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Add failing test

This commit is contained in:
Dan Balasescu
2025-04-23 16:04:38 +09:00
Unverified
parent 0b694fdef2
commit eafb52ffb4
@@ -426,6 +426,31 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("countdown started", () => MultiplayerClient.ServerRoom!.ActiveCountdowns.Any());
}
[Test]
public void TestSettingsRemainsOpenOnRoomUpdate()
{
AddStep("set playlist", () =>
{
room.Playlist =
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for room join", () => RoomJoined);
AddStep("open settings", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay>().Single().Show());
AddAssert("settings opened", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Visible));
AddStep("trigger room update", () => MultiplayerClient.AddPlaylistItem(MultiplayerClient.ServerRoom!.Playlist[0].Clone()));
AddAssert("settings still open", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Visible));
}
private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen
{
[Resolved(canBeNull: true)]