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Implement local user position display for multiplayer

This commit is contained in:
Bartłomiej Dach
2025-04-28 13:08:42 +02:00
Unverified
parent 468c28581d
commit 52fbd9e796
2 changed files with 164 additions and 0 deletions
@@ -0,0 +1,93 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Tests.Gameplay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneMultiplayerPositionDisplay : OsuTestScene
{
[Resolved]
private OsuConfigManager config { get; set; } = null!;
[Test]
public void TestAppearance()
{
TestGameplayLeaderboardProvider leaderboard = null!;
MultiplayerPositionDisplay display = null!;
GameplayState gameplayState = null!;
AddStep("create content", () =>
{
leaderboard = new TestGameplayLeaderboardProvider();
Children = new Drawable[]
{
leaderboard,
new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(IGameplayLeaderboardProvider), leaderboard),
(typeof(GameplayState), gameplayState = TestGameplayState.Create(new OsuRuleset()))
],
Child = display = new MultiplayerPositionDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
};
});
AddSliderStep("set score position", 1, 100, 50, r =>
{
if (leaderboard.IsNotNull() && leaderboard.Score.IsNotNull())
leaderboard.Score.Position.Value = r;
});
AddStep("unset position", () => leaderboard.Score.Position.Value = null);
AddStep("toggle leaderboard on", () => config.SetValue(OsuSetting.GameplayLeaderboard, true));
AddUntilStep("display visible", () => display.Alpha, () => Is.EqualTo(1));
AddStep("toggle leaderboard off", () => config.SetValue(OsuSetting.GameplayLeaderboard, false));
AddUntilStep("display hidden", () => display.Alpha, () => Is.EqualTo(0));
AddStep("enter break", () => ((Bindable<LocalUserPlayingState>)gameplayState.PlayingState).Value = LocalUserPlayingState.Break);
AddUntilStep("display visible", () => display.Alpha, () => Is.EqualTo(1));
AddStep("exit break", () => ((Bindable<LocalUserPlayingState>)gameplayState.PlayingState).Value = LocalUserPlayingState.Playing);
AddUntilStep("display hidden", () => display.Alpha, () => Is.EqualTo(0));
AddStep("toggle leaderboard on", () => config.SetValue(OsuSetting.GameplayLeaderboard, true));
AddUntilStep("display visible", () => display.Alpha, () => Is.EqualTo(1));
AddStep("change local user", () => ((DummyAPIAccess)API).LocalUser.Value = new GuestUser());
AddUntilStep("display hidden", () => display.Alpha, () => Is.EqualTo(0));
}
private partial class TestGameplayLeaderboardProvider : Component, IGameplayLeaderboardProvider
{
public GameplayLeaderboardScore Score { get; private set; } = null!;
IBindableList<GameplayLeaderboardScore> IGameplayLeaderboardProvider.Scores => scores;
private readonly BindableList<GameplayLeaderboardScore> scores = new BindableList<GameplayLeaderboardScore>();
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
scores.Add(Score = new GameplayLeaderboardScore(api.LocalUser.Value, true, new BindableLong()));
}
}
}
}
@@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public partial class MultiplayerPositionDisplay : CompositeDrawable
{
private readonly IBindable<APIUser> user = new Bindable<APIUser>();
private readonly IBindableList<GameplayLeaderboardScore> scores = new BindableList<GameplayLeaderboardScore>();
private readonly BindableBool showLeaderboard = new BindableBool();
private readonly IBindable<LocalUserPlayingState> localUserPlayingState = new Bindable<LocalUserPlayingState>();
private readonly Bindable<int?> position = new Bindable<int?>();
private OsuSpriteText positionText = null!;
[BackgroundDependencyLoader]
private void load(IGameplayLeaderboardProvider leaderboardProvider, IAPIProvider api, OsuConfigManager configManager, GameplayState gameplayState)
{
scores.BindTo(leaderboardProvider.Scores);
user.BindTo(api.LocalUser);
configManager.BindWith(OsuSetting.GameplayLeaderboard, showLeaderboard);
localUserPlayingState.BindTo(gameplayState.PlayingState);
AutoSizeAxes = Axes.Both;
InternalChild = positionText = new OsuSpriteText
{
Alpha = 0.5f,
Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light),
};
}
protected override void LoadComplete()
{
base.LoadComplete();
user.BindValueChanged(_ => updateState());
scores.BindCollectionChanged((_, __) => updateState());
showLeaderboard.BindValueChanged(_ => updateState());
localUserPlayingState.BindValueChanged(_ => updateState(), true);
position.BindValueChanged(_ => positionText.Text = position.Value != null ? $@"#{position.Value.Value:N0}" : "-", true);
}
private void updateState()
{
position.UnbindBindings();
var userScore = scores.SingleOrDefault(s => s.User.Equals(user.Value));
if (userScore != null)
position.BindTo(userScore.Position);
else
position.Value = null;
Alpha = userScore != null && (showLeaderboard.Value || localUserPlayingState.Value == LocalUserPlayingState.Break) ? 1 : 0;
}
}
}