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mirror of https://github.com/ppy/osu.git synced 2026-06-05 01:43:45 +08:00

Remove no longer used method

This commit is contained in:
Dan Balasescu
2025-06-25 18:27:49 +09:00
Unverified
parent 09e31b7b01
commit d42fcabcf4
6 changed files with 0 additions and 22 deletions
@@ -115,10 +115,6 @@ namespace osu.Game.Rulesets.Osu.Mods
#region Reduce AR (IApplicableToDifficulty)
public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
{
}
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
// Decrease AR to increase preempt time
@@ -166,11 +166,7 @@ namespace osu.Game.Tests.Mods
/// </summary>
private BeatmapDifficulty applyDifficulty(BeatmapDifficulty difficulty)
{
// ensure that ReadFromDifficulty doesn't pollute the values.
var newDifficulty = difficulty.Clone();
testMod.ReadFromDifficulty(difficulty);
testMod.ApplyToDifficulty(newDifficulty);
return newDifficulty;
}
@@ -119,7 +119,6 @@ namespace osu.Game.Tests.Visual.SongSelect
{
var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull();
var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>().AsNonNull();
difficultyAdjustMod.ReadFromDifficulty(advancedStats.BeatmapInfo.Difficulty);
advancedStats.Mods.Value = new[] { difficultyAdjustMod };
});
@@ -140,7 +139,6 @@ namespace osu.Game.Tests.Visual.SongSelect
var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>().AsNonNull();
var originalDifficulty = advancedStats.BeatmapInfo.Difficulty;
difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
difficultyAdjustMod.DrainRate.Value = originalDifficulty.DrainRate - 0.5f;
difficultyAdjustMod.ApproachRate.Value = originalDifficulty.ApproachRate + 2.2f;
advancedStats.Mods.Value = new[] { difficultyAdjustMod };
@@ -96,10 +96,6 @@ namespace osu.Game.Rulesets.Mods
}
}
public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
{
}
public void ApplyToDifficulty(BeatmapDifficulty difficulty) => ApplySettings(difficulty);
/// <summary>
-4
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@@ -19,10 +19,6 @@ namespace osu.Game.Rulesets.Mods
public override bool Ranked => UsesDefaultConfiguration;
public override bool ValidForFreestyleAsRequiredMod => true;
public virtual void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;
-4
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@@ -22,10 +22,6 @@ namespace osu.Game.Rulesets.Mods
protected const float ADJUST_RATIO = 1.4f;
public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
{
}
public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
difficulty.DrainRate = Math.Min(difficulty.DrainRate * ADJUST_RATIO, 10.0f);