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Ensure pending changes are saved before initiating external edit operation
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@@ -282,6 +282,8 @@ namespace osu.Game.Overlays.SkinEditor
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private async Task editExternally()
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{
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Save();
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var skin = currentSkin.Value.SkinInfo.PerformRead(s => s.Detach());
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await externalEditOverlay!.Begin(skin).ConfigureAwait(false);
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