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Resolve warnings in tests
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@@ -91,14 +91,14 @@ namespace osu.Game.Tests.NonVisual
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[Test]
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public void TestUserRequest()
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{
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AddStep("request check", () => manager.CheckForUpdateAsync());
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AddStep("request check", () => manager.CheckForUpdate());
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AddUntilStep("check pending", () => manager.IsPending);
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AddStep("complete check", () => manager.Complete());
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AddUntilStep("2 checks completed", () => manager.Completions, () => Is.EqualTo(2));
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AddUntilStep("no check pending", () => !manager.IsPending);
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AddStep("request check", () => manager.CheckForUpdateAsync());
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AddStep("request check", () => manager.CheckForUpdate());
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AddUntilStep("check pending", () => manager.IsPending);
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AddStep("complete check", () => manager.Complete());
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@@ -115,9 +115,9 @@ namespace osu.Game.Tests.NonVisual
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// This part covering double user input is not really possible because the settings button is disabled during the check,
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// but it's kept here for sanity in-case the update manager is used as a standalone object elsewhere.
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AddStep("request check", () => manager.CheckForUpdateAsync());
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AddStep("request check", () => manager.CheckForUpdate());
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AddUntilStep("check pending", () => manager.IsPending);
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AddStep("request check", () => manager.CheckForUpdateAsync());
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AddStep("request check", () => manager.CheckForUpdate());
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AddUntilStep("3 invocations", () => manager.Invocations, () => Is.EqualTo(3));
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AddStep("complete check", () => manager.Complete());
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@@ -128,7 +128,7 @@ namespace osu.Game.Tests.NonVisual
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AddStep("change release stream", () => config.SetValue(OsuSetting.ReleaseStream, ReleaseStream.Tachyon));
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AddUntilStep("check pending", () => manager.IsPending);
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AddStep("request check", () => manager.CheckForUpdateAsync());
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AddStep("request check", () => manager.CheckForUpdate());
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AddUntilStep("5 invocations", () => manager.Invocations, () => Is.EqualTo(5));
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AddStep("complete check", () => manager.Complete());
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