mirror of
https://github.com/ppy/osu.git
synced 2026-06-01 18:09:58 +08:00
Merge branch 'master' into noto-bopomofo
This commit is contained in:
@@ -50,7 +50,7 @@
|
||||
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
|
||||
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
|
||||
<Company>ppy Pty Ltd</Company>
|
||||
<Copyright>Copyright (c) 2024 ppy Pty Ltd</Copyright>
|
||||
<Copyright>Copyright (c) 2025 ppy Pty Ltd</Copyright>
|
||||
<PackageTags>osu game</PackageTags>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
Copyright (c) 2024 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Copyright (c) 2025 ppy Pty Ltd <contact@ppy.sh>.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
<PackageProjectUrl>https://github.com/ppy/osu/blob/master/Templates</PackageProjectUrl>
|
||||
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
|
||||
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
|
||||
<copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
|
||||
<copyright>Copyright (c) 2025 ppy Pty Ltd</copyright>
|
||||
<Description>Templates to use when creating a ruleset for consumption in osu!.</Description>
|
||||
<PackageTags>dotnet-new;templates;osu</PackageTags>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
|
||||
+1
-1
@@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.604.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.715.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
||||
@@ -2,10 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Android.App;
|
||||
using Android.Content.PM;
|
||||
using Microsoft.Maui.Devices;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
@@ -21,58 +23,30 @@ namespace osu.Android
|
||||
[Cached]
|
||||
private readonly OsuGameActivity gameActivity;
|
||||
|
||||
private readonly PackageInfo packageInfo;
|
||||
|
||||
public override Vector2 ScalingContainerTargetDrawSize => new Vector2(1024, 1024 * DrawHeight / DrawWidth);
|
||||
|
||||
public OsuGameAndroid(OsuGameActivity activity)
|
||||
: base(null)
|
||||
{
|
||||
gameActivity = activity;
|
||||
packageInfo = Application.Context.ApplicationContext!.PackageManager!.GetPackageInfo(Application.Context.ApplicationContext.PackageName!, 0).AsNonNull();
|
||||
}
|
||||
|
||||
public override Version AssemblyVersion
|
||||
public override string Version
|
||||
{
|
||||
get
|
||||
{
|
||||
var packageInfo = Application.Context.ApplicationContext!.PackageManager!.GetPackageInfo(Application.Context.ApplicationContext.PackageName!, 0).AsNonNull();
|
||||
if (!IsDeployedBuild)
|
||||
return @"local " + (DebugUtils.IsDebugBuild ? @"debug" : @"release");
|
||||
|
||||
try
|
||||
{
|
||||
// We store the osu! build number in the "VersionCode" field to better support google play releases.
|
||||
// If we were to use the main build number, it would require a new submission each time (similar to TestFlight).
|
||||
// In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time.
|
||||
//
|
||||
// We also need to be aware that older SDK versions store this as a 32bit int.
|
||||
//
|
||||
// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
|
||||
|
||||
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
|
||||
string versionName;
|
||||
|
||||
if (OperatingSystem.IsAndroidVersionAtLeast(28))
|
||||
{
|
||||
versionName = packageInfo.LongVersionCode.ToString();
|
||||
// ensure we only read the trailing portion of long (the part we are interested in).
|
||||
versionName = versionName.Substring(versionName.Length - 9);
|
||||
}
|
||||
else
|
||||
{
|
||||
#pragma warning disable CS0618 // Type or member is obsolete
|
||||
// this is required else older SDKs will report missing method exception.
|
||||
versionName = packageInfo.VersionCode.ToString();
|
||||
#pragma warning restore CS0618 // Type or member is obsolete
|
||||
}
|
||||
|
||||
// undo play store version garbling (as mentioned above).
|
||||
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
return new Version(packageInfo.VersionName.AsNonNull());
|
||||
return packageInfo.VersionName.AsNonNull();
|
||||
}
|
||||
}
|
||||
|
||||
public override Version AssemblyVersion => new Version(packageInfo.VersionName.AsNonNull().Split('-').First());
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace osu.Desktop
|
||||
|
||||
public override bool RestartAppWhenExited()
|
||||
{
|
||||
Task.Run(() => Velopack.UpdateExe.Start()).FireAndForget();
|
||||
Task.Run(() => Velopack.UpdateExe.Start(waitPid: (uint)Environment.ProcessId)).FireAndForget();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
||||
<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
|
||||
<releaseNotes>testing</releaseNotes>
|
||||
<copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
|
||||
<copyright>Copyright (c) 2025 ppy Pty Ltd</copyright>
|
||||
<language>en-AU</language>
|
||||
</metadata>
|
||||
<files>
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
@@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
var ruleset = new CatchRuleset();
|
||||
var difficulty = new BeatmapDifficulty { ApproachRate = originalApproachRate };
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1);
|
||||
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(difficulty, []);
|
||||
|
||||
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(originalApproachRate));
|
||||
}
|
||||
@@ -33,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
var ruleset = new CatchRuleset();
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 0.75);
|
||||
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(difficulty, [new CatchModHalfTime()]);
|
||||
|
||||
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(1.67).Within(0.01));
|
||||
}
|
||||
@@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
var ruleset = new CatchRuleset();
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1.5);
|
||||
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(difficulty, [new CatchModDoubleTime()]);
|
||||
|
||||
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(7.67).Within(0.01));
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
@@ -23,21 +24,21 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Fruits",
|
||||
Name = BeatmapStatisticStrings.Fruits,
|
||||
Content = fruits.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
BarDisplayLength = fruits / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Juice Streams",
|
||||
Name = BeatmapStatisticStrings.JuiceStreams,
|
||||
Content = juiceStreams.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
BarDisplayLength = juiceStreams / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Banana Showers",
|
||||
Name = BeatmapStatisticStrings.BananaShowers,
|
||||
Content = bananaShowers.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
|
||||
BarDisplayLength = Math.Min(bananaShowers / 10f, 1),
|
||||
|
||||
@@ -33,6 +33,7 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
@@ -265,9 +266,10 @@ namespace osu.Game.Rulesets.Catch
|
||||
}
|
||||
|
||||
/// <seealso cref="CatchHitObject.ApplyDefaultsToSelf"/>
|
||||
public override BeatmapDifficulty GetRateAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, double rate)
|
||||
public override BeatmapDifficulty GetAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, IReadOnlyCollection<Mod> mods)
|
||||
{
|
||||
BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty);
|
||||
double rate = ModUtils.CalculateRateWithMods(mods);
|
||||
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.ApproachRate, CatchHitObject.PREEMPT_MAX, CatchHitObject.PREEMPT_MID, CatchHitObject.PREEMPT_MIN);
|
||||
preempt /= rate;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -219,5 +220,40 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
|
||||
distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
|
||||
}
|
||||
|
||||
#region Clipboard handling
|
||||
|
||||
public override string ConvertSelectionToString()
|
||||
=> string.Join(',', EditorBeatmap.SelectedHitObjects.Cast<CatchHitObject>().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString()));
|
||||
|
||||
// 1,2,3,4 ...
|
||||
private static readonly Regex selection_regex = new Regex(@"^\d+(,\d+)*$", RegexOptions.Compiled);
|
||||
|
||||
public override void SelectFromTimestamp(double timestamp, string objectDescription)
|
||||
{
|
||||
if (!selection_regex.IsMatch(objectDescription))
|
||||
return;
|
||||
|
||||
List<CatchHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<CatchHitObject>().Where(h => h.StartTime >= timestamp).ToList();
|
||||
string[] splitDescription = objectDescription.Split(',');
|
||||
|
||||
for (int i = 0; i < splitDescription.Length; i++)
|
||||
{
|
||||
if (!int.TryParse(splitDescription[i], out int combo) || combo < 1)
|
||||
continue;
|
||||
|
||||
CatchHitObject? current = remainingHitObjects.FirstOrDefault(h => h.IndexInCurrentCombo + 1 == combo);
|
||||
|
||||
if (current == null)
|
||||
continue;
|
||||
|
||||
EditorBeatmap.SelectedHitObjects.Add(current);
|
||||
|
||||
if (i < splitDescription.Length - 1)
|
||||
remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
get
|
||||
{
|
||||
if (UserAdjustedSettingsCount != 1)
|
||||
if (!IsExactlyOneSettingChanged(CircleSize, ApproachRate, OverallDifficulty, DrainRate))
|
||||
return string.Empty;
|
||||
|
||||
if (!CircleSize.IsDefault) return format("CS", CircleSize);
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
@@ -9,5 +10,12 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
public class CatchModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and extra lives!";
|
||||
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
|
||||
difficulty.OverallDifficulty *= ADJUST_RATIO;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
|
||||
difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ADJUST_RATIO, 10.0f);
|
||||
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
|
||||
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ADJUST_RATIO, 10.0f);
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
@@ -38,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { LegacyMods.Key2, new[] { typeof(ManiaModKey2) } },
|
||||
new object[] { LegacyMods.Mirror, new[] { typeof(ManiaModMirror) } },
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) } },
|
||||
new object[] { LegacyMods.ScoreV2, new[] { typeof(ModScoreV2) } },
|
||||
new object[] { LegacyMods.ScoreV2, new[] { typeof(ManiaModScoreV2) } },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(mania_mod_mapping))]
|
||||
|
||||
@@ -9,7 +9,6 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@@ -19,7 +18,6 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
@@ -72,13 +70,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { 5f, -137d, HitResult.Miss },
|
||||
new object[] { 5f, -138d, HitResult.Miss },
|
||||
new object[] { 5f, 111d, HitResult.Ok },
|
||||
new object[] { 5f, 112d, HitResult.Miss },
|
||||
new object[] { 5f, 113d, HitResult.Miss },
|
||||
new object[] { 5f, 114d, HitResult.Miss },
|
||||
new object[] { 5f, 135d, HitResult.Miss },
|
||||
new object[] { 5f, 136d, HitResult.Miss },
|
||||
new object[] { 5f, 137d, HitResult.Miss },
|
||||
new object[] { 5f, 138d, HitResult.Miss },
|
||||
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
|
||||
// new object[] { 5f, 112d, HitResult.Miss },
|
||||
// new object[] { 5f, 113d, HitResult.Miss },
|
||||
// new object[] { 5f, 114d, HitResult.Miss },
|
||||
// new object[] { 5f, 135d, HitResult.Miss },
|
||||
// new object[] { 5f, 136d, HitResult.Miss },
|
||||
// new object[] { 5f, 137d, HitResult.Miss },
|
||||
// new object[] { 5f, 138d, HitResult.Miss },
|
||||
|
||||
// OD = 9.3 test cases.
|
||||
// PERFECT hit window is [ -14ms, 14ms]
|
||||
@@ -99,13 +98,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { 9.3f, 70d, HitResult.Ok },
|
||||
new object[] { 9.3f, 71d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99d, HitResult.Miss },
|
||||
new object[] { 9.3f, 100d, HitResult.Miss },
|
||||
new object[] { 9.3f, 101d, HitResult.Miss },
|
||||
new object[] { 9.3f, 122d, HitResult.Miss },
|
||||
new object[] { 9.3f, 123d, HitResult.Miss },
|
||||
new object[] { 9.3f, 124d, HitResult.Miss },
|
||||
new object[] { 9.3f, 125d, HitResult.Miss },
|
||||
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
|
||||
// new object[] { 9.3f, 99d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 100d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 101d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 122d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 123d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 124d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 125d, HitResult.Miss },
|
||||
new object[] { 9.3f, -98d, HitResult.Ok },
|
||||
new object[] { 9.3f, -99d, HitResult.Ok },
|
||||
new object[] { 9.3f, -100d, HitResult.Meh },
|
||||
@@ -145,13 +145,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { 5f, -137d, HitResult.Miss },
|
||||
new object[] { 5f, -138d, HitResult.Miss },
|
||||
new object[] { 5f, 111d, HitResult.Ok },
|
||||
new object[] { 5f, 112d, HitResult.Miss },
|
||||
new object[] { 5f, 113d, HitResult.Miss },
|
||||
new object[] { 5f, 114d, HitResult.Miss },
|
||||
new object[] { 5f, 135d, HitResult.Miss },
|
||||
new object[] { 5f, 136d, HitResult.Miss },
|
||||
new object[] { 5f, 137d, HitResult.Miss },
|
||||
new object[] { 5f, 138d, HitResult.Miss },
|
||||
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
|
||||
// new object[] { 5f, 112d, HitResult.Miss },
|
||||
// new object[] { 5f, 113d, HitResult.Miss },
|
||||
// new object[] { 5f, 114d, HitResult.Miss },
|
||||
// new object[] { 5f, 135d, HitResult.Miss },
|
||||
// new object[] { 5f, 136d, HitResult.Miss },
|
||||
// new object[] { 5f, 137d, HitResult.Miss },
|
||||
// new object[] { 5f, 138d, HitResult.Miss },
|
||||
|
||||
// OD = 9.3 test cases.
|
||||
// PERFECT hit window is [ -16ms, 16ms]
|
||||
@@ -172,13 +173,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { 9.3f, 70d, HitResult.Ok },
|
||||
new object[] { 9.3f, 71d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99d, HitResult.Miss },
|
||||
new object[] { 9.3f, 100d, HitResult.Miss },
|
||||
new object[] { 9.3f, 101d, HitResult.Miss },
|
||||
new object[] { 9.3f, 122d, HitResult.Miss },
|
||||
new object[] { 9.3f, 123d, HitResult.Miss },
|
||||
new object[] { 9.3f, 124d, HitResult.Miss },
|
||||
new object[] { 9.3f, 125d, HitResult.Miss },
|
||||
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
|
||||
// new object[] { 9.3f, 99d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 100d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 101d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 122d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 123d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 124d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 125d, HitResult.Miss },
|
||||
new object[] { 9.3f, -98d, HitResult.Ok },
|
||||
new object[] { 9.3f, -99d, HitResult.Ok },
|
||||
new object[] { 9.3f, -100d, HitResult.Meh },
|
||||
@@ -207,13 +209,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { 3.1f, 88d, HitResult.Ok },
|
||||
new object[] { 3.1f, 89d, HitResult.Ok },
|
||||
new object[] { 3.1f, 116d, HitResult.Ok },
|
||||
new object[] { 3.1f, 117d, HitResult.Miss },
|
||||
new object[] { 3.1f, 118d, HitResult.Miss },
|
||||
new object[] { 3.1f, 119d, HitResult.Miss },
|
||||
new object[] { 3.1f, 140d, HitResult.Miss },
|
||||
new object[] { 3.1f, 141d, HitResult.Miss },
|
||||
new object[] { 3.1f, 142d, HitResult.Miss },
|
||||
new object[] { 3.1f, 143d, HitResult.Miss },
|
||||
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
|
||||
// new object[] { 3.1f, 117d, HitResult.Miss },
|
||||
// new object[] { 3.1f, 118d, HitResult.Miss },
|
||||
// new object[] { 3.1f, 119d, HitResult.Miss },
|
||||
// new object[] { 3.1f, 140d, HitResult.Miss },
|
||||
// new object[] { 3.1f, 141d, HitResult.Miss },
|
||||
// new object[] { 3.1f, 142d, HitResult.Miss },
|
||||
// new object[] { 3.1f, 143d, HitResult.Miss },
|
||||
new object[] { 3.1f, -116d, HitResult.Ok },
|
||||
new object[] { 3.1f, -117d, HitResult.Ok },
|
||||
new object[] { 3.1f, -118d, HitResult.Meh },
|
||||
@@ -253,13 +256,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { 5f, -122d, HitResult.Miss },
|
||||
new object[] { 5f, -123d, HitResult.Miss },
|
||||
new object[] { 5f, 96d, HitResult.Ok },
|
||||
new object[] { 5f, 97d, HitResult.Miss },
|
||||
new object[] { 5f, 98d, HitResult.Miss },
|
||||
new object[] { 5f, 99d, HitResult.Miss },
|
||||
new object[] { 5f, 120d, HitResult.Miss },
|
||||
new object[] { 5f, 121d, HitResult.Miss },
|
||||
new object[] { 5f, 122d, HitResult.Miss },
|
||||
new object[] { 5f, 123d, HitResult.Miss },
|
||||
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
|
||||
// new object[] { 5f, 97d, HitResult.Miss },
|
||||
// new object[] { 5f, 98d, HitResult.Miss },
|
||||
// new object[] { 5f, 99d, HitResult.Miss },
|
||||
// new object[] { 5f, 120d, HitResult.Miss },
|
||||
// new object[] { 5f, 121d, HitResult.Miss },
|
||||
// new object[] { 5f, 122d, HitResult.Miss },
|
||||
// new object[] { 5f, 123d, HitResult.Miss },
|
||||
|
||||
// OD = 3.1 test cases.
|
||||
// PERFECT hit window is [ -16ms, 16ms]
|
||||
@@ -280,13 +284,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { 3.1f, 78d, HitResult.Ok },
|
||||
new object[] { 3.1f, 79d, HitResult.Ok },
|
||||
new object[] { 3.1f, 96d, HitResult.Ok },
|
||||
new object[] { 3.1f, 97d, HitResult.Miss },
|
||||
new object[] { 3.1f, 98d, HitResult.Miss },
|
||||
new object[] { 3.1f, 99d, HitResult.Miss },
|
||||
new object[] { 3.1f, 120d, HitResult.Miss },
|
||||
new object[] { 3.1f, 121d, HitResult.Miss },
|
||||
new object[] { 3.1f, 122d, HitResult.Miss },
|
||||
new object[] { 3.1f, 123d, HitResult.Miss },
|
||||
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
|
||||
// new object[] { 3.1f, 97d, HitResult.Miss },
|
||||
// new object[] { 3.1f, 98d, HitResult.Miss },
|
||||
// new object[] { 3.1f, 99d, HitResult.Miss },
|
||||
// new object[] { 3.1f, 120d, HitResult.Miss },
|
||||
// new object[] { 3.1f, 121d, HitResult.Miss },
|
||||
// new object[] { 3.1f, 122d, HitResult.Miss },
|
||||
// new object[] { 3.1f, 123d, HitResult.Miss },
|
||||
new object[] { 3.1f, -96d, HitResult.Ok },
|
||||
new object[] { 3.1f, -97d, HitResult.Ok },
|
||||
new object[] { 3.1f, -98d, HitResult.Meh },
|
||||
@@ -327,13 +332,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { 5f, -98d, HitResult.Miss },
|
||||
new object[] { 5f, -99d, HitResult.Miss },
|
||||
new object[] { 5f, 79d, HitResult.Ok },
|
||||
new object[] { 5f, 80d, HitResult.Miss },
|
||||
new object[] { 5f, 81d, HitResult.Miss },
|
||||
new object[] { 5f, 82d, HitResult.Miss },
|
||||
new object[] { 5f, 96d, HitResult.Miss },
|
||||
new object[] { 5f, 97d, HitResult.Miss },
|
||||
new object[] { 5f, 98d, HitResult.Miss },
|
||||
new object[] { 5f, 99d, HitResult.Miss },
|
||||
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
|
||||
// new object[] { 5f, 80d, HitResult.Miss },
|
||||
// new object[] { 5f, 81d, HitResult.Miss },
|
||||
// new object[] { 5f, 82d, HitResult.Miss },
|
||||
// new object[] { 5f, 96d, HitResult.Miss },
|
||||
// new object[] { 5f, 97d, HitResult.Miss },
|
||||
// new object[] { 5f, 98d, HitResult.Miss },
|
||||
// new object[] { 5f, 99d, HitResult.Miss },
|
||||
|
||||
// OD = 9.3 test cases.
|
||||
// This leads to "effective" OD of 13.02.
