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Merge pull request #34371 from Hiviexd/verify/check-almost-concurrent-objects
Account for almost concurrent case in concurrent objects check
This commit is contained in:
@@ -55,6 +55,16 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
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});
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}
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[Test]
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public void TestHoldNotesAlmostConcurrentOnSameColumn()
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{
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assertAlmostConcurrentSame(new List<HitObject>
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{
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createHoldNote(startTime: 100, endTime: 400.75d, column: 1),
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createHoldNote(startTime: 408, endTime: 700.75d, column: 1)
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});
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}
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private void assertOk(List<HitObject> hitobjects)
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{
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Assert.That(check.Run(getContext(hitobjects)), Is.Empty);
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@@ -65,7 +75,17 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrent));
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Assert.That(issues.All(issue => issue.ToString().Contains("s are concurrent here")));
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}
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private void assertAlmostConcurrentSame(List<HitObject> hitobjects)
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{
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateAlmostConcurrent));
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Assert.That(issues.All(issue => issue.ToString().Contains("s are less than 10ms apart")));
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}
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private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
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@@ -28,14 +28,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks
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continue;
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// Two hitobjects cannot be concurrent without also being concurrent with all objects in between.
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// So if the next object is not concurrent, then we know no future objects will be either.
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if (!AreConcurrent(hitobject, nextHitobject))
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// So if the next object is not concurrent or almost concurrent, then we know no future objects will be either.
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if (!AreConcurrent(hitobject, nextHitobject) && !AreAlmostConcurrent(hitobject, nextHitobject))
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break;
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if (hitobject.GetType() == nextHitobject.GetType())
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yield return new IssueTemplateConcurrentSame(this).Create(hitobject, nextHitobject);
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else
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yield return new IssueTemplateConcurrentDifferent(this).Create(hitobject, nextHitobject);
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if (AreConcurrent(hitobject, nextHitobject))
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{
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yield return new IssueTemplateConcurrent(this).Create(hitobject, nextHitobject);
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}
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else if (AreAlmostConcurrent(hitobject, nextHitobject))
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{
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yield return new IssueTemplateAlmostConcurrent(this).Create(hitobject, nextHitobject);
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}
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}
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}
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}
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@@ -57,6 +57,16 @@ namespace osu.Game.Tests.Editing.Checks
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});
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}
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[Test]
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public void TestCirclesAlmostConcurrentWarning()
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{
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assertAlmostConcurrentSame(new List<HitObject>
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 108 }
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});
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}
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[Test]
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public void TestSlidersSeparate()
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{
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@@ -97,6 +107,16 @@ namespace osu.Game.Tests.Editing.Checks
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});
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}
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[Test]
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public void TestSliderAndCircleAlmostConcurrent()
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{
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assertAlmostConcurrentDifferent(new List<HitObject>
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{
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getSliderMock(startTime: 100, endTime: 400.75d).Object,
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new HitCircle { StartTime = 408 }
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});
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}
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[Test]
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public void TestManyObjectsConcurrent()
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{
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@@ -110,8 +130,14 @@ namespace osu.Game.Tests.Editing.Checks
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(3));
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Assert.That(issues.Where(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent).ToList(), Has.Count.EqualTo(2));
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Assert.That(issues.Any(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrent));
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// Should have 1 same-type concurrent (Slider & Slider) and 2 different-type concurrent (Slider & Circle)
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var sameTypeIssues = issues.Where(issue => issue.ToString().Contains("s are concurrent here")).ToList();
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var differentTypeIssues = issues.Where(issue => issue.ToString().Contains(" and ") && issue.ToString().Contains("are concurrent here")).ToList();
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Assert.That(sameTypeIssues, Has.Count.EqualTo(1));
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Assert.That(differentTypeIssues, Has.Count.EqualTo(2));
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}
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private Mock<Slider> getSliderMock(double startTime, double endTime, int repeats = 0)
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@@ -144,7 +170,8 @@ namespace osu.Game.Tests.Editing.Checks
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrent));
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Assert.That(issues.All(issue => issue.ToString().Contains("s are concurrent here")));
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}
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private void assertConcurrentDifferent(List<HitObject> hitobjects, int count = 1)
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@@ -152,7 +179,26 @@ namespace osu.Game.Tests.Editing.Checks
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrent));
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Assert.That(issues.All(issue => issue.ToString().Contains(" and ") && issue.ToString().Contains("are concurrent here")));
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}
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private void assertAlmostConcurrentSame(List<HitObject> hitobjects)
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{
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateAlmostConcurrent));
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Assert.That(issues.All(issue => issue.ToString().Contains("s are less than 10ms apart")));
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}
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private void assertAlmostConcurrentDifferent(List<HitObject> hitobjects)
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{
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var issues = check.Run(getContext(hitobjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateAlmostConcurrent));
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Assert.That(issues.All(issue => issue.ToString().Contains(" and ") && issue.ToString().Contains("are less than 10ms apart")));
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}
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private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
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@@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Objects;
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using System;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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@@ -11,13 +12,14 @@ namespace osu.Game.Rulesets.Edit.Checks
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{
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// We guarantee that the objects are either treated as concurrent or unsnapped when near the same beat divisor.
