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improve conversion process to reduce breakage in rare cases
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@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
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new Hit { StartTime = 1000, Type = HitType.Centre },
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new Hit { StartTime = 1500, Type = HitType.Centre },
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new Hit { StartTime = 2000, Type = HitType.Centre },
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new Hit { StartTime = 2333, Type = HitType.Centre }, // mod moves this to 2500
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new Hit { StartTime = 2666, Type = HitType.Rim }, // mod removes this
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new Hit { StartTime = 2333, Type = HitType.Rim }, // mod removes this
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new Hit { StartTime = 2666, Type = HitType.Centre }, // mod moves this to 2500
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new Hit { StartTime = 3000, Type = HitType.Centre },
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new Hit { StartTime = 3500, Type = HitType.Centre },
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},
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@ -71,8 +71,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
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new Hit { StartTime = 1000, Type = HitType.Centre },
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new Hit { StartTime = 1250, Type = HitType.Centre },
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new Hit { StartTime = 1500, Type = HitType.Centre },
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new Hit { StartTime = 1666, Type = HitType.Centre }, // mod moves this to 1750
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new Hit { StartTime = 1833, Type = HitType.Rim }, // mod removes this
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new Hit { StartTime = 1666, Type = HitType.Rim }, // mod removes this
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new Hit { StartTime = 1833, Type = HitType.Centre }, // mod moves this to 1750
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new Hit { StartTime = 2000, Type = HitType.Centre },
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new Hit { StartTime = 2250, Type = HitType.Centre },
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},
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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
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new Hit { StartTime = 1000, Type = HitType.Centre },
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new Hit { StartTime = 1250, Type = HitType.Centre },
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new Hit { StartTime = 1500, Type = HitType.Centre },
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new Hit { StartTime = 1625, Type = HitType.Rim }, // mod removes this
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new Hit { StartTime = 1625, Type = HitType.Rim }, // mod removes this
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new Hit { StartTime = 1750, Type = HitType.Centre },
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new Hit { StartTime = 2000, Type = HitType.Centre },
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},
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@ -95,15 +95,16 @@ namespace osu.Game.Rulesets.Taiko.Mods
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}
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else
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{
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// 1/6 and 1/3: Adjust the second note and remove the third
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// 1/6 and 1/3: Remove the second note and adjust the third
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if (currentHitPosition % 3 == 1)
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{
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hits[j].StartTime = hits[j - 1].StartTime + (controlPointInfo.TimingPointAt(hits[j].StartTime).BeatLength / Convert.ToDouble(snapConversion.Value));
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}
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else if (currentHitPosition % 3 == 2)
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{
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toRemove.Add(hits[j]);
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}
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else if (currentHitPosition % 3 == 2 && j < hits.Count - 1)
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{
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double offset = controlPointInfo.TimingPointAt(hits[j].StartTime).BeatLength / Convert.ToDouble(snapConversion.Value);
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hits[j].StartTime = hits[j + 1].StartTime - offset;
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}
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}
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}
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}
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