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https://github.com/ppy/osu.git
synced 2026-05-21 10:50:20 +08:00
Merge pull request #32649 from smoogipoo/refactor-mp-mod-select
Refactor multiplayer mod select to remove selected item bindable
This commit is contained in:
@@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@@ -336,6 +337,61 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("button hidden", () => this.ChildrenOfType<MultiplayerRoomPanel>().Single().ChangeSettingsButton.Alpha, () => Is.EqualTo(0));
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}
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[Test]
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public void TestUserModSelectUpdatesWhenNotVisible()
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{
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AddStep("add playlist item", () =>
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{
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room.Playlist =
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[
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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AllowedMods = [new APIMod(new OsuModFlashlight())]
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}
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];
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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// 1. Open the mod select overlay and enable flashlight
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ClickButtonWhenEnabled<UserModSelectButton>();
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AddUntilStep("mod select contents loaded", () => this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded));
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AddStep("click flashlight panel", () =>
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{
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ModPanel panel = this.ChildrenOfType<ModPanel>().Single(p => p.Mod is OsuModFlashlight);
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InputManager.MoveMouseTo(panel);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("flashlight mod enabled", () => MultiplayerClient.ClientRoom!.Users[0].Mods.Any());
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// 2. Close the mod select overlay, edit the playlist to disable allowed mods, and then edit it again to re-enable allowed mods.
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AddStep("close mod select overlay", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().Hide());
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AddUntilStep("mod select overlay not present", () => !this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().IsPresent);
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AddStep("disable allowed mods", () => MultiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(MultiplayerClient.ServerRoom!.Playlist[0])
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{
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AllowedMods = []
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})));
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// This would normally be done as part of the above operation with an actual server.
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AddStep("disable user mods", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, Array.Empty<APIMod>()));
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AddUntilStep("flashlight mod disabled", () => !MultiplayerClient.ClientRoom!.Users[0].Mods.Any());
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AddStep("re-enable allowed mods", () => MultiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(MultiplayerClient.ServerRoom!.Playlist[0])
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{
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AllowedMods = [new APIMod(new OsuModFlashlight())]
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})));
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AddAssert("flashlight mod still disabled", () => !MultiplayerClient.ClientRoom!.Users[0].Mods.Any());
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// 3. Open the mod select overlay, check that the flashlight mod panel is deactivated.
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ClickButtonWhenEnabled<UserModSelectButton>();
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AddUntilStep("mod select contents loaded", () => this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded));
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AddAssert("flashlight mod still disabled", () => !MultiplayerClient.ClientRoom!.Users[0].Mods.Any());
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AddAssert("flashlight mod panel not activated", () => !this.ChildrenOfType<ModPanel>().Single(p => p.Mod is OsuModFlashlight).Active.Value);
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}
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private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen
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{
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[Resolved(canBeNull: true)]
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@@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Allocation;
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@@ -27,6 +26,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Utils;
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using Container = osu.Framework.Graphics.Containers.Container;
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@@ -62,11 +62,6 @@ namespace osu.Game.Screens.OnlinePlay.Match
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private Sample? sampleStart;
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/// <summary>
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/// Any mods applied by/to the local user.
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/// </summary>
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protected readonly Bindable<IReadOnlyList<Mod>> UserMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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[Resolved(CanBeNull = true)]
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private IOverlayManager? overlayManager { get; set; }
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@@ -245,12 +240,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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}
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};
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LoadComponent(UserModsSelectOverlay = new RoomModSelectOverlay
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{
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SelectedItem = { BindTarget = SelectedItem },
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SelectedMods = { BindTarget = UserMods },
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IsValidMod = _ => false
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});
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LoadComponent(UserModsSelectOverlay = new MultiplayerUserModSelectOverlay());
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}
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protected override void LoadComplete()
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@@ -258,7 +248,6 @@ namespace osu.Game.Screens.OnlinePlay.Match
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base.LoadComplete();
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SelectedItem.BindValueChanged(_ => updateSpecifics());
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UserMods.BindValueChanged(_ => updateSpecifics());
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beatmapAvailabilityTracker.Availability.BindValueChanged(_ => updateSpecifics());
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@@ -441,11 +430,6 @@ namespace osu.Game.Screens.OnlinePlay.Match
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? rulesetInstance.AllMods.OfType<Mod>().Where(m => ModUtils.IsValidFreeModForMatchType(m, Room.Type)).ToArray()
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: item.AllowedMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
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// Remove any user mods that are no longer allowed.
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Mod[] newUserMods = UserMods.Value.Where(m => allowedMods.Any(a => m.GetType() == a.GetType())).ToArray();
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if (!newUserMods.SequenceEqual(UserMods.Value))
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UserMods.Value = newUserMods;
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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int beatmapId = GetGameplayBeatmap().OnlineID;
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var localBeatmap = beatmapManager.QueryBeatmap($@"{nameof(BeatmapInfo.OnlineID)} == $0 AND {nameof(BeatmapInfo.MD5Hash)} == {nameof(BeatmapInfo.OnlineMD5Hash)}", beatmapId);
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@@ -456,15 +440,11 @@ namespace osu.Game.Screens.OnlinePlay.Match
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Ruleset.Value = GetGameplayRuleset();
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if (allowedMods.Length > 0)
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{
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UserModsSection.Show();
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UserModsSelectOverlay.IsValidMod = m => allowedMods.Any(a => a.GetType() == m.GetType());
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}
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else
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{
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UserModsSection.Hide();
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UserModsSelectOverlay.Hide();
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UserModsSelectOverlay.IsValidMod = _ => false;
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}
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if (item.Freestyle)
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@@ -488,7 +468,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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UserStyleSection.Hide();
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}
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protected virtual APIMod[] GetGameplayMods() => UserMods.Value.Select(m => new APIMod(m)).Concat(SelectedItem.Value!.RequiredMods).ToArray();
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protected virtual APIMod[] GetGameplayMods() => SelectedItem.Value!.RequiredMods;
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protected virtual RulesetInfo GetGameplayRuleset() => Rulesets.GetRuleset(SelectedItem.Value!.RulesetID)!;
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@@ -0,0 +1,124 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Utils;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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{
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public partial class MultiplayerUserModSelectOverlay : UserModSelectOverlay
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{
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[Resolved]
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private MultiplayerClient client { get; set; } = null!;
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[Resolved]
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private RulesetStore rulesets { get; set; } = null!;
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private ModSettingChangeTracker? modSettingChangeTracker;
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private ScheduledDelegate? debouncedModSettingsUpdate;
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public MultiplayerUserModSelectOverlay()
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: base(OverlayColourScheme.Plum)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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client.RoomUpdated += onRoomUpdated;
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SelectedMods.BindValueChanged(onSelectedModsChanged);
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updateValidMods();
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}
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private void onRoomUpdated()
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{
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// Importantly, this is not scheduled because the client must not skip intermediate server states to validate the allowed mods.