|
||||
@@ -356,13 +362,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { 9.3f, 50d, HitResult.Ok },
|
||||
new object[] { 9.3f, 51d, HitResult.Ok },
|
||||
new object[] { 9.3f, 69d, HitResult.Ok },
|
||||
new object[] { 9.3f, 70d, HitResult.Miss },
|
||||
new object[] { 9.3f, 71d, HitResult.Miss },
|
||||
new object[] { 9.3f, 72d, HitResult.Miss },
|
||||
new object[] { 9.3f, 86d, HitResult.Miss },
|
||||
new object[] { 9.3f, 87d, HitResult.Miss },
|
||||
new object[] { 9.3f, 88d, HitResult.Miss },
|
||||
new object[] { 9.3f, 89d, HitResult.Miss },
|
||||
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
|
||||
// new object[] { 9.3f, 70d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 71d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 72d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 86d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 87d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 88d, HitResult.Miss },
|
||||
// new object[] { 9.3f, 89d, HitResult.Miss },
|
||||
new object[] { 9.3f, -69d, HitResult.Ok },
|
||||
new object[] { 9.3f, -70d, HitResult.Ok },
|
||||
new object[] { 9.3f, -71d, HitResult.Meh },
|
||||
@@ -402,13 +409,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { 5f, -191d, HitResult.Miss },
|
||||
new object[] { 5f, -192d, HitResult.Miss },
|
||||
new object[] { 5f, 155d, HitResult.Ok },
|
||||
new object[] { 5f, 156d, HitResult.Miss },
|
||||
new object[] { 5f, 157d, HitResult.Miss },
|
||||
new object[] { 5f, 158d, HitResult.Miss },
|
||||
new object[] { 5f, 189d, HitResult.Miss },
|
||||
new object[] { 5f, 190d, HitResult.Miss },
|
||||
new object[] { 5f, 191d, HitResult.Miss },
|
||||
new object[] { 5f, 192d, HitResult.Miss },
|
||||
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
|
||||
// new object[] { 5f, 156d, HitResult.Miss },
|
||||
// new object[] { 5f, 157d, HitResult.Miss },
|
||||
// new object[] { 5f, 158d, HitResult.Miss },
|
||||
// new object[] { 5f, 189d, HitResult.Miss },
|
||||
// new object[] { 5f, 190d, HitResult.Miss },
|
||||
// new object[] { 5f, 191d, HitResult.Miss },
|
||||
// new object[] { 5f, 192d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private static readonly object[][] score_v1_non_convert_double_time_test_cases =
|
||||
@@ -440,13 +448,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { 5f, -205d, HitResult.Miss },
|
||||
new object[] { 5f, -206d, HitResult.Miss },
|
||||
new object[] { 5f, 167d, HitResult.Ok },
|
||||
new object[] { 5f, 168d, HitResult.Miss },
|
||||
new object[] { 5f, 169d, HitResult.Miss },
|
||||
new object[] { 5f, 170d, HitResult.Miss },
|
||||
new object[] { 5f, 203d, HitResult.Miss },
|
||||
new object[] { 5f, 204d, HitResult.Miss },
|
||||
new object[] { 5f, 205d, HitResult.Miss },
|
||||
new object[] { 5f, 206d, HitResult.Miss },
|
||||
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
|
||||
// new object[] { 5f, 168d, HitResult.Miss },
|
||||
// new object[] { 5f, 169d, HitResult.Miss },
|
||||
// new object[] { 5f, 170d, HitResult.Miss },
|
||||
// new object[] { 5f, 203d, HitResult.Miss },
|
||||
// new object[] { 5f, 204d, HitResult.Miss },
|
||||
// new object[] { 5f, 205d, HitResult.Miss },
|
||||
// new object[] { 5f, 206d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private static readonly object[][] score_v1_non_convert_half_time_test_cases =
|
||||
@@ -478,13 +487,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { 5f, -103d, HitResult.Miss },
|
||||
new object[] { 5f, -104d, HitResult.Miss },
|
||||
new object[] { 5f, 83d, HitResult.Ok },
|
||||
new object[] { 5f, 84d, HitResult.Miss },
|
||||
new object[] { 5f, 85d, HitResult.Miss },
|
||||
new object[] { 5f, 86d, HitResult.Miss },
|
||||
new object[] { 5f, 101d, HitResult.Miss },
|
||||
new object[] { 5f, 102d, HitResult.Miss },
|
||||
new object[] { 5f, 103d, HitResult.Miss },
|
||||
new object[] { 5f, 104d, HitResult.Miss },
|
||||
// coverage of broken "can't hit meh late" behaviour, which is intentionally not being reproduced
|
||||
// new object[] { 5f, 84d, HitResult.Miss },
|
||||
// new object[] { 5f, 85d, HitResult.Miss },
|
||||
// new object[] { 5f, 86d, HitResult.Miss },
|
||||
// new object[] { 5f, 101d, HitResult.Miss },
|
||||
// new object[] { 5f, 102d, HitResult.Miss },
|
||||
// new object[] { 5f, 103d, HitResult.Miss },
|
||||
// new object[] { 5f, 104d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private const double note_time = 300;
|
||||
@@ -510,7 +520,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
Mods = [new ModScoreV2()]
|
||||
Mods = [new ManiaModScoreV2()]
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -12,7 +12,6 @@ using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneReplayStability : ReplayStabilityTestScene
|
||||
{
|
||||
private static readonly object[][] test_cases =
|
||||
@@ -22,87 +21,79 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// PERFECT hit window is [ -19.4ms, 19.4ms]
|
||||
// GREAT hit window is [ -49.0ms, 49.0ms]
|
||||
// GOOD hit window is [ -82.0ms, 82.0ms]
|
||||
// OK hit window is [-112.0ms, 112.0ms]
|
||||
// MEH hit window is [-136.0ms, 136.0ms]
|
||||
// MISS hit window is [-173.0ms, 173.0ms]
|
||||
// PERFECT hit window is [ -19.5ms, 19.5ms]
|
||||
// GREAT hit window is [ -49.5ms, 49.5ms]
|
||||
// GOOD hit window is [ -82.5ms, 82.5ms]
|
||||
// OK hit window is [-112.5ms, 112.5ms]
|
||||
// MEH hit window is [-136.5ms, 136.5ms]
|
||||
// MISS hit window is [-173.5ms, 173.5ms]
|
||||
new object[] { 5f, -19d, HitResult.Perfect },
|
||||
new object[] { 5f, -19.2d, HitResult.Perfect },
|
||||
new object[] { 5f, -19.38d, HitResult.Perfect },
|
||||
// new object[] { 5f, -19.4d, HitResult.Perfect }, <- in theory this should work, in practice it does not (fails even before encode & rounding due to floating point precision issues)
|
||||
new object[] { 5f, -19.44d, HitResult.Great },
|
||||
new object[] { 5f, -19.7d, HitResult.Great },
|
||||
new object[] { 5f, -20d, HitResult.Great },
|
||||
new object[] { 5f, -48d, HitResult.Great },
|
||||
new object[] { 5f, -48.4d, HitResult.Great },
|
||||
new object[] { 5f, -48.7d, HitResult.Great },
|
||||
new object[] { 5f, -49d, HitResult.Great },
|
||||
new object[] { 5f, -49.2d, HitResult.Good },
|
||||
new object[] { 5f, -49.2d, HitResult.Great },
|
||||
new object[] { 5f, -49.7d, HitResult.Good },
|
||||
new object[] { 5f, -50d, HitResult.Good },
|
||||
new object[] { 5f, -81d, HitResult.Good },
|
||||
new object[] { 5f, -81.2d, HitResult.Good },
|
||||
new object[] { 5f, -81.7d, HitResult.Good },
|
||||
new object[] { 5f, -82d, HitResult.Good },
|
||||
new object[] { 5f, -82.2d, HitResult.Ok },
|
||||
new object[] { 5f, -82.2d, HitResult.Good },
|
||||
new object[] { 5f, -82.7d, HitResult.Ok },
|
||||
new object[] { 5f, -83d, HitResult.Ok },
|
||||
new object[] { 5f, -111d, HitResult.Ok },
|
||||
new object[] { 5f, -111.2d, HitResult.Ok },
|
||||
new object[] { 5f, -111.7d, HitResult.Ok },
|
||||
new object[] { 5f, -112d, HitResult.Ok },
|
||||
new object[] { 5f, -112.2d, HitResult.Meh },
|
||||
new object[] { 5f, -112.2d, HitResult.Ok },
|
||||
new object[] { 5f, -112.7d, HitResult.Meh },
|
||||
new object[] { 5f, -113d, HitResult.Meh },
|
||||
new object[] { 5f, -135d, HitResult.Meh },
|
||||
new object[] { 5f, -135.2d, HitResult.Meh },
|
||||
new object[] { 5f, -135.8d, HitResult.Meh },
|
||||
new object[] { 5f, -136d, HitResult.Meh },
|
||||
new object[] { 5f, -136.2d, HitResult.Miss },
|
||||
new object[] { 5f, -136.2d, HitResult.Meh },
|
||||
new object[] { 5f, -136.7d, HitResult.Miss },
|
||||
new object[] { 5f, -137d, HitResult.Miss },
|
||||
|
||||
// OD = 9.3 test cases.
|
||||
// PERFECT hit window is [ -14.67ms, 14.67ms]
|
||||
// GREAT hit window is [ -36.10ms, 36.10ms]
|
||||
// GOOD hit window is [ -69.10ms, 69.10ms]
|
||||
// OK hit window is [ -99.10ms, 99.10ms]
|
||||
// MEH hit window is [-123.10ms, 123.10ms]
|
||||
// MISS hit window is [-160.10ms, 160.10ms]
|
||||
// PERFECT hit window is [ -14.5ms, 14.5ms]
|
||||
// GREAT hit window is [ -36.5ms, 36.5ms]
|
||||
// GOOD hit window is [ -69.5ms, 69.5ms]
|
||||
// OK hit window is [ -99.5ms, 99.5ms]
|
||||
// MEH hit window is [-123.5ms, 123.5ms]
|
||||
// MISS hit window is [-160.5ms, 160.5ms]
|
||||
new object[] { 9.3f, 14d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 14.2d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 14.6d, HitResult.Perfect },
|
||||
// new object[] { 9.3f, 14.67d, HitResult.Perfect }, <- in theory this should work, in practice it does not (fails even before encode & rounding due to floating point precision issues)
|
||||
new object[] { 9.3f, 14.7d, HitResult.Great },
|
||||
new object[] { 9.3f, 15d, HitResult.Great },
|
||||
new object[] { 9.3f, 35d, HitResult.Great },
|
||||
new object[] { 9.3f, 35.3d, HitResult.Great },
|
||||
new object[] { 9.3f, 35.8d, HitResult.Great },
|
||||
new object[] { 9.3f, 36.05d, HitResult.Great },
|
||||
new object[] { 9.3f, 36.3d, HitResult.Good },
|
||||
new object[] { 9.3f, 36.3d, HitResult.Great },
|
||||
new object[] { 9.3f, 36.7d, HitResult.Good },
|
||||
new object[] { 9.3f, 37d, HitResult.Good },
|
||||
new object[] { 9.3f, 68d, HitResult.Good },
|
||||
new object[] { 9.3f, 68.4d, HitResult.Good },
|
||||
new object[] { 9.3f, 68.9d, HitResult.Good },
|
||||
new object[] { 9.3f, 69.07d, HitResult.Good },
|
||||
new object[] { 9.3f, 69.25d, HitResult.Ok },
|
||||
new object[] { 9.3f, 69.25d, HitResult.Good },
|
||||
new object[] { 9.3f, 69.85d, HitResult.Ok },
|
||||
new object[] { 9.3f, 70d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98.3d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98.6d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99.3d, HitResult.Meh },
|
||||
new object[] { 9.3f, 99.3d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99.7d, HitResult.Meh },
|
||||
new object[] { 9.3f, 100d, HitResult.Meh },
|
||||
new object[] { 9.3f, 122d, HitResult.Meh },
|
||||
new object[] { 9.3f, 122.34d, HitResult.Meh },
|
||||
new object[] { 9.3f, 122.57d, HitResult.Meh },
|
||||
new object[] { 9.3f, 123.04d, HitResult.Meh },
|
||||
new object[] { 9.3f, 123.45d, HitResult.Miss },
|
||||
new object[] { 9.3f, 123.45d, HitResult.Meh },
|
||||
new object[] { 9.3f, 123.95d, HitResult.Miss },
|
||||
new object[] { 9.3f, 124d, HitResult.Miss },
|
||||
};
|
||||
@@ -110,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[TestCaseSource(nameof(test_cases))]
|
||||
public void TestHitWindowStability(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
const double note_time = 100;
|
||||
const double note_time = 300;
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1))
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
@@ -42,14 +43,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Notes",
|
||||
Name = BeatmapStatisticStrings.Notes,
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
Content = notes.ToString(),
|
||||
BarDisplayLength = notes / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Hold Notes",
|
||||
Name = BeatmapStatisticStrings.HoldNotes,
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
Content = holdNotes.ToString(),
|
||||
BarDisplayLength = holdNotes / (float)sum,
|
||||
|
||||
@@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
yield return new ManiaModMirror();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.ScoreV2))
|
||||
yield return new ModScoreV2();
|
||||
yield return new ManiaModScoreV2();
|
||||
}
|
||||
|
||||
public override LegacyMods ConvertToLegacyMods(Mod[] mods)
|
||||
@@ -296,7 +296,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
case ModType.System:
|
||||
return new Mod[]
|
||||
{
|
||||
new ModScoreV2(),
|
||||
new ManiaModScoreV2(),
|
||||
};
|
||||
|
||||
default:
|
||||
@@ -414,6 +414,32 @@ namespace osu.Game.Rulesets.Mania
|
||||
}), true)
|
||||
};
|
||||
|
||||
/// <seealso cref="ManiaHitWindows"/>
|
||||
public override BeatmapDifficulty GetAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, IReadOnlyCollection<Mod> mods)
|
||||
{
|
||||
BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty);
|
||||
|
||||
// notably, in mania, hit windows are designed to be independent of track playback rate (see `ManiaHitWindows.SpeedMultiplier`).
|
||||
// *however*, to not make matters *too* simple, mania Hard Rock and Easy differ from all other rulesets
|
||||
// in that they apply multipliers *to hit window durations directly* rather than to the Overall Difficulty attribute itself.
|
||||
// because the duration of hit window durations as a function of OD is not a linear function,
|
||||
// this means that multiplying the OD is *not* the same thing as multiplying the hit window duration.
|
||||
// in fact, the second operation is *much* harsher and will produce values much farther outside of normal operating range
|
||||
// (even negative in the case of Easy).
|
||||
// stable handles this wrong on song select and just assumes that it can handle mania EZ / HR the same way as all other rulesets.
|
||||
|
||||
double perfectHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, ManiaHitWindows.PERFECT_WINDOW_RANGE);
|
||||
|
||||
if (mods.Any(m => m is ManiaModHardRock))
|
||||
perfectHitWindow /= ManiaModHardRock.HIT_WINDOW_DIFFICULTY_MULTIPLIER;
|
||||
else if (mods.Any(m => m is ManiaModEasy))
|
||||
perfectHitWindow /= ManiaModEasy.HIT_WINDOW_DIFFICULTY_MULTIPLIER;
|
||||
|
||||
adjustedDifficulty.OverallDifficulty = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(perfectHitWindow, ManiaHitWindows.PERFECT_WINDOW_RANGE);
|
||||
|
||||
return adjustedDifficulty;
|
||||
}
|
||||
|
||||
public override IRulesetFilterCriteria CreateRulesetFilterCriteria()
|
||||
{
|
||||
return new ManiaFilterCriteria();
|
||||
|
||||
@@ -2,12 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
@@ -17,29 +15,21 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
/// <remarks>
|
||||
/// Historically, in osu!mania, hit windows are expected to adjust relative to the gameplay rate such that the real-world hit window remains the same.
|
||||
/// </remarks>
|
||||
public interface IManiaRateAdjustmentMod : IApplicableToDifficulty, IApplicableToHitObject
|
||||
public interface IManiaRateAdjustmentMod : IApplicableToHitObject
|
||||
{
|
||||
BindableNumber<double> SpeedChange { get; }
|
||||
|
||||
HitWindows HitWindows { get; set; }
|
||||
|
||||
void IApplicableToDifficulty.ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
HitWindows = new ManiaHitWindows(SpeedChange.Value);
|
||||
HitWindows.SetDifficulty(difficulty.OverallDifficulty);
|
||||
}
|
||||
|
||||
void IApplicableToHitObject.ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case Note:
|
||||
hitObject.HitWindows = HitWindows;
|
||||
((ManiaHitWindows)hitObject.HitWindows).SpeedMultiplier = SpeedChange.Value;
|
||||
break;
|
||||
|
||||
case HoldNote hold:
|
||||
hold.Head.HitWindows = HitWindows;
|
||||
hold.Tail.HitWindows = HitWindows;
|
||||
((ManiaHitWindows)hold.Head.HitWindows).SpeedMultiplier = SpeedChange.Value;
|
||||
((ManiaHitWindows)hold.Tail.HitWindows).SpeedMultiplier = SpeedChange.Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Acronym => Name;
|
||||
public abstract int KeyCount { get; }
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
public override bool Ranked => UsesDefaultConfiguration;
|
||||
|
||||
public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)
|
||||
|
||||
@@ -1,11 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModClassic : ModClassic
|
||||
public class ManiaModClassic : ModClassic, IApplicableToBeatmap
|
||||
{
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
bool isConvert = !beatmap.BeatmapInfo.Ruleset.Equals(new ManiaRuleset().RulesetInfo);
|
||||
|
||||
foreach (var ho in beatmap.HitObjects)
|
||||
{
|
||||
switch (ho)
|
||||
{
|
||||
case Note note:
|
||||
{
|
||||
var hitWindows = (ManiaHitWindows)note.HitWindows;
|
||||
hitWindows.IsConvert = isConvert;
|
||||
hitWindows.ClassicModActive = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case HoldNote hold:
|
||||
{
|
||||
var headWindows = (ManiaHitWindows)hold.Head.HitWindows;
|
||||
var tailWindows = (ManiaHitWindows)hold.Tail.HitWindows;
|
||||
headWindows.IsConvert = tailWindows.IsConvert = isConvert;
|
||||
headWindows.ClassicModActive = tailWindows.ClassicModActive = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDaycore : ModDaycore, IManiaRateAdjustmentMod
|
||||
{
|
||||
public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDoubleTime : ModDoubleTime, IManiaRateAdjustmentMod
|
||||
{
|
||||
public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
|
||||
|
||||
// For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always
|
||||
// make the map harder and is more of a personal preference.
|
||||
// In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency.
|
||||
|
||||
@@ -2,12 +2,32 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModEasy : ModEasyWithExtraLives
|
||||
public class ManiaModEasy : ModEasyWithExtraLives, IApplicableToHitObject
|
||||
{
|
||||
public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and extra lives!";
|
||||
|
||||
public const double HIT_WINDOW_DIFFICULTY_MULTIPLIER = 1 / 1.4;
|
||||
|
||||
void IApplicableToHitObject.ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case Note:
|
||||
((ManiaHitWindows)hitObject.HitWindows).DifficultyMultiplier = HIT_WINDOW_DIFFICULTY_MULTIPLIER;
|
||||
break;
|
||||
|
||||
case HoldNote hold:
|
||||
((ManiaHitWindows)hold.Head.HitWindows).DifficultyMultiplier = HIT_WINDOW_DIFFICULTY_MULTIPLIER;
|
||||
((ManiaHitWindows)hold.Tail.HitWindows).DifficultyMultiplier = HIT_WINDOW_DIFFICULTY_MULTIPLIER;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModHalfTime : ModHalfTime, IManiaRateAdjustmentMod
|
||||
{
|
||||
public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModHardRock : ModHardRock
|
||||
public class ManiaModHardRock : ModHardRock, IApplicableToHitObject
|
||||
{
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => false;
|
||||
|
||||
public const double HIT_WINDOW_DIFFICULTY_MULTIPLIER = 1.4;
|
||||
|
||||
void IApplicableToHitObject.ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case Note:
|
||||
((ManiaHitWindows)hitObject.HitWindows).DifficultyMultiplier = HIT_WINDOW_DIFFICULTY_MULTIPLIER;
|
||||
break;
|
||||
|
||||
case HoldNote hold:
|
||||
((ManiaHitWindows)hold.Head.HitWindows).DifficultyMultiplier = HIT_WINDOW_DIFFICULTY_MULTIPLIER;
|
||||
((ManiaHitWindows)hold.Tail.HitWindows).DifficultyMultiplier = HIT_WINDOW_DIFFICULTY_MULTIPLIER;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,16 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModNightcore : ModNightcore<ManiaHitObject>, IManiaRateAdjustmentMod
|
||||
{
|
||||
public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
|
||||
|
||||
// For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always
|
||||
// make the map any harder and is more of a personal preference.
|
||||
// In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency.
