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Fix standalone beatmap panels not having the correct height
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@@ -121,11 +121,12 @@ namespace osu.Game.Screens.SelectV2
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{
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if (groupItem != null)
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groupItem.NestedItemCount++;
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item.DrawHeight = PanelBeatmapStandalone.HEIGHT;
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}
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addItem(new CarouselItem(new GroupedBeatmap(group, beatmap)));
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addItem(new CarouselItem(new GroupedBeatmap(group, beatmap))
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{
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DrawHeight = BeatmapSetsGroupedTogether ? PanelBeatmap.HEIGHT : PanelBeatmapStandalone.HEIGHT,
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});
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lastBeatmap = beatmap;
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displayedBeatmapsCount++;
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}
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