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Fix duplicate ComputeActiveMods() call

This commit is contained in:
Dan Balasescu
2025-04-02 18:27:16 +09:00
Unverified
parent aa58fa58cb
commit d0de8e908d
@@ -94,7 +94,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
// The active mods include the playlist item's required mods which change separately from the selected mods.
IReadOnlyList<Mod> newActiveMods = ComputeActiveMods();
if (!newActiveMods.SequenceEqual(ActiveMods.Value))
ActiveMods.Value = ComputeActiveMods();
ActiveMods.Value = newActiveMods;
}
protected override IReadOnlyList<Mod> ComputeActiveMods()