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mirror of https://github.com/ppy/osu.git synced 2026-06-03 03:59:55 +08:00

Rewrite gameplay leaderboard test scene to be usable

At some point during the leaderboard data refactor, this test scene
became completely unusable. This change rewrites it to use
`SoloGameplayLeaderboardProvider` to be able to witness the user score
being resorted and advancing through the leaderboard.
This commit is contained in:
Salman Alshamrani
2025-07-22 23:33:41 +03:00
Unverified
parent f1c8b1e1b2
commit 84a36b1bfa
3 changed files with 155 additions and 105 deletions
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -15,48 +16,113 @@ using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
using osuTK;
using osu.Game.Tests.Gameplay;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public partial class TestSceneGameplayLeaderboard : OsuTestScene
{
private TestDrawableGameplayLeaderboard leaderboard = null!;
private Box? blackBackground;
private DrawableGameplayLeaderboard leaderboard = null!;
[Cached(typeof(IGameplayLeaderboardProvider))]
private TestGameplayLeaderboardProvider leaderboardProvider = new TestGameplayLeaderboardProvider();
[Cached]
private readonly LeaderboardManager leaderboardManager = new LeaderboardManager();
private readonly BindableLong playerScore = new BindableLong();
[Cached]
private readonly GameplayState gameplayState;
public TestSceneGameplayLeaderboard()
{
AddStep("toggle expanded", () =>
var localScore = new ScoreInfo
{
User = new APIUser { Username = "You", Id = 3 }
};
gameplayState = TestGameplayState.Create(new OsuRuleset(), null, new Score { ScoreInfo = localScore });
}
[BackgroundDependencyLoader]
private void load()
{
LoadComponent(leaderboardManager);
}
protected override void LoadComplete()
{
base.LoadComplete();
AddStep("toggle collapsed", () =>
{
if (leaderboard.IsNotNull())
leaderboard.CollapseDuringGameplay.Value = !leaderboard.CollapseDuringGameplay.Value;
((BindableBool)leaderboard.Expanded).Value = !leaderboard.Expanded.Value;
});
AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
AddStep("toggle black background", () => blackBackground?.FadeTo(1 - blackBackground.Alpha, 300, Easing.OutQuint));
AddSliderStep("set player score", 50, 1_000_000, 700_000, v => gameplayState.ScoreProcessor.TotalScore.Value = v);
}
[Test]
public void TestDisplay()
{
AddStep("set scores", () =>
{
var friend = new APIUser { Username = "Friend", Id = 1337 };
var api = (DummyAPIAccess)API;
api.Friends.Clear();
api.Friends.Add(new APIRelation
{
Mutual = true,
RelationType = RelationType.Friend,
TargetID = friend.OnlineID,
TargetUser = friend
});
((Bindable<LeaderboardScores?>)leaderboardManager.Scores).Value = LeaderboardScores.Success(new[]
{
new ScoreInfo { User = new APIUser { Username = "Top", Id = 2 }, TotalScore = 900_000, Accuracy = 0.99, MaxCombo = 999 },
new ScoreInfo { User = new APIUser { Username = "Second", Id = 14 }, TotalScore = 800_000, Accuracy = 0.9, MaxCombo = 888 },
new ScoreInfo { User = friend, TotalScore = 700_000, Accuracy = 0.88, MaxCombo = 777 },
}, 3, null);
});
createLeaderboard();
AddStep("set score to 650k", () => gameplayState.ScoreProcessor.TotalScore.Value = 650_000);
AddUntilStep("wait for 4th spot", () => leaderboard.TrackedScore!.ScorePosition.Value, () => Is.EqualTo(4));
AddStep("set score to 750k", () => gameplayState.ScoreProcessor.TotalScore.Value = 750_000);
AddUntilStep("wait for 3rd spot", () => leaderboard.TrackedScore!.ScorePosition.Value, () => Is.EqualTo(3));
AddStep("set score to 850k", () => gameplayState.ScoreProcessor.TotalScore.Value = 850_000);
AddUntilStep("wait for 2nd spot", () => leaderboard.TrackedScore!.ScorePosition.Value, () => Is.EqualTo(2));
AddStep("set score to 950k", () => gameplayState.ScoreProcessor.TotalScore.Value = 950_000);
AddUntilStep("wait for 1st spot", () => leaderboard.TrackedScore!.ScorePosition.Value, () => Is.EqualTo(1));
}
[Test]
public void TestLayoutWithManyScores()
{
createLeaderboard();
AddStep("add many scores in one go", () =>
AddStep("set scores", () =>
{
for (int i = 0; i < 32; i++)
leaderboardProvider.CreateRandomScore(new APIUser { Username = $"Player {i + 1}" });
var scores = new List<ScoreInfo>();
// Add player at end to force an animation down the whole list.
playerScore.Value = 0;
leaderboardProvider.CreateLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
for (int i = 0; i < 32; i++)
scores.Add(new ScoreInfo { User = new APIUser { Username = $"Player {i + 1}" }, TotalScore = RNG.Next(700_000, 1_000_000) });
((Bindable<LeaderboardScores?>)leaderboardManager.Scores).Value = LeaderboardScores.Success(scores, scores.Count, null);
gameplayState.ScoreProcessor.TotalScore.Value = 0;
});
createLeaderboard();
// Gameplay leaderboard has custom scroll logic, which when coupled with LayoutDuration
// has caused layout to not work in the past.
