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Fix duplicate ComputeActiveMods() call
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@@ -94,7 +94,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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// The active mods include the playlist item's required mods which change separately from the selected mods.
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IReadOnlyList<Mod> newActiveMods = ComputeActiveMods();
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if (!newActiveMods.SequenceEqual(ActiveMods.Value))
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ActiveMods.Value = ComputeActiveMods();
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ActiveMods.Value = newActiveMods;
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}
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protected override IReadOnlyList<Mod> ComputeActiveMods()
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