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModScoreV2 : ModScoreV2, IApplicableToBeatmap
|
||||
{
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
foreach (var ho in beatmap.HitObjects)
|
||||
{
|
||||
switch (ho)
|
||||
{
|
||||
case Note note:
|
||||
{
|
||||
var hitWindows = (ManiaHitWindows)note.HitWindows;
|
||||
hitWindows.ScoreV2Active = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case HoldNote hold:
|
||||
{
|
||||
var headWindows = (ManiaHitWindows)hold.Head.HitWindows;
|
||||
var tailWindows = (ManiaHitWindows)hold.Tail.HitWindows;
|
||||
headWindows.ScoreV2Active = tailWindows.ScoreV2Active = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -197,6 +197,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
public override void OnKilled()
|
||||
{
|
||||
base.OnKilled();
|
||||
// flush the final state of holding on kill.
|
||||
// this matters because some skin implementations like legacy skin
|
||||
// insert drawables in the hierarchy that are not a child of this DHO
|
||||
// (see `LegacyBodyPiece` and related machinations with `lightContainer` being added at column level)
|
||||
isHolding.Value = Result.IsHolding(Time.Current);
|
||||
(bodyPiece.Drawable as IHoldNoteBody)?.Recycle();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,25 +1,107 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
public class ManiaHitWindows : HitWindows
|
||||
{
|
||||
private readonly double multiplier;
|
||||
public static readonly DifficultyRange PERFECT_WINDOW_RANGE = new DifficultyRange(22.4D, 19.4D, 13.9D);
|
||||
private static readonly DifficultyRange great_window_range = new DifficultyRange(64, 49, 34);
|
||||
private static readonly DifficultyRange good_window_range = new DifficultyRange(97, 82, 67);
|
||||
private static readonly DifficultyRange ok_window_range = new DifficultyRange(127, 112, 97);
|
||||
private static readonly DifficultyRange meh_window_range = new DifficultyRange(151, 136, 121);
|
||||
private static readonly DifficultyRange miss_window_range = new DifficultyRange(188, 173, 158);
|
||||
|
||||
public ManiaHitWindows()
|
||||
: this(1)
|
||||
private double speedMultiplier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplier used to compensate for the playback speed of the track speeding up or slowing down.
|
||||
/// The goal of this multiplier is to keep hit windows independent of track speed.
|
||||
/// <list type="bullet">
|
||||
/// <item>When the track speed is above 1, the hit window ranges are multiplied by <see cref="SpeedMultiplier"/>, because the time elapses faster.</item>
|
||||
/// <item>When the track speed is below 1, the hit window ranges are also multiplied by <see cref="SpeedMultiplier"/>, because the time elapses slower.</item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
public double SpeedMultiplier
|
||||
{
|
||||
get => speedMultiplier;
|
||||
set
|
||||
{
|
||||
speedMultiplier = value;
|
||||
updateWindows();
|
||||
}
|
||||
}
|
||||
|
||||
public ManiaHitWindows(double multiplier)
|
||||
private double difficultyMultiplier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplier used to make the gameplay more or less difficult.
|
||||
/// <list type="bullet">
|
||||
/// <item>When the <see cref="DifficultyMultiplier"/> is above 1, the hit windows decrease to make the gameplay harder.</item>
|
||||
/// <item>When the <see cref="DifficultyMultiplier"/> is below 1, the hit windows increase to make the gameplay easier.</item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
public double DifficultyMultiplier
|
||||
{
|
||||
this.multiplier = multiplier;
|
||||
get => difficultyMultiplier;
|
||||
set
|
||||
{
|
||||
difficultyMultiplier = value;
|
||||
updateWindows();
|
||||
}
|
||||
}
|
||||
|
||||
private double totalMultiplier => speedMultiplier / difficultyMultiplier;
|
||||
|
||||
private double overallDifficulty;
|
||||
|
||||
private bool classicModActive;
|
||||
|
||||
public bool ClassicModActive
|
||||
{
|
||||
get => classicModActive;
|
||||
set
|
||||
{
|
||||
classicModActive = value;
|
||||
updateWindows();
|
||||
}
|
||||
}
|
||||
|
||||
private bool scoreV2Active;
|
||||
|
||||
public bool ScoreV2Active
|
||||
{
|
||||
get => scoreV2Active;
|
||||
set
|
||||
{
|
||||
scoreV2Active = value;
|
||||
updateWindows();
|
||||
}
|
||||
}
|
||||
|
||||
private bool isConvert;
|
||||
|
||||
public bool IsConvert
|
||||
{
|
||||
get => isConvert;
|
||||
set
|
||||
{
|
||||
isConvert = value;
|
||||
updateWindows();
|
||||
}
|
||||
}
|
||||
|
||||
private double perfect;
|
||||
private double great;
|
||||
private double good;
|
||||
private double ok;
|
||||
private double meh;
|
||||
private double miss;
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
@@ -36,11 +118,73 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override DifficultyRange[] GetRanges() => base.GetRanges().Select(r =>
|
||||
new DifficultyRange(
|
||||
r.Result,
|
||||
r.Min * multiplier,
|
||||
r.Average * multiplier,
|
||||
r.Max * multiplier)).ToArray();
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
overallDifficulty = difficulty;
|
||||
updateWindows();
|
||||
}
|
||||
|
||||
private void updateWindows()
|
||||
{
|
||||
if (ClassicModActive && !ScoreV2Active)
|
||||
{
|
||||
if (IsConvert)
|
||||
{
|
||||
perfect = Math.Floor(16 * totalMultiplier) + 0.5;
|
||||
great = Math.Floor((Math.Round(overallDifficulty) > 4 ? 34 : 47) * totalMultiplier) + 0.5;
|
||||
good = Math.Floor((Math.Round(overallDifficulty) > 4 ? 67 : 77) * totalMultiplier) + 0.5;
|
||||
ok = Math.Floor(97 * totalMultiplier) + 0.5;
|
||||
meh = Math.Floor(121 * totalMultiplier) + 0.5;
|
||||
miss = Math.Floor(158 * totalMultiplier) + 0.5;
|
||||
}
|
||||
else
|
||||
{
|
||||
double invertedOd = Math.Clamp(10 - overallDifficulty, 0, 10);
|
||||
|
||||
perfect = Math.Floor(16 * totalMultiplier) + 0.5;
|
||||
great = Math.Floor((34 + 3 * invertedOd) * totalMultiplier) + 0.5;
|
||||
good = Math.Floor((67 + 3 * invertedOd) * totalMultiplier) + 0.5;
|
||||
ok = Math.Floor((97 + 3 * invertedOd) * totalMultiplier) + 0.5;
|
||||
meh = Math.Floor((121 + 3 * invertedOd) * totalMultiplier) + 0.5;
|
||||
miss = Math.Floor((158 + 3 * invertedOd) * totalMultiplier) + 0.5;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
perfect = Math.Floor(IBeatmapDifficultyInfo.DifficultyRange(overallDifficulty, PERFECT_WINDOW_RANGE) * totalMultiplier) + 0.5;
|
||||
great = Math.Floor(IBeatmapDifficultyInfo.DifficultyRange(overallDifficulty, great_window_range) * totalMultiplier) + 0.5;
|
||||
good = Math.Floor(IBeatmapDifficultyInfo.DifficultyRange(overallDifficulty, good_window_range) * totalMultiplier) + 0.5;
|
||||
ok = Math.Floor(IBeatmapDifficultyInfo.DifficultyRange(overallDifficulty, ok_window_range) * totalMultiplier) + 0.5;
|
||||
meh = Math.Floor(IBeatmapDifficultyInfo.DifficultyRange(overallDifficulty, meh_window_range) * totalMultiplier) + 0.5;
|
||||
miss = Math.Floor(IBeatmapDifficultyInfo.DifficultyRange(overallDifficulty, miss_window_range) * totalMultiplier) + 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
public override double WindowFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Perfect:
|
||||
return perfect;
|
||||
|
||||
case HitResult.Great:
|
||||
return great;
|
||||
|
||||
case HitResult.Good:
|
||||
return good;
|
||||
|
||||
case HitResult.Ok:
|
||||
return ok;
|
||||
|
||||
case HitResult.Meh:
|
||||
return meh;
|
||||
|
||||
case HitResult.Miss:
|
||||
return miss;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(result), result, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
@@ -36,22 +35,21 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
[Test]
|
||||
public void TestPlayfieldBasedSize()
|
||||
{
|
||||
ModFlashlight mod = new OsuModFlashlight();
|
||||
OsuModFlashlight flashlight;
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = mod,
|
||||
Mods = [flashlight = new OsuModFlashlight(), new OsuModBarrelRoll()],
|
||||
PassCondition = () =>
|
||||
{
|
||||
var flashlightOverlay = Player.DrawableRuleset.Overlays
|
||||
.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>()
|
||||
.First();
|
||||
|
||||
return Precision.AlmostEquals(mod.DefaultFlashlightSize * .5f, flashlightOverlay.GetSize());
|
||||
// the combo check is here because the flashlight radius decreases for the first time at 100 combo
|
||||
// and hardcoding it here eliminates the need to meddle in flashlight internals further by e.g. exposing `GetComboScaleFor()`
|
||||
return flashlightOverlay.GetSize() < flashlight.DefaultFlashlightSize && Player.GameplayState.ScoreProcessor.Combo.Value < 100;
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("adjust playfield scale", () =>
|
||||
Player.DrawableRuleset.Playfield.Scale = new Vector2(.5f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -13,7 +13,6 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
@@ -22,21 +21,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneOsuModRelax : OsuModTestScene
|
||||
{
|
||||
private readonly HitCircle hitObject;
|
||||
private readonly HitWindows hitWindows = new OsuHitWindows();
|
||||
|
||||
public TestSceneOsuModRelax()
|
||||
{
|
||||
hitWindows.SetDifficulty(9);
|
||||
|
||||
hitObject = new HitCircle
|
||||
{
|
||||
StartTime = 1000,
|
||||
Position = new Vector2(100, 100),
|
||||
HitWindows = hitWindows
|
||||
};
|
||||
}
|
||||
|
||||
protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new ModRelaxTestPlayer(CurrentTestData, AllowFail);
|
||||
|
||||
[Test]
|
||||
@@ -46,12 +30,21 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
Autoplay = false,
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject> { hitObject }
|
||||
Difficulty = { OverallDifficulty = 9 },
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 1000,
|
||||
Position = new Vector2(100, 100),
|
||||
HitWindows = new OsuHitWindows()
|
||||
}
|
||||
}
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(0, new Vector2()),
|
||||
new OsuReplayFrame(hitObject.StartTime, hitObject.Position),
|
||||
new OsuReplayFrame(100, new Vector2(100)),
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
|
||||
});
|
||||
@@ -63,13 +56,22 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
Autoplay = false,
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject> { hitObject }
|
||||
Difficulty = { OverallDifficulty = 9 },
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 1000,
|
||||
Position = new Vector2(100, 100),
|
||||
HitWindows = new OsuHitWindows()
|
||||
}
|
||||
}
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(0, new Vector2(hitObject.X - 22, hitObject.Y - 22)), // must be an edge hit for the cursor to not stay on the object for too long
|
||||
new OsuReplayFrame(hitObject.StartTime - OsuModRelax.RELAX_LENIENCY, new Vector2(hitObject.X - 22, hitObject.Y - 22)),
|
||||
new OsuReplayFrame(hitObject.StartTime, new Vector2(0)),
|
||||
new OsuReplayFrame(0, new Vector2(78, 78)), // must be an edge hit for the cursor to not stay on the object for too long
|
||||
new OsuReplayFrame(1000 - OsuModRelax.RELAX_LENIENCY, new Vector2(78, 78)),
|
||||
new OsuReplayFrame(1000, new Vector2(0)),
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
|
||||
});
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
@@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
var ruleset = new OsuRuleset();
|
||||
var difficulty = new BeatmapDifficulty { ApproachRate = originalApproachRate };
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1);
|
||||
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(difficulty, []);
|
||||
|
||||
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(originalApproachRate));
|
||||
}
|
||||
@@ -33,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
var ruleset = new OsuRuleset();
|
||||
var difficulty = new BeatmapDifficulty { OverallDifficulty = originalOverallDifficulty };
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1);
|
||||
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(difficulty, []);
|
||||
|
||||
Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(originalOverallDifficulty));
|
||||
}
|
||||
@@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
var ruleset = new OsuRuleset();
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 0.75);
|
||||
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(difficulty, [new OsuModHalfTime()]);
|
||||
|
||||
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(1.67).Within(0.01));
|
||||
Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(2.22).Within(0.01));
|
||||
@@ -56,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
var ruleset = new OsuRuleset();
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1.5);
|
||||
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(difficulty, [new OsuModDoubleTime()]);
|
||||
|
||||
Assert.That(adjustedDifficulty.ApproachRate, Is.EqualTo(7.67).Within(0.01));
|
||||
Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(7.77).Within(0.01));
|
||||
|
||||
@@ -110,23 +110,23 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Spinner
|
||||
{
|
||||
StartTime = 0,
|
||||
Duration = 1000,
|
||||
Duration = 3000,
|
||||
Position = OsuPlayfield.BASE_SIZE / 2,
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = 2500,
|
||||
StartTime = 4500,
|
||||
RepeatCount = 0,
|
||||
Position = OsuPlayfield.BASE_SIZE / 2,
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero),
|
||||
new PathControlPoint(new Vector2(100, 0)),
|
||||
new PathControlPoint(new Vector2(200, 0)),
|
||||
})
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 4500,
|
||||
StartTime = 10000,
|
||||
Position = OsuPlayfield.BASE_SIZE / 2,
|
||||
},
|
||||
},
|
||||
|
||||
@@ -17,7 +17,6 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
|
||||
@@ -14,26 +14,27 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneOsuHitObjectSamples)));
|
||||
|
||||
[TestCase("normal-hitnormal")]
|
||||
[TestCase("hitnormal")]
|
||||
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
|
||||
[TestCase("normal-hitnormal2", "normal-hitnormal")]
|
||||
[TestCase("hitnormal", "hitnormal")]
|
||||
public void TestDefaultCustomSampleFromBeatmap(string beatmapSkinSampleName, string userSkinSampleName)
|
||||
{
|
||||
SetupSkins(expectedSample, expectedSample);
|
||||
SetupSkins(beatmapSkinSampleName, userSkinSampleName);
|
||||
|
||||
CreateTestWithBeatmap("osu-hitobject-beatmap-custom-sample-bank.osu");
|
||||
|
||||
AssertBeatmapLookup(expectedSample);
|
||||
AssertBeatmapLookup(beatmapSkinSampleName);
|
||||
}
|
||||
|
||||
[TestCase("normal-hitnormal")]
|
||||
[TestCase("hitnormal")]
|
||||
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
|
||||
[TestCase("", "normal-hitnormal")]
|
||||
[TestCase("normal-hitnormal", "normal-hitnormal")]
|
||||
[TestCase("", "hitnormal")]
|
||||
public void TestDefaultCustomSampleFromUserSkinFallback(string beatmapSkinSampleName, string userSkinSampleName)
|
||||
{
|
||||
SetupSkins(string.Empty, expectedSample);
|
||||
SetupSkins(beatmapSkinSampleName, userSkinSampleName);
|
||||
|
||||
CreateTestWithBeatmap("osu-hitobject-beatmap-custom-sample-bank.osu");
|
||||
|
||||
AssertUserLookup(expectedSample);
|
||||
AssertUserLookup(userSkinSampleName);
|
||||
}
|
||||
|
||||
[TestCase("normal-hitnormal2")]
|
||||
|
||||
@@ -13,7 +13,6 @@ using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneReplayStability : ReplayStabilityTestScene
|
||||
{
|
||||
private static readonly object[][] test_cases =
|
||||
@@ -23,53 +22,49 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// GREAT hit window is [ -50ms, 50ms]
|
||||
// OK hit window is [-100ms, 100ms]
|
||||
// MEH hit window is [-150ms, 150ms]
|
||||
// MISS hit window is [-400ms, 400ms]
|
||||
// GREAT hit window is [ -49.5ms, 49.5ms]
|
||||
// OK hit window is [ -99.5ms, 99.5ms]
|
||||
// MEH hit window is [-149.5ms, 149.5ms]
|
||||
new object[] { 5f, 49d, HitResult.Great },
|
||||
new object[] { 5f, 49.2d, HitResult.Great },
|
||||
new object[] { 5f, 49.7d, HitResult.Great },
|
||||
new object[] { 5f, 50d, HitResult.Great },
|
||||
new object[] { 5f, 49.7d, HitResult.Ok },
|
||||
new object[] { 5f, 50d, HitResult.Ok },
|
||||
new object[] { 5f, 50.4d, HitResult.Ok },
|
||||
new object[] { 5f, 50.9d, HitResult.Ok },
|
||||
new object[] { 5f, 51d, HitResult.Ok },
|
||||
new object[] { 5f, 99d, HitResult.Ok },
|
||||
new object[] { 5f, 99.2d, HitResult.Ok },
|
||||
new object[] { 5f, 99.7d, HitResult.Ok },
|
||||
new object[] { 5f, 100d, HitResult.Ok },
|
||||
new object[] { 5f, 99.7d, HitResult.Meh },
|
||||
new object[] { 5f, 100d, HitResult.Meh },
|
||||
new object[] { 5f, 100.4d, HitResult.Meh },
|
||||
new object[] { 5f, 100.9d, HitResult.Meh },
|
||||
new object[] { 5f, 101d, HitResult.Meh },
|
||||
new object[] { 5f, 149d, HitResult.Meh },
|
||||
new object[] { 5f, 149.2d, HitResult.Meh },
|
||||
new object[] { 5f, 149.7d, HitResult.Meh },
|
||||
new object[] { 5f, 150d, HitResult.Meh },
|
||||
new object[] { 5f, 149.7d, HitResult.Miss },
|
||||
new object[] { 5f, 150d, HitResult.Miss },
|
||||
new object[] { 5f, 150.4d, HitResult.Miss },
|
||||
new object[] { 5f, 150.9d, HitResult.Miss },
|
||||
new object[] { 5f, 151d, HitResult.Miss },
|
||||
|
||||
// OD = 5.7 test cases.
|
||||
// GREAT hit window is [ -45.8ms, 45.8ms]
|
||||
// OK hit window is [ -94.4ms, 94.4ms]
|
||||
// MEH hit window is [-143.0ms, 143.0ms]
|
||||
// MISS hit window is [-400.0ms, 400.0ms]
|
||||
new object[] { 5.7f, 45d, HitResult.Great },
|
||||
new object[] { 5.7f, 45.2d, HitResult.Great },
|
||||
new object[] { 5.7f, 45.8d, HitResult.Great },
|
||||
new object[] { 5.7f, 45.9d, HitResult.Ok },
|
||||
new object[] { 5.7f, 46d, HitResult.Ok },
|
||||
new object[] { 5.7f, 46.4d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94.2d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94.4d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94.48d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94.9d, HitResult.Meh },
|
||||
new object[] { 5.7f, 95d, HitResult.Meh },
|
||||
new object[] { 5.7f, 95.4d, HitResult.Meh },
|
||||
// GREAT hit window is [ -44.5ms, 44.5ms]
|
||||
// OK hit window is [ -93.5ms, 93.5ms]
|
||||
// MEH hit window is [-142.5ms, 142.5ms]
|
||||
new object[] { 5.7f, 44d, HitResult.Great },
|
||||
new object[] { 5.7f, 44.2d, HitResult.Great },
|
||||
new object[] { 5.7f, 44.8d, HitResult.Ok },
|
||||
new object[] { 5.7f, 45d, HitResult.Ok },
|
||||
new object[] { 5.7f, 45.4d, HitResult.Ok },
|
||||
new object[] { 5.7f, 93d, HitResult.Ok },
|
||||
new object[] { 5.7f, 93.4d, HitResult.Ok },
|
||||
new object[] { 5.7f, 93.9d, HitResult.Meh },
|
||||
new object[] { 5.7f, 94d, HitResult.Meh },
|
||||
new object[] { 5.7f, 94.4d, HitResult.Meh },
|
||||
new object[] { 5.7f, 142d, HitResult.Meh },
|
||||
new object[] { 5.7f, 142.7d, HitResult.Meh },
|
||||
new object[] { 5.7f, 143d, HitResult.Meh },
|
||||
new object[] { 5.7f, 142.2d, HitResult.Meh },
|
||||
new object[] { 5.7f, 142.7d, HitResult.Miss },
|
||||
new object[] { 5.7f, 143d, HitResult.Miss },
|
||||
new object[] { 5.7f, 143.4d, HitResult.Miss },
|
||||
new object[] { 5.7f, 143.9d, HitResult.Miss },
|
||||
new object[] { 5.7f, 144d, HitResult.Miss },
|
||||
|
||||
@@ -484,6 +484,47 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("no miss judgements recorded", () => judgementResults.All(r => r.Type.IsHit()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sliders are common to by 1/2 or 1/4 beat length in order to place the circle on the next beat.
