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change StrictTrackingTailJudgement to regular TailJudgement but with LargeTickMiss in case of break
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@@ -15,8 +15,10 @@ using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using static osu.Game.Rulesets.Osu.Objects.SliderTailCircle;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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@@ -83,7 +85,12 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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}
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public override Judgement CreateJudgement() => new OsuJudgement();
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public override Judgement CreateJudgement() => new StrictTrackingTailJudgement();
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}
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public class StrictTrackingTailJudgement : TailJudgement
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{
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public override HitResult MinResult => HitResult.LargeTickMiss;
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}
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private partial class StrictTrackingDrawableSliderTail : DrawableSliderTail
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