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Fix case where there's only one player causing NaN

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
This commit is contained in:
Dean Herbert
2025-05-19 18:25:41 +09:00
committed by GitHub
Unverified
parent beb77176b6
commit 962ec3dca0
@@ -158,7 +158,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
return;
}
float relativePosition = Math.Clamp((float)(position.Value.Value - 1) / (scores.Count - 1), 0, 1);
float relativePosition = Math.Clamp((float)(position.Value.Value - 1) / Math.Max(scores.Count - 1, 1), 0, 1);
positionText.Current.Value = position.Value.Value;
positionText.FadeTo(min_alpha + (max_alpha - min_alpha) * (1 - relativePosition), 1000, Easing.OutPow10);