diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPositionDisplay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPositionDisplay.cs index 8c9d0a9ef8..a2b9db5a06 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPositionDisplay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPositionDisplay.cs @@ -158,7 +158,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer return; } - float relativePosition = Math.Clamp((float)(position.Value.Value - 1) / (scores.Count - 1), 0, 1); + float relativePosition = Math.Clamp((float)(position.Value.Value - 1) / Math.Max(scores.Count - 1, 1), 0, 1); positionText.Current.Value = position.Value.Value; positionText.FadeTo(min_alpha + (max_alpha - min_alpha) * (1 - relativePosition), 1000, Easing.OutPow10);