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mirror of https://github.com/ppy/osu.git synced 2026-05-13 21:53:29 +08:00

Attempt to fix flaky TestGameplaySettingsDoesNotExpandWhenSkinOverlayPresent

See https://github.com/ppy/osu/pull/35118/checks?check_run_id=51202910556.
This commit is contained in:
Dean Herbert
2025-09-25 15:55:37 +09:00
Unverified
parent ff54908687
commit 12e29f0bcc
@@ -278,6 +278,8 @@ namespace osu.Game.Tests.Visual.Navigation
{
advanceToSongSelect();
openSkinEditor();
AddUntilStep("skin editor visible", () => skinEditor.State.Value == Visibility.Visible);
AddStep("select autoplay", () => Game.SelectedMods.Value = new Mod[] { new OsuModAutoplay() });
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
@@ -290,8 +292,9 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("settings not visible", () => getPlayerSettingsOverlay().DrawWidth, () => Is.EqualTo(0));
toggleSkinEditor();
AddUntilStep("skin editor hidden", () => skinEditor.State.Value == Visibility.Hidden);
AddStep("move cursor slightly", () => InputManager.MoveMouseTo(InputManager.ScreenSpaceDrawQuad.TopRight + new Vector2(1)));
AddStep("move cursor slightly", () => InputManager.MoveMouseTo(InputManager.ScreenSpaceDrawQuad.TopRight + new Vector2(2)));
AddUntilStep("settings visible", () => getPlayerSettingsOverlay().DrawWidth, () => Is.GreaterThan(0));
AddStep("move cursor to right of screen too far", () => InputManager.MoveMouseTo(InputManager.ScreenSpaceDrawQuad.TopRight + new Vector2(10240, 0)));