From 3cf0a9b9c02621118720087942ecc4cf674dab53 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 29 Aug 2025 11:25:15 +0200 Subject: [PATCH] Fix standalone beatmap panels not having the correct height --- osu.Game/Screens/SelectV2/BeatmapCarouselFilterGrouping.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/SelectV2/BeatmapCarouselFilterGrouping.cs b/osu.Game/Screens/SelectV2/BeatmapCarouselFilterGrouping.cs index 9fa4e28e93..69f5596578 100644 --- a/osu.Game/Screens/SelectV2/BeatmapCarouselFilterGrouping.cs +++ b/osu.Game/Screens/SelectV2/BeatmapCarouselFilterGrouping.cs @@ -121,11 +121,12 @@ namespace osu.Game.Screens.SelectV2 { if (groupItem != null) groupItem.NestedItemCount++; - - item.DrawHeight = PanelBeatmapStandalone.HEIGHT; } - addItem(new CarouselItem(new GroupedBeatmap(group, beatmap))); + addItem(new CarouselItem(new GroupedBeatmap(group, beatmap)) + { + DrawHeight = BeatmapSetsGroupedTogether ? PanelBeatmap.HEIGHT : PanelBeatmapStandalone.HEIGHT, + }); lastBeatmap = beatmap; displayedBeatmapsCount++; }