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Merge pull request #35000 from bdach/lazer-judgement-counter-misalign
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@@ -183,6 +183,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("Show all judgements", () => counterDisplay.Mode.Value = ArgonJudgementCounterDisplay.DisplayMode.All);
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AddWaitStep("wait some", 2);
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AddAssert("Check all visible", () => counterDisplay.CounterFlow.ChildrenOfType<ArgonJudgementCounter>().Last().Alpha == 1);
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AddToggleStep("toggle wireframe display", t => counterDisplay.WireframeOpacity.Value = t ? 0.3f : 0);
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AddStep("Set direction vertical", () => counterDisplay.FlowDirection.Value = Direction.Vertical);
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AddStep("Set direction horizontal", () => counterDisplay.FlowDirection.Value = Direction.Horizontal);
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}
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private int hiddenCount()
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@@ -74,13 +74,13 @@ namespace osu.Game.Screens.Play.HUD
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{
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wireframesPart = new ArgonCounterSpriteText(wireframesLookup)
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{
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Anchor = anchor,
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Origin = anchor,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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textPart = new ArgonCounterSpriteText(textLookup)
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{
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Anchor = anchor,
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Origin = anchor,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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}
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}
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@@ -37,7 +37,7 @@ namespace osu.Game.Skinning.Components
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Result = result;
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AutoSizeAxes = Axes.Both;
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AddInternal(textComponent = new ArgonCounterTextComponent(Anchor.TopRight, result.DisplayName.ToUpper()));
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AddInternal(textComponent = new ArgonCounterTextComponent(Anchor.TopLeft, result.DisplayName.ToUpper()));
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}
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private void updateWireframe()
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