@@ -35,21 +37,39 @@ namespace osu.Game.Rulesets.Catch.Mods
[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
public BindableBool HardRockOffsets { get; } = new BindableBool();
public override string SettingDescription
public override string ExtendedIconInformation
{
get
{
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
string spicyPatterns = HardRockOffsets.IsDefault ? string.Empty : "Spicy patterns";
if (!IsExactlyOneSettingChanged(CircleSize, ApproachRate, OverallDifficulty, DrainRate))
return string.Empty;
return string.Join(", ", new[]
{
circleSize,
base.SettingDescription,
approachRate,
spicyPatterns,
}.Where(s => !string.IsNullOrEmpty(s)));
if (!CircleSize.IsDefault) return format("CS", CircleSize);
if (!ApproachRate.IsDefault) return format("AR", ApproachRate);
if (!OverallDifficulty.IsDefault) return format("OD", OverallDifficulty);
if (!DrainRate.IsDefault) return format("HP", DrainRate);
return string.Empty;
string format(string acronym, DifficultyBindable bindable) => $"{acronym}{bindable.Value!.Value.ToStandardFormattedString(1)}";
}
}
public override IEnumerable<(LocalisableString setting, LocalisableString value)> SettingDescription
{
get
{
if (!CircleSize.IsDefault)
yield return ("Circle size", $"{CircleSize.Value:N1}");
foreach (var setting in base.SettingDescription)
yield return setting;
if (!ApproachRate.IsDefault)
yield return ("Approach rate", $"{ApproachRate.Value:N1}");
if (!HardRockOffsets.IsDefault)
yield return ("Spicy patterns", "On");
}
}
+9 -1
View File
@@ -2,12 +2,20 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModEasy : ModEasyWithExtraLives
{
public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and extra lives!";
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
base.ApplyToDifficulty(difficulty);
difficulty.OverallDifficulty *= ADJUST_RATIO;
}
}
}
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
public override float DefaultFlashlightSize => 325;
public override float DefaultFlashlightSize => 203.125f;
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
@@ -3,6 +3,7 @@
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
@@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public override string Acronym => "FF";
public override LocalisableString Description => "The fruits are... floating?";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.Cloud;
public override IconUsage? Icon => OsuIcon.ModFloatingFruits;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
@@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
base.ApplyToDifficulty(difficulty);
difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ADJUST_RATIO, 10.0f);
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ADJUST_RATIO, 10.0f);
}
@@ -0,0 +1,82 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Catch.Mods
{
public partial class CatchModMovingFast : Mod, IApplicableToDrawableRuleset<CatchHitObject>, IApplicableToPlayer
{
public override string Name => "Moving Fast";
public override string Acronym => "MF";
public override LocalisableString Description => "Dashing by default, slow down!";
public override ModType Type => ModType.Fun;
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => OsuIcon.ModMovingFast;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax) };
private DrawableCatchRuleset drawableRuleset = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
this.drawableRuleset = (DrawableCatchRuleset)drawableRuleset;
}
public void ApplyToPlayer(Player player)
{
if (!drawableRuleset.HasReplayLoaded.Value)
{
var catchPlayfield = (CatchPlayfield)drawableRuleset.Playfield;
catchPlayfield.Catcher.Dashing = true;
catchPlayfield.CatcherArea.Add(new InvertDashInputHelper(catchPlayfield.CatcherArea));
}
}
private partial class InvertDashInputHelper : Drawable, IKeyBindingHandler<CatchAction>
{
private readonly CatcherArea catcherArea;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public InvertDashInputHelper(CatcherArea catcherArea)
{
this.catcherArea = catcherArea;
RelativeSizeAxes = Axes.Both;
}
public bool OnPressed(KeyBindingPressEvent<CatchAction> e)
{
switch (e.Action)
{
case CatchAction.MoveLeft or CatchAction.MoveRight:
break;
case CatchAction.Dash:
catcherArea.Catcher.Dashing = false;
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<CatchAction> e)
{
if (e.Action == CatchAction.Dash)
catcherArea.Catcher.Dashing = true;
}
}
}
}
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
@@ -19,6 +21,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public override LocalisableString Description => @"Use the mouse to control the catcher.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(CatchModMovingFast) }).ToArray();
private DrawableCatchRuleset drawableRuleset = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
@@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, PREEMPT_MAX, PREEMPT_MID, PREEMPT_MIN);
TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, PREEMPT_RANGE);
Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize);
}
@@ -203,6 +203,8 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public const double PREEMPT_MAX = 1800;
public static readonly DifficultyRange PREEMPT_RANGE = new DifficultyRange(PREEMPT_MAX, PREEMPT_MID, PREEMPT_MIN);
/// <summary>
/// The Y position of the hit object is not used in the normal osu!catch gameplay.
/// It is preserved to maximize the backward compatibility with the legacy editor, in which the mappers use the Y position to organize the patterns.
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Replays;
@@ -64,5 +65,12 @@ namespace osu.Game.Rulesets.Catch.Replays
return new LegacyReplayFrame(Time, Position, null, state);
}
public override bool IsEquivalentTo(ReplayFrame other)
=> other is CatchReplayFrame catchFrame
&& Time == catchFrame.Time
&& Position == catchFrame.Position
&& Dashing == catchFrame.Dashing
&& Actions.SequenceEqual(catchFrame.Actions);
}
}
@@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
var leaderboard = container.OfType<DrawableGameplayLeaderboard>().FirstOrDefault();
if (keyCounter != null)
{
@@ -64,12 +65,20 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
spectatorList.Origin = Anchor.BottomLeft;
spectatorList.Position = new Vector2(10, -10);
}
if (leaderboard != null)
{
leaderboard.Anchor = Anchor.CentreLeft;
leaderboard.Origin = Anchor.CentreLeft;
leaderboard.X = 10;
}
})
{
Children = new Drawable[]
{
new LegacyKeyCounterDisplay(),
new SpectatorList(),
new DrawableGameplayLeaderboard(),
}
};
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Catch.UI
// needs to be scaled down to remain playable.
const float base_aspect_ratio = 1024f / 768f;
float aspectRatio = osuGame.ScalingContainerTargetDrawSize.X / osuGame.ScalingContainerTargetDrawSize.Y;
scaleContainer.Scale = new Vector2(base_aspect_ratio / aspectRatio);
scaleContainer.Scale = new Vector2(Math.Min(1, base_aspect_ratio / aspectRatio));
}
}
+14 -14
View File
@@ -224,7 +224,20 @@ namespace osu.Game.Rulesets.Catch.UI
addLighting(result, drawableObject.AccentColour.Value, positionInStack.X);
}
// droplet doesn't affect the catcher state
if (result.IsHit)
CurrentState = hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle;
else if (hitObject is not Banana)
CurrentState = CatcherAnimationState.Fail;
if (palpableObject.HitObject.LastInCombo)
{
if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
Explode();
else
Drop();
}
// droplet doesn't affect hyperdash state
if (hitObject is TinyDroplet) return;
// if a hyper fruit was already handled this frame, just go where it says to go.
