mirror of
https://github.com/ppy/osu.git
synced 2025-01-18 11:02:57 +08:00
rename mod to Quarterize
This commit is contained in:
parent
93e7afd5f3
commit
ea4cbb5c36
@ -12,14 +12,14 @@ using osu.Game.Rulesets.Taiko.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneTaikoModSimplified : TaikoModTestScene
|
||||
public partial class TestSceneTaikoModQuarterize : TaikoModTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestOneThirdConversion()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new TaikoModSimplified
|
||||
Mod = new TaikoModQuarterize
|
||||
{
|
||||
OneThirdConversion = { Value = true },
|
||||
},
|
||||
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
||||
[Test]
|
||||
public void TestOneSixthConversion() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new TaikoModSimplified
|
||||
Mod = new TaikoModQuarterize
|
||||
{
|
||||
OneSixthConversion = { Value = true }
|
||||
},
|
||||
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
||||
[Test]
|
||||
public void TestOneEighthConversion() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new TaikoModSimplified
|
||||
Mod = new TaikoModQuarterize
|
||||
{
|
||||
OneEighthConversion = { Value = true }
|
||||
},
|
@ -15,10 +15,10 @@ using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModSimplified : Mod, IApplicableToBeatmap
|
||||
public class TaikoModQuarterize : Mod, IApplicableToBeatmap
|
||||
{
|
||||
public override string Name => "Simplified";
|
||||
public override string Acronym => "SF";
|
||||
public override string Name => "Quarterize";
|
||||
public override string Acronym => "QR";
|
||||
public override double ScoreMultiplier => 0.6;
|
||||
public override LocalisableString Description => "Simplify tricky rhythms!";
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
new TaikoModEasy(),
|
||||
new TaikoModNoFail(),
|
||||
new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
|
||||
new TaikoModSimplified(),
|
||||
new TaikoModQuarterize(),
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
|
Loading…
Reference in New Issue
Block a user