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https://github.com/ppy/osu.git
synced 2026-05-21 21:40:56 +08:00
Support beatmap sets being split apart by the active group mode in beatmap carousel
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@@ -440,7 +440,7 @@ namespace osu.Game.Tests.Visual.SongSelectV2
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public BeatmapInfo? SelectedBeatmapInfo => CurrentSelection as BeatmapInfo;
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public BeatmapSetInfo? SelectedBeatmapSet => SelectedBeatmapInfo?.BeatmapSet;
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public new BeatmapSetInfo? ExpandedBeatmapSet => base.ExpandedBeatmapSet;
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public new BeatmapSetUnderGrouping? ExpandedBeatmapSet => base.ExpandedBeatmapSet;
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public new GroupDefinition? ExpandedGroup => base.ExpandedGroup;
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public TestBeatmapCarousel()
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@@ -8,6 +8,7 @@ using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@@ -69,11 +70,11 @@ namespace osu.Game.Screens.SelectV2
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if (grouping.BeatmapSetsGroupedTogether)
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{
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// Give some space around the expanded beatmap set, at the top..
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if (bottom.Model is BeatmapSetInfo && bottom.IsExpanded)
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if (bottom.Model is BeatmapSetUnderGrouping && bottom.IsExpanded)
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return SPACING * 2;
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// ..and the bottom.
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if (top.Model is BeatmapInfo && bottom.Model is BeatmapSetInfo)
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if (top.Model is BeatmapInfo && bottom.Model is BeatmapSetUnderGrouping)
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return SPACING * 2;
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// Beatmap difficulty panels do not overlap with themselves or any other panel.
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@@ -206,12 +207,12 @@ namespace osu.Game.Screens.SelectV2
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return true;
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}
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if (item.Model is BeatmapSetInfo beatmapSetInfo)
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if (item.Model is BeatmapSetUnderGrouping setUnderGrouping)
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{
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if (oldItems.Contains(beatmapSetInfo))
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if (oldItems.Contains(setUnderGrouping.BeatmapSet))
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return false;
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RequestRecommendedSelection(beatmapSetInfo.Beatmaps);
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RequestRecommendedSelection(setUnderGrouping.BeatmapSet.Beatmaps);
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return true;
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}
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}
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@@ -282,7 +283,7 @@ namespace osu.Game.Screens.SelectV2
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protected GroupDefinition? ExpandedGroup { get; private set; }
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protected BeatmapSetInfo? ExpandedBeatmapSet { get; private set; }
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protected BeatmapSetUnderGrouping? ExpandedBeatmapSet { get; private set; }
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protected override bool ShouldActivateOnKeyboardSelection(CarouselItem item) =>
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grouping.BeatmapSetsGroupedTogether && item.Model is BeatmapInfo;
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@@ -310,8 +311,8 @@ namespace osu.Game.Screens.SelectV2
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return;
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case BeatmapSetInfo setInfo:
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selectRecommendedDifficultyForBeatmapSet(setInfo);
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case BeatmapSetUnderGrouping setUnderGrouping:
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selectRecommendedDifficultyForBeatmapSet(setUnderGrouping);
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return;
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case BeatmapInfo beatmapInfo:
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@@ -337,7 +338,7 @@ namespace osu.Game.Screens.SelectV2
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switch (model)
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{
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case BeatmapSetInfo:
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case BeatmapSetUnderGrouping:
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case GroupDefinition:
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throw new InvalidOperationException("Groups should never become selected");
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@@ -348,7 +349,7 @@ namespace osu.Game.Screens.SelectV2
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setExpandedGroup(containingGroup);
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if (grouping.BeatmapSetsGroupedTogether)
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setExpandedSet(beatmapInfo);
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setExpandedSet(new BeatmapSetUnderGrouping(containingGroup, beatmapInfo.BeatmapSet!));
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break;
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}
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}
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@@ -372,10 +373,10 @@ namespace osu.Game.Screens.SelectV2
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setExpandedGroup(groupForReselection);
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}
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private void selectRecommendedDifficultyForBeatmapSet(BeatmapSetInfo beatmapSet)
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private void selectRecommendedDifficultyForBeatmapSet(BeatmapSetUnderGrouping setUnderGrouping)
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{
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// Selecting a set isn't valid – let's re-select the first visible difficulty.
