diff --git a/osu.Game.Tests/NonVisual/TestSceneUpdateManager.cs b/osu.Game.Tests/NonVisual/TestSceneUpdateManager.cs index 385b8b82cb..bdb4dce354 100644 --- a/osu.Game.Tests/NonVisual/TestSceneUpdateManager.cs +++ b/osu.Game.Tests/NonVisual/TestSceneUpdateManager.cs @@ -91,14 +91,14 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestUserRequest() { - AddStep("request check", () => manager.CheckForUpdateAsync()); + AddStep("request check", () => manager.CheckForUpdate()); AddUntilStep("check pending", () => manager.IsPending); AddStep("complete check", () => manager.Complete()); AddUntilStep("2 checks completed", () => manager.Completions, () => Is.EqualTo(2)); AddUntilStep("no check pending", () => !manager.IsPending); - AddStep("request check", () => manager.CheckForUpdateAsync()); + AddStep("request check", () => manager.CheckForUpdate()); AddUntilStep("check pending", () => manager.IsPending); AddStep("complete check", () => manager.Complete()); @@ -115,9 +115,9 @@ namespace osu.Game.Tests.NonVisual // This part covering double user input is not really possible because the settings button is disabled during the check, // but it's kept here for sanity in-case the update manager is used as a standalone object elsewhere. - AddStep("request check", () => manager.CheckForUpdateAsync()); + AddStep("request check", () => manager.CheckForUpdate()); AddUntilStep("check pending", () => manager.IsPending); - AddStep("request check", () => manager.CheckForUpdateAsync()); + AddStep("request check", () => manager.CheckForUpdate()); AddUntilStep("3 invocations", () => manager.Invocations, () => Is.EqualTo(3)); AddStep("complete check", () => manager.Complete()); @@ -128,7 +128,7 @@ namespace osu.Game.Tests.NonVisual AddStep("change release stream", () => config.SetValue(OsuSetting.ReleaseStream, ReleaseStream.Tachyon)); AddUntilStep("check pending", () => manager.IsPending); - AddStep("request check", () => manager.CheckForUpdateAsync()); + AddStep("request check", () => manager.CheckForUpdate()); AddUntilStep("5 invocations", () => manager.Invocations, () => Is.EqualTo(5)); AddStep("complete check", () => manager.Complete());