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private const double ms_leniency = CheckUnsnappedObjects.UNSNAP_MS_THRESHOLD;
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private const double almost_concurrent_threshold = 10.0;
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public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Concurrent hitobjects");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateConcurrentSame(this),
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new IssueTemplateConcurrentDifferent(this)
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new IssueTemplateConcurrent(this),
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new IssueTemplateAlmostConcurrent(this)
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};
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public virtual IEnumerable<Issue> Run(BeatmapVerifierContext context)
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@@ -33,50 +35,66 @@ namespace osu.Game.Rulesets.Edit.Checks
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var nextHitobject = hitObjects[j];
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// Two hitobjects cannot be concurrent without also being concurrent with all objects in between.
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// So if the next object is not concurrent, then we know no future objects will be either.
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if (!AreConcurrent(hitobject, nextHitobject))
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// So if the next object is not concurrent or almost concurrent, then we know no future objects will be either.
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if (!AreConcurrent(hitobject, nextHitobject) && !AreAlmostConcurrent(hitobject, nextHitobject))
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break;
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if (hitobject.GetType() == nextHitobject.GetType())
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yield return new IssueTemplateConcurrentSame(this).Create(hitobject, nextHitobject);
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else
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yield return new IssueTemplateConcurrentDifferent(this).Create(hitobject, nextHitobject);
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if (AreConcurrent(hitobject, nextHitobject))
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{
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yield return new IssueTemplateConcurrent(this).Create(hitobject, nextHitobject);
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}
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else if (AreAlmostConcurrent(hitobject, nextHitobject))
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{
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yield return new IssueTemplateAlmostConcurrent(this).Create(hitobject, nextHitobject);
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}
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}
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}
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}
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protected bool AreConcurrent(HitObject hitobject, HitObject nextHitobject) => nextHitobject.StartTime <= hitobject.GetEndTime() + ms_leniency;
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public abstract class IssueTemplateConcurrent : IssueTemplate
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protected bool AreAlmostConcurrent(HitObject hitobject, HitObject nextHitobject) =>
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Math.Abs(nextHitobject.StartTime - hitobject.GetEndTime()) < almost_concurrent_threshold;
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public class IssueTemplateConcurrent : IssueTemplate
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{
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protected IssueTemplateConcurrent(ICheck check, string unformattedMessage)
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: base(check, IssueType.Problem, unformattedMessage)
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public IssueTemplateConcurrent(ICheck check)
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: base(check, IssueType.Problem, "{0}")
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{
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}
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public Issue Create(HitObject hitobject, HitObject nextHitobject)
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{
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var hitobjects = new List<HitObject> { hitobject, nextHitobject };
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return new Issue(hitobjects, this, hitobject.GetType().Name, nextHitobject.GetType().Name)
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string message = hitobject.GetType() == nextHitobject.GetType()
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? $"{hitobject.GetType().Name}s are concurrent here."
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: $"{hitobject.GetType().Name} and {nextHitobject.GetType().Name} are concurrent here.";
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return new Issue(hitobjects, this, message)
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{
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Time = nextHitobject.StartTime
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};
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}
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}
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public class IssueTemplateConcurrentSame : IssueTemplateConcurrent
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public class IssueTemplateAlmostConcurrent : IssueTemplate
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{
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public IssueTemplateConcurrentSame(ICheck check)
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: base(check, "{0}s are concurrent here.")
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public IssueTemplateAlmostConcurrent(ICheck check)
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: base(check, IssueType.Problem, "{0}")
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{
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}
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}
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public class IssueTemplateConcurrentDifferent : IssueTemplateConcurrent
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{
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public IssueTemplateConcurrentDifferent(ICheck check)
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: base(check, "{0} and {1} are concurrent here.")
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public Issue Create(HitObject hitobject, HitObject nextHitobject)
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{
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var hitobjects = new List<HitObject> { hitobject, nextHitobject };
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string message = hitobject.GetType() == nextHitobject.GetType()
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? $"{hitobject.GetType().Name}s are less than {almost_concurrent_threshold}ms apart."
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: $"{hitobject.GetType().Name} and {nextHitobject.GetType().Name} are less than {almost_concurrent_threshold}ms apart.";
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return new Issue(hitobjects, this, message)
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{
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Time = nextHitobject.StartTime
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};
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}
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}
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}
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