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Make test fail
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@@ -342,12 +342,18 @@ namespace osu.Game.Tests.Mods
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{
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foreach (var mod in ruleset.CreateAllMods())
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{
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if (mod.ValidForFreestyleAsRequiredMod && mod.UserPlayable && !commonAcronyms.Contains(mod.Acronym))
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if (mod.ValidForFreestyleAsRequiredMod && !mod.UserPlayable)
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Assert.Fail($"Mod {mod.GetType().ReadableName()} declares {nameof(Mod.ValidForFreestyleAsRequiredMod)} but is not playable!");
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if (mod.ValidForFreestyleAsRequiredMod && !mod.HasImplementation)
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Assert.Fail($"Mod {mod.GetType().ReadableName()} declares {nameof(Mod.ValidForFreestyleAsRequiredMod)} but is not implemented!");
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if (mod.ValidForFreestyleAsRequiredMod && mod.UserPlayable && mod.HasImplementation && !commonAcronyms.Contains(mod.Acronym))
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Assert.Fail($"{mod.GetType().ReadableName()} declares {nameof(Mod.ValidForFreestyleAsRequiredMod)} but does not exist in all four basic rulesets!");
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// downgraded to warning, because there are valid reasons why they may still not be specified to be valid for freestyle as required
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// (see `TestModsValidForRequiredFreestyleAreConsistentlyCompatibleAcrossRulesets()` test case below).
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if (!mod.ValidForFreestyleAsRequiredMod && mod.UserPlayable && commonAcronyms.Contains(mod.Acronym))
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if (!mod.ValidForFreestyleAsRequiredMod && mod.UserPlayable && mod.HasImplementation && commonAcronyms.Contains(mod.Acronym))
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Assert.Warn($"{mod.GetType().ReadableName()} does not declare {nameof(Mod.ValidForFreestyleAsRequiredMod)} but exists in all four basic rulesets.");
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}
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}
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