|
||||
/// This tests a user pressing the next circle in the window between the last tick and the end of the slider (<see cref="SliderEventGenerator.TAIL_LENIENCY"/>).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestHitNextCircleDuringTailLeniency()
|
||||
{
|
||||
const double bpm = 240;
|
||||
const double beat_length = 60000 / bpm;
|
||||
const double slider_start = time_slider_start;
|
||||
const double slider_end = slider_start + beat_length;
|
||||
const double last_tick_time = slider_end + SliderEventGenerator.TAIL_LENIENCY;
|
||||
const double next_circle_time = slider_end + beat_length / 4;
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton }, Time = time_slider_start },
|
||||
new OsuReplayFrame { Position = new Vector2(140, 0), Actions = { OsuAction.RightButton }, Time = last_tick_time + 20 },
|
||||
},
|
||||
[
|
||||
new Slider
|
||||
{
|
||||
StartTime = slider_start,
|
||||
Position = new Vector2(0, 0),
|
||||
TickDistanceMultiplier = 10, // no ticks
|
||||
Path = new SliderPath(PathType.PERFECT_CURVE, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(100, 0),
|
||||
}, 100),
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = next_circle_time,
|
||||
Position = new Vector2(140, 0)
|
||||
}
|
||||
], bpm: bpm);
|
||||
|
||||
AddAssert("all judgements are hit", () => judgementResults.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
private void assertAllMaxJudgements()
|
||||
{
|
||||
AddAssert("All judgements max", () =>
|
||||
@@ -522,6 +563,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}, slider_path_length),
|
||||
};
|
||||
|
||||
performTest(frames, [slider], bpm, tickRate);
|
||||
}
|
||||
|
||||
private void performTest(List<ReplayFrame> frames, List<OsuHitObject> objects, double? bpm = null, int? tickRate = null)
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
@@ -531,7 +577,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
||||
{
|
||||
HitObjects = { slider },
|
||||
HitObjects = objects,
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty
|
||||
|
||||
@@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(time_slider_start + 100, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 100, slider_end_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_start + 99, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 99, slider_end_position, OsuAction.LeftButton),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Ok);
|
||||
@@ -70,8 +70,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(time_slider_start + 100, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 100, slider_end_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_start + 99, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 99, slider_end_position, OsuAction.LeftButton),
|
||||
}, s =>
|
||||
{
|
||||
s.SliderVelocityMultiplier = 2;
|
||||
@@ -91,8 +91,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 150, slider_end_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_start + 149, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 149, slider_end_position, OsuAction.LeftButton),
|
||||
}, s =>
|
||||
{
|
||||
s.TickDistanceMultiplier = 0.2f;
|
||||
@@ -116,8 +116,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 150, slider_end_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_start + 149, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 149, slider_end_position, OsuAction.LeftButton),
|
||||
}, s =>
|
||||
{
|
||||
s.SliderVelocityMultiplier = 2;
|
||||
@@ -165,8 +165,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_start + 149, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 149, slider_start_position, OsuAction.LeftButton),
|
||||
}, s =>
|
||||
{
|
||||
s.Path = new SliderPath(PathType.LINEAR, new[]
|
||||
@@ -195,8 +195,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_start + 149, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 149, slider_start_position, OsuAction.LeftButton),
|
||||
}, s =>
|
||||
{
|
||||
s.Path = new SliderPath(PathType.LINEAR, new[]
|
||||
@@ -224,8 +224,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_start + 149, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 149, slider_start_position, OsuAction.LeftButton),
|
||||
}, s =>
|
||||
{
|
||||
s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
|
||||
@@ -259,8 +259,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_start + 149, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 149, slider_start_position, OsuAction.LeftButton),
|
||||
}, s =>
|
||||
{
|
||||
s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
|
||||
@@ -289,8 +289,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_start + 149, slider_start_position, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 149, slider_start_position, OsuAction.LeftButton),
|
||||
}, s =>
|
||||
{
|
||||
s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
|
||||
@@ -320,8 +320,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame(time_slider_start + 150, slider_start_position - new Vector2(20), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 150, slider_start_position - new Vector2(20), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_start + 149, slider_start_position - new Vector2(20), OsuAction.LeftButton),
|
||||
new OsuReplayFrame(time_slider_end + 149, slider_start_position - new Vector2(20), OsuAction.LeftButton),
|
||||
}, s =>
|
||||
{
|
||||
s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
|
||||
|
||||
@@ -21,6 +21,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
@@ -152,6 +153,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}
|
||||
|
||||
[Test]
|
||||
[FlakyTest]
|
||||
public void TestSpinPerMinuteOnRewind()
|
||||
{
|
||||
double estimatedSpm = 0;
|
||||
|
||||
@@ -476,15 +476,24 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private class TestHitWindows : HitWindows
|
||||
{
|
||||
private static readonly DifficultyRange[] ranges =
|
||||
{
|
||||
new DifficultyRange(HitResult.Great, 500, 500, 500),
|
||||
new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
|
||||
|
||||
protected override DifficultyRange[] GetRanges() => ranges;
|
||||
public override void SetDifficulty(double difficulty) { }
|
||||
|
||||
public override double WindowFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Great:
|
||||
return 500;
|
||||
|
||||
case HitResult.Miss:
|
||||
return early_miss_window;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(result), result, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
@@ -22,21 +23,21 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = "Circles",
|
||||
Name = BeatmapStatisticStrings.Circles,
|
||||
Content = circles.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
BarDisplayLength = circles / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = "Sliders",
|
||||
Name = BeatmapStatisticStrings.Sliders,
|
||||
Content = sliders.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
BarDisplayLength = sliders / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Spinners",
|
||||
Name = BeatmapStatisticStrings.Spinners,
|
||||
Content = spinners.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
|
||||
BarDisplayLength = Math.Min(spinners / 10f, 1),
|
||||
|
||||
@@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
|
||||
overallDifficulty = (80 - greatHitWindow) / 6;
|
||||
overallDifficulty = (79.5 - greatHitWindow) / 6;
|
||||
approachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5;
|
||||
|
||||
if (osuAttributes.SliderCount > 0)
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
get
|
||||
{
|
||||
if (UserAdjustedSettingsCount != 1)
|
||||
if (!IsExactlyOneSettingChanged(CircleSize, ApproachRate, OverallDifficulty, DrainRate))
|
||||
return string.Empty;
|
||||
|
||||
if (!CircleSize.IsDefault) return format("CS", CircleSize);
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
@@ -9,5 +10,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override LocalisableString Description => @"Larger circles, more forgiving HP drain, less accuracy required, and extra lives!";
|
||||
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
|
||||
difficulty.OverallDifficulty *= ADJUST_RATIO;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
|
||||
difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ADJUST_RATIO, 10.0f);
|
||||
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
|
||||
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ADJUST_RATIO, 10.0f);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
internal class OsuModMagnetised : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
public class OsuModMagnetised : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Name => "Magnetised";
|
||||
public override string Acronym => "MG";
|
||||
|
||||
@@ -12,9 +12,9 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
@@ -83,7 +83,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
public override Judgement CreateJudgement() => new StrictTrackingTailJudgement();
|
||||
}
|
||||
|
||||
public class StrictTrackingTailJudgement : SliderTailCircle.TailJudgement
|
||||
{
|
||||
public override HitResult MinResult => HitResult.LargeTickMiss;
|
||||
}
|
||||
|
||||
private partial class StrictTrackingDrawableSliderTail : DrawableSliderTail
|
||||
|
||||
@@ -115,10 +115,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
#region Reduce AR (IApplicableToDifficulty)
|
||||
|
||||
public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
|
||||
{
|
||||
}
|
||||
|
||||
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
// Decrease AR to increase preempt time
|
||||
|
||||
@@ -21,12 +21,12 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// <summary>
|
||||
/// The RPM required to clear the spinner at ODs [ 0, 5, 10 ].
|
||||
/// </summary>
|
||||
private static readonly (int min, int mid, int max) clear_rpm_range = (90, 150, 225);
|
||||
private static readonly DifficultyRange clear_rpm_range = new DifficultyRange(90, 150, 225);
|
||||
|
||||
/// <summary>
|
||||
/// The RPM required to complete the spinner and receive full score at ODs [ 0, 5, 10 ].
|
||||
/// </summary>
|
||||
private static readonly (int min, int mid, int max) complete_rpm_range = (250, 380, 430);
|
||||
private static readonly DifficultyRange complete_rpm_range = new DifficultyRange(250, 380, 430);
|
||||
|
||||
public double EndTime
|
||||
{
|
||||
|
||||
@@ -40,6 +40,7 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
@@ -365,18 +366,18 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
/// <seealso cref="OsuHitObject.ApplyDefaultsToSelf"/>
|
||||
/// <seealso cref="OsuHitWindows"/>
|
||||
public override BeatmapDifficulty GetRateAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, double rate)
|
||||
public override BeatmapDifficulty GetAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, IReadOnlyCollection<Mod> mods)
|
||||
{
|
||||
BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty);
|
||||
double rate = ModUtils.CalculateRateWithMods(mods);
|
||||
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.ApproachRate, OsuHitObject.PREEMPT_MAX, OsuHitObject.PREEMPT_MID, OsuHitObject.PREEMPT_MIN);
|
||||
preempt /= rate;
|
||||
adjustedDifficulty.ApproachRate = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(preempt, OsuHitObject.PREEMPT_MAX, OsuHitObject.PREEMPT_MID, OsuHitObject.PREEMPT_MIN);
|
||||
|
||||
var greatHitWindowRange = OsuHitWindows.OSU_RANGES.Single(range => range.Result == HitResult.Great);
|
||||
double greatHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, greatHitWindowRange.Min, greatHitWindowRange.Average, greatHitWindowRange.Max);
|
||||
double greatHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, OsuHitWindows.GREAT_WINDOW_RANGE);
|
||||
greatHitWindow /= rate;
|
||||
adjustedDifficulty.OverallDifficulty = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(greatHitWindow, greatHitWindowRange.Min, greatHitWindowRange.Average, greatHitWindowRange.Max);
|
||||
adjustedDifficulty.OverallDifficulty = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(greatHitWindow, OsuHitWindows.GREAT_WINDOW_RANGE);
|
||||
|
||||
return adjustedDifficulty;
|
||||
}
|
||||
|
||||
@@ -1,24 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
public class OsuHitWindows : HitWindows
|
||||
{
|
||||
public static readonly DifficultyRange GREAT_WINDOW_RANGE = new DifficultyRange(80, 50, 20);
|
||||
public static readonly DifficultyRange OK_WINDOW_RANGE = new DifficultyRange(140, 100, 60);
|
||||
public static readonly DifficultyRange MEH_WINDOW_RANGE = new DifficultyRange(200, 150, 100);
|
||||
|
||||
/// <summary>
|
||||
/// osu! ruleset has a fixed miss window regardless of difficulty settings.
|
||||
/// </summary>
|
||||
public const double MISS_WINDOW = 400;
|
||||
|
||||
internal static readonly DifficultyRange[] OSU_RANGES =
|
||||
{
|
||||
new DifficultyRange(HitResult.Great, 80, 50, 20),
|
||||
new DifficultyRange(HitResult.Ok, 140, 100, 60),
|
||||
new DifficultyRange(HitResult.Meh, 200, 150, 100),
|
||||
new DifficultyRange(HitResult.Miss, MISS_WINDOW, MISS_WINDOW, MISS_WINDOW),
|
||||
};
|
||||
private double great;
|
||||
private double ok;
|
||||
private double meh;
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result)
|
||||
{
|
||||
@@ -34,6 +36,32 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override DifficultyRange[] GetRanges() => OSU_RANGES;
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
great = Math.Floor(IBeatmapDifficultyInfo.DifficultyRange(difficulty, GREAT_WINDOW_RANGE)) - 0.5;
|
||||
ok = Math.Floor(IBeatmapDifficultyInfo.DifficultyRange(difficulty, OK_WINDOW_RANGE)) - 0.5;
|
||||
meh = Math.Floor(IBeatmapDifficultyInfo.DifficultyRange(difficulty, MEH_WINDOW_RANGE)) - 0.5;
|
||||
}
|
||||
|
||||
public override double WindowFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Great:
|
||||
return great;
|
||||
|
||||
case HitResult.Ok:
|
||||
return ok;
|
||||
|
||||
case HitResult.Meh:
|
||||
return meh;
|
||||
|
||||
case HitResult.Miss:
|
||||
return MISS_WINDOW;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(result), result, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,13 +171,13 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 6 });
|
||||
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 10 });
|
||||
|
||||
var hitWindows = new HitWindows();
|
||||
var hitWindows = new DefaultHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
|
||||
|
||||
PerformTest(new List<ReplayFrame>
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(hit_time - hitWindows.WindowFor(HitResult.Great), TaikoAction.LeftCentre),
|
||||
new TaikoReplayFrame(hit_time - (hitWindows.WindowFor(HitResult.Great) + 0.1), TaikoAction.LeftCentre),
|
||||
}, beatmap);
|
||||
|
||||
AssertJudgementCount(1);
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
@@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
var ruleset = new TaikoRuleset();
|
||||
var difficulty = new BeatmapDifficulty { OverallDifficulty = originalOverallDifficulty };
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1);
|
||||
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(difficulty, []);
|
||||
|
||||
Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(originalOverallDifficulty));
|
||||
}
|
||||
@@ -33,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
var ruleset = new TaikoRuleset();
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 0.75);
|
||||
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(difficulty, [new TaikoModHalfTime()]);
|
||||
|
||||
Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(1.11).Within(0.01));
|
||||
}
|
||||
@@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
var ruleset = new TaikoRuleset();
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
|
||||
var adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(difficulty, 1.5);
|
||||
var adjustedDifficulty = ruleset.GetAdjustedDisplayDifficulty(difficulty, [new TaikoModDoubleTime()]);
|
||||
|
||||
Assert.That(adjustedDifficulty.OverallDifficulty, Is.EqualTo(8.89).Within(0.01));
|
||||
}
|
||||
|
||||
@@ -15,7 +15,6 @@ using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
|
||||
{
|
||||
protected override string? ExportLocation => null;
|
||||
@@ -177,7 +176,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
Mods = [new TaikoModHardRock()]
|
||||
Mods = [new TaikoModEasy()]
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -12,7 +12,6 @@ using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneReplayStability : ReplayStabilityTestScene
|
||||
{
|
||||
private static readonly object[][] test_cases =
|
||||
@@ -22,40 +21,38 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// GREAT hit window is [-35ms, 35ms]
|
||||
// OK hit window is [-80ms, 80ms]
|
||||
// MISS hit window is [-95ms, 95ms]
|
||||
// GREAT hit window is [-34.5ms, 34.5ms]
|
||||
// OK hit window is [-79.5ms, 79.5ms]
|
||||
// MISS hit window is [-94.5ms, 94.5ms]
|
||||
new object[] { 5f, -34d, HitResult.Great },
|
||||
new object[] { 5f, -34.2d, HitResult.Great },
|
||||
new object[] { 5f, -34.7d, HitResult.Great },
|
||||
new object[] { 5f, -35d, HitResult.Great },
|
||||
new object[] { 5f, -34.7d, HitResult.Ok },
|
||||
new object[] { 5f, -35d, HitResult.Ok },
|
||||
new object[] { 5f, -35.2d, HitResult.Ok },
|
||||
new object[] { 5f, -35.8d, HitResult.Ok },
|
||||
new object[] { 5f, -36d, HitResult.Ok },
|
||||
new object[] { 5f, -79d, HitResult.Ok },
|
||||
new object[] { 5f, -79.3d, HitResult.Ok },
|
||||
new object[] { 5f, -79.7d, HitResult.Ok },
|
||||
new object[] { 5f, -80d, HitResult.Ok },
|
||||
new object[] { 5f, -79.7d, HitResult.Miss },
|
||||
new object[] { 5f, -80d, HitResult.Miss },
|
||||
new object[] { 5f, -80.2d, HitResult.Miss },
|
||||
new object[] { 5f, -80.8d, HitResult.Miss },
|
||||
new object[] { 5f, -81d, HitResult.Miss },
|
||||
|
||||
// OD = 7.8 test cases.
