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mirror of https://github.com/ppy/osu.git synced 2026-05-21 15:10:28 +08:00

Fix flaky tests due to async disposal

This commit is contained in:
Dan Balasescu
2025-06-27 19:36:55 +09:00
Unverified
parent 2161d911ea
commit c53a7aa2fc
2 changed files with 29 additions and 22 deletions
@@ -13,7 +13,6 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
using osuTK;
@@ -22,21 +21,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModRelax : OsuModTestScene
{
private readonly HitCircle hitObject;
private readonly HitWindows hitWindows = new OsuHitWindows();
public TestSceneOsuModRelax()
{
hitWindows.SetDifficulty(9);
hitObject = new HitCircle
{
StartTime = 1000,
Position = new Vector2(100, 100),
HitWindows = hitWindows
};
}
protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new ModRelaxTestPlayer(CurrentTestData, AllowFail);
[Test]
@@ -46,12 +30,21 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Autoplay = false,
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject> { hitObject }
Difficulty = { OverallDifficulty = 9 },
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 1000,
Position = new Vector2(100, 100),
HitWindows = new OsuHitWindows()
}
}
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(0, new Vector2()),
new OsuReplayFrame(hitObject.StartTime, hitObject.Position),
new OsuReplayFrame(100, new Vector2(100)),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
});
@@ -63,13 +56,22 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Autoplay = false,
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject> { hitObject }
Difficulty = { OverallDifficulty = 9 },
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 1000,
Position = new Vector2(100, 100),
HitWindows = new OsuHitWindows()
}
}
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(0, new Vector2(hitObject.X - 22, hitObject.Y - 22)), // must be an edge hit for the cursor to not stay on the object for too long
new OsuReplayFrame(hitObject.StartTime - OsuModRelax.RELAX_LENIENCY, new Vector2(hitObject.X - 22, hitObject.Y - 22)),
new OsuReplayFrame(hitObject.StartTime, new Vector2(0)),
new OsuReplayFrame(0, new Vector2(78, 78)), // must be an edge hit for the cursor to not stay on the object for too long
new OsuReplayFrame(1000 - OsuModRelax.RELAX_LENIENCY, new Vector2(78, 78)),
new OsuReplayFrame(1000, new Vector2(0)),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
});
@@ -57,6 +57,11 @@ namespace osu.Game.Tests.Visual
AddStep(@"exit player", () => currentPlayer.Exit());
// The incoming beatmap is ruleset-typed in every usage, so the incoming hitobjects will be used as-is rather than being converted.
// Because we'll be re-using the beatmap (thus also the hitobjects), we need to make sure the previous player has been fully disposed.
AddUntilStep("player exited", () => !currentPlayer.IsCurrentScreen());
AddStep("dispose player", () => currentPlayer.Dispose());
AddStep(@"encode and decode score", () =>
{
var encoder = new LegacyScoreEncoder(originalScore, beatmap);