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Re-privatise PlaylistItem.Beatmap, adjust tests
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@@ -1154,10 +1154,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("open user style selection", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().ShowUserStyleSelect());
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AddUntilStep("style selection screen opened", () => this.ChildrenOfType<MultiplayerMatchFreestyleSelect>().SingleOrDefault()?.IsCurrentScreen() == true);
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AddStep("change beatmap", () => multiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(multiplayerClient.ServerRoom!.Playlist[0])
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AddStep("change beatmap", () =>
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{
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Beatmap = importedSet.Beatmaps.Last(),
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})));
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var newItem = multiplayerClient.ServerRoom!.Playlist[0].Clone();
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var newBeatmap = importedSet.Beatmaps.Last();
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newItem.BeatmapID = newBeatmap.OnlineID;
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newItem.BeatmapChecksum = newBeatmap.MD5Hash;
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multiplayerClient.EditPlaylistItem(newItem);
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});
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AddWaitStep("wait for potential beatmap change", 2);
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AddAssert("style selection screen still open", () => this.ChildrenOfType<MultiplayerMatchFreestyleSelect>().SingleOrDefault()?.IsCurrentScreen() == true);
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@@ -1186,10 +1191,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("open user style selection", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().ShowUserStyleSelect());
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AddUntilStep("style selection screen opened", () => this.ChildrenOfType<MultiplayerMatchFreestyleSelect>().SingleOrDefault()?.IsCurrentScreen() == true);
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AddStep("change beatmap set", () => multiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(multiplayerClient.ServerRoom!.Playlist[0])
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AddStep("change beatmap set", () =>
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{
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Beatmap = importedSet2.Beatmaps.First(),
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})));
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var newItem = multiplayerClient.ServerRoom!.Playlist[0].Clone();
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var newBeatmap = importedSet2.Beatmaps.Last();
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newItem.BeatmapID = newBeatmap.OnlineID;
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newItem.BeatmapChecksum = newBeatmap.MD5Hash;
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multiplayerClient.EditPlaylistItem(newItem);
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});
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AddUntilStep("selected beatmap changed", () => Beatmap.Value.BeatmapInfo.Equals(importedSet2.Beatmaps.First()));
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AddUntilStep("style selection screen closed", () => this.ChildrenOfType<MultiplayerMatchFreestyleSelect>().SingleOrDefault()?.IsCurrentScreen() != true);
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@@ -90,7 +90,7 @@ namespace osu.Game.Online.Rooms
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/// In many cases, this will *not* contain any usable information apart from OnlineID.
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/// </summary>
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[JsonIgnore]
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public IBeatmapInfo Beatmap { get; set; }
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public IBeatmapInfo Beatmap { get; private set; }
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[JsonIgnore]
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public IBindable<bool> Valid => valid;
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