|
||||
// GREAT hit window is [-26.6ms, 26.6ms]
|
||||
// OK hit window is [-63.2ms, 63.2ms]
|
||||
// MISS hit window is [-81.0ms, 81.0ms]
|
||||
new object[] { 7.8f, -26d, HitResult.Great },
|
||||
new object[] { 7.8f, -26.4d, HitResult.Great },
|
||||
new object[] { 7.8f, -26.59d, HitResult.Great },
|
||||
new object[] { 7.8f, -26.8d, HitResult.Ok },
|
||||
new object[] { 7.8f, -27d, HitResult.Ok },
|
||||
new object[] { 7.8f, -27.1d, HitResult.Ok },
|
||||
new object[] { 7.8f, -63d, HitResult.Ok },
|
||||
new object[] { 7.8f, -63.18d, HitResult.Ok },
|
||||
new object[] { 7.8f, -63.4d, HitResult.Ok },
|
||||
new object[] { 7.8f, -63.7d, HitResult.Miss },
|
||||
new object[] { 7.8f, -64d, HitResult.Miss },
|
||||
new object[] { 7.8f, -64.2d, HitResult.Miss },
|
||||
// GREAT hit window is [-25.5ms, 25.5ms]
|
||||
// OK hit window is [-62.5ms, 62.5ms]
|
||||
// MISS hit window is [-80.5ms, 80.5ms]
|
||||
new object[] { 7.8f, -25d, HitResult.Great },
|
||||
new object[] { 7.8f, -25.4d, HitResult.Great },
|
||||
new object[] { 7.8f, -25.8d, HitResult.Ok },
|
||||
new object[] { 7.8f, -26d, HitResult.Ok },
|
||||
new object[] { 7.8f, -26.1d, HitResult.Ok },
|
||||
new object[] { 7.8f, -62d, HitResult.Ok },
|
||||
new object[] { 7.8f, -62.4d, HitResult.Ok },
|
||||
new object[] { 7.8f, -62.7d, HitResult.Miss },
|
||||
new object[] { 7.8f, -63d, HitResult.Miss },
|
||||
new object[] { 7.8f, -63.2d, HitResult.Miss },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(test_cases))]
|
||||
|
||||
@@ -14,26 +14,27 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
|
||||
|
||||
[TestCase("taiko-normal-hitnormal")]
|
||||
[TestCase("hitnormal")]
|
||||
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
|
||||
[TestCase("taiko-normal-hitnormal2", "taiko-normal-hitnormal")]
|
||||
[TestCase("hitnormal", "hitnormal")]
|
||||
public void TestDefaultCustomSampleFromBeatmap(string beatmapSkinSampleName, string userSkinSampleName)
|
||||
{
|
||||
SetupSkins(expectedSample, expectedSample);
|
||||
SetupSkins(beatmapSkinSampleName, userSkinSampleName);
|
||||
|
||||
CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu");
|
||||
|
||||
AssertBeatmapLookup(expectedSample);
|
||||
AssertBeatmapLookup(beatmapSkinSampleName);
|
||||
}
|
||||
|
||||
[TestCase("taiko-normal-hitnormal")]
|
||||
[TestCase("hitnormal")]
|
||||
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
|
||||
[TestCase("", "taiko-normal-hitnormal")]
|
||||
[TestCase("taiko-normal-hitnormal", "taiko-normal-hitnormal")]
|
||||
[TestCase("", "hitnormal")]
|
||||
public void TestDefaultCustomSampleFromUserSkinFallback(string beatmapSkinSampleName, string userSkinSampleName)
|
||||
{
|
||||
SetupSkins(string.Empty, expectedSample);
|
||||
SetupSkins(beatmapSkinSampleName, userSkinSampleName);
|
||||
|
||||
CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu");
|
||||
|
||||
AssertUserLookup(expectedSample);
|
||||
AssertUserLookup(userSkinSampleName);
|
||||
}
|
||||
|
||||
[TestCase("taiko-normal-hitnormal2")]
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
@@ -22,21 +23,21 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Hits",
|
||||
Name = BeatmapStatisticStrings.Hits,
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
Content = hits.ToString(),
|
||||
BarDisplayLength = hits / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Drumrolls",
|
||||
Name = BeatmapStatisticStrings.Drumrolls,
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
Content = drumRolls.ToString(),
|
||||
BarDisplayLength = drumRolls / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Swells",
|
||||
Name = BeatmapStatisticStrings.Swells,
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
|
||||
Content = swells.ToString(),
|
||||
BarDisplayLength = Math.Min(swells / 10f, 1),
|
||||
|
||||
@@ -25,16 +25,16 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
get
|
||||
{
|
||||
if (UserAdjustedSettingsCount != 1)
|
||||
if (!IsExactlyOneSettingChanged(ScrollSpeed, OverallDifficulty, DrainRate))
|
||||
return string.Empty;
|
||||
|
||||
if (!ScrollSpeed.IsDefault) return format("SC", ScrollSpeed);
|
||||
if (!OverallDifficulty.IsDefault) return format("OD", OverallDifficulty);
|
||||
if (!DrainRate.IsDefault) return format("HP", DrainRate);
|
||||
if (!ScrollSpeed.IsDefault) return format("SC", ScrollSpeed, 2);
|
||||
if (!OverallDifficulty.IsDefault) return format("OD", OverallDifficulty, 1);
|
||||
if (!DrainRate.IsDefault) return format("HP", DrainRate, 1);
|
||||
|
||||
return string.Empty;
|
||||
|
||||
string format(string acronym, DifficultyBindable bindable) => $"{acronym}{bindable.Value!.Value.ToStandardFormattedString(1)}";
|
||||
string format(string acronym, DifficultyBindable bindable, int digits) => $"{acronym}{bindable.Value!.Value.ToStandardFormattedString(digits)}";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
|
||||
difficulty.OverallDifficulty *= ADJUST_RATIO;
|
||||
difficulty.SliderMultiplier *= slider_multiplier;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@@ -23,6 +24,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
|
||||
difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ADJUST_RATIO, 10.0f);
|
||||
difficulty.SliderMultiplier *= slider_multiplier;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
{
|
||||
public class TaikoHitWindows : HitWindows
|
||||
{
|
||||
internal static readonly DifficultyRange[] TAIKO_RANGES =
|
||||
{
|
||||
new DifficultyRange(HitResult.Great, 50, 35, 20),
|
||||
new DifficultyRange(HitResult.Ok, 120, 80, 50),
|
||||
new DifficultyRange(HitResult.Miss, 135, 95, 70),
|
||||
};
|
||||
public static readonly DifficultyRange GREAT_WINDOW_RANGE = new DifficultyRange(50, 35, 20);
|
||||
public static readonly DifficultyRange OK_WINDOW_RANGE = new DifficultyRange(120, 80, 50);
|
||||
public static readonly DifficultyRange MISS_WINDOW_RANGE = new DifficultyRange(135, 95, 70);
|
||||
|
||||
private double great;
|
||||
private double ok;
|
||||
private double miss;
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result)
|
||||
{
|
||||
@@ -27,6 +30,29 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override DifficultyRange[] GetRanges() => TAIKO_RANGES;
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
great = Math.Floor(IBeatmapDifficultyInfo.DifficultyRange(difficulty, GREAT_WINDOW_RANGE)) - 0.5;
|
||||
ok = Math.Floor(IBeatmapDifficultyInfo.DifficultyRange(difficulty, OK_WINDOW_RANGE)) - 0.5;
|
||||
miss = Math.Floor(IBeatmapDifficultyInfo.DifficultyRange(difficulty, MISS_WINDOW_RANGE)) - 0.5;
|
||||
}
|
||||
|
||||
public override double WindowFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Great:
|
||||
return great;
|
||||
|
||||
case HitResult.Ok:
|
||||
return ok;
|
||||
|
||||
case HitResult.Miss:
|
||||
return miss;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(result), result, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,6 +38,7 @@ using osu.Game.Rulesets.Taiko.Configuration;
|
||||
using osu.Game.Rulesets.Taiko.Edit.Setup;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
@@ -270,14 +271,14 @@ namespace osu.Game.Rulesets.Taiko
|
||||
}
|
||||
|
||||
/// <seealso cref="TaikoHitWindows"/>
|
||||
public override BeatmapDifficulty GetRateAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, double rate)
|
||||
public override BeatmapDifficulty GetAdjustedDisplayDifficulty(IBeatmapDifficultyInfo difficulty, IReadOnlyCollection<Mod> mods)
|
||||
{
|
||||
BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(difficulty);
|
||||
double rate = ModUtils.CalculateRateWithMods(mods);
|
||||
|
||||
var greatHitWindowRange = TaikoHitWindows.TAIKO_RANGES.Single(range => range.Result == HitResult.Great);
|
||||
double greatHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, greatHitWindowRange.Min, greatHitWindowRange.Average, greatHitWindowRange.Max);
|
||||
double greatHitWindow = IBeatmapDifficultyInfo.DifficultyRange(adjustedDifficulty.OverallDifficulty, TaikoHitWindows.GREAT_WINDOW_RANGE);
|
||||
greatHitWindow /= rate;
|
||||
adjustedDifficulty.OverallDifficulty = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(greatHitWindow, greatHitWindowRange.Min, greatHitWindowRange.Average, greatHitWindowRange.Max);
|
||||
adjustedDifficulty.OverallDifficulty = (float)IBeatmapDifficultyInfo.InverseDifficultyRange(greatHitWindow, TaikoHitWindows.GREAT_WINDOW_RANGE);
|
||||
|
||||
return adjustedDifficulty;
|
||||
}
|
||||
|
||||
@@ -211,6 +211,31 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.That(decodedAfterEncode.skin.Configuration.CustomComboColours, Has.Count.EqualTo(8));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEncodeStabilityOfSliderWithFractionalCoordinates()
|
||||
{
|
||||
Slider originalSlider = new Slider
|
||||
{
|
||||
Position = new Vector2(0.6f),
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero, PathType.PERFECT_CURVE),
|
||||
new PathControlPoint(new Vector2(25.6f, 78.4f)),
|
||||
new PathControlPoint(new Vector2(55.8f, 34.2f)),
|
||||
})
|
||||
};
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = { originalSlider }
|
||||
};
|
||||
|
||||
var encoded = encodeToLegacy((beatmap, new TestLegacySkin(beatmaps_resource_store, string.Empty)));
|
||||
var decodedAfterEncode = decodeFromLegacy(encoded, string.Empty, version: LegacyBeatmapEncoder.FIRST_LAZER_VERSION);
|
||||
var decodedSlider = (Slider)decodedAfterEncode.beatmap.HitObjects[0];
|
||||
Assert.That(decodedSlider.Path.ControlPoints.Select(p => p.Position),
|
||||
Is.EquivalentTo(originalSlider.Path.ControlPoints.Select(p => p.Position)));
|
||||
}
|
||||
|
||||
private bool areComboColoursEqual(IHasComboColours a, IHasComboColours b)
|
||||
{
|
||||
// equal to null, no need to SequenceEqual
|
||||
@@ -233,11 +258,11 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private (IBeatmap beatmap, TestLegacySkin skin) decodeFromLegacy(Stream stream, string name)
|
||||
private (IBeatmap beatmap, TestLegacySkin skin) decodeFromLegacy(Stream stream, string name, int version = LegacyDecoder<Beatmap>.LATEST_VERSION)
|
||||
{
|
||||
using (var reader = new LineBufferedReader(stream))
|
||||
{
|
||||
var beatmap = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader);
|
||||
var beatmap = new LegacyBeatmapDecoder(version) { ApplyOffsets = false }.Decode(reader);
|
||||
var beatmapSkin = new TestLegacySkin(beatmaps_resource_store, name);
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
beatmapSkin.Configuration = new LegacySkinDecoder().Decode(reader);
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using ManagedBass;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Track;
|
||||
@@ -10,7 +11,9 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Audio;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
@@ -28,9 +31,13 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" }
|
||||
Metadata = new BeatmapMetadata()
|
||||
}
|
||||
};
|
||||
|
||||
// 0 = No output device. This still allows decoding.
|
||||
if (!Bass.Init(0) && Bass.LastError != Errors.Already)
|
||||
throw new AudioException("Could not initialize Bass.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -54,6 +61,14 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
Assert.That(check.Run(context), Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAcceptableOgg()
|
||||
{
|
||||
var context = getContext(208, useOgg: true);
|
||||
|
||||
Assert.That(check.Run(context), Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNullBitrate()
|
||||
{
|
||||
@@ -87,6 +102,17 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTooHighBitrateOgg()
|
||||
{
|
||||
var context = getContext(250, useOgg: true);
|
||||
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTooLowBitrate()
|
||||
{
|
||||
@@ -98,24 +124,41 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(int? audioBitrate)
|
||||
private BeatmapVerifierContext getContext(int? audioBitrate, bool useOgg = false)
|
||||
{
|
||||
return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(audioBitrate).Object);
|
||||
// Update the audio filename and beatmapset files based on the format being tested
|
||||
string audioFileName = useOgg ? "abc123.ogg" : "abc123.mp3";
|
||||
string fileExtension = useOgg ? "ogg" : "mp3";
|
||||
|
||||
beatmap.Metadata.AudioFile = audioFileName;
|
||||
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Files = { CheckTestHelpers.CreateMockFile(fileExtension) }
|
||||
};
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(audioBitrate, useOgg).Object);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the mock of the working beatmap with the given audio properties.
|
||||
/// </summary>
|
||||
/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
|
||||
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
|
||||
/// <param name="useOgg">Whether to use an OGG sample instead of MP3.</param>
|
||||
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate, bool useOgg = false)
|
||||
{
|
||||
var mockTrack = new Mock<OsuTestScene.ClockBackedTestWorkingBeatmap.TrackVirtualManual>(new FramedClock(), "virtual");
|
||||
mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
|
||||
|
||||
// Use real audio samples for format detection
|
||||
string samplePath = useOgg ? "Samples/test-sample.ogg" : "Samples/test-sample-cut.mp3";
|
||||
|
||||
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
|
||||
mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap);
|
||||
mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack.Object);
|
||||
|
||||
// Return a fresh stream each time GetStream is called to avoid disposed stream issues
|
||||
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(() => TestResources.OpenResource(samplePath));
|
||||
|
||||
return mockWorkingBeatmap;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -359,7 +359,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new TestJudgement(maxResult);
|
||||
protected override HitWindows CreateHitWindows() => new HitWindows();
|
||||
protected override HitWindows CreateHitWindows() => new DefaultHitWindows();
|
||||
|
||||
private class TestJudgement : Judgement
|
||||
{
|
||||
|
||||
@@ -64,11 +64,9 @@ namespace osu.Game.Tests.Gameplay
|
||||
/// <summary>
|
||||
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin:
|
||||
/// normal-hitnormal2
|
||||
/// normal-hitnormal
|
||||
/// hitnormal
|
||||
/// </summary>
|
||||
[TestCase("normal-hitnormal2")]
|
||||
[TestCase("normal-hitnormal")]
|
||||
[TestCase("hitnormal")]
|
||||
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
|
||||
{
|
||||
@@ -162,7 +160,6 @@ namespace osu.Game.Tests.Gameplay
|
||||
/// Tests that a control point that provides a custom sample of 2 causes <see cref="TestDefaultCustomSampleFromBeatmap"/>.
|
||||
/// </summary>
|
||||
[TestCase("normal-hitnormal2")]
|
||||
[TestCase("normal-hitnormal")]
|
||||
[TestCase("hitnormal")]
|
||||
public void TestControlPointCustomSampleFromBeatmap(string sampleName)
|
||||
{
|
||||
|
||||
@@ -166,11 +166,7 @@ namespace osu.Game.Tests.Mods
|
||||
/// </summary>
|
||||
private BeatmapDifficulty applyDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
// ensure that ReadFromDifficulty doesn't pollute the values.
|
||||
var newDifficulty = difficulty.Clone();
|
||||
|
||||
testMod.ReadFromDifficulty(difficulty);
|
||||
|
||||
testMod.ApplyToDifficulty(newDifficulty);
|
||||
return newDifficulty;
|
||||
}
|
||||
|
||||
@@ -342,13 +342,14 @@ namespace osu.Game.Tests.Mods
|
||||
{
|
||||
foreach (var mod in ruleset.CreateAllMods())
|
||||
{
|
||||
if (mod.ValidForFreestyleAsRequiredMod && mod.UserPlayable && !commonAcronyms.Contains(mod.Acronym))
|
||||
Assert.Fail($"{mod.GetType().ReadableName()} declares {nameof(Mod.ValidForFreestyleAsRequiredMod)} but does not exist in all four basic rulesets!");
|
||||
if (mod.ValidForFreestyleAsRequiredMod && !mod.UserPlayable)
|
||||
Assert.Fail($"Mod {mod.GetType().ReadableName()} declares {nameof(Mod.ValidForFreestyleAsRequiredMod)} but is not playable!");
|
||||
|
||||
// downgraded to warning, because there are valid reasons why they may still not be specified to be valid for freestyle as required
|
||||
// (see `TestModsValidForRequiredFreestyleAreConsistentlyCompatibleAcrossRulesets()` test case below).
|
||||
if (!mod.ValidForFreestyleAsRequiredMod && mod.UserPlayable && commonAcronyms.Contains(mod.Acronym))
|
||||
Assert.Warn($"{mod.GetType().ReadableName()} does not declare {nameof(Mod.ValidForFreestyleAsRequiredMod)} but exists in all four basic rulesets.");
|
||||
if (mod.ValidForFreestyleAsRequiredMod && !mod.HasImplementation)
|
||||
Assert.Fail($"Mod {mod.GetType().ReadableName()} declares {nameof(Mod.ValidForFreestyleAsRequiredMod)} but is not implemented!");
|
||||
|
||||
if (mod.ValidForFreestyleAsRequiredMod && mod.UserPlayable && mod.HasImplementation && !commonAcronyms.Contains(mod.Acronym))
|
||||
Assert.Fail($"{mod.GetType().ReadableName()} declares {nameof(Mod.ValidForFreestyleAsRequiredMod)} but does not exist in all four basic rulesets!");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -85,16 +85,6 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
Assert.That(filterCriteria.SearchTerms[0].MatchMode, Is.EqualTo(FilterCriteria.MatchMode.IsolatedPhrase));
|
||||
}
|
||||
|
||||
/*
|
||||
* The following tests have been written a bit strangely (they don't check exact
|
||||
* bound equality with what the filter says).
|
||||
* This is to account for floating-point arithmetic issues.
|
||||
* For example, specifying a bpm<140 filter would previously match beatmaps with BPM
|
||||
* of 139.99999, which would be displayed in the UI as 140.
|
||||
* Due to this the tests check the last tick inside the range and the first tick
|
||||
* outside of the range.
|
||||
*/
|
||||
|
||||
[TestCase("star")]
|
||||
[TestCase("stars")]
|
||||
public void TestApplyStarQueries(string variant)
|
||||
@@ -105,11 +95,31 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
Assert.AreEqual("easy", filterCriteria.SearchText.Trim());
|
||||
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
|
||||
Assert.IsNotNull(filterCriteria.StarDifficulty.Max);
|
||||
Assert.Greater(filterCriteria.StarDifficulty.Max, 3.99d);
|
||||
Assert.Less(filterCriteria.StarDifficulty.Max, 4.00d);
|
||||
Assert.AreEqual(filterCriteria.StarDifficulty.Max, 4.00d);
|
||||
Assert.IsNull(filterCriteria.StarDifficulty.Min);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStarQueriesInclusive()
|
||||
{
|
||||
const string query = "stars>=6";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.AreEqual(filterCriteria.StarDifficulty.Min, 6.00d);
|
||||
Assert.True(filterCriteria.StarDifficulty.IsLowerInclusive);
|
||||
Assert.IsNull(filterCriteria.StarDifficulty.Max);
|
||||
}
|
||||
|
||||
/*
|
||||
* The following tests have been written a bit strangely (they don't check exact
|
||||
* bound equality with what the filter says).
|
||||
* This is to account for floating-point arithmetic issues.
|
||||
* For example, specifying a bpm<140 filter would previously match beatmaps with BPM
|
||||
* of 139.99999, which would be displayed in the UI as 140.
|
||||
* Due to this the tests check the last tick inside the range and the first tick
|
||||
* outside of the range.
|
||||
*/
|
||||
|
||||
[Test]
|
||||
public void TestApplyApproachRateQueries()
|
||||
{
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
public void TestResultIfOnlyParentHitWindowIsEmpty()
|
||||
{
|
||||
var testObject = new TestHitObject(HitWindows.Empty);
|
||||
HitObject nested = new TestHitObject(new HitWindows());
|
||||
HitObject nested = new TestHitObject(new DefaultHitWindows());
|
||||
testObject.AddNested(nested);
|
||||
testDrawableRuleset.HitObjects = new List<HitObject> { testObject };
|
||||
|
||||
@@ -43,8 +43,8 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestResultIfParentHitWindowsIsNotEmpty()
|
||||
{
|
||||
var testObject = new TestHitObject(new HitWindows());
|
||||
HitObject nested = new TestHitObject(new HitWindows());
|
||||
var testObject = new TestHitObject(new DefaultHitWindows());
|
||||
HitObject nested = new TestHitObject(new DefaultHitWindows());
|
||||
testObject.AddNested(nested);
|
||||
testDrawableRuleset.HitObjects = new List<HitObject> { testObject };
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
HitObject nested = new TestHitObject(HitWindows.Empty);
|
||||
firstObject.AddNested(nested);
|
||||
|
||||
var secondObject = new TestHitObject(new HitWindows());
|
||||
var secondObject = new TestHitObject(new DefaultHitWindows());
|
||||
testDrawableRuleset.HitObjects = new List<HitObject> { firstObject, secondObject };
|
||||
|
||||
Assert.AreSame(testDrawableRuleset.FirstAvailableHitWindows, secondObject.HitWindows);
|
||||
|
||||
@@ -21,5 +21,18 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
Assert.AreEqual(expectedOutput, input.FormatAccuracy().ToString());
|
||||
}
|
||||
|
||||
[TestCase(3, "3.00")]
|
||||
[TestCase(3.3, "3.30")]
|
||||
[TestCase(3.55, "3.55")]
|
||||
[TestCase(3.553, "3.55")]
|
||||
[TestCase(3.557, "3.55")]
|
||||
[TestCase(3.9999, "3.99")]
|
||||
[TestCase(3.999999, "3.99")]
|
||||
[TestCase(4, "4.00")]
|
||||
public void TestStarRatingFormatting(double input, string expectedOutput)
|
||||
{
|
||||
Assert.AreEqual(expectedOutput, input.FormatStarRating().ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,14 +136,39 @@ namespace osu.Game.Tests.NonVisual
|
||||
AddUntilStep("no check pending", () => !manager.IsPending);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFixedReleaseStreamWrittenToConfig()
|
||||
{
|
||||
AddStep("add manager", () =>
|
||||
{
|
||||
config = new OsuConfigManager(LocalStorage);
|
||||
config.SetValue(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
|
||||
|
||||
Child = new DependencyProvidingContainer
|
||||
{
|
||||
CachedDependencies = [(typeof(OsuConfigManager), config)],
|
||||
Child = manager = new TestUpdateManager(ReleaseStream.Tachyon)
|
||||
};
|
||||
});
|
||||
|
||||
AddAssert("release stream set to tachyon", () => config.Get<ReleaseStream>(OsuSetting.ReleaseStream), () => Is.EqualTo(ReleaseStream.Tachyon));
|
||||
}
|
||||
|
||||
private partial class TestUpdateManager : UpdateManager
|
||||
{
|
||||
public override ReleaseStream? FixedReleaseStream { get; }
|
||||
|
||||
public bool IsPending { get; private set; }
|
||||
public int Invocations { get; private set; }
|
||||
public int Completions { get; private set; }
|
||||
|
||||
private TaskCompletionSource<bool>? pendingCheck;
|
||||
|
||||
public TestUpdateManager(ReleaseStream? fixedReleaseStream = null)
|
||||
{
|
||||
FixedReleaseStream = fixedReleaseStream;
|
||||
}
|
||||
|
||||
protected override async Task<bool> PerformUpdateCheck(CancellationToken cancellationToken)
|
||||
{
|
||||
Invocations++;
|
||||
|
||||
@@ -32,7 +32,7 @@ using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
@@ -325,7 +325,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
private void setupUserSettings()
|
||||
{
|
||||
AddUntilStep("Song select is current", () => songSelect.IsCurrentScreen());
|
||||
AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmapInfo != null);
|
||||
AddUntilStep("Song select has selection", () => songSelect.Carousel?.CurrentSelection != null);
|
||||
AddStep("Set default user settings", () =>
|
||||
{
|
||||
SelectedMods.Value = new[] { new OsuModNoFail() };
|
||||
@@ -340,7 +340,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
rulesets?.Dispose();
|
||||
}
|
||||
|
||||
private partial class DummySongSelect : PlaySongSelect
|
||||
private partial class DummySongSelect : SoloSongSelect
|
||||
{
|
||||
private FadeAccessibleBackground background;
|
||||
|
||||
@@ -355,7 +355,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
public readonly Bindable<double> DimLevel = new BindableDouble();
|
||||
public readonly Bindable<double> BlurLevel = new BindableDouble();
|
||||
|
||||
public new BeatmapCarousel Carousel => base.Carousel;
|
||||
public BeatmapCarousel Carousel => this.ChildrenOfType<BeatmapCarousel>().SingleOrDefault();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
@@ -368,7 +368,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
public bool IsBackgroundDimmed() => background.CurrentColour == OsuColour.Gray(1f - background.CurrentDim);
|
||||
|
||||
public bool IsBackgroundUndimmed() => background.CurrentColour == Color4.White;
|
||||
public bool IsBackgroundUndimmed() => background.CurrentColour == new Color4(0.9f, 0.9f, 0.9f, 1f);
|
||||
|
||||
public bool IsUserBlurApplied() => Precision.AlmostEquals(background.CurrentBlur, new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR), 0.1f);
|
||||
|
||||
@@ -376,7 +376,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
public bool IsBackgroundVisible() => background.CurrentAlpha == 1;
|
||||
|
||||
public bool IsBackgroundBlur() => Precision.AlmostEquals(background.CurrentBlur, new Vector2(BACKGROUND_BLUR), 0.1f);
|
||||
public bool IsBackgroundBlur() => Precision.AlmostBigger(background.CurrentBlur.X, 0, 0.1f);
|
||||
|
||||
public bool CheckBackgroundBlur(Vector2 expected) => Precision.AlmostEquals(background.CurrentBlur, expected, 0.1f);
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
@@ -190,7 +190,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("Set tags again", () => EditorBeatmap.BeatmapInfo.Metadata.Tags = tags_to_discard);
|
||||
|
||||
AddStep("Exit editor", () => Editor.Exit());
|
||||
AddUntilStep("Wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
||||
AddUntilStep("Wait for song select", () => Game.ScreenStack.CurrentScreen is SoloSongSelect);
|
||||
AddAssert("Tags reverted correctly", () => Game.Beatmap.Value.BeatmapInfo.Metadata.Tags == tags_to_save);
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
@@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
() => Is.EqualTo(1));
|
||||
|
||||
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
|
||||
AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
|
||||
AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is SoloSongSelect songSelect && songSelect.CarouselItemsPresented);
|
||||
|
||||
addStepClickLink("00:00:000 (1)", waitForSeek: false);
|
||||
AddUntilStep("received 'must be in edit'",
|
||||
@@ -151,12 +151,12 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("Present beatmap", () => Game.PresentBeatmap(beatmapSet));
|
||||
AddUntilStep("Wait for song select", () =>
|
||||
Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
|
||||
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
|
||||
&& songSelect.BeatmapSetsLoaded
|
||||
&& Game.ScreenStack.CurrentScreen is SoloSongSelect songSelect
|
||||
&& songSelect.CarouselItemsPresented
|
||||
);
|
||||
AddStep("Switch ruleset", () => Game.Ruleset.Value = ruleset);
|
||||
AddStep("Open editor for ruleset", () =>
|
||||
((PlaySongSelect)Game.ScreenStack.CurrentScreen)
|
||||
((SoloSongSelect)Game.ScreenStack.CurrentScreen)
|
||||
.Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name))
|
||||
);
|
||||
AddUntilStep("Wait for editor open", () => editor?.ReadyForUse == true);
|
||||
|
||||
@@ -9,7 +9,6 @@ using osu.Game.Audio;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@@ -74,8 +73,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
//
|
||||
// We want to keep seeking while asserting various test conditions, so
|
||||
// continue to seek until we unset the flag.
