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adjust object scale
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@@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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gameObject = new CircularContainer
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{
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Size = new Vector2(100),
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Size = new Vector2(108),
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Position = new Vector2(256, 192),
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Colour = Color4.Yellow,
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Masking = true,
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@@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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hitPositionMeter.AddPoint(gameObject.ToLocalSpace(e.ScreenSpaceMouseDownPosition) - new Vector2(50));
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hitPositionMeter.AddPoint(gameObject.ToLocalSpace(e.ScreenSpaceMouseDownPosition) - new Vector2(54));
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return true;
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}
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@@ -103,10 +103,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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automaticAdditionDelegate = Scheduler.AddDelayed(() =>
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{
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var randomPos = new Vector2(
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RNG.NextSingle(0, 100),
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RNG.NextSingle(0, 100));
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RNG.NextSingle(0, 108),
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RNG.NextSingle(0, 108));
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hitPositionMeter.AddPoint(randomPos - new Vector2(50));
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hitPositionMeter.AddPoint(randomPos - new Vector2(54));
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InputManager.MoveMouseTo(gameObject.ToScreenSpace(randomPos));
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}, 1, true);
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});
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