From dbf60763eb13bd93d37648cca2447c72a89fcdc5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Aug 2025 19:24:12 +0200 Subject: [PATCH] Fix looping samples again --- osu.Game/Screens/Edit/Submission/SubmissionStageProgress.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Submission/SubmissionStageProgress.cs b/osu.Game/Screens/Edit/Submission/SubmissionStageProgress.cs index 49fd28ee62..8af4e3fe52 100644 --- a/osu.Game/Screens/Edit/Submission/SubmissionStageProgress.cs +++ b/osu.Game/Screens/Edit/Submission/SubmissionStageProgress.cs @@ -149,9 +149,8 @@ namespace osu.Game.Screens.Edit.Submission progress.BindValueChanged(_ => Scheduler.AddOnce(updateProgress), true); progressSampleChannel = progressSample?.GetChannel(); - // TODO: add back once framework revert is reverted. - // if (progressSampleChannel != null) - // progressSampleChannel.ManualFree = true; + if (progressSampleChannel != null) + progressSampleChannel.ManualFree = true; } public void SetNotStarted() => status.Value = StageStatusType.NotStarted;