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Change actualDistance to use StackedEndPosition to match StackedPosition
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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var lastObjectWithVelocity = EditorBeatmap.HitObjects.TakeWhile(ho => ho != after).OfType<IHasSliderVelocity>().LastOrDefault();
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float expectedDistance = DurationToDistance(after.StartTime - before.GetEndTime(), before.StartTime, lastObjectWithVelocity);
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float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).StackedPosition);
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float actualDistance = Vector2.Distance(((OsuHitObject)before).StackedEndPosition, ((OsuHitObject)after).StackedPosition);
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return actualDistance / expectedDistance;
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}
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