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mirror of https://github.com/ppy/osu.git synced 2026-05-27 19:10:35 +08:00

Add failing test scene

This commit is contained in:
Bartłomiej Dach
2025-06-12 13:37:41 +02:00
Unverified
parent e258244caf
commit e59f9b1aa7
@@ -6,11 +6,15 @@ using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
@@ -157,6 +161,37 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("Jumped forwards", () => Player.GameplayClockContainer.CurrentTime - lastTime > 500);
}
[Test]
public void TestReplayDoesNotFailUntilRunningOutOfFrames()
{
var score = new Score
{
ScoreInfo = TestResources.CreateTestScoreInfo(Beatmap.Value.BeatmapInfo),
Replay = new Replay
{
Frames =
{
new OsuReplayFrame(0, Vector2.Zero),
new OsuReplayFrame(10000, Vector2.Zero),
}
}
};
score.ScoreInfo.Mods = [];
score.ScoreInfo.Rank = ScoreRank.F;
AddStep("set global state", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Ruleset.Value = Beatmap.Value.BeatmapInfo.Ruleset;
SelectedMods.Value = score.ScoreInfo.Mods;
});
AddStep("create player", () => Player = new TestReplayPlayer(score, showResults: false));
AddStep("load player", () => LoadScreen(Player));
AddUntilStep("wait for loaded", () => Player.IsCurrentScreen());
AddStep("seek to 8000", () => Player.Seek(8000));
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
AddAssert("player failed after 10000", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(10000));
}
private void loadPlayerWithBeatmap(IBeatmap? beatmap = null)
{
AddStep("create player", () =>