@@ -244,19 +257,6 @@ namespace osu.Game.Rulesets.Catch.UI
else
SetHyperDashState();
}
if (result.IsHit)
CurrentState = hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle;
else if (!(hitObject is Banana))
CurrentState = CatcherAnimationState.Fail;
if (palpableObject.HitObject.LastInCombo)
{
if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
Explode();
else
Drop();
}
}
public void OnRevertResult(JudgementResult result)
@@ -0,0 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Mania.Edit.Checks;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
{
[TestFixture]
public class CheckManiaConcurrentObjectsTest
{
private CheckConcurrentObjects check = null!;
[SetUp]
public void Setup()
{
check = new CheckManiaConcurrentObjects();
}
[Test]
public void TestHoldNotesSeparateOnSameColumn()
{
assertOk(new List<HitObject>
{
createHoldNote(startTime: 100, endTime: 400.75d, column: 1),
createHoldNote(startTime: 500, endTime: 900.75d, column: 1)
});
}
[Test]
public void TestHoldNotesConcurrentOnDifferentColumns()
{
assertOk(new List<HitObject>
{
createHoldNote(startTime: 100, endTime: 400.75d, column: 1),
createHoldNote(startTime: 300, endTime: 700.75d, column: 2)
});
}
[Test]
public void TestHoldNotesConcurrentOnSameColumn()
{
assertConcurrentSame(new List<HitObject>
{
createHoldNote(startTime: 100, endTime: 400.75d, column: 1),
createHoldNote(startTime: 300, endTime: 700.75d, column: 1)
});
}
[Test]
public void TestHoldNotesAlmostConcurrentOnSameColumn()
{
assertAlmostConcurrentSame(new List<HitObject>
{
createHoldNote(startTime: 100, endTime: 400.75d, column: 1),
createHoldNote(startTime: 408, endTime: 700.75d, column: 1)
});
}
private void assertOk(List<HitObject> hitobjects)
{
Assert.That(check.Run(getContext(hitobjects)), Is.Empty);
}
private void assertConcurrentSame(List<HitObject> hitobjects, int count = 1)
{
var issues = check.Run(getContext(hitobjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrent));
Assert.That(issues.All(issue => issue.ToString().Contains("s are concurrent here")));
}
private void assertAlmostConcurrentSame(List<HitObject> hitobjects)
{
var issues = check.Run(getContext(hitobjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateAlmostConcurrent));
Assert.That(issues.All(issue => issue.ToString().Contains("s are less than 10ms apart")));
}
private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
{
var beatmap = new Beatmap<HitObject> { HitObjects = hitobjects };
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
private HoldNote createHoldNote(double startTime, double endTime, int column)
{
return new HoldNote
{
StartTime = startTime,
EndTime = endTime,
Column = column
};
}
}
}
@@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase("convert-samples")]
[TestCase("mania-samples")]
[TestCase("mania-slider")] // e.g. second and fourth notes of https://osu.ppy.sh/beatmapsets/73883#mania/216407
[TestCase("slider-convert-samples")]
public void Test(string name) => base.Test(name);
@@ -32,6 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests
StartTime = hitObject.StartTime,
EndTime = hitObject.GetEndTime(),
Column = ((ManiaHitObject)hitObject).Column,
PlaySlidingSamples = hitObject is HoldNote holdNote && holdNote.PlaySlidingSamples,
Samples = getSampleNames(hitObject.Samples),
NodeSamples = getNodeSampleNames((hitObject as HoldNote)?.NodeSamples)
};
@@ -57,12 +59,14 @@ namespace osu.Game.Rulesets.Mania.Tests
public double StartTime;
public double EndTime;
public int Column;
public bool PlaySlidingSamples;
public IList<string> Samples;
public IList<IList<string>> NodeSamples;
public bool Equals(SampleConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& PlaySlidingSamples == other.PlaySlidingSamples
&& samplesEqual(Samples, other.Samples)
&& nodeSamplesEqual(NodeSamples, other.NodeSamples);
@@ -0,0 +1,314 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaFilterCriteriaTest
{
[TestCase]
public void TestKeysEqualSingleValue()
{
var criteria = new ManiaFilterCriteria();
criteria.TryParseCustomKeywordCriteria("keys", Operator.Equal, "1");
Assert.True(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
new FilterCriteria()));
Assert.False(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
new FilterCriteria()));
Assert.False(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
new FilterCriteria()));
Assert.True(criteria.Matches(
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 4 }),
new FilterCriteria
{
Mods = [new ManiaModKey1()]
}));
}
[TestCase]
public void TestKeysEqualMultipleValues()
{
var criteria = new ManiaFilterCriteria();
criteria.TryParseCustomKeywordCriteria("keys", Operator.Equal, "1,3,5,7");
Assert.True(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
new FilterCriteria()));
Assert.False(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
new FilterCriteria()));
Assert.True(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
new FilterCriteria()));
Assert.True(criteria.Matches(
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 4 }),
new FilterCriteria
{
Mods = [new ManiaModKey1()]
}));
}
[TestCase]
public void TestKeysNotEqualSingleValue()
{
var criteria = new ManiaFilterCriteria();
criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "1");
Assert.False(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
new FilterCriteria()));
Assert.True(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
new FilterCriteria()));
Assert.True(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
new FilterCriteria()));
Assert.False(criteria.Matches(
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 4 }),
new FilterCriteria
{
Mods = [new ManiaModKey1()]
}));
}
[TestCase]
public void TestKeysNotEqualMultipleValues()
{
var criteria = new ManiaFilterCriteria();
criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "1,3,5,7");
Assert.False(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
new FilterCriteria()));
Assert.True(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
new FilterCriteria()));
Assert.False(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
new FilterCriteria()));
Assert.False(criteria.Matches(
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 4 }),
new FilterCriteria
{
Mods = [new ManiaModKey1()]
}));
}
[TestCase]
public void TestKeysGreaterOrEqualThan()
{
var criteria = new ManiaFilterCriteria();
criteria.TryParseCustomKeywordCriteria("keys", Operator.GreaterOrEqual, "4");
Assert.False(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
new FilterCriteria()));
Assert.False(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
new FilterCriteria()));
Assert.True(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 4 }),
new FilterCriteria()));
Assert.True(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 5 }),
new FilterCriteria()));
Assert.True(criteria.Matches(
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 3 }),
new FilterCriteria
{
Mods = [new ManiaModKey7()]
}));
}
[TestCase]
public void TestKeysFilterIntersection()
{
var criteria = new ManiaFilterCriteria();
criteria.TryParseCustomKeywordCriteria("keys", Operator.Greater, "4");
criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "7");
Assert.False(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
new FilterCriteria()));
Assert.False(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 4 }),
new FilterCriteria()));
Assert.True(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 5 }),
new FilterCriteria()));
Assert.False(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 7 }),
new FilterCriteria()));
Assert.True(criteria.Matches(
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 9 }),
new FilterCriteria()));
}
[TestCase]
public void TestInvalidKeysFilters()
{
var criteria = new ManiaFilterCriteria();
Assert.False(criteria.TryParseCustomKeywordCriteria("keys", Operator.Equal, "some text"));
Assert.False(criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "4,some text"));
Assert.False(criteria.TryParseCustomKeywordCriteria("keys", Operator.GreaterOrEqual, "4,5,6"));
}
[TestCase]
public void TestLnsEqual()
{
var criteria = new ManiaFilterCriteria();
var filterCriteria = new FilterCriteria
{
Ruleset = new ManiaRuleset().RulesetInfo
};
criteria.TryParseCustomKeywordCriteria("lns", Operator.Equal, "0");
BeatmapInfo beatmapInfo1 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 0,
EndTimeObjectCount = 0
};
Assert.True(criteria.Matches(beatmapInfo1, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.Equal, "0");
BeatmapInfo beatmapInfo2 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 100,
EndTimeObjectCount = 0
};
Assert.True(criteria.Matches(beatmapInfo2, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.Equal, "100");
BeatmapInfo beatmapInfo3 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 100,
EndTimeObjectCount = 100
};
Assert.True(criteria.Matches(beatmapInfo3, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.Equal, "1");