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updateValidMods();
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}
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private void onSelectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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modSettingChangeTracker?.Dispose();
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if (client.Room == null)
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return;
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client.ChangeUserMods(mods.NewValue).FireAndForget();
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modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue);
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modSettingChangeTracker.SettingChanged += _ =>
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{
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// Debounce changes to mod settings so as to not thrash the network.
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debouncedModSettingsUpdate?.Cancel();
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debouncedModSettingsUpdate = Scheduler.AddDelayed(() =>
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{
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if (client.Room == null)
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return;
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client.ChangeUserMods(SelectedMods.Value).FireAndForget();
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}, 500);
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};
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}
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private void updateValidMods()
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{
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if (client.Room == null || client.LocalUser == null)
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return;
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MultiplayerPlaylistItem currentItem = client.Room.CurrentPlaylistItem;
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Ruleset ruleset = rulesets.GetRuleset(client.LocalUser.RulesetId ?? currentItem.RulesetID)!.CreateInstance();
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Mod[] allowedMods = currentItem.Freestyle
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? ruleset.AllMods.OfType<Mod>().Where(m => ModUtils.IsValidFreeModForMatchType(m, client.Room.Settings.MatchType)).ToArray()
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: currentItem.AllowedMods.Select(m => m.ToMod(ruleset)).ToArray();
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// Update the mod panels to reflect the ones which are valid for selection.
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IsValidMod = allowedMods.Length > 0
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? m => allowedMods.Any(a => a.GetType() == m.GetType())
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: _ => false;
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// Remove any mods that are no longer allowed.
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Mod[] newUserMods = SelectedMods.Value.Where(m => allowedMods.Any(a => m.GetType() == a.GetType())).ToArray();
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if (!newUserMods.SequenceEqual(SelectedMods.Value))
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SelectedMods.Value = newUserMods;
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// The active mods include the playlist item's required mods which change separately from the selected mods.
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IReadOnlyList<Mod> newActiveMods = ComputeActiveMods();
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if (!newActiveMods.SequenceEqual(ActiveMods.Value))
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ActiveMods.Value = newActiveMods;
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}
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protected override IReadOnlyList<Mod> ComputeActiveMods()
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{
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if (client.Room == null || client.LocalUser == null)
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return [];
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MultiplayerPlaylistItem currentItem = client.Room.CurrentPlaylistItem;
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Ruleset ruleset = rulesets.GetRuleset(client.LocalUser.RulesetId ?? currentItem.RulesetID)!.CreateInstance();
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return currentItem.RequiredMods.Select(m => m.ToMod(ruleset)).Concat(base.ComputeActiveMods()).ToArray();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (client.IsNotNull())
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client.RoomUpdated -= onRoomUpdated;
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modSettingChangeTracker?.Dispose();
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}
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}
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}
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@@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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@@ -11,9 +10,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Online;
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using osu.Game.Online.API;
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@@ -23,7 +20,6 @@ using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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@@ -64,7 +60,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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base.LoadComplete();
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BeatmapAvailability.BindValueChanged(updateBeatmapAvailability, true);
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UserMods.BindValueChanged(onUserModsChanged);
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client.LoadRequested += onLoadRequested;
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client.RoomUpdated += onRoomUpdated;
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@@ -306,35 +301,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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protected override void PartRoom() => client.LeaveRoom();
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private ModSettingChangeTracker? modSettingChangeTracker;
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private ScheduledDelegate? debouncedModSettingsUpdate;
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private void onUserModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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modSettingChangeTracker?.Dispose();
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if (client.Room == null)
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return;
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client.ChangeUserMods(mods.NewValue).FireAndForget();
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modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue);
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modSettingChangeTracker.SettingChanged += onModSettingsChanged;
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}
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private void onModSettingsChanged(Mod mod)
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{
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// Debounce changes to mod settings so as to not thrash the network.
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debouncedModSettingsUpdate?.Cancel();
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debouncedModSettingsUpdate = Scheduler.AddDelayed(() =>
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{
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if (client.Room == null)
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return;
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client.ChangeUserMods(UserMods.Value).FireAndForget();
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}, 500);
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}
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private void updateBeatmapAvailability(ValueChangedEvent<BeatmapAvailability> availability)
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{
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if (client.Room == null)
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@@ -462,8 +428,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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client.RoomUpdated -= onRoomUpdated;
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client.LoadRequested -= onLoadRequested;
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}
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modSettingChangeTracker?.Dispose();
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}
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public partial class AddItemButton : PurpleRoundedButton
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