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mirror of https://github.com/ppy/osu.git synced 2026-05-18 21:52:57 +08:00

Merge pull request #33888 from frenzibyte/font-weight

Allow changing weight in `TextElement` and similar skin elements
This commit is contained in:
Dean Herbert
2025-06-27 17:11:42 +09:00
committed by GitHub
Unverified
2 changed files with 72 additions and 8 deletions
@@ -79,6 +79,11 @@ namespace osu.Game.Localisation.SkinComponents
/// </summary>
public static LocalisableString TextColourDescription => new TranslatableString(getKey(@"text_colour_description"), @"The colour of the text.");
/// <summary>
/// "Text weight"
/// </summary>
public static LocalisableString TextWeight => new TranslatableString(getKey(@"text_weight"), @"Text weight");
/// <summary>
/// "Use relative size"
/// </summary>
@@ -1,13 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Overlays.Settings;
namespace osu.Game.Skinning
{
@@ -21,6 +24,9 @@ namespace osu.Game.Skinning
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Font), nameof(SkinnableComponentStrings.FontDescription))]
public Bindable<Typeface> Font { get; } = new Bindable<Typeface>(Typeface.Torus);
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.TextWeight), SettingControlType = typeof(WeightDropdown))]
public Bindable<FontWeight> TextWeight { get; } = new Bindable<FontWeight>(FontWeight.Regular);
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.TextColour), nameof(SkinnableComponentStrings.TextColourDescription))]
public BindableColour4 TextColour { get; } = new BindableColour4(Colour4.White);
@@ -35,16 +41,69 @@ namespace osu.Game.Skinning
{
base.LoadComplete();
Font.BindValueChanged(e =>
{
// We only have bold weight for venera, so let's force that.
FontWeight fontWeight = e.NewValue == Typeface.Venera ? FontWeight.Bold : FontWeight.Regular;
FontUsage f = OsuFont.GetFont(e.NewValue, weight: fontWeight);
SetFont(f);
}, true);
Font.BindValueChanged(_ => updateFont());
TextWeight.BindValueChanged(_ => updateFont(), true);
TextColour.BindValueChanged(e => SetTextColour(e.NewValue), true);
}
private void updateFont() => SetFont(OsuFont.GetFont(Font.Value, weight: TextWeight.Value));
private partial class WeightDropdown : SettingsDropdown<FontWeight>
{
public FontAdjustableSkinComponent FontComponent => (FontAdjustableSkinComponent)SettingSourceObject;
protected override OsuDropdown<FontWeight> CreateDropdown() => new DropdownControl(this);
private new partial class DropdownControl : SettingsDropdown<FontWeight>.DropdownControl
{
private readonly WeightDropdown settingsDropdown;
private IBindable<Typeface> font = null!;
public DropdownControl(WeightDropdown settingsDropdown)
{
this.settingsDropdown = settingsDropdown;
}
protected override void LoadComplete()
{
base.LoadComplete();
font = settingsDropdown.FontComponent.Font.GetBoundCopy();
font.BindValueChanged(_ => updateItems(), true);
}
private void updateItems()
{
ClearItems();
switch (font.Value)
{
case Typeface.Venera:
AddDropdownItem(FontWeight.Light);
AddDropdownItem(FontWeight.Bold);
AddDropdownItem(FontWeight.Black);
Current.Default = FontWeight.Bold;
if (!Items.Contains(Current.Value))
Current.SetDefault();
break;
default:
AddDropdownItem(FontWeight.Light);
AddDropdownItem(FontWeight.Regular);
AddDropdownItem(FontWeight.SemiBold);
AddDropdownItem(FontWeight.Bold);
Current.Default = FontWeight.Regular;
if (!Items.Contains(Current.Value))
Current.SetDefault();
break;
}
}
}
}
}
}