mirror of
https://github.com/ppy/osu.git
synced 2026-06-02 23:41:00 +08:00
Refactor tracker to be a bit more stateless
Removes storage of `selectedBeatmap` that was referenced through multiple class-level methods. To expound a bit, this structure felt better (or otherwise passing `APIBeatmap` through methods) alongside removal of the `#nullable disable`, otherwise each method would check `selectedBeatmap != null`.
This commit is contained in:
@@ -28,6 +28,7 @@ using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual;
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@@ -110,7 +111,7 @@ namespace osu.Game.Tests.Online
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beatmapLookupCache,
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availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = selectedItem, }
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PlaylistItem = { BindTarget = selectedItem, }
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}
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}
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};
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@@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("create button", () =>
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{
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AvailabilityTracker.SelectedItem.Value = room.Playlist.First();
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AvailabilityTracker.PlaylistItem.Value = room.Playlist.First();
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
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@@ -378,7 +378,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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{
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base.LoadComplete();
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beatmapAvailabilityTracker.SelectedItem.Value = playlistItem;
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beatmapAvailabilityTracker.PlaylistItem.Value = playlistItem;
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beatmapAvailabilityTracker.Availability.BindValueChanged(_ => TrySetDailyChallengeBeatmap(this, beatmapManager, rulesets, musicController, playlistItem), true);
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userModsSelectOverlayRegistration = overlayManager?.RegisterBlockingOverlay(userModsSelectOverlay);
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@@ -352,7 +352,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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{
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base.OnEntering(e);
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beatmapAvailabilityTracker.SelectedItem.Value = item;
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beatmapAvailabilityTracker.PlaylistItem.Value = item;
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beatmapAvailabilityTracker.Availability.BindValueChanged(availability =>
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{
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if (shouldBePlayingMusic && availability.NewValue.State == DownloadState.LocallyAvailable)
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@@ -268,7 +268,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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SelectedItem.BindValueChanged(_ => updateSpecifics());
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UserMods.BindValueChanged(_ => updateSpecifics());
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beatmapAvailabilityTracker.SelectedItem.BindTo(SelectedItem);
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beatmapAvailabilityTracker.PlaylistItem.BindTo(SelectedItem);
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beatmapAvailabilityTracker.Availability.BindValueChanged(_ => updateSpecifics());
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userModsSelectOverlayRegistration = overlayManager?.RegisterBlockingOverlay(UserModsSelectOverlay);
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+57
-65
@@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Diagnostics;
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using System.Linq;
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@@ -16,10 +14,12 @@ using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using Realms;
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namespace osu.Game.Online.Rooms
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namespace osu.Game.Screens.OnlinePlay
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{
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/// <summary>
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/// Represent a checksum-verifying beatmap availability tracker usable for online play screens.
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@@ -29,7 +29,15 @@ namespace osu.Game.Online.Rooms
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/// </summary>
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public partial class OnlinePlayBeatmapAvailabilityTracker : CompositeComponent
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{
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public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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/// <summary>
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/// The current availability of <see cref="PlaylistItem"/>'s beatmap.
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/// </summary>
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public IBindable<BeatmapAvailability> Availability => availability;
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/// <summary>
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/// The playlist item to track the availability of.
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/// </summary>
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public readonly Bindable<PlaylistItem?> PlaylistItem = new Bindable<PlaylistItem?>();
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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@@ -37,23 +45,17 @@ namespace osu.Game.Online.Rooms
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[Resolved]
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private BeatmapLookupCache beatmapLookupCache { get; set; } = null!;
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/// <summary>
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/// The availability state of the currently selected playlist item.
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/// </summary>
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public virtual IBindable<BeatmapAvailability> Availability => availability;
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private readonly Bindable<BeatmapAvailability> availability = new Bindable<BeatmapAvailability>(BeatmapAvailability.NotDownloaded());
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private ScheduledDelegate progressUpdate;
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private BeatmapDownloadTracker downloadTracker;
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private IDisposable realmSubscription;
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private APIBeatmap selectedBeatmap;
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private ScheduledDelegate? progressUpdate;
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private BeatmapDownloadTracker? downloadTracker;
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private IDisposable? realmSubscription;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SelectedItem.BindValueChanged(item =>
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PlaylistItem.BindValueChanged(item =>
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{
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// the underlying playlist is regularly cleared for maintenance purposes (things which probably need to be fixed eventually).
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// to avoid exposing a state change when there may actually be none, ignore all nulls for now.
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@@ -69,30 +71,29 @@ namespace osu.Game.Online.Rooms
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// This is just for safety.