BeatmapInfo beatmapInfo4 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 100,
EndTimeObjectCount = 1
};
Assert.True(criteria.Matches(beatmapInfo4, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.Equal, "0.1");
BeatmapInfo beatmapInfo5 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 1000,
EndTimeObjectCount = 1
};
Assert.True(criteria.Matches(beatmapInfo5, filterCriteria));
}
[TestCase]
public void TestLnsGreaterOrEqual()
{
var criteria = new ManiaFilterCriteria();
var filterCriteria = new FilterCriteria
{
Ruleset = new ManiaRuleset().RulesetInfo
};
criteria.TryParseCustomKeywordCriteria("lns", Operator.GreaterOrEqual, "0");
BeatmapInfo beatmapInfo1 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 0,
EndTimeObjectCount = 0
};
Assert.True(criteria.Matches(beatmapInfo1, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.GreaterOrEqual, "0");
BeatmapInfo beatmapInfo2 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 100,
EndTimeObjectCount = 0
};
Assert.True(criteria.Matches(beatmapInfo2, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.GreaterOrEqual, "100");
BeatmapInfo beatmapInfo3 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 100,
EndTimeObjectCount = 100
};
Assert.True(criteria.Matches(beatmapInfo3, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.GreaterOrEqual, "1");
BeatmapInfo beatmapInfo4 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 100,
EndTimeObjectCount = 1
};
Assert.True(criteria.Matches(beatmapInfo4, filterCriteria));
criteria.TryParseCustomKeywordCriteria("lns", Operator.GreaterOrEqual, "0.1");
BeatmapInfo beatmapInfo5 = new BeatmapInfo(new ManiaRuleset().RulesetInfo)
{
TotalObjectCount = 1000,
EndTimeObjectCount = 1
};
Assert.True(criteria.Matches(beatmapInfo5, filterCriteria));
}
[TestCase]
public void TestLnsNotManiaRuleset()
{
var criteria = new ManiaFilterCriteria();
var filterCriteria = new FilterCriteria
{
Ruleset = new ManiaRuleset().RulesetInfo
};
criteria.TryParseCustomKeywordCriteria("lns", Operator.LessOrEqual, "100");
BeatmapInfo beatmapInfo = new BeatmapInfo
{
TotalObjectCount = 100,
EndTimeObjectCount = 50
};
Assert.False(criteria.Matches(beatmapInfo, filterCriteria));
}
[TestCase]
public void TestInvalidLnsFilters()
{
var criteria = new ManiaFilterCriteria();
Assert.False(criteria.TryParseCustomKeywordCriteria("lns", Operator.Equal, "some text"));
Assert.False(criteria.TryParseCustomKeywordCriteria("lns", Operator.GreaterOrEqual, "1some text"));
}
}
}
@@ -5,7 +5,6 @@ using System;
using NUnit.Framework;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
@@ -38,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests
new object[] { LegacyMods.Key2, new[] { typeof(ManiaModKey2) } },
new object[] { LegacyMods.Mirror, new[] { typeof(ManiaModMirror) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) } },
new object[] { LegacyMods.ScoreV2, new[] { typeof(ModScoreV2) } },
new object[] { LegacyMods.ScoreV2, new[] { typeof(ManiaModScoreV2) } },
};
[TestCaseSource(nameof(mania_mod_mapping))]
@@ -31,9 +31,12 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
public void TestHoldNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HoldNote { StartTime = 1000, EndTime = 3000 }), shouldMiss);
[Test]
public void TestGreatHit() => CreateModTest(new ModTestData
public void TestPerfectHits([Values] bool requirePerfectHits) => CreateModTest(new ModTestData
{
Mod = new ManiaModPerfect(),
Mod = new ManiaModPerfect
{
RequirePerfectHits = { Value = requirePerfectHits }
},
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
CreateBeatmap = () => new Beatmap
@@ -47,6 +50,32 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1000, ManiaAction.Key1),
new ManiaReplayFrame(2000)
}
});
[Test]
public void TestGreatHit([Values] bool requirePerfectHits) => CreateModTest(new ModTestData
{
Mod = new ManiaModPerfect
{
RequirePerfectHits = { Value = requirePerfectHits }
},
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(requirePerfectHits),
Autoplay = false,
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
new Note
{
StartTime = 1000,
}
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1020, ManiaAction.Key1),
new ManiaReplayFrame(2000)
@@ -5,6 +5,7 @@
"StartTime": 1000.0,
"EndTime": 2750.0,
"Column": 1,
"PlaySlidingSamples": true,
"NodeSamples": [
["Gameplay/normal-hitnormal"],
["Gameplay/soft-hitnormal"],
@@ -15,6 +16,7 @@
"StartTime": 1875.0,
"EndTime": 2750.0,
"Column": 0,
"PlaySlidingSamples": true,
"NodeSamples": [
["Gameplay/soft-hitnormal"],
["Gameplay/drum-hitnormal"]
@@ -5,6 +5,7 @@
"StartTime": 500.0,
"EndTime": 1500.0,
"Column": 0,
"PlaySlidingSamples": false,
"NodeSamples": [
["Gameplay/normal-hitnormal"],
[]
@@ -17,6 +18,7 @@
"StartTime": 2000.0,
"EndTime": 3000.0,
"Column": 2,
"PlaySlidingSamples": false,
"NodeSamples": [
["Gameplay/drum-hitnormal"],
[]
@@ -0,0 +1,18 @@
{
"Mappings": [{
"StartTime": 500.0,
"Objects": [{
"StartTime": 500.0,
"EndTime": 2500,
"Column": 2,
"PlaySlidingSamples": true,
"NodeSamples": [
["Gameplay/soft-hitnormal"],
["Gameplay/soft-hitnormal"],
["Gameplay/soft-hitnormal"],
["Gameplay/soft-hitnormal"]
],
"Samples": ["Gameplay/soft-hitnormal"]
}]
}]
}
@@ -0,0 +1,29 @@
osu file format v5
[General]
StackLeniency: 0.7
Mode: 3
[Difficulty]
HPDrainRate:2
CircleSize:5
OverallDifficulty:2
SliderMultiplier:1
SliderTickRate:2
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Failing)
//Storyboard Layer 2 (Passing)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
355,476.190476190476,4,2,1,60,1,0
[HitObjects]
256,352,500,2,0,L|256:208,3,140
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
foreach (var holdNote in CreatedDrawables.SelectMany(d => d.ChildrenOfType<DrawableHoldNote>()))
{
((Bindable<bool>)holdNote.IsHitting).Value = v;
((Bindable<bool>)holdNote.IsHolding).Value = v;
}
});
}
@@ -0,0 +1,768 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
{
protected override Ruleset CreateRuleset() => new ManiaRuleset();
protected override string? ExportLocation => null;
private static readonly object[][] score_v2_test_cases =
{
// With respect to notation,
// square brackets `[]` represent *closed* or *inclusive* bounds,
// while round brackets `()` represent *open* or *exclusive* bounds.
// Note that mania hitwindows are heavily idiosyncratic,
// and if you *think* a number here is wrong, probably double check.
// Known issues / complexities:
// - There is a disparate set of hitwindow ranges for: score V1 non-converts, score V1 converts, and score V2 (regardless of convert)
// - It is NEVER POSSIBLE to get a MEH result when late; exceeding the OK hit windows will result in a MISS.
// Additionally, the OK hit window when late is EXCLUSIVE / OPEN rather than INCLUSIVE / CLOSED.
// Relevant stable source: https://github.com/peppy/osu-stable-reference/blob/996648fba06baf4e7d2e0b248959399444017895/osu!/GameplayElements/HitObjectManagerMania.cs#L737-L751
// - There is also a seemingly mania-specific issue wherein key inputs registered before time instant 0 get truncated to time 0,
// which is why the beatmaps used below make sure not to cross that boundary (the note starts at t=300ms).
// This is not an issue in osu! or taiko.
// The source of this behaviour has not been investigated in detail.
// OD = 5 test cases.
// PERFECT hit window is [ -19ms, 19ms]
// GREAT hit window is [ -49ms, 49ms]
// GOOD hit window is [ -82ms, 82ms]
// OK hit window is [-112ms, 112ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-136ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 5f, -18d, HitResult.Perfect },
new object[] { 5f, -19d, HitResult.Perfect },
new object[] { 5f, -20d, HitResult.Great },
new object[] { 5f, -21d, HitResult.Great },
new object[] { 5f, -48d, HitResult.Great },
new object[] { 5f, -49d, HitResult.Great },
new object[] { 5f, -50d, HitResult.Good },
new object[] { 5f, -51d, HitResult.Good },
new object[] { 5f, -81d, HitResult.Good },
new object[] { 5f, -82d, HitResult.Good },
new object[] { 5f, -83d, HitResult.Ok },
new object[] { 5f, -84d, HitResult.Ok },
new object[] { 5f, -111d, HitResult.Ok },
new object[] { 5f, -112d, HitResult.Ok },
new object[] { 5f, -113d, HitResult.Meh },
new object[] { 5f, -114d, HitResult.Meh },
new object[] { 5f, -135d, HitResult.Meh },
new object[] { 5f, -136d, HitResult.Meh },
new object[] { 5f, -137d, HitResult.Miss },
new object[] { 5f, -138d, HitResult.Miss },
new object[] { 5f, 111d, HitResult.Ok },
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
// new object[] { 5f, 112d, HitResult.Miss },
// new object[] { 5f, 113d, HitResult.Miss },
// new object[] { 5f, 114d, HitResult.Miss },
// new object[] { 5f, 135d, HitResult.Miss },
// new object[] { 5f, 136d, HitResult.Miss },
// new object[] { 5f, 137d, HitResult.Miss },
// new object[] { 5f, 138d, HitResult.Miss },
// OD = 9.3 test cases.
