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Merge branch 'song-select-v2-shear-aligning-wrapper' into song-select-v2-wedges-metadata

This commit is contained in:
Salman Alshamrani
2025-04-18 06:43:35 -04:00
Unverified
2 changed files with 181 additions and 0 deletions
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneShearAligningWrapper : OsuTestScene
{
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
private ShearedBox first = null!;
private ShearedBox second = null!;
private ShearedBox third = null!;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 200f,
AutoSizeAxes = Axes.Y,
Shear = OsuGame.SHEAR,
CornerRadius = 10f,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background6,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
new ShearAligningWrapper(first = new ShearedBox("Text 1", OsuColour.Gray(0.4f))
{
RelativeSizeAxes = Axes.X,
Height = 30,
}),
new ShearAligningWrapper(second = new ShearedBox("Text 2", OsuColour.Gray(0.3f))
{
RelativeSizeAxes = Axes.X,
Height = 30,
}),
new ShearAligningWrapper(third = new ShearedBox("Text 3", OsuColour.Gray(0.2f))
{
RelativeSizeAxes = Axes.X,
Height = 30,
}),
}
}
},
};
});
[SetUpSteps]
public void SetUpSteps()
{
AddSliderStep("box 1 height", 0, 100, 30, h =>
{
if (first.IsNotNull())
first.Height = h;
});
AddSliderStep("box 2 height", 0, 100, 30, h =>
{
if (second.IsNotNull())
second.Height = h;
});
AddSliderStep("box 3 height", 0, 100, 30, h =>
{
if (third.IsNotNull())
third.Height = h;
});
}
public partial class ShearedBox : Container
{
private readonly string text;
private readonly Color4 boxColour;
public ShearedBox(string text, Color4 boxColour)
{
this.text = text;
this.boxColour = boxColour;
}
[BackgroundDependencyLoader]
private void load()
{
CornerRadius = 10;
Masking = true;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = boxColour,
},
new OsuSpriteText
{
Text = text,
Colour = Color4.White,
Shear = -OsuGame.SHEAR,
Font = OsuFont.Torus.With(size: 24),
Margin = new MarginPadding { Left = 50 },
}
};
}
}
}
}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Layout;
using osuTK;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// Adds left padding based on direct parent to make sheared pieces in a vertical flow aligned appropriately.
/// </summary>
/// <remarks>
/// See associated test scene for further demonstration.
/// </remarks>
public partial class ShearAligningWrapper : CompositeDrawable
{
private readonly LayoutValue layout = new LayoutValue(Invalidation.MiscGeometry);
public ShearAligningWrapper(Drawable drawable)
{
RelativeSizeAxes = drawable.RelativeSizeAxes;
AutoSizeAxes = Axes.Both & ~drawable.RelativeSizeAxes;
InternalChild = drawable;
AddLayout(layout);
}
protected override void Update()
{
base.Update();
if (!layout.IsValid)
{
updateLayout();
layout.Validate();
}
}
private void updateLayout()
{
float shearWidth = OsuGame.SHEAR.X * Parent!.DrawHeight;
float relativeY = Parent!.DrawHeight == 0 ? 0 : InternalChild.ToSpaceOfOtherDrawable(Vector2.Zero, Parent).Y / Parent!.DrawHeight;
Padding = new MarginPadding { Left = shearWidth * relativeY };
}
}
}