@@ -68,80 +134,49 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
AddStep("change score to middle", () => playerScore.Value = 1000000);
AddStep("change score to middle", () => gameplayState.ScoreProcessor.TotalScore.Value = 850_000);
AddWaitStep("wait for movement", 5);
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
AddStep("change score to first", () => playerScore.Value = 5000000);
AddStep("change score to first", () => gameplayState.ScoreProcessor.TotalScore.Value = 1_000_000);
AddWaitStep("wait for movement", 5);
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
}
[Test]
public void TestRandomScores()
{
createLeaderboard();
addLocalPlayer();
int playerNumber = 1;
AddRepeatStep("add player with random score", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 10);
}
[Test]
public void TestExistingUsers()
{
createLeaderboard();
addLocalPlayer();
AddStep("set scores", () =>
{
((Bindable<LeaderboardScores?>)leaderboardManager.Scores).Value = LeaderboardScores.Success(new[]
{
new ScoreInfo { User = new APIUser { Username = "peppy", Id = 2 }, TotalScore = 900_000, Accuracy = 0.99, MaxCombo = 999 },
new ScoreInfo { User = new APIUser { Username = "smoogipoo", Id = 1040328 }, TotalScore = 800_000, Accuracy = 0.9, MaxCombo = 888 },
new ScoreInfo { User = new APIUser { Username = "flyte", Id = 3103765 }, TotalScore = 700_000, Accuracy = 0.9, MaxCombo = 888 },
new ScoreInfo { User = new APIUser { Username = "frenzibyte", Id = 14210502 }, TotalScore = 600_000, Accuracy = 0.9, MaxCombo = 777 },
}, 4, null);
});
AddStep("add peppy", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "peppy", Id = 2 }));
AddStep("add smoogipoo", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "smoogipoo", Id = 1040328 }));
AddStep("add flyte", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "flyte", Id = 3103765 }));
AddStep("add frenzibyte", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "frenzibyte", Id = 14210502 }));
createLeaderboard();
}
[Test]
public void TestFriendScore()
public void TestQuitScore()
{
APIUser friend = new APIUser { Username = "my friend", Id = 10000 };
createLeaderboard();
addLocalPlayer();
AddStep("Add friend to API", () =>
AddStep("set scores", () =>
{
var api = (DummyAPIAccess)API;
api.Friends.Clear();
api.Friends.Add(new APIRelation
((Bindable<LeaderboardScores?>)leaderboardManager.Scores).Value = LeaderboardScores.Success(new[]
{
Mutual = true,
RelationType = RelationType.Friend,
TargetID = friend.OnlineID,
TargetUser = friend
});
new ScoreInfo { User = new APIUser { Username = "Quit", Id = 3 }, TotalScore = 100_000, Accuracy = 0.99, MaxCombo = 999 },
}, 1, null);
});
int playerNumber = 1;
createLeaderboard();
AddRepeatStep("add 3 other players", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3);
AddUntilStep("no pink color scores",
() => leaderboard.ChildrenOfType<Box>().Select(b => ((Colour4)b.Colour).ToHex()),
() => Does.Not.Contain("#FF549A"));
AddRepeatStep("add 3 friend score", () => leaderboardProvider.CreateRandomScore(friend), 3);
AddUntilStep("at least one friend score is pink",
() => leaderboard.GetAllScoresForUsername("my friend")
.SelectMany(score => score.ChildrenOfType<Box>())
.Select(b => ((Colour4)b.Colour).ToHex()),
() => Does.Contain("#FF549A"));
}
private void addLocalPlayer()
{
AddStep("add local player", () =>
AddStep("mark score as quit", () =>
{
playerScore.Value = 1222333;
leaderboardProvider.CreateLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
var quitScore = this.ChildrenOfType<SoloGameplayLeaderboardProvider>().Single().Scores.Single(s => s.User.Username == "Quit");
quitScore.HasQuit.Value = true;
});
}
@@ -149,38 +184,32 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("create leaderboard", () =>
{
leaderboardProvider.Scores.Clear();
Child = leaderboard = new TestDrawableGameplayLeaderboard
SoloGameplayLeaderboardProvider soloGameplayLeaderboardProvider;
Child = new DependencyProvidingContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2),
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(IGameplayLeaderboardProvider), soloGameplayLeaderboardProvider = new SoloGameplayLeaderboardProvider()),
},
Children = new Drawable[]
{
soloGameplayLeaderboardProvider,
blackBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0f,
},
leaderboard = new DrawableGameplayLeaderboard
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
};
});
}
private partial class TestDrawableGameplayLeaderboard : DrawableGameplayLeaderboard
{
public float Spacing => Flow.Spacing.Y;
public IEnumerable<DrawableGameplayLeaderboardScore> GetAllScoresForUsername(string username)
=> Flow.Where(i => i.User?.Username == username);
}
public class TestGameplayLeaderboardProvider : IGameplayLeaderboardProvider
{
public BindableList<GameplayLeaderboardScore> Scores { get; } = new BindableList<GameplayLeaderboardScore>();
public GameplayLeaderboardScore CreateRandomScore(APIUser user) => CreateLeaderboardScore(new BindableLong(RNG.Next(0, 5_000_000)), user);
public GameplayLeaderboardScore CreateLeaderboardScore(BindableLong totalScore, APIUser user, bool isTracked = false)
{
var score = new GameplayLeaderboardScore(user, isTracked, totalScore);
Scores.Add(score);
return score;
}
IBindableList<GameplayLeaderboardScore> IGameplayLeaderboardProvider.Scores => Scores;
}
}
}
@@ -5,6 +5,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
@@ -13,7 +14,6 @@ using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Tests.Gameplay;
using osu.Game.Tests.Visual.Gameplay;
namespace osu.Game.Tests.Visual.Multiplayer
{
@@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private readonly Bindable<int?> position = new Bindable<int?>(8);
private TestSceneGameplayLeaderboard.TestGameplayLeaderboardProvider leaderboardProvider = null!;
private TestGameplayLeaderboardProvider leaderboardProvider = null!;
private MultiplayerPositionDisplay display = null!;
private GameplayState gameplayState = null!;
@@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(IGameplayLeaderboardProvider), leaderboardProvider = new TestSceneGameplayLeaderboard.TestGameplayLeaderboardProvider()),
(typeof(IGameplayLeaderboardProvider), leaderboardProvider = new TestGameplayLeaderboardProvider()),
(typeof(GameplayState), gameplayState = TestGameplayState.Create(new OsuRuleset()))
],
Child = display = new MultiplayerPositionDisplay
@@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(IGameplayLeaderboardProvider), leaderboardProvider = new TestSceneGameplayLeaderboard.TestGameplayLeaderboardProvider()),
(typeof(IGameplayLeaderboardProvider), leaderboardProvider = new TestGameplayLeaderboardProvider()),
(typeof(GameplayState), gameplayState = TestGameplayState.Create(new OsuRuleset()))
],
Child = display = new MultiplayerPositionDisplay
@@ -120,5 +120,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("first place", () => position.Value = 1);
AddStep("second place", () => position.Value = 2);
}
public class TestGameplayLeaderboardProvider : IGameplayLeaderboardProvider
{
public BindableList<GameplayLeaderboardScore> Scores { get; } = new BindableList<GameplayLeaderboardScore>();
public GameplayLeaderboardScore CreateRandomScore(APIUser user) => CreateLeaderboardScore(new BindableLong(RNG.Next(0, 5_000_000)), user);
public GameplayLeaderboardScore CreateLeaderboardScore(BindableLong totalScore, APIUser user, bool isTracked = false)
{
var score = new GameplayLeaderboardScore(user, isTracked, totalScore);
Scores.Add(score);
return score;
}
IBindableList<GameplayLeaderboardScore> IGameplayLeaderboardProvider.Scores => Scores;
}
}
}
@@ -31,6 +31,13 @@ namespace osu.Game.Screens.Play.HUD
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CollapseDuringGameplay), nameof(SkinnableComponentStrings.CollapseDuringGameplayDescription))]
public Bindable<bool> CollapseDuringGameplay { get; } = new BindableBool(true);
/// <summary>
/// Whether the leaderboard is currently in expanded state.
/// </summary>
public IBindable<bool> Expanded => expanded;
private readonly Bindable<bool> expanded = new BindableBool();
[Resolved]
private Player? player { get; set; }
@@ -42,8 +49,6 @@ namespace osu.Game.Screens.Play.HUD
private readonly IBindable<LocalUserPlayingState> userPlayingState = new Bindable<LocalUserPlayingState>();
private readonly IBindable<bool> holdingForHUD = new Bindable<bool>();
private readonly Bindable<bool> expanded = new Bindable<bool>();
/// <summary>
/// Create a new leaderboard.
/// </summary>