From 962ec3dca0fd0163309762a0ebb81b4e371c859c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 19 May 2025 18:25:41 +0900 Subject: [PATCH] Fix case where there's only one player causing NaN MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- .../OnlinePlay/Multiplayer/MultiplayerPositionDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPositionDisplay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPositionDisplay.cs index 8c9d0a9ef8..a2b9db5a06 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPositionDisplay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPositionDisplay.cs @@ -158,7 +158,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer return; } - float relativePosition = Math.Clamp((float)(position.Value.Value - 1) / (scores.Count - 1), 0, 1); + float relativePosition = Math.Clamp((float)(position.Value.Value - 1) / Math.Max(scores.Count - 1, 1), 0, 1); positionText.Current.Value = position.Value.Value; positionText.FadeTo(min_alpha + (max_alpha - min_alpha) * (1 - relativePosition), 1000, Easing.OutPow10);