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if (grouping.SetItems.TryGetValue(beatmapSet, out var items))
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if (grouping.SetItems.TryGetValue(setUnderGrouping, out var items))
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{
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var beatmaps = items.Select(i => i.Model).OfType<BeatmapInfo>();
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RequestRecommendedSelection(beatmaps);
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@@ -423,7 +424,7 @@ namespace osu.Game.Screens.SelectV2
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{
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switch (item.Model)
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{
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case BeatmapSetInfo:
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case BeatmapSetUnderGrouping:
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return true;
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case BeatmapInfo:
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@@ -462,11 +463,11 @@ namespace osu.Game.Screens.SelectV2
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i.IsExpanded = true;
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break;
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case BeatmapSetInfo set:
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case BeatmapSetUnderGrouping setUnderGrouping:
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// Case where there are set headers, header should be visible
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// and items should use the set's expanded state.
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i.IsVisible = true;
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setExpansionStateOfSetItems(set, i.IsExpanded);
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setExpansionStateOfSetItems(setUnderGrouping, i.IsExpanded);
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break;
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default:
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@@ -496,21 +497,21 @@ namespace osu.Game.Screens.SelectV2
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}
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}
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private void setExpandedSet(BeatmapInfo beatmapInfo)
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private void setExpandedSet(BeatmapSetUnderGrouping setUnderGrouping)
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{
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if (ExpandedBeatmapSet != null)
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setExpansionStateOfSetItems(ExpandedBeatmapSet, false);
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ExpandedBeatmapSet = beatmapInfo.BeatmapSet!;
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ExpandedBeatmapSet = setUnderGrouping;
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setExpansionStateOfSetItems(ExpandedBeatmapSet, true);
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}
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private void setExpansionStateOfSetItems(BeatmapSetInfo set, bool expanded)
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private void setExpansionStateOfSetItems(BeatmapSetUnderGrouping set, bool expanded)
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{
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if (grouping.SetItems.TryGetValue(set, out var items))
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{
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foreach (var i in items)
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{
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if (i.Model is BeatmapSetInfo)
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if (i.Model is BeatmapSetUnderGrouping)
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i.IsExpanded = expanded;
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else
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i.IsVisible = expanded;
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@@ -548,7 +549,7 @@ namespace osu.Game.Screens.SelectV2
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sampleToggleGroup?.Play();
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return;
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case BeatmapSetInfo:
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case BeatmapSetUnderGrouping:
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sampleChangeSet?.Play();
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return;
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@@ -687,8 +688,8 @@ namespace osu.Game.Screens.SelectV2
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// it is doing a Replace operation on the list. If it is, then check the local handling in beatmapSetsChanged
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// before changing matching requirements here.
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if (x is BeatmapSetInfo beatmapSetX && y is BeatmapSetInfo beatmapSetY)
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return beatmapSetX.Equals(beatmapSetY);
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if (x is BeatmapSetUnderGrouping setUnderGroupingX && y is BeatmapSetUnderGrouping setUnderGroupingY)
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return setUnderGroupingX.Equals(setUnderGroupingY);
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if (x is BeatmapInfo beatmapX && y is BeatmapInfo beatmapY)
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return beatmapX.Equals(beatmapY);
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@@ -718,7 +719,7 @@ namespace osu.Game.Screens.SelectV2
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return beatmapPanelPool.Get();
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case BeatmapSetInfo:
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case BeatmapSetUnderGrouping:
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return setPanelPool.Get();
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}
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@@ -828,30 +829,31 @@ namespace osu.Game.Screens.SelectV2
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private bool nextRandomSet()
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{
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ICollection<BeatmapSetInfo> visibleSets = ExpandedGroup != null
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ICollection<BeatmapSetUnderGrouping> visibleSetsUnderGrouping = ExpandedGroup != null
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// In the case of grouping, users expect random to only operate on the expanded group.
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// This is going to incur some overhead as we don't have a group-beatmapset mapping currently.
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//
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// If this becomes an issue, we could either store a mapping, or run the random algorithm many times
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// using the `SetItems` method until we get a group HIT.
