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Fix looping samples again

This commit is contained in:
Bartłomiej Dach
2025-08-06 19:24:12 +02:00
Unverified
parent abe07bc460
commit dbf60763eb
@@ -149,9 +149,8 @@ namespace osu.Game.Screens.Edit.Submission
progress.BindValueChanged(_ => Scheduler.AddOnce(updateProgress), true);
progressSampleChannel = progressSample?.GetChannel();
// TODO: add back once framework revert is reverted.
// if (progressSampleChannel != null)
// progressSampleChannel.ManualFree = true;
if (progressSampleChannel != null)
progressSampleChannel.ManualFree = true;
}
public void SetNotStarted() => status.Value = StageStatusType.NotStarted;