|
||||
var gameplayClockContainer = Player.ChildrenOfType<GameplayClockContainer>().First();
|
||||
gameplayClockContainer.Seek(gameplayClockContainer.CurrentTime > 30000 ? 0 : 60000);
|
||||
var gameplayClockContainer = Player?.GameplayClockContainer;
|
||||
gameplayClockContainer?.Seek(gameplayClockContainer.CurrentTime > 30000 ? 0 : 60000);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -65,30 +65,30 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
HitWindows = new HitWindows(),
|
||||
HitWindows = new DefaultHitWindows(),
|
||||
StartTime = t += spacing,
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
HitWindows = new HitWindows(),
|
||||
HitWindows = new DefaultHitWindows(),
|
||||
StartTime = t += spacing,
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) }
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
HitWindows = new HitWindows(),
|
||||
HitWindows = new DefaultHitWindows(),
|
||||
StartTime = t += spacing,
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT) },
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
HitWindows = new HitWindows(),
|
||||
HitWindows = new DefaultHitWindows(),
|
||||
StartTime = t += spacing,
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
HitWindows = new HitWindows(),
|
||||
HitWindows = new DefaultHitWindows(),
|
||||
StartTime = t += spacing,
|
||||
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, HitSampleInfo.BANK_SOFT) },
|
||||
|
||||
@@ -6,11 +6,16 @@ using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@@ -157,6 +162,51 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("Jumped forwards", () => Player.GameplayClockContainer.CurrentTime - lastTime > 500);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReplayDoesNotFailUntilRunningOutOfFrames()
|
||||
{
|
||||
var score = new Score
|
||||
{
|
||||
ScoreInfo = TestResources.CreateTestScoreInfo(Beatmap.Value.BeatmapInfo),
|
||||
Replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new OsuReplayFrame(0, Vector2.Zero),
|
||||
new OsuReplayFrame(10000, Vector2.Zero),
|
||||
}
|
||||
}
|
||||
};
|
||||
score.ScoreInfo.Mods = [];
|
||||
score.ScoreInfo.Rank = ScoreRank.F;
|
||||
AddStep("set global state", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
Ruleset.Value = Beatmap.Value.BeatmapInfo.Ruleset;
|
||||
SelectedMods.Value = score.ScoreInfo.Mods;
|
||||
});
|
||||
AddStep("create player", () => Player = new TestReplayPlayer(score, showResults: false));
|
||||
AddStep("load player", () => LoadScreen(Player));
|
||||
AddUntilStep("wait for loaded", () => Player.IsCurrentScreen());
|
||||
AddStep("seek to 8000", () => Player.Seek(8000));
|
||||
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
|
||||
AddAssert("player failed after 10000", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(10000));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayerLoaderSettingsHover()
|
||||
{
|
||||
loadPlayerWithBeatmap();
|
||||
|
||||
AddUntilStep("wait for settings overlay hidden", () => settingsOverlay().Expanded.Value, () => Is.False);
|
||||
AddStep("move mouse to right of screen", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopRight));
|
||||
AddUntilStep("wait for settings overlay visible", () => settingsOverlay().Expanded.Value, () => Is.True);
|
||||
AddStep("move mouse to centre of screen", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("wait for settings overlay hidden", () => settingsOverlay().Expanded.Value, () => Is.False);
|
||||
|
||||
PlayerSettingsOverlay settingsOverlay() => Player.ChildrenOfType<PlayerSettingsOverlay>().Single();
|
||||
}
|
||||
|
||||
private void loadPlayerWithBeatmap(IBeatmap? beatmap = null)
|
||||
{
|
||||
AddStep("create player", () =>
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
public partial class TestSceneToolbarRulesetSelector : OsuTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets, OsuGameBase game)
|
||||
{
|
||||
TestRuleset.Resources = new TestResourceStore(game.Resources);
|
||||
|
||||
Dependencies.CacheAs<RulesetStore>(new TestRulesetStore(rulesets));
|
||||
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = Toolbar.HEIGHT,
|
||||
Child = new ToolbarRulesetSelector(),
|
||||
};
|
||||
}
|
||||
|
||||
private class TestRulesetStore : RulesetStore
|
||||
{
|
||||
public TestRulesetStore(RulesetStore store)
|
||||
{
|
||||
AvailableRulesets = store.AvailableRulesets.Append(new TestRuleset().RulesetInfo);
|
||||
}
|
||||
|
||||
public override IEnumerable<RulesetInfo> AvailableRulesets { get; }
|
||||
}
|
||||
|
||||
private class TestRuleset : Ruleset
|
||||
{
|
||||
public static IResourceStore<byte[]> Resources { get; set; } = null!;
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => Enumerable.Empty<Mod>();
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => null!;
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null!;
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null!;
|
||||
|
||||
public override IResourceStore<byte[]> CreateResourceStore() => Resources;
|
||||
|
||||
public override string Description => "Test Ruleset";
|
||||
public override string ShortName => "test";
|
||||
}
|
||||
|
||||
private class TestResourceStore : ResourceStore<byte[]>
|
||||
{
|
||||
public TestResourceStore(IResourceStore<byte[]> store)
|
||||
: base(store)
|
||||
{
|
||||
}
|
||||
|
||||
protected override IEnumerable<string> GetFilenames(string name) => base.GetFilenames(name)
|
||||
.Select(s => s.Replace("UI/ruleset-select-test", "Gameplay/failsound"));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -150,6 +150,24 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
});
|
||||
});
|
||||
|
||||
// cross-reference: `TestSceneOverallRanking.TestRoundingTreatment()`.
|
||||
AddStep("Test rounding treatment", () =>
|
||||
{
|
||||
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
|
||||
transientUpdateDisplay.LatestUpdate.Value = new ScoreBasedUserStatisticsUpdate(
|
||||
new ScoreInfo(),
|
||||
new UserStatistics
|
||||
{
|
||||
GlobalRank = 111_111,
|
||||
PP = 5071.495M
|
||||
},
|
||||
new UserStatistics
|
||||
{
|
||||
GlobalRank = 111_111,
|
||||
PP = 5072.99M
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("No change 1", () =>
|
||||
{
|
||||
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
|
||||
|
||||
@@ -53,6 +53,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
private BeatmapManager beatmaps = null!;
|
||||
private BeatmapSetInfo importedSet = null!;
|
||||
private BeatmapSetInfo importedSet2 = null!;
|
||||
|
||||
private TestMultiplayerComponents multiplayerComponents = null!;
|
||||
|
||||
@@ -81,12 +82,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("import beatmap", () =>
|
||||
{
|
||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
|
||||
importedSet2 = beatmaps.Import(CreateBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet!)!.Value.Detach();
|
||||
|
||||
Realm.Write(r =>
|
||||
{
|
||||
foreach (var beatmapInfo in r.All<BeatmapInfo>())
|
||||
beatmapInfo.OnlineMD5Hash = beatmapInfo.MD5Hash;
|
||||
});
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
|
||||
});
|
||||
|
||||
AddStep("load multiplayer", () => LoadScreen(multiplayerComponents = new TestMultiplayerComponents()));
|
||||
@@ -1095,6 +1099,112 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("global beatmap matches second playlist item", () => Beatmap.Value.BeatmapInfo.OnlineID, () => Is.EqualTo(multiplayerClient.ClientRoom!.Playlist[1].BeatmapID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that the local user is not able to change their play style if they haven't downloaded the beatmap (beatmap carousel will be empty).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestCanNotEditDifficultyIfNotDownloaded()
|
||||
{
|
||||
IBeatmap roomBeatmap = null!;
|
||||
|
||||
createRoom(() =>
|
||||
{
|
||||
roomBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
return new Room
|
||||
{
|
||||
Name = "Test Room",
|
||||
QueueMode = QueueMode.AllPlayers,
|
||||
Playlist =
|
||||
[
|
||||
new PlaylistItem(CreateAPIBeatmap(roomBeatmap.BeatmapInfo))
|
||||
{
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||
Freestyle = true
|
||||
}
|
||||
]
|
||||
};
|
||||
});
|
||||
|
||||
AddAssert("editing disallowed", () => !this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().UserStyleEditingEnabled);
|
||||
AddStep("import beatmap", () => beatmaps.Import(roomBeatmap.BeatmapInfo.BeatmapSet!));
|
||||
AddAssert("editing allowed", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().UserStyleEditingEnabled);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that the user selection screen is not exited when the beatmap is changed to the same set.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestUserStyleSelectionDoesNotExitWhenBeatmapSetNotChanged()
|
||||
{
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = "Test Room",
|
||||
QueueMode = QueueMode.AllPlayers,
|
||||
Playlist =
|
||||
[
|
||||
new PlaylistItem(importedSet.Beatmaps.First())
|
||||
{
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||
Freestyle = true
|
||||
}
|
||||
]
|
||||
});
|
||||
|
||||
AddStep("open user style selection", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().ShowUserStyleSelect());
|
||||
AddUntilStep("style selection screen opened", () => this.ChildrenOfType<MultiplayerMatchFreestyleSelect>().SingleOrDefault()?.IsCurrentScreen() == true);
|
||||
|
||||
AddStep("change beatmap", () =>
|
||||
{
|
||||
var newItem = multiplayerClient.ServerRoom!.Playlist[0].Clone();
|
||||
var newBeatmap = importedSet.Beatmaps.Last();
|
||||
newItem.BeatmapID = newBeatmap.OnlineID;
|
||||
newItem.BeatmapChecksum = newBeatmap.MD5Hash;
|
||||
|
||||
multiplayerClient.EditPlaylistItem(newItem);
|
||||
});
|
||||
|
||||
AddWaitStep("wait for potential beatmap change", 2);
|
||||
AddAssert("style selection screen still open", () => this.ChildrenOfType<MultiplayerMatchFreestyleSelect>().SingleOrDefault()?.IsCurrentScreen() == true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that the user selection screen is exited when the beatmap is changed to another set.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestUserStyleSelectionExitedWhenBeatmapSetChanged()
|
||||
{
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = "Test Room",
|
||||
QueueMode = QueueMode.AllPlayers,
|
||||
Playlist =
|
||||
[
|
||||
new PlaylistItem(importedSet.Beatmaps.First())
|
||||
{
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||
Freestyle = true
|
||||
}
|
||||
]
|
||||
});
|
||||
|
||||
AddStep("open user style selection", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().ShowUserStyleSelect());
|
||||
AddUntilStep("style selection screen opened", () => this.ChildrenOfType<MultiplayerMatchFreestyleSelect>().SingleOrDefault()?.IsCurrentScreen() == true);
|
||||
|
||||
AddStep("change beatmap set", () =>
|
||||
{
|
||||
var newItem = multiplayerClient.ServerRoom!.Playlist[0].Clone();
|
||||
var newBeatmap = importedSet2.Beatmaps.Last();
|
||||
newItem.BeatmapID = newBeatmap.OnlineID;
|
||||
newItem.BeatmapChecksum = newBeatmap.MD5Hash;
|
||||
|
||||
multiplayerClient.EditPlaylistItem(newItem);
|
||||
});
|
||||
|
||||
AddUntilStep("selected beatmap changed", () => Beatmap.Value.BeatmapInfo.Equals(importedSet2.Beatmaps.First()));
|
||||
AddUntilStep("style selection screen closed", () => this.ChildrenOfType<MultiplayerMatchFreestyleSelect>().SingleOrDefault()?.IsCurrentScreen() != true);
|
||||
}
|
||||
|
||||
private void enterGameplay()
|
||||
{
|
||||
pressReadyButton();
|
||||
|
||||
@@ -13,6 +13,7 @@ using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
@@ -53,10 +54,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Dependencies.Cache(new RealmRulesetStore(Realm));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
|
||||
Dependencies.Cache(Realm);
|
||||
Dependencies.CacheAs<BeatmapStore>(new RealmDetachedBeatmapStore());
|
||||
|
||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
|
||||
|
||||
Realm.Write(r =>
|
||||
{
|
||||
foreach (var beatmapInfo in r.All<BeatmapInfo>())
|
||||
beatmapInfo.OnlineMD5Hash = beatmapInfo.MD5Hash;
|
||||
});
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
@@ -308,7 +316,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("wait for join", () => RoomJoined);
|
||||
|
||||
ClickButtonWhenEnabled<UserModSelectButton>();
|
||||
AddAssert("mod select shows unranked", () => this.ChildrenOfType<RankingInformationDisplay>().Single().Ranked.Value == false);
|
||||
AddUntilStep("mod select shows unranked", () => this.ChildrenOfType<RankingInformationDisplay>().Single().Ranked.Value == false);
|
||||
AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
|
||||
|
||||
AddStep("select flashlight", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().ChildrenOfType<ModPanel>().Single(m => m.Mod is ModFlashlight).TriggerClick());
|
||||
|
||||
@@ -165,23 +165,75 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Name = "A host-only room",
|
||||
QueueMode = QueueMode.HostOnly,
|
||||
Type = MatchType.HeadToHead,
|
||||
RoomID = 1337,
|
||||
}),
|
||||
new MultiplayerRoomPanel(new Room
|
||||
{
|
||||
Name = "An all-players, team-versus room",
|
||||
QueueMode = QueueMode.AllPlayers,
|
||||
Type = MatchType.TeamVersus
|
||||
Type = MatchType.TeamVersus,
|
||||
RoomID = 1338,
|
||||
}),
|
||||
new MultiplayerRoomPanel(new Room
|
||||
{
|
||||
Name = "A round-robin room",
|
||||
QueueMode = QueueMode.AllPlayersRoundRobin,
|
||||
Type = MatchType.HeadToHead
|
||||
Type = MatchType.HeadToHead,
|
||||
RoomID = 1339,
|
||||
}),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRoomWithLongTitle()
|
||||
{
|
||||
AddStep("create rooms", () => Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new[]
|
||||
{
|
||||
new MultiplayerRoomPanel(new Room
|
||||
{
|
||||
Name = "This room has a very very long title enough to make the external link button reach the participants list on the right side unless the test window is very wide, at which point I don't know, hi.",
|
||||
QueueMode = QueueMode.HostOnly,
|
||||
Type = MatchType.HeadToHead,
|
||||
RoomID = 1337,
|
||||
}),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRoomWithUpdatedRoomID()
|
||||
{
|
||||
Room room = null!;
|
||||
|
||||
AddStep("create rooms", () => Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new[]
|
||||
{
|
||||
new MultiplayerRoomPanel(room = new Room
|
||||
{
|
||||
Name = "This room has a very very long title enough to make the external link button reach the participants list on the right side unless the test window is very wide, at which point I don't know, hi.",
|
||||
QueueMode = QueueMode.HostOnly,
|
||||
Type = MatchType.HeadToHead,
|
||||
}),
|
||||
}
|
||||
});
|
||||
AddWaitStep("wait", 3);
|
||||
AddStep("set room ID", () => room.RoomID = 1337);
|
||||
AddWaitStep("wait", 3);
|
||||
AddStep("clear room ID", () => room.RoomID = null);
|
||||
}
|
||||
|
||||
private RoomPanel createLoungeRoom(Room room)
|
||||
{
|
||||
room.Host ??= new APIUser { Username = "peppy", Id = 2 };
|
||||
|
||||
@@ -26,8 +26,8 @@ using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.GameplayTest;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Input;
|
||||
|
||||
@@ -110,7 +110,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("exit", () => getEditor().Exit());
|
||||
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is SoloSongSelect songSelect
|
||||
&& songSelect.Beatmap.Value is DummyWorkingBeatmap);
|
||||
}
|
||||
|
||||
@@ -171,7 +171,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("switch ruleset at song select", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||
|
||||
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||
AddStep("open editor", () => ((SoloSongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||
|
||||
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
||||
AddAssert("editor ruleset is osu!", () => Game.Ruleset.Value, () => Is.EqualTo(new OsuRuleset().RulesetInfo));
|
||||
@@ -187,8 +187,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
});
|
||||
AddAssert("gameplay ruleset is osu!", () => Game.Ruleset.Value, () => Is.EqualTo(new OsuRuleset().RulesetInfo));
|
||||
|
||||
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
||||
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(SoloSongSelect).Yield()));
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is SoloSongSelect);
|
||||
AddAssert("previous ruleset restored", () => Game.Ruleset.Value.Equals(new ManiaRuleset().RulesetInfo));
|
||||
}
|
||||
|
||||
@@ -289,8 +289,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddStep("user request play", () => Game.MusicController.Play(requestedByUser: true));
|
||||
AddUntilStep("music still stopped", () => !Game.MusicController.IsPlaying);
|
||||
|
||||
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
||||
AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(SoloSongSelect).Yield()));
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is SoloSongSelect);
|
||||
|
||||
AddUntilStep("wait for music playing", () => Game.MusicController.IsPlaying);
|
||||
AddStep("user request stop", () => Game.MusicController.Stop(requestedByUser: true));
|
||||
@@ -352,13 +352,13 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
|
||||
AddUntilStep("wait for song select",
|
||||
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
|
||||
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
|
||||
&& songSelect.BeatmapSetsLoaded);
|
||||
&& Game.ScreenStack.CurrentScreen is SoloSongSelect songSelect
|
||||
&& songSelect.CarouselItemsPresented);
|
||||
}
|
||||
|
||||
private void openEditor()
|
||||
{
|
||||
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||
AddStep("open editor", () => ((SoloSongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
@@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
InputManager.Key(Key.P);
|
||||
});
|
||||
|
||||
AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
||||
AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is SoloSongSelect);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddAssert("state is play", () => buttons.State == ButtonSystemState.Play);
|
||||
|
||||
AddStep("press P", () => InputManager.Key(Key.P));
|
||||
AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
||||
AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is SoloSongSelect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays.Settings.Sections.Input;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK.Input;
|
||||
|
||||
@@ -54,10 +54,10 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
PushAndConfirm(() => new PlaySongSelect());
|
||||
PushAndConfirm(() => new SoloSongSelect());
|
||||
|
||||
AddUntilStep("wait for selection", () => !Game.Beatmap.IsDefault);
|
||||
AddUntilStep("wait for carousel load", () => songSelect.BeatmapSetsLoaded);
|
||||
AddUntilStep("wait for carousel load", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("enter gameplay", () => InputManager.Key(Key.Enter));
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
.AsEnumerable()
|
||||
.First(k => k.RulesetName == "osu" && k.ActionInt == 0);
|
||||
|
||||
private Screens.Select.SongSelect songSelect => Game.ScreenStack.CurrentScreen as Screens.Select.SongSelect;
|
||||
private SoloSongSelect songSelect => Game.ScreenStack.CurrentScreen as SoloSongSelect;
|
||||
|
||||
private Player player => Game.ScreenStack.CurrentScreen as Player;
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK.Input;
|
||||
|
||||
@@ -83,9 +84,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
private void loadToPlayerNonBreakTime()
|
||||
{
|
||||
Player? player = null;
|
||||
Screens.Select.SongSelect songSelect = null!;
|
||||
PushAndConfirm(() => songSelect = new TestSceneScreenNavigation.TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
SoloSongSelect songSelect = null!;
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadOszIntoOsu(Game, virtualTrack: true).WaitSafely());
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
@@ -17,9 +17,9 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK.Input;
|
||||
using static osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
@@ -44,17 +44,17 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestPerformAtSongSelect()
|
||||
{
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
PushAndConfirm(() => new SoloSongSelect());
|
||||
|
||||
AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) }));
|
||||
AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(SoloSongSelect) }));
|
||||
AddAssert("did perform", () => actionPerformed);
|
||||
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect);
|
||||
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is SoloSongSelect);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPerformAtMenuFromSongSelect()
|
||||
{
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
PushAndConfirm(() => new SoloSongSelect());
|
||||
|
||||
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
|
||||
AddUntilStep("returned to menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
@@ -69,8 +69,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddStep("Press enter", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen is PlayerLoader);
|
||||
|
||||
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) }));
|
||||
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect);
|
||||
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(SoloSongSelect) }));
|
||||
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is SoloSongSelect);
|
||||
AddAssert("did perform", () => actionPerformed);
|
||||
}
|
||||
|
||||
@@ -257,7 +257,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
private void importAndWaitForSongSelect()
|
||||
{
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
PushAndConfirm(() => new SoloSongSelect());
|
||||
AddUntilStep("beatmap updated", () => Game.Beatmap.Value.BeatmapSetInfo.OnlineID == 241526);
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
@@ -81,11 +81,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
presentAndConfirm(osuImport);
|
||||
|
||||
var maniaImport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
|
||||
confirmBeatmapInSongSelect(maniaImport);
|
||||
presentAndConfirm(maniaImport);
|
||||
|
||||
var catchImport = importBeatmap(3, new CatchRuleset().RulesetInfo);
|
||||
confirmBeatmapInSongSelect(catchImport);
|
||||
presentAndConfirm(catchImport);
|
||||
|
||||
// Ruleset is always changed.