// PERFECT hit window is [ -14ms, 14ms]
// GREAT hit window is [ -36ms, 36ms]
// GOOD hit window is [ -69ms, 69ms]
// OK hit window is [ -99ms, 99ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-123ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 9.3f, 13d, HitResult.Perfect },
new object[] { 9.3f, 14d, HitResult.Perfect },
new object[] { 9.3f, 15d, HitResult.Great },
new object[] { 9.3f, 16d, HitResult.Great },
new object[] { 9.3f, 35d, HitResult.Great },
new object[] { 9.3f, 36d, HitResult.Great },
new object[] { 9.3f, 37d, HitResult.Good },
new object[] { 9.3f, 38d, HitResult.Good },
new object[] { 9.3f, 68d, HitResult.Good },
new object[] { 9.3f, 69d, HitResult.Good },
new object[] { 9.3f, 70d, HitResult.Ok },
new object[] { 9.3f, 71d, HitResult.Ok },
new object[] { 9.3f, 98d, HitResult.Ok },
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
// new object[] { 9.3f, 99d, HitResult.Miss },
// new object[] { 9.3f, 100d, HitResult.Miss },
// new object[] { 9.3f, 101d, HitResult.Miss },
// new object[] { 9.3f, 122d, HitResult.Miss },
// new object[] { 9.3f, 123d, HitResult.Miss },
// new object[] { 9.3f, 124d, HitResult.Miss },
// new object[] { 9.3f, 125d, HitResult.Miss },
new object[] { 9.3f, -98d, HitResult.Ok },
new object[] { 9.3f, -99d, HitResult.Ok },
new object[] { 9.3f, -100d, HitResult.Meh },
new object[] { 9.3f, -101d, HitResult.Meh },
new object[] { 9.3f, -122d, HitResult.Meh },
new object[] { 9.3f, -123d, HitResult.Meh },
new object[] { 9.3f, -124d, HitResult.Miss },
new object[] { 9.3f, -125d, HitResult.Miss },
};
private static readonly object[][] score_v1_non_convert_test_cases =
{
// OD = 5 test cases.
// PERFECT hit window is [ -16ms, 16ms]
// GREAT hit window is [ -49ms, 49ms]
// GOOD hit window is [ -82ms, 82ms]
// OK hit window is [-112ms, 112ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-136ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 5f, -15d, HitResult.Perfect },
new object[] { 5f, -16d, HitResult.Perfect },
new object[] { 5f, -17d, HitResult.Great },
new object[] { 5f, -18d, HitResult.Great },
new object[] { 5f, -48d, HitResult.Great },
new object[] { 5f, -49d, HitResult.Great },
new object[] { 5f, -50d, HitResult.Good },
new object[] { 5f, -51d, HitResult.Good },
new object[] { 5f, -81d, HitResult.Good },
new object[] { 5f, -82d, HitResult.Good },
new object[] { 5f, -83d, HitResult.Ok },
new object[] { 5f, -84d, HitResult.Ok },
new object[] { 5f, -111d, HitResult.Ok },
new object[] { 5f, -112d, HitResult.Ok },
new object[] { 5f, -113d, HitResult.Meh },
new object[] { 5f, -114d, HitResult.Meh },
new object[] { 5f, -135d, HitResult.Meh },
new object[] { 5f, -136d, HitResult.Meh },
new object[] { 5f, -137d, HitResult.Miss },
new object[] { 5f, -138d, HitResult.Miss },
new object[] { 5f, 111d, HitResult.Ok },
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
// new object[] { 5f, 112d, HitResult.Miss },
// new object[] { 5f, 113d, HitResult.Miss },
// new object[] { 5f, 114d, HitResult.Miss },
// new object[] { 5f, 135d, HitResult.Miss },
// new object[] { 5f, 136d, HitResult.Miss },
// new object[] { 5f, 137d, HitResult.Miss },
// new object[] { 5f, 138d, HitResult.Miss },
// OD = 9.3 test cases.
// PERFECT hit window is [ -16ms, 16ms]
// GREAT hit window is [ -36ms, 36ms]
// GOOD hit window is [ -69ms, 69ms]
// OK hit window is [ -99ms, 99ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-123ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 9.3f, 15d, HitResult.Perfect },
new object[] { 9.3f, 16d, HitResult.Perfect },
new object[] { 9.3f, 17d, HitResult.Great },
new object[] { 9.3f, 18d, HitResult.Great },
new object[] { 9.3f, 35d, HitResult.Great },
new object[] { 9.3f, 36d, HitResult.Great },
new object[] { 9.3f, 37d, HitResult.Good },
new object[] { 9.3f, 38d, HitResult.Good },
new object[] { 9.3f, 68d, HitResult.Good },
new object[] { 9.3f, 69d, HitResult.Good },
new object[] { 9.3f, 70d, HitResult.Ok },
new object[] { 9.3f, 71d, HitResult.Ok },
new object[] { 9.3f, 98d, HitResult.Ok },
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
// new object[] { 9.3f, 99d, HitResult.Miss },
// new object[] { 9.3f, 100d, HitResult.Miss },
// new object[] { 9.3f, 101d, HitResult.Miss },
// new object[] { 9.3f, 122d, HitResult.Miss },
// new object[] { 9.3f, 123d, HitResult.Miss },
// new object[] { 9.3f, 124d, HitResult.Miss },
// new object[] { 9.3f, 125d, HitResult.Miss },
new object[] { 9.3f, -98d, HitResult.Ok },
new object[] { 9.3f, -99d, HitResult.Ok },
new object[] { 9.3f, -100d, HitResult.Meh },
new object[] { 9.3f, -101d, HitResult.Meh },
new object[] { 9.3f, -122d, HitResult.Meh },
new object[] { 9.3f, -123d, HitResult.Meh },
new object[] { 9.3f, -124d, HitResult.Miss },
new object[] { 9.3f, -125d, HitResult.Miss },
// OD = 3.1 test cases.
// PERFECT hit window is [ -16ms, 16ms]
// GREAT hit window is [ -54ms, 54ms]
// GOOD hit window is [ -87ms, 87ms]
// OK hit window is [-117ms, 117ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-141ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 3.1f, 15d, HitResult.Perfect },
new object[] { 3.1f, 16d, HitResult.Perfect },
new object[] { 3.1f, 17d, HitResult.Great },
new object[] { 3.1f, 18d, HitResult.Great },
new object[] { 3.1f, 53d, HitResult.Great },
new object[] { 3.1f, 54d, HitResult.Great },
new object[] { 3.1f, 55d, HitResult.Good },
new object[] { 3.1f, 56d, HitResult.Good },
new object[] { 3.1f, 86d, HitResult.Good },
new object[] { 3.1f, 87d, HitResult.Good },
new object[] { 3.1f, 88d, HitResult.Ok },
new object[] { 3.1f, 89d, HitResult.Ok },
new object[] { 3.1f, 116d, HitResult.Ok },
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
// new object[] { 3.1f, 117d, HitResult.Miss },
// new object[] { 3.1f, 118d, HitResult.Miss },
// new object[] { 3.1f, 119d, HitResult.Miss },
// new object[] { 3.1f, 140d, HitResult.Miss },
// new object[] { 3.1f, 141d, HitResult.Miss },
// new object[] { 3.1f, 142d, HitResult.Miss },
// new object[] { 3.1f, 143d, HitResult.Miss },
new object[] { 3.1f, -116d, HitResult.Ok },
new object[] { 3.1f, -117d, HitResult.Ok },
new object[] { 3.1f, -118d, HitResult.Meh },
new object[] { 3.1f, -119d, HitResult.Meh },
new object[] { 3.1f, -140d, HitResult.Meh },
new object[] { 3.1f, -141d, HitResult.Meh },
new object[] { 3.1f, -142d, HitResult.Miss },
new object[] { 3.1f, -143d, HitResult.Miss },
};
private static readonly object[][] score_v1_convert_test_cases =
{
// OD = 5 test cases.
