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Remove no longer used method
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@@ -115,10 +115,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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#region Reduce AR (IApplicableToDifficulty)
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public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
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{
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}
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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// Decrease AR to increase preempt time
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@@ -166,11 +166,7 @@ namespace osu.Game.Tests.Mods
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/// </summary>
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private BeatmapDifficulty applyDifficulty(BeatmapDifficulty difficulty)
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{
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// ensure that ReadFromDifficulty doesn't pollute the values.
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var newDifficulty = difficulty.Clone();
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testMod.ReadFromDifficulty(difficulty);
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testMod.ApplyToDifficulty(newDifficulty);
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return newDifficulty;
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}
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@@ -119,7 +119,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull();
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var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>().AsNonNull();
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difficultyAdjustMod.ReadFromDifficulty(advancedStats.BeatmapInfo.Difficulty);
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advancedStats.Mods.Value = new[] { difficultyAdjustMod };
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});
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@@ -140,7 +139,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>().AsNonNull();
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var originalDifficulty = advancedStats.BeatmapInfo.Difficulty;
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difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
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difficultyAdjustMod.DrainRate.Value = originalDifficulty.DrainRate - 0.5f;
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difficultyAdjustMod.ApproachRate.Value = originalDifficulty.ApproachRate + 2.2f;
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advancedStats.Mods.Value = new[] { difficultyAdjustMod };
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@@ -96,10 +96,6 @@ namespace osu.Game.Rulesets.Mods
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}
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}
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public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
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{
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}
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public void ApplyToDifficulty(BeatmapDifficulty difficulty) => ApplySettings(difficulty);
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/// <summary>
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@@ -19,10 +19,6 @@ namespace osu.Game.Rulesets.Mods
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public override bool Ranked => UsesDefaultConfiguration;
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public override bool ValidForFreestyleAsRequiredMod => true;
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public virtual void ReadFromDifficulty(BeatmapDifficulty difficulty)
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{
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}
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public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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const float ratio = 0.5f;
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@@ -22,10 +22,6 @@ namespace osu.Game.Rulesets.Mods
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protected const float ADJUST_RATIO = 1.4f;
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public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
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{
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}
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public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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difficulty.DrainRate = Math.Min(difficulty.DrainRate * ADJUST_RATIO, 10.0f);
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