|
||||
@@ -103,11 +101,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
presentAndConfirm(osuImport);
|
||||
|
||||
var maniaImport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
|
||||
confirmBeatmapInSongSelect(maniaImport);
|
||||
presentAndConfirm(maniaImport);
|
||||
|
||||
var catchImport = importBeatmap(3, new CatchRuleset().RulesetInfo);
|
||||
confirmBeatmapInSongSelect(catchImport);
|
||||
presentAndConfirm(catchImport);
|
||||
|
||||
// force ruleset to osu!mania
|
||||
@@ -178,14 +174,14 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
AddUntilStep("wait for carousel loaded", () =>
|
||||
{
|
||||
var songSelect = (Screens.Select.SongSelect)Game.ScreenStack.CurrentScreen;
|
||||
var songSelect = (SoloSongSelect)Game.ScreenStack.CurrentScreen;
|
||||
return songSelect.ChildrenOfType<BeatmapCarousel>().SingleOrDefault()?.IsLoaded == true;
|
||||
});
|
||||
|
||||
AddUntilStep("beatmap in song select", () =>
|
||||
{
|
||||
var songSelect = (Screens.Select.SongSelect)Game.ScreenStack.CurrentScreen;
|
||||
return songSelect.ChildrenOfType<BeatmapCarousel>().Single().BeatmapSets.Any(b => b.MatchesOnlineID(getImport()));
|
||||
var songSelect = (SoloSongSelect)Game.ScreenStack.CurrentScreen;
|
||||
return songSelect.ChildrenOfType<BeatmapCarousel>().Single().GetCarouselItems()!.Any(i => i.Model is BeatmapSetInfo bsi && bsi.MatchesOnlineID(getImport()));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -193,7 +189,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
|
||||
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect songSelect && songSelect.BeatmapSetsLoaded);
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is SoloSongSelect songSelect && songSelect.CarouselItemsPresented);
|
||||
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.OnlineID, () => Is.EqualTo(getImport().OnlineID));
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value, () => Is.EqualTo(getImport().Beatmaps.First().Ruleset));
|
||||
}
|
||||
@@ -203,7 +199,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
Predicate<BeatmapInfo> pred = b => b.OnlineID == importedID * 1024 + 2;
|
||||
AddStep("present difficulty", () => Game.PresentBeatmap(getImport(), pred));
|
||||
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect songSelect && songSelect.BeatmapSetsLoaded);
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is SoloSongSelect songSelect && songSelect.CarouselItemsPresented);
|
||||
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID, () => Is.EqualTo(importedID * 1024 + 2));
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.OnlineID, () => Is.EqualTo(expectedRulesetOnlineID ?? getImport().Beatmaps.First().Ruleset.OnlineID));
|
||||
}
|
||||
|
||||
@@ -18,7 +18,8 @@ using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
using FilterControl = osu.Game.Screens.SelectV2.FilterControl;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
@@ -96,9 +97,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
public void TestFromSongSelectWithFilter([Values] ScorePresentType type)
|
||||
{
|
||||
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is SoloSongSelect songSelect && songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("filter to nothing", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).FilterControl.CurrentTextSearch.Value = "fdsajkl;fgewq");
|
||||
AddStep("filter to nothing", () => ((SoloSongSelect)Game.ScreenStack.CurrentScreen).ChildrenOfType<FilterControl>().Single().Search("fdsajkl;fgewq"));
|
||||
AddUntilStep("wait for no results", () => Beatmap.IsDefault);
|
||||
|
||||
var firstImport = importScore(1, new CatchRuleset().RulesetInfo);
|
||||
@@ -109,7 +110,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
public void TestFromSongSelectWithConvertRulesetChange([Values] ScorePresentType type)
|
||||
{
|
||||
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is SoloSongSelect songSelect && songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("set convert to false", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
|
||||
|
||||
@@ -121,7 +122,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
public void TestFromSongSelect([Values] ScorePresentType type)
|
||||
{
|
||||
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is SoloSongSelect songSelect && songSelect.CarouselItemsPresented);
|
||||
|
||||
var firstImport = importScore(1);
|
||||
presentAndConfirm(firstImport, type);
|
||||
@@ -134,7 +135,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type)
|
||||
{
|
||||
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is SoloSongSelect songSelect && songSelect.CarouselItemsPresented);
|
||||
|
||||
var firstImport = importScore(1);
|
||||
presentAndConfirm(firstImport, type);
|
||||
@@ -147,7 +148,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
public void TestPresentTwoImportsWithSameOnlineIDButDifferentHashes([Values] ScorePresentType type)
|
||||
{
|
||||
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is SoloSongSelect songSelect && songSelect.CarouselItemsPresented);
|
||||
|
||||
var firstImport = importScore(1);
|
||||
presentAndConfirm(firstImport, type);
|
||||
@@ -160,7 +161,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
public void TestScoreRefetchIgnoresEmptyHash()
|
||||
{
|
||||
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
|
||||
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is SoloSongSelect songSelect && songSelect.CarouselItemsPresented);
|
||||
|
||||
importScore(-1, hash: string.Empty);
|
||||
importScore(3, hash: @"deadbeef");
|
||||
|
||||
@@ -26,7 +26,6 @@ using osu.Game.Graphics.Carousel;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Online.Notifications.WebSocket;
|
||||
using osu.Game.Online.Notifications.WebSocket.Events;
|
||||
using osu.Game.Overlays;
|
||||
@@ -49,20 +48,13 @@ using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
using BeatmapCarousel = osu.Game.Screens.Select.BeatmapCarousel;
|
||||
using CollectionDropdown = osu.Game.Collections.CollectionDropdown;
|
||||
using FilterControl = osu.Game.Screens.Select.FilterControl;
|
||||
using FooterButtonRandom = osu.Game.Screens.Select.FooterButtonRandom;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
@@ -83,6 +75,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null);
|
||||
|
||||
PushAndConfirm(() => playlistScreen = new Screens.OnlinePlay.Playlists.Playlists());
|
||||
AddUntilStep("wait for lounge", () => (playlistScreen.CurrentSubScreen as LoungeSubScreen)?.IsLoaded == true);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
@@ -146,62 +139,70 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestExitSongSelectWithEscape()
|
||||
{
|
||||
TestPlaySongSelect songSelect = null;
|
||||
SoloSongSelect songSelect = null;
|
||||
ModSelectOverlay modSelect = null;
|
||||
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddStep("Show mods overlay", () =>
|
||||
{
|
||||
modSelect = songSelect!.ChildrenOfType<ModSelectOverlay>().Single();
|
||||
modSelect.Show();
|
||||
});
|
||||
AddAssert("Overlay was shown", () => modSelect.State.Value == Visibility.Visible);
|
||||
pushEscape();
|
||||
AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
AddAssert("Overlay was hidden", () => modSelect.State.Value == Visibility.Hidden);
|
||||
exitViaEscapeAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEnterGameplayWhileFilteringToNoSelection()
|
||||
{
|
||||
TestPlaySongSelect songSelect = null;
|
||||
SoloSongSelect songSelect = null;
|
||||
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
AddStep("force selection", () =>
|
||||
AddStep("force selection and change filter immediately", () =>
|
||||
{
|
||||
songSelect.FinaliseSelection();
|
||||
songSelect.FilterControl.CurrentTextSearch.Value = "test";
|
||||
InputManager.Key(Key.Enter);
|
||||
songSelect.ChildrenOfType<FilterControl>().Single().Search("test");
|
||||
});
|
||||
|
||||
AddUntilStep("wait for player", () => !songSelect.IsCurrentScreen());
|
||||
AddStep("return to song select", () => songSelect.MakeCurrent());
|
||||
|
||||
AddUntilStep("wait for selection lost", () => songSelect.Beatmap.IsDefault);
|
||||
AddUntilStep("selection not lost", () => !songSelect.Beatmap.IsDefault);
|
||||
AddUntilStep("placeholder visible", () => songSelect.ChildrenOfType<NoResultsPlaceholder>().Single().State.Value, () => Is.EqualTo(Visibility.Visible));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSongSelectBackActionHandling()
|
||||
{
|
||||
TestPlaySongSelect songSelect = null;
|
||||
SoloSongSelect songSelect = null;
|
||||
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
|
||||
AddUntilStep("wait for filter control", () => filterControlTextBox().IsLoaded);
|
||||
|
||||
AddStep("set filter", () => filterControlTextBox().Current.Value = "test");
|
||||
AddStep("press back", () => InputManager.Click(MouseButton.Button1));
|
||||
|
||||
AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect);
|
||||
AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen, () => Is.EqualTo(songSelect));
|
||||
AddAssert("filter cleared", () => string.IsNullOrEmpty(filterControlTextBox().Current.Value));
|
||||
|
||||
AddStep("set filter again", () => filterControlTextBox().Current.Value = "test");
|
||||
AddStep("open collections dropdown", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(songSelect.ChildrenOfType<CollectionDropdown>().Single());
|
||||
InputManager.MoveMouseTo(songSelect.ChildrenOfType<Screens.SelectV2.CollectionDropdown>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("press back once", () => InputManager.Click(MouseButton.Button1));
|
||||
AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect);
|
||||
AddAssert("collections dropdown closed", () => songSelect
|
||||
.ChildrenOfType<CollectionDropdown>().Single()
|
||||
.ChildrenOfType<Screens.SelectV2.CollectionDropdown>().Single()
|
||||
.ChildrenOfType<Dropdown<CollectionFilterMenuItem>.DropdownMenu>().Single().State == MenuState.Closed);
|
||||
|
||||
AddStep("press back a second time", () => InputManager.Click(MouseButton.Button1));
|
||||
@@ -210,17 +211,17 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddStep("press back a third time", () => InputManager.Click(MouseButton.Button1));
|
||||
ConfirmAtMainMenu();
|
||||
|
||||
TextBox filterControlTextBox() => songSelect.ChildrenOfType<FilterControl.FilterControlTextBox>().Single();
|
||||
FilterControl.SongSelectSearchTextBox filterControlTextBox() => songSelect.ChildrenOfType<FilterControl.SongSelectSearchTextBox>().Single();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSongSelectRandomRewindButton()
|
||||
{
|
||||
Guid? originalSelection = null;
|
||||
TestPlaySongSelect songSelect = null;
|
||||
SoloSongSelect songSelect = null;
|
||||
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("Add two beatmaps", () =>
|
||||
{
|
||||
@@ -247,41 +248,6 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
[Test]
|
||||
public void TestSongSelectScrollHandling()
|
||||
{
|
||||
TestPlaySongSelect songSelect = null;
|
||||
double scrollPosition = 0;
|
||||
|
||||
AddStep("set game volume to max", () => Game.Dependencies.Get<FrameworkConfigManager>().SetValue(FrameworkSetting.VolumeUniversal, 1d));
|
||||
AddUntilStep("wait for volume overlay to hide", () => Game.ChildrenOfType<VolumeOverlay>().SingleOrDefault()?.State.Value, () => Is.EqualTo(Visibility.Hidden));
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
AddStep("store scroll position", () => scrollPosition = getCarouselScrollPosition());
|
||||
|
||||
AddStep("move to left side", () => InputManager.MoveMouseTo(
|
||||
songSelect.ChildrenOfType<Screens.Select.SongSelect.LeftSideInteractionContainer>().Single().ScreenSpaceDrawQuad.TopLeft + new Vector2(1)));
|
||||
AddStep("scroll down", () => InputManager.ScrollVerticalBy(-1));
|
||||
AddAssert("carousel didn't move", getCarouselScrollPosition, () => Is.EqualTo(scrollPosition));
|
||||
|
||||
AddRepeatStep("alt-scroll down", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.AltLeft);
|
||||
InputManager.ScrollVerticalBy(-1);
|
||||
InputManager.ReleaseKey(Key.AltLeft);
|
||||
}, 5);
|
||||
AddAssert("game volume decreased", () => Game.Dependencies.Get<FrameworkConfigManager>().Get<double>(FrameworkSetting.VolumeUniversal), () => Is.LessThan(1));
|
||||
|
||||
AddStep("move to carousel", () => InputManager.MoveMouseTo(songSelect.ChildrenOfType<BeatmapCarousel>().Single()));
|
||||
AddStep("scroll down", () => InputManager.ScrollVerticalBy(-1));
|
||||
AddAssert("carousel moved", getCarouselScrollPosition, () => Is.Not.EqualTo(scrollPosition));
|
||||
|
||||
double getCarouselScrollPosition() => Game.ChildrenOfType<UserTrackingScrollContainer<DrawableCarouselItem>>().Single().Current;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNewSongSelectScrollHandling()
|
||||
{
|
||||
SoloSongSelect songSelect = null;
|
||||
double scrollPosition = 0;
|
||||
@@ -293,6 +259,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
AddUntilStep("wait for beatmap", () => Game.ChildrenOfType<PanelBeatmapSet>().Any());
|
||||
|
||||
// TODO: this logic can likely be removed when we fix https://github.com/ppy/osu/issues/33379
|
||||
// It should be probably be immediate in this case.