// PERFECT hit window is [ -16ms, 16ms]
// GREAT hit window is [ -34ms, 34ms]
// GOOD hit window is [ -67ms, 67ms]
// OK hit window is [ -97ms, 97ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-121ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 5f, -15d, HitResult.Perfect },
new object[] { 5f, -16d, HitResult.Perfect },
new object[] { 5f, -17d, HitResult.Great },
new object[] { 5f, -18d, HitResult.Great },
new object[] { 5f, -33d, HitResult.Great },
new object[] { 5f, -34d, HitResult.Great },
new object[] { 5f, -35d, HitResult.Good },
new object[] { 5f, -36d, HitResult.Good },
new object[] { 5f, -66d, HitResult.Good },
new object[] { 5f, -67d, HitResult.Good },
new object[] { 5f, -68d, HitResult.Ok },
new object[] { 5f, -69d, HitResult.Ok },
new object[] { 5f, -96d, HitResult.Ok },
new object[] { 5f, -97d, HitResult.Ok },
new object[] { 5f, -98d, HitResult.Meh },
new object[] { 5f, -99d, HitResult.Meh },
new object[] { 5f, -120d, HitResult.Meh },
new object[] { 5f, -121d, HitResult.Meh },
new object[] { 5f, -122d, HitResult.Miss },
new object[] { 5f, -123d, HitResult.Miss },
new object[] { 5f, 96d, HitResult.Ok },
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
// new object[] { 5f, 97d, HitResult.Miss },
// new object[] { 5f, 98d, HitResult.Miss },
// new object[] { 5f, 99d, HitResult.Miss },
// new object[] { 5f, 120d, HitResult.Miss },
// new object[] { 5f, 121d, HitResult.Miss },
// new object[] { 5f, 122d, HitResult.Miss },
// new object[] { 5f, 123d, HitResult.Miss },
// OD = 3.1 test cases.
// PERFECT hit window is [ -16ms, 16ms]
// GREAT hit window is [ -47ms, 47ms]
// GOOD hit window is [ -77ms, 77ms]
// OK hit window is [ -97ms, 97ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-121ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 3.1f, 15d, HitResult.Perfect },
new object[] { 3.1f, 16d, HitResult.Perfect },
new object[] { 3.1f, 17d, HitResult.Great },
new object[] { 3.1f, 18d, HitResult.Great },
new object[] { 3.1f, 46d, HitResult.Great },
new object[] { 3.1f, 47d, HitResult.Great },
new object[] { 3.1f, 48d, HitResult.Good },
new object[] { 3.1f, 49d, HitResult.Good },
new object[] { 3.1f, 76d, HitResult.Good },
new object[] { 3.1f, 77d, HitResult.Good },
new object[] { 3.1f, 78d, HitResult.Ok },
new object[] { 3.1f, 79d, HitResult.Ok },
new object[] { 3.1f, 96d, HitResult.Ok },
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
// new object[] { 3.1f, 97d, HitResult.Miss },
// new object[] { 3.1f, 98d, HitResult.Miss },
// new object[] { 3.1f, 99d, HitResult.Miss },
// new object[] { 3.1f, 120d, HitResult.Miss },
// new object[] { 3.1f, 121d, HitResult.Miss },
// new object[] { 3.1f, 122d, HitResult.Miss },
// new object[] { 3.1f, 123d, HitResult.Miss },
new object[] { 3.1f, -96d, HitResult.Ok },
new object[] { 3.1f, -97d, HitResult.Ok },
new object[] { 3.1f, -98d, HitResult.Meh },
new object[] { 3.1f, -99d, HitResult.Meh },
new object[] { 3.1f, -120d, HitResult.Meh },
new object[] { 3.1f, -121d, HitResult.Meh },
new object[] { 3.1f, -122d, HitResult.Miss },
new object[] { 3.1f, -123d, HitResult.Miss },
};
private static readonly object[][] score_v1_non_convert_hard_rock_test_cases =
{
// OD = 5 test cases.
// This leads to "effective" OD of 7.
// PERFECT hit window is [-11ms, 11ms]
// GREAT hit window is [-35ms, 35ms]
// GOOD hit window is [-58ms, 58ms]
// OK hit window is [-80ms, 80ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-97ms, ----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 5f, -10d, HitResult.Perfect },
new object[] { 5f, -11d, HitResult.Perfect },
new object[] { 5f, -12d, HitResult.Great },
new object[] { 5f, -13d, HitResult.Great },
new object[] { 5f, -34d, HitResult.Great },
new object[] { 5f, -35d, HitResult.Great },
new object[] { 5f, -36d, HitResult.Good },
new object[] { 5f, -37d, HitResult.Good },
new object[] { 5f, -57d, HitResult.Good },
new object[] { 5f, -58d, HitResult.Good },
new object[] { 5f, -59d, HitResult.Ok },
new object[] { 5f, -60d, HitResult.Ok },
new object[] { 5f, -79d, HitResult.Ok },
new object[] { 5f, -80d, HitResult.Ok },
new object[] { 5f, -81d, HitResult.Meh },
new object[] { 5f, -82d, HitResult.Meh },
new object[] { 5f, -96d, HitResult.Meh },
new object[] { 5f, -97d, HitResult.Meh },
new object[] { 5f, -98d, HitResult.Miss },
new object[] { 5f, -99d, HitResult.Miss },
new object[] { 5f, 79d, HitResult.Ok },
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
// new object[] { 5f, 80d, HitResult.Miss },
// new object[] { 5f, 81d, HitResult.Miss },
// new object[] { 5f, 82d, HitResult.Miss },
// new object[] { 5f, 96d, HitResult.Miss },
// new object[] { 5f, 97d, HitResult.Miss },
// new object[] { 5f, 98d, HitResult.Miss },
// new object[] { 5f, 99d, HitResult.Miss },
// OD = 9.3 test cases.
// This leads to "effective" OD of 13.02.
// Note that contrary to other rulesets this does NOT cap out to OD 10!
// PERFECT hit window is [-11ms, 11ms]
// GREAT hit window is [-25ms, 25ms]
// GOOD hit window is [-49ms, 49ms]
// OK hit window is [-70ms, 70ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-87ms, ----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 9.3f, 10d, HitResult.Perfect },
new object[] { 9.3f, 11d, HitResult.Perfect },
new object[] { 9.3f, 12d, HitResult.Great },
new object[] { 9.3f, 13d, HitResult.Great },
new object[] { 9.3f, 24d, HitResult.Great },
new object[] { 9.3f, 25d, HitResult.Great },
new object[] { 9.3f, 26d, HitResult.Good },
new object[] { 9.3f, 27d, HitResult.Good },
new object[] { 9.3f, 48d, HitResult.Good },
new object[] { 9.3f, 49d, HitResult.Good },
new object[] { 9.3f, 50d, HitResult.Ok },
new object[] { 9.3f, 51d, HitResult.Ok },
new object[] { 9.3f, 69d, HitResult.Ok },
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
// new object[] { 9.3f, 70d, HitResult.Miss },
// new object[] { 9.3f, 71d, HitResult.Miss },
// new object[] { 9.3f, 72d, HitResult.Miss },
// new object[] { 9.3f, 86d, HitResult.Miss },
// new object[] { 9.3f, 87d, HitResult.Miss },
// new object[] { 9.3f, 88d, HitResult.Miss },
// new object[] { 9.3f, 89d, HitResult.Miss },
new object[] { 9.3f, -69d, HitResult.Ok },
new object[] { 9.3f, -70d, HitResult.Ok },
new object[] { 9.3f, -71d, HitResult.Meh },
new object[] { 9.3f, -72d, HitResult.Meh },
new object[] { 9.3f, -86d, HitResult.Meh },
new object[] { 9.3f, -87d, HitResult.Meh },
new object[] { 9.3f, -88d, HitResult.Miss },
new object[] { 9.3f, -89d, HitResult.Miss },
};
private static readonly object[][] score_v1_non_convert_easy_test_cases =
{
// Assume OD = 5 (other values are not tested, even OD 5 is enough to exercise the flooring logic).
