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Fix another missing disposal
This one probably doesn't matter as much because it's used as a single instance in `TaikoPlayfield` (so its lifetime should end around the same time as the `HealthProcessor`).
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@@ -17,12 +17,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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internal partial class LegacyKiaiGlow : BeatSyncedContainer
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{
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private bool isKiaiActive;
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[Resolved]
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private HealthProcessor? healthProcessor { get; set; }
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private bool isKiaiActive;
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private Sprite sprite = null!;
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[BackgroundDependencyLoader(true)]
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private void load(ISkinSource skin, HealthProcessor? healthProcessor)
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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Child = sprite = new Sprite
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{
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@@ -33,6 +35,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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Scale = new Vector2(TaikoLegacyHitTarget.SCALE),
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Colour = new Colour4(255, 228, 0, 255),
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (healthProcessor != null)
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healthProcessor.NewJudgement += onNewJudgement;
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@@ -61,5 +68,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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sprite.ScaleTo(TaikoLegacyHitTarget.SCALE + 0.15f).Then()
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.ScaleTo(TaikoLegacyHitTarget.SCALE, 80, Easing.OutQuad);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (healthProcessor != null)
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healthProcessor.NewJudgement -= onNewJudgement;
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}
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}
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}
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