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Fix up test
- Use constraints for better assert messages - Use `Editor.Undo()` rather than manual input manager synthesizing ctrl-z (ctrl-z is not a platform agnostic binding, see macOS)
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@@ -625,21 +625,13 @@ namespace osu.Game.Tests.Visual.Editing
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moveMouseToObject(() => EditorBeatmap.HitObjects[0]);
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AddStep("hold left click", () => InputManager.PressButton(MouseButton.Left));
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AddStep("drag hitobject to different position", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.BottomRight));
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AddStep("click middle mouse button", () => InputManager.Click(MouseButton.Middle));
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AddStep("release left click", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count, () => Is.Zero);
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AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
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AddStep("hold ctrl", () => InputManager.PressKey(Key.ControlLeft));
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AddStep("press z", () => InputManager.PressKey(Key.Z));
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AddStep("release ctrl", () => InputManager.ReleaseKey(Key.ControlLeft));
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AddStep("release z", () => InputManager.ReleaseKey(Key.Z));
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AddAssert("one hitobject in beatmap", () => EditorBeatmap.HitObjects.Count == 1);
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AddStep("undo", () => Editor.Undo());
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AddAssert("one hitobject in beatmap", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
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}
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[Test]
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