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Show effect of beatmap attributes on gameplay metrics in catch
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@@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@@ -26,6 +27,7 @@ using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring.Legacy;
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@@ -283,11 +285,28 @@ namespace osu.Game.Rulesets.Catch
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public override IEnumerable<RulesetBeatmapAttribute> GetBeatmapAttributesForDisplay(IBeatmapInfo beatmapInfo, IReadOnlyCollection<Mod> mods)
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{
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var originalDifficulty = beatmapInfo.Difficulty;
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var adjustedDifficulty = GetAdjustedDisplayDifficulty(beatmapInfo, mods);
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var effectiveDifficulty = GetAdjustedDisplayDifficulty(beatmapInfo, mods);
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yield return new RulesetBeatmapAttribute(SongSelectStrings.CircleSize, @"CS", originalDifficulty.CircleSize, adjustedDifficulty.CircleSize, 10);
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yield return new RulesetBeatmapAttribute(SongSelectStrings.ApproachRate, @"AR", originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate, 10);
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yield return new RulesetBeatmapAttribute(SongSelectStrings.HPDrain, @"HP", originalDifficulty.DrainRate, adjustedDifficulty.DrainRate, 10);
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yield return new RulesetBeatmapAttribute(SongSelectStrings.CircleSize, @"CS", originalDifficulty.CircleSize, effectiveDifficulty.CircleSize, 10)
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{
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Description = "Affects the size of fruits.",
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AdditionalMetrics =
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[
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new RulesetBeatmapAttribute.AdditionalMetric("Hit circle radius", (CatchHitObject.OBJECT_RADIUS * LegacyRulesetExtensions.CalculateScaleFromCircleSize(effectiveDifficulty.CircleSize)).ToLocalisableString("N1"))
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]
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};
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yield return new RulesetBeatmapAttribute(SongSelectStrings.ApproachRate, @"AR", originalDifficulty.ApproachRate, effectiveDifficulty.ApproachRate, 10)
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{
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Description = "Affects how early fruits fade in on the screen.",
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AdditionalMetrics =
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[
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new RulesetBeatmapAttribute.AdditionalMetric("Fade-in time", LocalisableString.Interpolate($@"{IBeatmapDifficultyInfo.DifficultyRange(effectiveDifficulty.ApproachRate, CatchHitObject.PREEMPT_RANGE):N0}ms"))
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]
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};
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yield return new RulesetBeatmapAttribute(SongSelectStrings.HPDrain, @"HP", originalDifficulty.DrainRate, effectiveDifficulty.DrainRate, 10)
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{
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Description = "Affects the harshness of health drain and the health penalties for missing."
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};
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}
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public override bool EditorShowScrollSpeed => false;
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@@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, PREEMPT_MAX, PREEMPT_MID, PREEMPT_MIN);
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TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, PREEMPT_RANGE);
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Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize);
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}
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@@ -203,6 +203,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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/// </summary>
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public const double PREEMPT_MAX = 1800;
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public static readonly DifficultyRange PREEMPT_RANGE = new DifficultyRange(PREEMPT_MAX, PREEMPT_MID, PREEMPT_MIN);
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/// <summary>
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/// The Y position of the hit object is not used in the normal osu!catch gameplay.
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/// It is preserved to maximize the backward compatibility with the legacy editor, in which the mappers use the Y position to organize the patterns.
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