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? grouping.GroupItems[ExpandedGroup].Select(i => i.Model).OfType<BeatmapSetInfo>().ToArray()
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? grouping.GroupItems[ExpandedGroup].Select(i => i.Model).OfType<BeatmapSetUnderGrouping>().ToArray()
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// This is the fastest way to retrieve sets for randomisation.
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: grouping.SetItems.Keys;
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BeatmapSetInfo set;
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BeatmapSetUnderGrouping set;
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switch (randomAlgorithm.Value)
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{
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case RandomSelectAlgorithm.RandomPermutation:
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{
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ICollection<BeatmapSetInfo> notYetVisitedSets = visibleSets.Except(previouslyVisitedRandomBeatmaps.Select(b => b.BeatmapSet!)).ToList();
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ICollection<BeatmapSetUnderGrouping> notYetVisitedSets =
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visibleSetsUnderGrouping.ExceptBy(previouslyVisitedRandomBeatmaps.Select(b => b.BeatmapSet!), setUnderGrouping => setUnderGrouping.BeatmapSet).ToList();
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if (!notYetVisitedSets.Any())
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{
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previouslyVisitedRandomBeatmaps.RemoveAll(b => visibleSets.Contains(b.BeatmapSet!));
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notYetVisitedSets = visibleSets;
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previouslyVisitedRandomBeatmaps.RemoveAll(b => visibleSetsUnderGrouping.Any(setUnderGrouping => setUnderGrouping.BeatmapSet.Equals(b.BeatmapSet!)));
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notYetVisitedSets = visibleSetsUnderGrouping;
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if (CurrentSelection is BeatmapInfo beatmapInfo)
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notYetVisitedSets = notYetVisitedSets.Except([beatmapInfo.BeatmapSet!]).ToList();
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notYetVisitedSets = notYetVisitedSets.ExceptBy([beatmapInfo.BeatmapSet!], setUnderGrouping => setUnderGrouping.BeatmapSet).ToList();
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}
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if (notYetVisitedSets.Count == 0)
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@@ -862,7 +864,7 @@ namespace osu.Game.Screens.SelectV2
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}
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case RandomSelectAlgorithm.Random:
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set = visibleSets.ElementAt(RNG.Next(visibleSets.Count));
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set = visibleSetsUnderGrouping.ElementAt(RNG.Next(visibleSetsUnderGrouping.Count));
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break;
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default:
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@@ -959,4 +961,10 @@ namespace osu.Game.Screens.SelectV2
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/// Defines a grouping header for a set of carousel items grouped by star difficulty.
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/// </summary>
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public record StarDifficultyGroupDefinition(int Order, string Title, StarDifficulty Difficulty) : GroupDefinition(Order, Title);
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/// <summary>
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/// Used to represent a portion of a <see cref="BeatmapSetInfo"/> under a <see cref="GroupDefinition"/>.
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/// The purpose of this model is to support splitting beatmap sets apart when the active grouping mode demands it.
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/// </summary>
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public record BeatmapSetUnderGrouping([UsedImplicitly] GroupDefinition? Group, BeatmapSetInfo BeatmapSet);
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}
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@@ -29,14 +29,14 @@ namespace osu.Game.Screens.SelectV2
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/// <summary>
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/// Beatmap sets contain difficulties as related panels. This dictionary holds the relationships between set-difficulties to allow expanding them on selection.
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/// </summary>
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public IDictionary<BeatmapSetInfo, HashSet<CarouselItem>> SetItems => setMap;
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public IDictionary<BeatmapSetUnderGrouping, HashSet<CarouselItem>> SetItems => setMap;
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/// <summary>
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/// Groups contain children which are group-selectable. This dictionary holds the relationships between groups-panels to allow expanding them on selection.
