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adjust object scale

This commit is contained in:
cdwcgt
2023-12-10 12:56:23 +09:00
Unverified
parent 18d3e9154f
commit 3e56633882
@@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Tests
gameObject = new CircularContainer
{
Size = new Vector2(100),
Size = new Vector2(108),
Position = new Vector2(256, 192),
Colour = Color4.Yellow,
Masking = true,
@@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override bool OnMouseDown(MouseDownEvent e)
{
hitPositionMeter.AddPoint(gameObject.ToLocalSpace(e.ScreenSpaceMouseDownPosition) - new Vector2(50));
hitPositionMeter.AddPoint(gameObject.ToLocalSpace(e.ScreenSpaceMouseDownPosition) - new Vector2(54));
return true;
}
@@ -103,10 +103,10 @@ namespace osu.Game.Rulesets.Osu.Tests
automaticAdditionDelegate = Scheduler.AddDelayed(() =>
{
var randomPos = new Vector2(
RNG.NextSingle(0, 100),
RNG.NextSingle(0, 100));
RNG.NextSingle(0, 108),
RNG.NextSingle(0, 108));
hitPositionMeter.AddPoint(randomPos - new Vector2(50));
hitPositionMeter.AddPoint(randomPos - new Vector2(54));
InputManager.MoveMouseTo(gameObject.ToScreenSpace(randomPos));
}, 1, true);
});