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Add half-height-of-selected-panel adjustment to carousel scroll target
Intended to address https://github.com/ppy/osu/issues/35147, maybe? The old carousel would target the vertical center of the active panel when scrolling: https://github.com/ppy/osu/blob/b9e1b6969e78dfa798bb4afed8afae55e9e4adb1/osu.Game/Screens/Select/BeatmapCarousel.cs#L948 This was not in place in the new carousel, weirdly, which was targeting the top-left corner of the selected panel.
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@@ -761,10 +761,10 @@ namespace osu.Game.Graphics.Carousel
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updateItemYPosition(item, ref lastVisible, ref yPos);
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if (CheckModelEquality(item.Model, currentKeyboardSelection.Model!))
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currentKeyboardSelection = new Selection(currentKeyboardSelection.Model, item, item.CarouselYPosition, i);
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currentKeyboardSelection = new Selection(currentKeyboardSelection.Model, item, item.CarouselYPosition + item.DrawHeight / 2, i);
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if (CheckModelEquality(item.Model, currentSelection.Model!))
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currentSelection = new Selection(currentSelection.Model, item, item.CarouselYPosition, i);
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currentSelection = new Selection(currentSelection.Model, item, item.CarouselYPosition + item.DrawHeight / 2, i);
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}
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// Update the total height of all items (to make the scroll container scrollable through the full height even though
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