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availability.Value = BeatmapAvailability.Unknown();
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downloadTracker?.RemoveAndDisposeImmediately();
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selectedBeatmap = null;
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cancelTracking();
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beatmapLookupCache.GetBeatmapAsync(item.NewValue.Beatmap.OnlineID).ContinueWith(task => Schedule(() =>
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{
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var beatmap = task.GetResultSafely();
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if (beatmap != null && SelectedItem.Value?.Beatmap.OnlineID == beatmap.OnlineID)
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{
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selectedBeatmap = beatmap;
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beginTracking();
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}
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if (beatmap != null && PlaylistItem.Value?.Beatmap.OnlineID == beatmap.OnlineID)
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startTracking(beatmap);
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}), TaskContinuationOptions.OnlyOnRanToCompletion);
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}, true);
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}
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private void beginTracking()
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private void cancelTracking()
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{
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Debug.Assert(selectedBeatmap.BeatmapSet != null);
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downloadTracker?.RemoveAndDisposeImmediately();
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realmSubscription?.Dispose();
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}
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downloadTracker = new BeatmapDownloadTracker(selectedBeatmap.BeatmapSet);
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AddInternal(downloadTracker);
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private void startTracking(APIBeatmap beatmap)
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{
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Debug.Assert(beatmap.BeatmapSet != null);
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downloadTracker = new BeatmapDownloadTracker(beatmap.BeatmapSet);
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downloadTracker.State.BindValueChanged(_ => Scheduler.AddOnce(updateAvailability), true);
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downloadTracker.Progress.BindValueChanged(_ =>
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{
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@@ -105,64 +106,55 @@ namespace osu.Game.Online.Rooms
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progressUpdate = Scheduler.AddDelayed(updateAvailability, progressUpdate == null ? 0 : 500);
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}, true);
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AddInternal(downloadTracker);
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// handles changes to hash that didn't occur from the import process (ie. a user editing the beatmap in the editor, somehow).
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realmSubscription?.Dispose();
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realmSubscription = realm.RegisterForNotifications(_ => filteredBeatmaps(), (_, changes) =>
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realmSubscription = realm.RegisterForNotifications(_ => queryBeatmap(), (_, changes) =>
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{
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if (changes == null)
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return;
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Scheduler.AddOnce(updateAvailability);
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});
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}
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private void updateAvailability()
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{
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if (downloadTracker == null || selectedBeatmap == null)
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return;
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switch (downloadTracker.State.Value)
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void updateAvailability()
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{
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case DownloadState.Unknown:
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availability.Value = BeatmapAvailability.Unknown();
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break;
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switch (downloadTracker.State.Value)
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{
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case DownloadState.Unknown:
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availability.Value = BeatmapAvailability.Unknown();
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break;
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case DownloadState.NotDownloaded:
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availability.Value = BeatmapAvailability.NotDownloaded();
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break;
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case DownloadState.NotDownloaded:
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availability.Value = BeatmapAvailability.NotDownloaded();
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break;
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case DownloadState.Downloading:
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availability.Value = BeatmapAvailability.Downloading((float)downloadTracker.Progress.Value);
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break;
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case DownloadState.Downloading:
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availability.Value = BeatmapAvailability.Downloading((float)downloadTracker.Progress.Value);
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break;
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case DownloadState.Importing:
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availability.Value = BeatmapAvailability.Importing();
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break;
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case DownloadState.Importing:
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availability.Value = BeatmapAvailability.Importing();
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break;
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case DownloadState.LocallyAvailable:
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bool available = filteredBeatmaps().Any();
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case DownloadState.LocallyAvailable:
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bool available = queryBeatmap().Any();
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availability.Value = available ? BeatmapAvailability.LocallyAvailable() : BeatmapAvailability.NotDownloaded();
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availability.Value = available ? BeatmapAvailability.LocallyAvailable() : BeatmapAvailability.NotDownloaded();
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// only display a message to the user if a download seems to have just completed.
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if (!available && downloadTracker.Progress.Value == 1)
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Logger.Log("The imported beatmap set does not match the online version.", LoggingTarget.Runtime, LogLevel.Important);
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// only display a message to the user if a download seems to have just completed.
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if (!available && downloadTracker.Progress.Value == 1)
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Logger.Log("The imported beatmap set does not match the online version.", LoggingTarget.Runtime, LogLevel.Important);
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break;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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private IQueryable<BeatmapInfo> filteredBeatmaps()
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{
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int onlineId = selectedBeatmap.OnlineID;
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string checksum = selectedBeatmap.MD5Hash;
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return realm.Realm
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.All<BeatmapInfo>()
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.Filter("OnlineID == $0 && MD5Hash == $1 && BeatmapSet.DeletePending == false", onlineId, checksum);
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IQueryable<BeatmapInfo> queryBeatmap() =>
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realm.Realm.All<BeatmapInfo>().Filter("OnlineID == $0 && MD5Hash == $1 && BeatmapSet.DeletePending == false", beatmap.OnlineID, beatmap.MD5Hash);
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}
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protected override void Dispose(bool isDisposing)
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@@ -454,7 +454,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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SelectedItem.BindValueChanged(onSelectedItemChanged);
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beatmapAvailabilityTracker.SelectedItem.BindTo(SelectedItem);
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beatmapAvailabilityTracker.PlaylistItem.BindTo(SelectedItem);
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beatmapAvailabilityTracker.Availability.BindValueChanged(_ => updateGameplayState());
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UserBeatmap.BindValueChanged(_ => updateGameplayState());
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@@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Database;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay;
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namespace osu.Game.Tests.Visual.OnlinePlay
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@@ -6,7 +6,6 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Database;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Screens.OnlinePlay;
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