// PERFECT hit window is [ -22ms, 22ms]
// GREAT hit window is [ -68ms, 68ms]
// GOOD hit window is [-114ms, 114ms]
// OK hit window is [-156ms, 156ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-190ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 5f, -21d, HitResult.Perfect },
new object[] { 5f, -22d, HitResult.Perfect },
new object[] { 5f, -23d, HitResult.Great },
new object[] { 5f, -24d, HitResult.Great },
new object[] { 5f, -67d, HitResult.Great },
new object[] { 5f, -68d, HitResult.Great },
new object[] { 5f, -69d, HitResult.Good },
new object[] { 5f, -70d, HitResult.Good },
new object[] { 5f, -113d, HitResult.Good },
new object[] { 5f, -114d, HitResult.Good },
new object[] { 5f, -115d, HitResult.Ok },
new object[] { 5f, -116d, HitResult.Ok },
new object[] { 5f, -155d, HitResult.Ok },
new object[] { 5f, -156d, HitResult.Ok },
new object[] { 5f, -157d, HitResult.Meh },
new object[] { 5f, -158d, HitResult.Meh },
new object[] { 5f, -189d, HitResult.Meh },
new object[] { 5f, -190d, HitResult.Meh },
new object[] { 5f, -191d, HitResult.Miss },
new object[] { 5f, -192d, HitResult.Miss },
new object[] { 5f, 155d, HitResult.Ok },
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
// new object[] { 5f, 156d, HitResult.Miss },
// new object[] { 5f, 157d, HitResult.Miss },
// new object[] { 5f, 158d, HitResult.Miss },
// new object[] { 5f, 189d, HitResult.Miss },
// new object[] { 5f, 190d, HitResult.Miss },
// new object[] { 5f, 191d, HitResult.Miss },
// new object[] { 5f, 192d, HitResult.Miss },
};
private static readonly object[][] score_v1_non_convert_double_time_test_cases =
{
// Assume OD = 5 (other values are not tested, even OD 5 is enough to exercise the flooring logic).
// PERFECT hit window is [ -24ms, 24ms]
// GREAT hit window is [ -73ms, 73ms]
// GOOD hit window is [-123ms, 123ms]
// OK hit window is [-168ms, 168ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-204ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 5f, -23d, HitResult.Perfect },
new object[] { 5f, -24d, HitResult.Perfect },
new object[] { 5f, -25d, HitResult.Great },
new object[] { 5f, -26d, HitResult.Great },
new object[] { 5f, -72d, HitResult.Great },
new object[] { 5f, -73d, HitResult.Great },
new object[] { 5f, -74d, HitResult.Good },
new object[] { 5f, -75d, HitResult.Good },
new object[] { 5f, -122d, HitResult.Good },
new object[] { 5f, -123d, HitResult.Good },
new object[] { 5f, -124d, HitResult.Ok },
new object[] { 5f, -125d, HitResult.Ok },
new object[] { 5f, -167d, HitResult.Ok },
new object[] { 5f, -168d, HitResult.Ok },
new object[] { 5f, -169d, HitResult.Meh },
new object[] { 5f, -170d, HitResult.Meh },
new object[] { 5f, -203d, HitResult.Meh },
new object[] { 5f, -204d, HitResult.Meh },
new object[] { 5f, -205d, HitResult.Miss },
new object[] { 5f, -206d, HitResult.Miss },
new object[] { 5f, 167d, HitResult.Ok },
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
// new object[] { 5f, 168d, HitResult.Miss },
// new object[] { 5f, 169d, HitResult.Miss },
// new object[] { 5f, 170d, HitResult.Miss },
// new object[] { 5f, 203d, HitResult.Miss },
// new object[] { 5f, 204d, HitResult.Miss },
// new object[] { 5f, 205d, HitResult.Miss },
// new object[] { 5f, 206d, HitResult.Miss },
};
private static readonly object[][] score_v1_non_convert_half_time_test_cases =
{
// Assume OD = 5 (other values are not tested, even OD 5 is enough to exercise the flooring logic).
// PERFECT hit window is [ -12ms, 12ms]
// GREAT hit window is [ -36ms, 36ms]
// GOOD hit window is [ -61ms, 61ms]
// OK hit window is [ -84ms, 84ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-102ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 5f, -11d, HitResult.Perfect },
new object[] { 5f, -12d, HitResult.Perfect },
new object[] { 5f, -13d, HitResult.Great },
new object[] { 5f, -14d, HitResult.Great },
new object[] { 5f, -35d, HitResult.Great },
new object[] { 5f, -36d, HitResult.Great },
new object[] { 5f, -37d, HitResult.Good },
new object[] { 5f, -38d, HitResult.Good },
new object[] { 5f, -60d, HitResult.Good },
new object[] { 5f, -61d, HitResult.Good },
new object[] { 5f, -62d, HitResult.Ok },
new object[] { 5f, -63d, HitResult.Ok },
new object[] { 5f, -83d, HitResult.Ok },
new object[] { 5f, -84d, HitResult.Ok },
new object[] { 5f, -85d, HitResult.Meh },
new object[] { 5f, -86d, HitResult.Meh },
new object[] { 5f, -101d, HitResult.Meh },
new object[] { 5f, -102d, HitResult.Meh },
new object[] { 5f, -103d, HitResult.Miss },
new object[] { 5f, -104d, HitResult.Miss },
new object[] { 5f, 83d, HitResult.Ok },
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
// new object[] { 5f, 84d, HitResult.Miss },
// new object[] { 5f, 85d, HitResult.Miss },
// new object[] { 5f, 86d, HitResult.Miss },
// new object[] { 5f, 101d, HitResult.Miss },
// new object[] { 5f, 102d, HitResult.Miss },
// new object[] { 5f, 103d, HitResult.Miss },
// new object[] { 5f, 104d, HitResult.Miss },
};
private const double note_time = 300;
[TestCaseSource(nameof(score_v2_test_cases))]
public void TestHitWindowTreatmentWithScoreV2(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createNonConvertBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new ManiaReplayFrame(0),
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
new ManiaReplayFrame(note_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new ManiaModScoreV2()]
}
};
RunTest($@"SV2 single note @ OD{overallDifficulty}", beatmap, $@"SV2 {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(score_v1_non_convert_test_cases))]
public void TestHitWindowTreatmentWithScoreV1NonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createNonConvertBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new ManiaReplayFrame(0),
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
new ManiaReplayFrame(note_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
}
};
RunTest($@"SV1 single note @ OD{overallDifficulty}", beatmap, $@"SV1 {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(score_v1_convert_test_cases))]
public void TestHitWindowTreatmentWithScoreV1Convert(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createConvertBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new ManiaReplayFrame(0),
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
new ManiaReplayFrame(note_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new ManiaModKey1()],
}
};
RunTest($@"SV1 convert single note @ OD{overallDifficulty}", beatmap, $@"SV1 convert {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(score_v1_non_convert_hard_rock_test_cases))]
public void TestHitWindowTreatmentWithScoreV1AndHardRockNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createNonConvertBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new ManiaReplayFrame(0),
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
new ManiaReplayFrame(note_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new ManiaModHardRock()],
}
};
RunTest($@"SV1+HR single note @ OD{overallDifficulty}", beatmap, $@"SV1+HR {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(score_v1_non_convert_easy_test_cases))]
public void TestHitWindowTreatmentWithScoreV1AndEasyNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createNonConvertBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new ManiaReplayFrame(0),
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
new ManiaReplayFrame(note_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new ManiaModEasy()],
}
};
RunTest($@"SV1+EZ single note @ OD{overallDifficulty}", beatmap, $@"SV1+EZ {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(score_v1_non_convert_double_time_test_cases))]
public void TestHitWindowTreatmentWithScoreV1AndDoubleTimeNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createNonConvertBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new ManiaReplayFrame(0),
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
new ManiaReplayFrame(note_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new ManiaModDoubleTime()],
}
};
RunTest($@"SV1+DT single note @ OD{overallDifficulty}", beatmap, $@"SV1+DT {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(score_v1_non_convert_half_time_test_cases))]
public void TestHitWindowTreatmentWithScoreV1AndHalfTimeNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createNonConvertBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new ManiaReplayFrame(0),
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
new ManiaReplayFrame(note_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new ManiaModHalfTime()],
