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Remove all linq calls from getScreenSpaceControlPointNodes
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@@ -637,12 +637,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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if (DrawableObject.SliderBody == null)
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yield break;
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PathType? currentPathType = DrawableObject.HitObject.Path.ControlPoints.FirstOrDefault()?.Type;
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PathType? currentPathType = null;
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// Skip the first control point because it is already covered by the slider head
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// Skip the last control point because its always either not on the slider path or exactly on the slider end
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foreach (var controlPoint in DrawableObject.HitObject.Path.ControlPoints.Skip(1).SkipLast(1))
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for (int i = 0; i < DrawableObject.HitObject.Path.ControlPoints.Count - 1; i++)
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{
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var controlPoint = DrawableObject.HitObject.Path.ControlPoints[i];
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// Skip the first control point because it is already covered by the slider head
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if (i == 0)
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{
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currentPathType = controlPoint.Type;
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continue;
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}
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if (controlPoint.Type is null && currentPathType != PathType.LINEAR)
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continue;
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