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Ignore .osu files not placed at top level of beatmap archive on import
Closes https://github.com/ppy/osu/issues/34677.
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@@ -367,7 +367,11 @@ namespace osu.Game.Beatmaps
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{
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var beatmaps = new List<BeatmapInfo>();
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foreach (var file in beatmapSet.Files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
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// stable appears to ignore `.osu` files which are not placed at the top level of the beatmap archive.
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// the logic that achieves this is very difficult to make sense of, but appears to be located somewhere around
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// https://github.com/peppy/osu-stable-reference/blob/67795dba3c308e7d0493b296149dcb073ca47ecb/osu!/GameplayElements/Beatmaps/BeatmapManager.cs#L207-L208
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// only testing the `/` path separator character is sufficient as `RealmNamedFileUsage`s are normalised to use the front slash unix path separator convention
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foreach (var file in beatmapSet.Files.Where(f => !f.Filename.Contains('/') && f.Filename.EndsWith(@".osu", StringComparison.OrdinalIgnoreCase)))
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{
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using (var memoryStream = new MemoryStream(Files.Store.Get(file.File.GetStoragePath()))) // we need a memory stream so we can seek
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{
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