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- improve timing tolerance const name and documentation
- simplify matching logic in `FindMatchingTimingPoint`
This commit is contained in:
Hivie
2025-08-04 15:21:43 +01:00
Unverified
parent 0fcef7b0ee
commit a7f0ae09bb
2 changed files with 5 additions and 6 deletions
@@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Edit.Checks
}
// Check for BPM inconsistency
if (Math.Abs(referencePoint.BeatLength - matchingPoint.BeatLength) > TimingCheckUtils.TIMING_TOLERANCE)
if (Math.Abs(referencePoint.BeatLength - matchingPoint.BeatLength) > TimingCheckUtils.TIME_OFFSET_TOLERANCE_MS)
{
yield return new IssueTemplateInconsistentBPM(this).Create(referencePoint.Time, beatmap.BeatmapInfo.DifficultyName);
}
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Utils;
@@ -11,8 +10,8 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
{
public static class TimingCheckUtils
{
// Small tolerance for floating point comparison
public const double TIMING_TOLERANCE = 0.01;
// Tolerance for exact time offset matching (in milliseconds)
public const double TIME_OFFSET_TOLERANCE_MS = 0.01;
/// <summary>
/// Finds a timing control point that starts at approximately the same time (within 1ms after rounding).
@@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// <returns>The matching timing control point, or null if none found.</returns>
public static TimingControlPoint? FindMatchingTimingPoint(IEnumerable<TimingControlPoint> timingPoints, double time)
{
return timingPoints.FirstOrDefault(tp => Precision.AlmostEquals(tp.Time, Math.Round(time), 1.0));
return timingPoints.FirstOrDefault(tp => (int)tp.Time == (int)time);
}
/// <summary>
@@ -33,7 +32,7 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// <returns>The exact matching timing control point, or null if none found.</returns>
public static TimingControlPoint? FindExactMatchingTimingPoint(IEnumerable<TimingControlPoint> timingPoints, double time)
{
return timingPoints.FirstOrDefault(tp => Precision.AlmostEquals(tp.Time, time, TIMING_TOLERANCE));
return timingPoints.FirstOrDefault(tp => Precision.AlmostEquals(tp.Time, time, TIME_OFFSET_TOLERANCE_MS));
}
}
}