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add tests
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Edit.Checks;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks
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{
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[TestFixture]
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public class CheckTaikoInconsistentSkipBarLineTest
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{
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private CheckTaikoInconsistentSkipBarLine check = null!;
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[SetUp]
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public void Setup()
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{
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check = new CheckTaikoInconsistentSkipBarLine();
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}
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[Test]
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public void TestConsistentOmitFirstBarLine()
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false), (2000.0, true) }, // Reference
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new[] { (1000.0, false), (2000.0, true) } // Same settings
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);
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var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
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Assert.That(check.Run(context), Is.Empty);
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}
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[Test]
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public void TestInconsistentOmitFirstBarLine()
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false), (2000.0, true) }, // Reference
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new[] { (1000.0, true), (2000.0, false) } // Different settings
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);
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var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(2));
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Assert.That(issues.All(issue => issue.Template is CheckTaikoInconsistentSkipBarLine.IssueTemplateInconsistentOmitFirstBarLine));
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Assert.That(issues[0].Time, Is.EqualTo(1000.0));
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Assert.That(issues[1].Time, Is.EqualTo(2000.0));
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}
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[Test]
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public void TestPartiallyInconsistentOmitFirstBarLine()
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false), (2000.0, true), (3000.0, false) }, // Reference
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new[] { (1000.0, false), (2000.0, false), (3000.0, false) } // Only second differs
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);
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var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues[0].Template is CheckTaikoInconsistentSkipBarLine.IssueTemplateInconsistentOmitFirstBarLine);
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Assert.That(issues[0].Time, Is.EqualTo(2000.0));
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}
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[Test]
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public void TestSingleDifficulty()
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false), (2000.0, true) } // Only one difficulty
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);
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var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
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Assert.That(check.Run(context), Is.Empty);
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}
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[Test]
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public void TestNonTaikoBeatmaps()
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false), (2000.0, true) }, // Reference
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new[] { (1000.0, true), (2000.0, false) } // Different settings
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);
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// Make both beatmaps non-taiko
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beatmaps[0].BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
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beatmaps[1].BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
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var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
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Assert.That(check.Run(context), Is.Empty);
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}
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[Test]
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public void TestMixedRulesets()
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false), (2000.0, true) }, // Reference
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new[] { (1000.0, true), (2000.0, false) } // Different settings
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);
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// Make reference taiko, other non-taiko
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beatmaps[0].BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
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beatmaps[1].BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
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var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
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Assert.That(check.Run(context), Is.Empty);
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}
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[Test]
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public void TestMissingTimingPoints()
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false), (2000.0, true) }, // Reference has 2 points
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new[] { (1000.0, false) } // Other has only 1 point (missing 2000.0)
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);
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var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
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var issues = check.Run(context).ToList();
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// Should only check the existing timing point at 1000.0 (consistent, no issue)
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// The missing 2000.0 point should be ignored by this check
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Assert.That(issues, Is.Empty);
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}
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[Test]
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public void TestExtraTimingPoints()
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false) }, // Reference has 1 point
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new[] { (1000.0, false), (2000.0, true) } // Other has extra point
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);
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var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
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var issues = check.Run(context).ToList();
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// Should only check the existing timing point at 1000.0 (consistent, no issue)
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// The extra 2000.0 point should be ignored by this check
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Assert.That(issues, Is.Empty);
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}
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[Test]
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public void TestMultipleDifficultiesWithInconsistencies()
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{
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var beatmaps = createBeatmapSetWithTimingPoints(
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new[] { (1000.0, false), (2000.0, true) }, // Reference
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new[] { (1000.0, true), (2000.0, true) }, // First differs
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new[] { (1000.0, false), (2000.0, false) } // Second differs
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);
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var context = createContextWithMultipleDifficulties(beatmaps[0], beatmaps);
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var issues = check.Run(context).ToList();
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// Should have issues for both other difficulties
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Assert.That(issues, Has.Count.EqualTo(2)); // 1000.0 from diff2, 2000.0 from diff3
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Assert.That(issues.All(issue => issue.Template is CheckTaikoInconsistentSkipBarLine.IssueTemplateInconsistentOmitFirstBarLine));
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Assert.That(issues[0].Time, Is.EqualTo(1000.0));
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Assert.That(issues[1].Time, Is.EqualTo(2000.0));
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}
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private IBeatmap[] createBeatmapSetWithTimingPoints(params (double time, bool omitFirstBarLine)[][] timingData)
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{
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var beatmapSet = new BeatmapSetInfo();
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var beatmaps = new IBeatmap[timingData.Length];
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for (int i = 0; i < timingData.Length; i++)
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{
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beatmaps[i] = createBeatmapWithTimingPoints(timingData[i], $"Difficulty {i + 1}");
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beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
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beatmaps[i].BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
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}
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// Configure the beatmapset to contain all the beatmap infos
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foreach (var beatmap in beatmaps)
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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return beatmaps;
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}
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private IBeatmap createBeatmapWithTimingPoints((double time, bool omitFirstBarLine)[] timingData, string difficultyName)
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{
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var beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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DifficultyName = difficultyName,
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Metadata = new BeatmapMetadata()
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}
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};
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foreach ((double time, bool omitFirstBarLine) in timingData)
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{
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beatmap.ControlPointInfo.Add(time, new TimingControlPoint
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{
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BeatLength = 500, // Standard BPM
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OmitFirstBarLine = omitFirstBarLine
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});
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}
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return beatmap;
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}
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private BeatmapVerifierContext createContextWithMultipleDifficulties(IBeatmap currentBeatmap, IBeatmap[] allDifficulties)
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{
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return new BeatmapVerifierContext(
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currentBeatmap,
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new TestWorkingBeatmap(currentBeatmap),
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DifficultyRating.ExpertPlus,
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beatmapInfo => allDifficulties.FirstOrDefault(b => b.BeatmapInfo.Equals(beatmapInfo))
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);
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}
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}
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}
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