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Fix cursor test

This commit is contained in:
Bartłomiej Dach
2025-06-04 12:41:01 +02:00
Unverified
parent d262b6e88f
commit 68795255ee
@@ -25,6 +25,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Skinning;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Navigation
@@ -83,6 +84,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestCursorHidesWhenIdle()
{
AddStep("move mouse inside game bounds", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.TopLeft + new Vector2(20)));
AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
AddUntilStep("wait until idle", () => Game.IsIdle.Value);
AddUntilStep("menu cursor hidden", () => Game.GlobalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);