}
};
RunTest($@"SV1+HT single note @ OD{overallDifficulty}", beatmap, $@"SV1+HT {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
private static ManiaBeatmap createNonConvertBeatmap(float overallDifficulty)
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new ManiaBeatmap(new StageDefinition(1))
{
HitObjects =
{
new Note
{
StartTime = note_time,
Column = 0,
}
},
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = overallDifficulty,
CircleSize = 1,
},
BeatmapInfo =
{
Ruleset = new ManiaRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
};
return beatmap;
}
private static Beatmap createConvertBeatmap(float overallDifficulty)
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new Beatmap
{
HitObjects =
{
new FakeCircle
{
StartTime = note_time,
}
},
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = overallDifficulty,
},
BeatmapInfo =
{
Ruleset = new RulesetInfo { OnlineID = 0 }
},
ControlPointInfo = cpi,
};
return beatmap;
}
private class FakeCircle : HitObject, IHasPosition
{
public float X
{
get => Position.X;
set => Position = new Vector2(value, Position.Y);
}
public float Y
{
get => Position.Y;
set => Position = new Vector2(Position.X, value);
}
public Vector2 Position { get; set; }
}
}
}
@@ -18,7 +18,12 @@ namespace osu.Game.Rulesets.Mania.Tests
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[SetUp]
public void SetUp() => Schedule(() => toggleTouchControls(false));
public void SetUp() => Schedule(() =>
{
InputManager.EndTouch(new Touch(TouchSource.Touch1, Vector2.Zero));
InputManager.EndTouch(new Touch(TouchSource.Touch2, Vector2.Zero));
toggleTouchControls(false);
});
#region Without touch controls
@@ -71,6 +76,35 @@ namespace osu.Game.Rulesets.Mania.Tests
() => Does.Not.Contain(getColumn(0).Action.Value));
}
[Test]
public void TestBetweenTwoColumns()
{
AddStep("touch after column 0", () =>
{
var column = getColumn(0);
InputManager.BeginTouch(new Touch(TouchSource.Touch1, column.ToScreenSpace(new Vector2(column.LayoutSize.X + 0.5f, column.LayoutSize.Y / 2))));
});
AddAssert("column 0 pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("release finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("column 0 released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(0).Action.Value));
AddStep("touch before column 1", () =>
{
var column = getColumn(1);
InputManager.BeginTouch(new Touch(TouchSource.Touch1, column.ToScreenSpace(new Vector2(-0.5f, column.LayoutSize.Y / 2))));
});
AddAssert("column 1 pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(1).Action.Value));
AddStep("release finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("column 1 released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(1).Action.Value));
}
#endregion
#region With touch controls
@@ -132,12 +166,44 @@ namespace osu.Game.Rulesets.Mania.Tests
() => Does.Not.Contain(getColumn(0).Action.Value));
}
[Test]
public void TestTouchControlBetweenTwoColumns()
{
AddStep("enable touch controls", () => toggleTouchControls(true));
AddStep("touch after receptor 0", () =>
{
var column = getReceptor(0);
InputManager.BeginTouch(new Touch(TouchSource.Touch1, column.ToScreenSpace(new Vector2(column.LayoutSize.X + 1f, column.LayoutSize.Y / 2))));
});
AddAssert("column 0 pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(0).Action.Value));
AddStep("release finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("column 0 released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getReceptor(0).Action.Value));
AddStep("touch before receptor 1", () =>
{
var column = getReceptor(1);
InputManager.BeginTouch(new Touch(TouchSource.Touch1, column.ToScreenSpace(new Vector2(-1f, column.LayoutSize.Y / 2))));
});
AddAssert("column 1 pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(1).Action.Value));
AddStep("release finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("column 1 released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getReceptor(1).Action.Value));
}
#endregion
private void toggleTouchControls(bool enabled)
{
var maniaConfig = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(CreatePlayerRuleset())!;
maniaConfig.SetValue(ManiaRulesetSetting.MobileLayout, enabled ? ManiaMobileLayout.LandscapeWithOverlay : ManiaMobileLayout.Portrait);
maniaConfig.SetValue(ManiaRulesetSetting.TouchOverlay, enabled);
}
private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
@@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneReplayRecording : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Resolved]
private AudioManager audioManager { get; set; } = null!;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new ManiaBeatmap(new StageDefinition(1))
{
HitObjects =
{
new Note { StartTime = 0, },
new Note { StartTime = 5000, },
new Note { StartTime = 10000, },
new Note { StartTime = 15000, }
},
Difficulty = { CircleSize = 1 },
BeatmapInfo =
{
Ruleset = ruleset,
}
};
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[Test]
public void TestRecording()
{
seekTo(0);
AddStep("press space", () => InputManager.PressKey(Key.Space));
seekTo(15);
AddStep("release space", () => InputManager.ReleaseKey(Key.Space));
AddUntilStep("button press recorded to replay", () => Player.Score.Replay.Frames.OfType<ManiaReplayFrame>().Any(f => f.Actions.SequenceEqual([ManiaAction.Key1])));
}
private void seekTo(double time)
{
AddStep($"seek to {time}ms", () => Player.GameplayClockContainer.Seek(time));
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(500));
}
}
}
@@ -0,0 +1,125 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneReplayRewinding : RateAdjustedBeatmapTestScene
{
private ReplayPlayer currentPlayer = null!;
[Test]
public void TestRewindingToMiddleOfHoldNote()
{
Score score = null!;
var beatmap = new ManiaBeatmap(new StageDefinition(4))
{
HitObjects =
{
new HoldNote
{
StartTime = 500,
EndTime = 1500,
Column = 2
}
}
};
AddStep(@"create replay", () => score = new Score
{
Replay = new Replay
{
Frames =
{
new ManiaReplayFrame(500, ManiaAction.Key3),
new ManiaReplayFrame(1500),
}
},
ScoreInfo = new ScoreInfo()
});
AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(beatmap));
AddStep(@"set ruleset", () => Ruleset.Value = beatmap.BeatmapInfo.Ruleset);
AddStep(@"push player", () => LoadScreen(currentPlayer = new ReplayPlayer(score)));
AddUntilStep(@"wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep(@"wait for hold to be judged", () => currentPlayer.ChildrenOfType<IFrameStableClock>().Single().CurrentTime, () => Is.GreaterThan(1600));
AddStep(@"seek to middle of hold note", () => currentPlayer.Seek(1000));
AddUntilStep(@"wait for gameplay to complete", () => currentPlayer.GameplayState.HasCompleted);
AddAssert(@"no misses registered", () => currentPlayer.GameplayState.ScoreProcessor.Statistics.GetValueOrDefault(HitResult.Miss), () => Is.Zero);
AddStep(@"exit player", () => currentPlayer.Exit());
}
[Test]
public void TestCorrectComboAccountingForConcurrentObjects()
{
Score score = null!;
var beatmap = new ManiaBeatmap(new StageDefinition(4))
{
HitObjects =
{
new Note
{
StartTime = 500,
Column = 0,
},
new Note
{
StartTime = 500,
Column = 2,
},
new HoldNote
{
StartTime = 1000,
EndTime = 1500,
Column = 1,
}
}
};
AddStep(@"create replay", () => score = new Score
{
Replay = new Replay
{
Frames =
{
new ManiaReplayFrame(500, ManiaAction.Key1, ManiaAction.Key3),
new ManiaReplayFrame(520),
new ManiaReplayFrame(1000, ManiaAction.Key2),
new ManiaReplayFrame(1500),
}
},
ScoreInfo = new ScoreInfo()
});
AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(beatmap));
AddStep(@"set ruleset", () => Ruleset.Value = beatmap.BeatmapInfo.Ruleset);
AddStep(@"push player", () => LoadScreen(currentPlayer = new ReplayPlayer(score)));
AddUntilStep(@"wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep(@"wait for objects to be judged", () => currentPlayer.ChildrenOfType<IFrameStableClock>().Single().CurrentTime, () => Is.GreaterThan(1600));
AddStep(@"stop gameplay", () => currentPlayer.ChildrenOfType<GameplayClockContainer>().Single().Stop());
AddStep(@"seek to start", () => currentPlayer.Seek(0));
AddAssert(@"combo is 0", () => currentPlayer.GameplayState.ScoreProcessor.Combo.Value, () => Is.Zero);
AddStep(@"exit player", () => currentPlayer.Exit());
}
}
}
@@ -0,0 +1,140 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneReplayStability : ReplayStabilityTestScene
{
private static readonly object[][] test_cases =
{
// With respect to notation,
// square brackets `[]` represent *closed* or *inclusive* bounds,
// while round brackets `()` represent *open* or *exclusive* bounds.
