From 68795255eeb878a01ec756bd2c10fe107bb9044e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 4 Jun 2025 12:41:01 +0200 Subject: [PATCH] Fix cursor test --- osu.Game.Tests/Visual/Navigation/TestSceneOsuGame.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneOsuGame.cs b/osu.Game.Tests/Visual/Navigation/TestSceneOsuGame.cs index de303fe074..f356873220 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneOsuGame.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneOsuGame.cs @@ -25,6 +25,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens.Menu; using osu.Game.Skinning; +using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Navigation @@ -83,6 +84,7 @@ namespace osu.Game.Tests.Visual.Navigation [Test] public void TestCursorHidesWhenIdle() { + AddStep("move mouse inside game bounds", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.TopLeft + new Vector2(20))); AddStep("click mouse", () => InputManager.Click(MouseButton.Left)); AddUntilStep("wait until idle", () => Game.IsIdle.Value); AddUntilStep("menu cursor hidden", () => Game.GlobalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);