From d0de8e908d4cc64f8d9ebd4b155f37f9fdaf6214 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 2 Apr 2025 18:27:16 +0900 Subject: [PATCH] Fix duplicate `ComputeActiveMods()` call --- .../Multiplayer/Match/MultiplayerUserModSelectOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerUserModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerUserModSelectOverlay.cs index 692ef0fd2f..dc443f595b 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerUserModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerUserModSelectOverlay.cs @@ -94,7 +94,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match // The active mods include the playlist item's required mods which change separately from the selected mods. IReadOnlyList newActiveMods = ComputeActiveMods(); if (!newActiveMods.SequenceEqual(ActiveMods.Value)) - ActiveMods.Value = ComputeActiveMods(); + ActiveMods.Value = newActiveMods; } protected override IReadOnlyList ComputeActiveMods()