// OD = 5 test cases.
// PERFECT hit window is [ -19.5ms, 19.5ms]
// GREAT hit window is [ -49.5ms, 49.5ms]
// GOOD hit window is [ -82.5ms, 82.5ms]
// OK hit window is [-112.5ms, 112.5ms]
// MEH hit window is [-136.5ms, 136.5ms]
// MISS hit window is [-173.5ms, 173.5ms]
new object[] { 5f, -19d, HitResult.Perfect },
new object[] { 5f, -19.2d, HitResult.Perfect },
new object[] { 5f, -19.7d, HitResult.Great },
new object[] { 5f, -20d, HitResult.Great },
new object[] { 5f, -48d, HitResult.Great },
new object[] { 5f, -48.4d, HitResult.Great },
new object[] { 5f, -48.7d, HitResult.Great },
new object[] { 5f, -49d, HitResult.Great },
new object[] { 5f, -49.2d, HitResult.Great },
new object[] { 5f, -49.7d, HitResult.Good },
new object[] { 5f, -50d, HitResult.Good },
new object[] { 5f, -81d, HitResult.Good },
new object[] { 5f, -81.2d, HitResult.Good },
new object[] { 5f, -81.7d, HitResult.Good },
new object[] { 5f, -82d, HitResult.Good },
new object[] { 5f, -82.2d, HitResult.Good },
new object[] { 5f, -82.7d, HitResult.Ok },
new object[] { 5f, -83d, HitResult.Ok },
new object[] { 5f, -111d, HitResult.Ok },
new object[] { 5f, -111.2d, HitResult.Ok },
new object[] { 5f, -111.7d, HitResult.Ok },
new object[] { 5f, -112d, HitResult.Ok },
new object[] { 5f, -112.2d, HitResult.Ok },
new object[] { 5f, -112.7d, HitResult.Meh },
new object[] { 5f, -113d, HitResult.Meh },
new object[] { 5f, -135d, HitResult.Meh },
new object[] { 5f, -135.2d, HitResult.Meh },
new object[] { 5f, -135.8d, HitResult.Meh },
new object[] { 5f, -136d, HitResult.Meh },
new object[] { 5f, -136.2d, HitResult.Meh },
new object[] { 5f, -136.7d, HitResult.Miss },
new object[] { 5f, -137d, HitResult.Miss },
// OD = 9.3 test cases.
// PERFECT hit window is [ -14.5ms, 14.5ms]
// GREAT hit window is [ -36.5ms, 36.5ms]
// GOOD hit window is [ -69.5ms, 69.5ms]
// OK hit window is [ -99.5ms, 99.5ms]
// MEH hit window is [-123.5ms, 123.5ms]
// MISS hit window is [-160.5ms, 160.5ms]
new object[] { 9.3f, 14d, HitResult.Perfect },
new object[] { 9.3f, 14.2d, HitResult.Perfect },
new object[] { 9.3f, 14.7d, HitResult.Great },
new object[] { 9.3f, 15d, HitResult.Great },
new object[] { 9.3f, 35d, HitResult.Great },
new object[] { 9.3f, 35.3d, HitResult.Great },
new object[] { 9.3f, 35.8d, HitResult.Great },
new object[] { 9.3f, 36.3d, HitResult.Great },
new object[] { 9.3f, 36.7d, HitResult.Good },
new object[] { 9.3f, 37d, HitResult.Good },
new object[] { 9.3f, 68d, HitResult.Good },
new object[] { 9.3f, 68.4d, HitResult.Good },
new object[] { 9.3f, 68.9d, HitResult.Good },
new object[] { 9.3f, 69.25d, HitResult.Good },
new object[] { 9.3f, 69.85d, HitResult.Ok },
new object[] { 9.3f, 70d, HitResult.Ok },
new object[] { 9.3f, 98d, HitResult.Ok },
new object[] { 9.3f, 98.3d, HitResult.Ok },
new object[] { 9.3f, 98.6d, HitResult.Ok },
new object[] { 9.3f, 99d, HitResult.Ok },
new object[] { 9.3f, 99.3d, HitResult.Ok },
new object[] { 9.3f, 99.7d, HitResult.Meh },
new object[] { 9.3f, 100d, HitResult.Meh },
new object[] { 9.3f, 122d, HitResult.Meh },
new object[] { 9.3f, 122.34d, HitResult.Meh },
new object[] { 9.3f, 122.57d, HitResult.Meh },
new object[] { 9.3f, 123.45d, HitResult.Meh },
new object[] { 9.3f, 123.95d, HitResult.Miss },
new object[] { 9.3f, 124d, HitResult.Miss },
};
[TestCaseSource(nameof(test_cases))]
public void TestHitWindowStability(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
const double note_time = 300;
var beatmap = new ManiaBeatmap(new StageDefinition(1))
{
HitObjects =
{
new Note
{
StartTime = note_time,
Column = 0,
}
},
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = overallDifficulty,
CircleSize = 1,
},
BeatmapInfo =
{
Ruleset = new ManiaRuleset().RulesetInfo,
},
};
var replay = new Replay
{
Frames =
{
new ManiaReplayFrame(0),
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
new ManiaReplayFrame(note_time + hitOffset + 20),
}
};
RunTest(beatmap, replay, [expectedResult]);
}
}
}
@@ -47,8 +47,6 @@ namespace osu.Game.Rulesets.Mania.Tests
drawableRuleset = (DrawableManiaRuleset)Ruleset.Value.CreateInstance().CreateDrawableRulesetWith(createTestBeatmap())
}
};
drawableRuleset.AllowBackwardsSeeks = true;
});
AddStep("retrieve config bindable", () =>
{
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@@ -36,20 +37,23 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
int notes = HitObjects.Count(s => s is Note);
int holdNotes = HitObjects.Count(s => s is HoldNote);
int sum = Math.Max(1, notes + holdNotes);
return new[]
{
new BeatmapStatistic
{
Name = @"Note Count",
Name = BeatmapStatisticStrings.Notes,
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
Content = notes.ToString(),
BarDisplayLength = notes / (float)sum,
},
new BeatmapStatistic
{
Name = @"Hold Note Count",
Name = BeatmapStatisticStrings.HoldNotes,
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
Content = holdNotes.ToString(),
BarDisplayLength = holdNotes / (float)sum,
},
};
}
@@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}
}
public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty, IReadOnlyList<Mod>? mods = null)
public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty, IReadOnlyCollection<Mod>? mods = null)
{
var converter = new ManiaBeatmapConverter(null, difficulty, new ManiaRuleset());

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