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@ -46,13 +46,14 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{ 3, 2 }, // 1/3 snap to 1/2 snap
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};
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int patternStartIndex = 0;
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bool inPattern = false;
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List<Hit> hits = taikoBeatmap.HitObjects.Where(obj => obj is Hit).Cast<Hit>().ToList();
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foreach (var snapConversion in snapConversions)
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{
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int patternStartIndex = 0;
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// Skip processing if the corresponding conversion is disabled
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if (!shouldProcessRhythm(snapConversion.Key))
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continue;
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@ -73,8 +74,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
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inPattern = true;
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}
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// check if end of pattern or if we're on the last note
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if ((inPattern && snapValue != snapConversion.Key) || i == hits.Count)
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// check if end of pattern
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if (inPattern && snapValue != snapConversion.Key)
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{
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// End of the pattern
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inPattern = false;
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@ -109,7 +110,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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}
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// Remove queued notes
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taikoBeatmap.HitObjects = taikoBeatmap.HitObjects.Except(toRemove).ToList();
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taikoBeatmap.HitObjects.RemoveAll(obj => toRemove.Contains(obj));
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}
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}
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