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/// </summary>
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public IDictionary<GroupDefinition, HashSet<CarouselItem>> GroupItems => groupMap;
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private Dictionary<BeatmapSetInfo, HashSet<CarouselItem>> setMap = new Dictionary<BeatmapSetInfo, HashSet<CarouselItem>>();
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private Dictionary<BeatmapSetUnderGrouping, HashSet<CarouselItem>> setMap = new Dictionary<BeatmapSetUnderGrouping, HashSet<CarouselItem>>();
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private Dictionary<GroupDefinition, HashSet<CarouselItem>> groupMap = new Dictionary<GroupDefinition, HashSet<CarouselItem>>();
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private readonly Func<FilterCriteria> getCriteria;
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@@ -56,7 +56,7 @@ namespace osu.Game.Screens.SelectV2
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return await Task.Run(() =>
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{
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// preallocate space for the new mappings using last known estimates
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var newSetMap = new Dictionary<BeatmapSetInfo, HashSet<CarouselItem>>(setMap.Count);
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var newSetMap = new Dictionary<BeatmapSetUnderGrouping, HashSet<CarouselItem>>(setMap.Count);
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var newGroupMap = new Dictionary<GroupDefinition, HashSet<CarouselItem>>(groupMap.Count);
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var criteria = getCriteria();
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@@ -94,11 +94,12 @@ namespace osu.Game.Screens.SelectV2
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var beatmap = (BeatmapInfo)item.Model;
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bool newBeatmapSet = lastBeatmap?.BeatmapSet!.ID != beatmap.BeatmapSet!.ID;
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var beatmapSetUnderGrouping = new BeatmapSetUnderGrouping(group, beatmap.BeatmapSet!);
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if (newBeatmapSet)
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{
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if (!newSetMap.TryGetValue(beatmap.BeatmapSet!, out currentSetItems))
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newSetMap[beatmap.BeatmapSet!] = currentSetItems = new HashSet<CarouselItem>();
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if (!newSetMap.TryGetValue(beatmapSetUnderGrouping, out currentSetItems))
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newSetMap[beatmapSetUnderGrouping] = currentSetItems = new HashSet<CarouselItem>();
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}
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if (BeatmapSetsGroupedTogether)
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@@ -108,7 +109,7 @@ namespace osu.Game.Screens.SelectV2
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if (groupItem != null)
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groupItem.NestedItemCount++;
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addItem(new CarouselItem(beatmap.BeatmapSet!)
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addItem(new CarouselItem(beatmapSetUnderGrouping)
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{
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DrawHeight = PanelBeatmapSet.HEIGHT,
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DepthLayer = -1
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@@ -135,7 +136,7 @@ namespace osu.Game.Screens.SelectV2
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currentGroupItems?.Add(i);
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currentSetItems?.Add(i);
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i.IsVisible = i.Model is GroupDefinition || (group == null && (i.Model is BeatmapSetInfo || !BeatmapSetsGroupedTogether));
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i.IsVisible = i.Model is GroupDefinition || (group == null && (i.Model is BeatmapSetUnderGrouping || !BeatmapSetsGroupedTogether));
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}
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}
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@@ -67,6 +67,15 @@ namespace osu.Game.Screens.SelectV2
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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private BeatmapSetUnderGrouping beatmapSetUnderGrouping
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{
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get
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{
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Debug.Assert(Item != null);
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return (BeatmapSetUnderGrouping)Item!.Model;
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}
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}
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public PanelBeatmapSet()
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{
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PanelXOffset = 20f;
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@@ -179,9 +188,7 @@ namespace osu.Game.Screens.SelectV2
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{
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base.PrepareForUse();
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Debug.Assert(Item != null);
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var beatmapSet = (BeatmapSetInfo)Item.Model;
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var beatmapSet = beatmapSetUnderGrouping.BeatmapSet;
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// Choice of background image matches BSS implementation (always uses the lowest `beatmap_id` from the set).
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setBackground.Beatmap = beatmaps.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID));
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@@ -215,7 +222,7 @@ namespace osu.Game.Screens.SelectV2
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if (Item == null)
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return Array.Empty<MenuItem>();
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var beatmapSet = (BeatmapSetInfo)Item.Model;
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var beatmapSet = beatmapSetUnderGrouping.BeatmapSet;
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List<MenuItem> items = new List<MenuItem>();
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@@ -268,9 +275,7 @@ namespace osu.Game.Screens.SelectV2
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private MenuItem createCollectionMenuItem(BeatmapCollection collection)
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{
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var beatmapSet = (BeatmapSetInfo)Item!.Model;
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Debug.Assert(beatmapSet != null);
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var beatmapSet = beatmapSetUnderGrouping.BeatmapSet;
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TernaryState state;
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