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Fix looping samples again
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@@ -149,9 +149,8 @@ namespace osu.Game.Screens.Edit.Submission
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progress.BindValueChanged(_ => Scheduler.AddOnce(updateProgress), true);
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progressSampleChannel = progressSample?.GetChannel();
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// TODO: add back once framework revert is reverted.
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// if (progressSampleChannel != null)
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// progressSampleChannel.ManualFree = true;
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if (progressSampleChannel != null)
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progressSampleChannel.ManualFree = true;
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}
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public void SetNotStarted() => status.Value = StageStatusType.NotStarted;
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