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Add Hold to Walk mod for osu!catch
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@@ -150,6 +150,7 @@ namespace osu.Game.Rulesets.Catch
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new CatchModFloatingFruits(),
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new CatchModMuted(),
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new CatchModNoScope(),
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new CatchModHoldToWalk(),
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};
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case ModType.System:
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@@ -0,0 +1,80 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public partial class CatchModHoldToWalk : Mod, IApplicableToDrawableRuleset<CatchHitObject>, IApplicableToPlayer
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{
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public override string Name => "Hold to Walk";
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public override string Acronym => "HW";
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public override LocalisableString Description => "Hold the Dash key to walk!";
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public override double ScoreMultiplier => 1;
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public override IconUsage? Icon => FontAwesome.Solid.Running;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax) };
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private DrawableCatchRuleset drawableRuleset = null!;
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public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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this.drawableRuleset = (DrawableCatchRuleset)drawableRuleset;
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}
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public void ApplyToPlayer(Player player)
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{
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if (!drawableRuleset.HasReplayLoaded.Value)
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{
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var catchPlayfield = (CatchPlayfield)drawableRuleset.Playfield;
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catchPlayfield.Catcher.Dashing = true;
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catchPlayfield.CatcherArea.Add(new InvertDashInputHelper(catchPlayfield.CatcherArea));
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}
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}
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private partial class InvertDashInputHelper : Drawable, IKeyBindingHandler<CatchAction>
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{
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private readonly CatcherArea catcherArea;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public InvertDashInputHelper(CatcherArea catcherArea)
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{
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this.catcherArea = catcherArea;
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RelativeSizeAxes = Axes.Both;
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}
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public bool OnPressed(KeyBindingPressEvent<CatchAction> e)
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{
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switch (e.Action)
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{
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case CatchAction.MoveLeft or CatchAction.MoveRight:
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break;
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case CatchAction.Dash:
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catcherArea.Catcher.Dashing = false;
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<CatchAction> e)
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{
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if (e.Action == CatchAction.Dash)
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catcherArea.Catcher.Dashing = true;
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}
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}
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}
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}
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