|
||||
AddWaitStep("wait for scroll", 10);
|
||||
|
||||
AddStep("store scroll position", () => scrollPosition = getCarouselScrollPosition());
|
||||
@@ -325,7 +293,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
}, 5);
|
||||
AddAssert("game volume decreased", () => Game.Dependencies.Get<FrameworkConfigManager>().Get<double>(FrameworkSetting.VolumeUniversal), () => Is.LessThan(1));
|
||||
|
||||
AddStep("move to carousel", () => InputManager.MoveMouseTo(songSelect.ChildrenOfType<Screens.SelectV2.BeatmapCarousel>().Single()));
|
||||
AddStep("move to carousel", () => InputManager.MoveMouseTo(songSelect.ChildrenOfType<BeatmapCarousel>().Single()));
|
||||
AddStep("scroll down", () => InputManager.ScrollVerticalBy(-1));
|
||||
AddAssert("carousel moved", getCarouselScrollPosition, () => Is.Not.EqualTo(scrollPosition));
|
||||
|
||||
@@ -339,21 +307,21 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestOpenModSelectOverlayUsingAction()
|
||||
{
|
||||
TestPlaySongSelect songSelect = null;
|
||||
SoloSongSelect songSelect = null;
|
||||
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddStep("Show mods overlay", () => InputManager.Key(Key.F1));
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
AddAssert("Overlay was shown", () => songSelect!.ChildrenOfType<ModSelectOverlay>().Single().State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAttemptPlayBeatmapWrongHashFails()
|
||||
{
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
Screens.SelectV2.SongSelect songSelect = null;
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).GetResultSafely());
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
@@ -384,11 +352,11 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestAttemptPlayBeatmapMissingFails()
|
||||
{
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
Screens.SelectV2.SongSelect songSelect = null;
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).GetResultSafely());
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
@@ -418,9 +386,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
Player player = null;
|
||||
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
Screens.SelectV2.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
@@ -461,9 +429,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
Player player = null;
|
||||
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
Screens.SelectV2.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
@@ -515,9 +483,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
Player player = null;
|
||||
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
Screens.SelectV2.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
@@ -558,9 +526,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
Player player = null;
|
||||
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
Screens.SelectV2.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
@@ -663,7 +631,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
playToResults();
|
||||
|
||||
ScoreInfo score = null;
|
||||
LeaderboardScore scorePanel = null;
|
||||
BeatmapLeaderboardScore scorePanel = null;
|
||||
|
||||
AddStep("get score", () => score = ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score);
|
||||
|
||||
@@ -672,18 +640,11 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action!.Invoke());
|
||||
|
||||
AddStep("show local scores",
|
||||
() => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
() => Game.ChildrenOfType<Dropdown<BeatmapLeaderboardScope>>().First().Current.Value = BeatmapLeaderboardScope.Local);
|
||||
|
||||
AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
|
||||
AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<BeatmapLeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
|
||||
|
||||
AddStep("open options", () => InputManager.Key(Key.F3));
|
||||
|
||||
AddStep("choose clear all scores", () => InputManager.Key(Key.Number4));
|
||||
|
||||
AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
|
||||
AddUntilStep("wait for dialog", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog != null);
|
||||
AddStep("confirm deletion", () => InputManager.Key(Key.Number1));
|
||||
AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);
|
||||
AddStep("Clear all scores", () => Game.Dependencies.Get<ScoreManager>().Delete());
|
||||
|
||||
AddUntilStep("ensure score is pending deletion", () => Game.Realm.Run(r => r.Find<ScoreInfo>(score.ID)?.DeletePending == true));
|
||||
|
||||
@@ -696,7 +657,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
playToResults();
|
||||
|
||||
ScoreInfo score = null;
|
||||
LeaderboardScore scorePanel = null;
|
||||
BeatmapLeaderboardScore scorePanel = null;
|
||||
|
||||
AddStep("get score", () => score = ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score);
|
||||
|
||||
@@ -705,9 +666,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action!.Invoke());
|
||||
|
||||
AddStep("show local scores",
|
||||
() => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
() => Game.ChildrenOfType<Dropdown<BeatmapLeaderboardScope>>().First().Current.Value = BeatmapLeaderboardScope.Local);
|
||||
|
||||
AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
|
||||
AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<BeatmapLeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
|
||||
|
||||
AddStep("right click panel", () =>
|
||||
{
|
||||
@@ -718,7 +679,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddStep("click delete", () =>
|
||||
{
|
||||
var dropdownItem = Game
|
||||
.ChildrenOfType<PlayBeatmapDetailArea>().First()
|
||||
.ChildrenOfType<BeatmapLeaderboardWedge>().First()
|
||||
.ChildrenOfType<OsuContextMenu>().First()
|
||||
.ChildrenOfType<DrawableOsuMenuItem>().First(i => i.Item.Text.ToString() == "Delete");
|
||||
|
||||
@@ -744,9 +705,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
IWorkingBeatmap beatmap() => Game.Beatmap.Value;
|
||||
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
Screens.SelectV2.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadOszIntoOsu(Game, virtualTrack: true).WaitSafely());
|
||||
|
||||
@@ -777,9 +738,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestMenuMakesMusic()
|
||||
{
|
||||
TestPlaySongSelect songSelect = null;
|
||||
SoloSongSelect songSelect = null;
|
||||
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
|
||||
AddUntilStep("wait for no track", () => Game.MusicController.CurrentTrack.IsDummyDevice);
|
||||
|
||||
@@ -791,7 +752,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestPushSongSelectAndPressBackButtonImmediately()
|
||||
{
|
||||
AddStep("push song select", () => Game.ScreenStack.Push(new TestPlaySongSelect()));
|
||||
AddStep("push song select", () => Game.ScreenStack.Push(new SoloSongSelect()));
|
||||
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action!.Invoke());
|
||||
|
||||
ConfirmAtMainMenu();
|
||||
@@ -800,18 +761,23 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestExitSongSelectWithClick()
|
||||
{
|
||||
TestPlaySongSelect songSelect = null;
|
||||
SoloSongSelect songSelect = null;
|
||||
ModSelectOverlay modSelect = null;
|
||||
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddStep("Show mods overlay", () =>
|
||||
{
|
||||
modSelect = songSelect!.ChildrenOfType<ModSelectOverlay>().Single();
|
||||
modSelect.Show();
|
||||
});
|
||||
AddAssert("Overlay was shown", () => modSelect.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("Move mouse to dimmed area", () => InputManager.MoveMouseTo(new Vector2(
|
||||
songSelect.ScreenSpaceDrawQuad.TopLeft.X + 1,
|
||||
songSelect.ScreenSpaceDrawQuad.TopLeft.Y + songSelect.ScreenSpaceDrawQuad.Height / 2)));
|
||||
AddStep("Click left mouse button", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
AddUntilStep("Overlay was hidden", () => modSelect.State.Value == Visibility.Hidden);
|
||||
exitViaBackButtonAndConfirm();
|
||||
}
|
||||
|
||||
@@ -876,10 +842,18 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded);
|
||||
|
||||
TestPlaySongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
SoloSongSelect songSelect = null;
|
||||
ModSelectOverlay modSelect = null;
|
||||
|
||||
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddStep("Show mods overlay", () =>
|
||||
{
|
||||
modSelect = songSelect!.ChildrenOfType<ModSelectOverlay>().Single();
|
||||
modSelect.Show();
|
||||
});
|
||||
AddAssert("Overlay was shown", () => modSelect.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("Show mods overlay", () => modSelect.Show());
|
||||
|
||||
AddStep("Change ruleset to osu!taiko", () =>
|
||||
{
|
||||
@@ -890,7 +864,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.OnlineID == 1);
|
||||
|
||||
AddAssert("Mods overlay still visible", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
AddAssert("Mods overlay still visible", () => modSelect.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -900,10 +874,12 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
TestPlaySongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
SoloSongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("Show options overlay", () => songSelect.BeatmapOptionsOverlay.Show());
|
||||
AddStep("Show options overlay", () => InputManager.Key(Key.F3));
|
||||
AddUntilStep("Options overlay visible", () => this.ChildrenOfType<FooterButtonOptions.Popover>().SingleOrDefault()?.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("Change ruleset to osu!taiko", () =>
|
||||
{
|
||||
@@ -914,7 +890,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.OnlineID == 1);
|
||||
|
||||
AddAssert("Options overlay still visible", () => songSelect.BeatmapOptionsOverlay.State.Value == Visibility.Visible);
|
||||
AddAssert("Options overlay still visible", () => this.ChildrenOfType<FooterButtonOptions.Popover>().Single().State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -1186,7 +1162,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestExitGameFromSongSelect()
|
||||
{
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
PushAndConfirm(() => new SoloSongSelect());
|
||||
exitViaEscapeAndConfirm();
|
||||
|
||||
pushEscape(); // returns to osu! logo
|
||||
@@ -1201,6 +1177,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestExitWithHoldDisabled()
|
||||
{
|
||||
AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null);
|
||||
|
||||
AddStep("set hold delay to 0", () => Game.LocalConfig.SetValue(OsuSetting.UIHoldActivationDelay, 0.0));
|
||||
|
||||
AddStep("press escape twice rapidly", () =>
|
||||
@@ -1256,10 +1234,10 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("close settings sidebar", () => InputManager.Key(Key.Escape));
|
||||
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
Screens.SelectV2.SongSelect songSelect = null;
|
||||
AddRepeatStep("go to solo", () => InputManager.Key(Key.P), 3);
|
||||
AddUntilStep("wait for song select", () => (songSelect = Game.ScreenStack.CurrentScreen as Screens.Select.SongSelect) != null);
|
||||
AddUntilStep("wait for beatmap sets loaded", () => songSelect.BeatmapSetsLoaded);
|
||||
AddUntilStep("wait for song select", () => (songSelect = Game.ScreenStack.CurrentScreen as Screens.SelectV2.SongSelect) != null);
|
||||
AddUntilStep("wait for beatmap sets loaded", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("switch to osu! ruleset", () =>
|
||||
{
|
||||
@@ -1269,7 +1247,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
});
|
||||
AddStep("touch beatmap wedge", () =>
|
||||
{
|
||||
var wedge = Game.ChildrenOfType<BeatmapInfoWedge>().Single();
|
||||
var wedge = Game.ChildrenOfType<BeatmapTitleWedge>().Single();
|
||||
var touch = new Touch(TouchSource.Touch2, wedge.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.BeginTouch(touch);
|
||||
InputManager.EndTouch(touch);
|
||||
@@ -1285,7 +1263,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddUntilStep("touch device mod not activated", () => Game.SelectedMods.Value, () => Has.None.InstanceOf<ModTouchDevice>());
|
||||
AddStep("touch beatmap wedge", () =>
|
||||
{
|
||||
var wedge = Game.ChildrenOfType<BeatmapInfoWedge>().Single();
|
||||
var wedge = Game.ChildrenOfType<BeatmapTitleWedge>().Single();
|
||||
var touch = new Touch(TouchSource.Touch2, wedge.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.BeginTouch(touch);
|
||||
InputManager.EndTouch(touch);
|
||||
@@ -1302,7 +1280,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("click beatmap wedge", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(Game.ChildrenOfType<BeatmapInfoWedge>().Single());
|
||||
InputManager.MoveMouseTo(Game.ChildrenOfType<BeatmapTitleWedge>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("touch device mod not activated", () => Game.SelectedMods.Value, () => Has.None.InstanceOf<ModTouchDevice>());
|
||||
@@ -1313,7 +1291,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
BeatmapSetInfo beatmapSet = null;
|
||||
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
PushAndConfirm(() => new SoloSongSelect());
|
||||
AddStep("import beatmap", () => beatmapSet = BeatmapImportHelper.LoadQuickOszIntoOsu(Game).GetResultSafely());
|
||||
AddUntilStep("wait for selected", () => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet));
|
||||
AddStep("select", () => InputManager.Key(Key.Enter));
|
||||
@@ -1343,9 +1321,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestExitSongSelectAndImmediatelyClickLogo()
|
||||
{
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
Screens.SelectV2.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
@@ -1374,9 +1352,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
BeatmapSetInfo beatmap = null;
|
||||
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
Screens.SelectV2.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
@@ -1405,9 +1383,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
IWorkingBeatmap beatmap() => Game.Beatmap.Value;
|
||||
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
Screens.SelectV2.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
@@ -1445,12 +1423,5 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||
ConfirmAtMainMenu();
|
||||
}
|
||||
|
||||
public partial class TestPlaySongSelect : PlaySongSelect
|
||||
{
|
||||
public ModSelectOverlay ModSelectOverlay => ModSelect;
|
||||
|
||||
public BeatmapOptionsOverlay BeatmapOptionsOverlay => BeatmapOptions;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -26,17 +27,19 @@ using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
using static osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public partial class TestSceneSkinEditorNavigation : OsuGameTestScene
|
||||
{
|
||||
private TestPlaySongSelect songSelect;
|
||||
private SoloSongSelect songSelect;
|
||||
private ModSelectOverlay modSelect => songSelect.ChildrenOfType<ModSelectOverlay>().First();
|
||||
|
||||
private SkinEditor skinEditor => Game.ChildrenOfType<SkinEditor>().FirstOrDefault();
|
||||
|
||||
[Test]
|
||||
@@ -331,10 +334,10 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
public void TestModOverlayClosesOnOpeningSkinEditor()
|
||||
{
|
||||
advanceToSongSelect();
|
||||
AddStep("open mod overlay", () => songSelect.ModSelectOverlay.Show());
|
||||
AddStep("open mod overlay", () => modSelect.Show());
|
||||
|
||||
openSkinEditor();
|
||||
AddUntilStep("mod overlay closed", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
AddUntilStep("mod overlay closed", () => modSelect.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -448,8 +451,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
private void advanceToSongSelect()
|
||||
{
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
PushAndConfirm(() => songSelect = new SoloSongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
|
||||
}
|
||||
|
||||
private void openSkinEditor()
|
||||
|
||||
@@ -9,7 +9,9 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens;
|
||||
@@ -126,6 +128,71 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().BeatmapInfo.Metadata.PreviewTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAutoplayShortcutReturnsInitialModsOnExit()
|
||||
{
|
||||
PushAndConfirm(() => new SoloSongSelect());
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadOszIntoOsu(Game, virtualTrack: true).WaitSafely());
|
||||
|
||||
AddUntilStep("wait for selection", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
AddStep("open mod select", () => InputManager.Key(Key.F1));
|
||||
AddStep("search magnetised", () => this.ChildrenOfType<ModSelectOverlay>().Single().SearchTerm = "MG");
|
||||
AddStep("select", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddAssert("magnetised selected", () => Game.SelectedMods.Value.Single(), Is.TypeOf<OsuModMagnetised>);
|
||||
AddStep("configure mod", () => ((OsuModMagnetised)Game.SelectedMods.Value.Single()).AttractionStrength.Value = 1.0f);
|
||||
|
||||
pushEscape();
|
||||
pushEscape();
|
||||
|
||||
AddStep("press ctrl+enter", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.Enter);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
DismissAnyNotifications();
|
||||
return Game.ScreenStack.CurrentScreen is Player;
|
||||
});
|
||||
|
||||
AddAssert("only autoplay selected", () => Game.SelectedMods.Value.Single(), Is.TypeOf<OsuModAutoplay>);
|
||||
|
||||
pushEscape();
|
||||
waitForScreen<SoloSongSelect>();
|
||||
|
||||
AddAssert("magnetised selected", () => Game.SelectedMods.Value.Single(), Is.TypeOf<OsuModMagnetised>);
|
||||
AddAssert("mod configured", () => ((OsuModMagnetised)Game.SelectedMods.Value.Single()).AttractionStrength.Value, () => Is.EqualTo(1.0f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLeaderboardCorrectInPlayer()
|
||||
{
|
||||
IWorkingBeatmap beatmap() => Game.Beatmap.Value;
|
||||
|
||||
PushAndConfirm(() => new SoloSongSelect());
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadOszIntoOsu(Game, virtualTrack: true).WaitSafely());
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
AddStep("switch to next difficulty and immediately press enter", () =>
|
||||
{
|
||||
InputManager.Key(Key.Down);
|
||||
Schedule(() => InputManager.Key(Key.Enter));
|
||||
});
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
DismissAnyNotifications();
|
||||
return Game.ScreenStack.CurrentScreen is Player;
|
||||
});
|
||||
AddAssert("leaderboard matches gameplay beatmap", () => Game.ChildrenOfType<LeaderboardManager>().Single().CurrentCriteria?.Beatmap, () => Is.EqualTo(beatmap().BeatmapInfo));
|
||||
}
|
||||
|
||||
private Func<Player> playToResults()
|
||||
{
|
||||
var player = playToCompletion();
|
||||
|
||||
@@ -10,6 +10,8 @@ using osu.Game.Rulesets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@@ -193,7 +195,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
overlay.ShowBeatmapSet(set);
|
||||
});
|
||||
|
||||
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.HeaderContent.Picker.Difficulties.All(b => b.Beatmap.Ruleset.OnlineID == overlay.Header.RulesetSelector.Current.Value.OnlineID));
|
||||
AddAssert("shown beatmaps of current ruleset",
|
||||
() => overlay.Header.HeaderContent.Picker.Difficulties.All(b => b.Beatmap.Ruleset.OnlineID == overlay.Header.RulesetSelector.Current.Value.OnlineID));
|
||||
AddAssert("left-most beatmap selected", () => overlay.Header.HeaderContent.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
|
||||
}
|
||||
|
||||
@@ -243,6 +246,30 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapSetHasVideoOrStoryboard()
|
||||
{
|
||||
AddStep("show beatmapset with video", () =>
|
||||
{
|
||||
var beatmapSet = getBeatmapSet();
|
||||
beatmapSet.HasVideo = true;
|
||||
overlay.ShowBeatmapSet(beatmapSet);
|
||||
});
|
||||
AddStep("show beatmapset with storyboard", () =>
|
||||
{
|
||||
var beatmapSet = getBeatmapSet();
|
||||
beatmapSet.HasStoryboard = true;
|
||||
overlay.ShowBeatmapSet(beatmapSet);
|
||||
});
|
||||
AddStep("show beatmapset with video and storyboard", () =>
|
||||
{
|
||||
var beatmapSet = getBeatmapSet();
|
||||
beatmapSet.HasVideo = true;
|
||||
beatmapSet.HasStoryboard = true;
|
||||
overlay.ShowBeatmapSet(beatmapSet);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSelectedModsDontAffectStatistics()
|
||||
{
|
||||
@@ -349,6 +376,39 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapsetWithDeletedUser()
|
||||
{
|
||||
AddStep("show map with deleted user", () =>
|
||||
{
|
||||
JObject jsonBlob = JObject.FromObject(getBeatmapSet(), new JsonSerializer
|
||||
{
|
||||
ReferenceLoopHandling = ReferenceLoopHandling.Ignore
|
||||
});
|
||||
|
||||
jsonBlob["user"] = JToken.Parse(
|
||||
"""
|
||||
{
|
||||
"avatar_url": null,
|
||||
"country_code": null,
|
||||
"default_group": "default",
|
||||
"id": null,
|
||||
"is_active": false,
|
||||
"is_bot": false,
|
||||
"is_deleted": true,
|
||||
"is_online": false,
|
||||
"is_supporter": false,
|
||||
"last_visit": null,
|
||||
"pm_friends_only": false,
|
||||
"profile_colour": null,
|
||||
"username": "[deleted user]"
|
||||
}
|
||||
""");
|
||||
|
||||
overlay.ShowBeatmapSet(JsonConvert.DeserializeObject<APIBeatmapSet>(JsonConvert.SerializeObject(jsonBlob)));
|
||||
});
|
||||
}
|
||||
|
||||
private APIBeatmapSet createManyDifficultiesBeatmapSet()
|
||||
{
|
||||
var set = getBeatmapSet();
|
||||
|
||||
@@ -274,6 +274,29 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
AddUntilStep("all panels have non-negative position", () => this.ChildrenOfType<ScorePanel>().All(p => p.ScorePosition.Value > 0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPresentInvalidOnlineScore()
|
||||
{
|
||||
AddStep("set up invalid user score", () =>
|
||||
{
|
||||
userScore.OnlineID = -1;
|
||||
userScore.TotalScore = 0;
|
||||
});
|
||||
|
||||
AddStep("bind user score info handler", () => bindHandler(userScore: userScore));
|
||||
|
||||
createResultsWithScore(() => userScore);
|
||||
|
||||
AddUntilStep("wait for user score to be displayed", () => resultsScreen.ChildrenOfType<ScorePanelList>().Single().GetScorePanels().Any());
|
||||
AddWaitStep("wait for any more potential scores", 5);
|
||||
AddAssert("only 1 score visible", () => resultsScreen.ChildrenOfType<ScorePanelList>().Single().GetScorePanels().Count(), () => Is.EqualTo(1));
|
||||
|
||||
AddUntilStep("left loading spinner hidden", () =>
|
||||
resultsScreen.ChildrenOfType<LoadingSpinner>().Single(l => l.Anchor == Anchor.CentreLeft).State.Value == Visibility.Hidden);
|
||||
AddUntilStep("right loading spinner hidden", () =>
|
||||
resultsScreen.ChildrenOfType<LoadingSpinner>().Single(l => l.Anchor == Anchor.CentreRight).State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void createResultsWithScore(Func<ScoreInfo> getScore)
|
||||
{
|
||||
AddStep("load results", () =>
|
||||
@@ -359,7 +382,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
switch (request)
|
||||
{
|
||||
case ShowPlaylistScoreRequest s:
|
||||
if (userScore == null)
|
||||
if (userScore == null || userScore.OnlineID == -1)
|
||||
triggerFail(s);
|
||||
else
|
||||
triggerSuccess(s, () => createUserResponse(userScore));
|
||||
@@ -367,7 +390,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
break;
|
||||
|
||||
case ShowPlaylistUserScoreRequest u:
|
||||
if (userScore == null)
|
||||
if (userScore == null || userScore.OnlineID == -1)
|
||||
triggerFail(u);
|
||||
else
|
||||
triggerSuccess(u, () => createUserResponse(userScore));
|
||||
|
||||
@@ -46,6 +46,32 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
});
|
||||
}
|
||||
|
||||
// cross-reference: `TestSceneToolbarUserButton.TestTransientUserStatisticsDisplay()`, "Test rounding treatment" step.
|
||||
[Test]
|
||||
public void TestRoundingTreatment()
|
||||
{
|
||||
createDisplay();
|
||||
displayUpdate(
|
||||
new UserStatistics
|
||||
{
|
||||
GlobalRank = 12_345,
|
||||
Accuracy = 98.99,
|
||||
MaxCombo = 2_322,
|
||||
RankedScore = 23_123_543_456,
|
||||
TotalScore = 123_123_543_456,
|
||||
PP = 5_071.495M
|
||||
},
|
||||
new UserStatistics
|
||||
{
|
||||
GlobalRank = 12_345,
|
||||
Accuracy = 98.99,
|
||||
MaxCombo = 2_322,
|
||||
RankedScore = 23_123_543_456,
|
||||
TotalScore = 123_123_543_456,
|
||||
PP = 5_072.99M
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAllDecreased()
|
||||
{
|
||||
|
||||
@@ -2,8 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -14,10 +16,12 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
public partial class TestSceneUserTagControl : OsuTestScene
|
||||
public partial class TestSceneUserTagControl : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
||||
@@ -63,6 +67,8 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
beatmapSet.Beatmaps.Single().TopTags =
|
||||
[
|
||||
new APIBeatmapTag { TagId = 3, VoteCount = 9 },
|
||||
new APIBeatmapTag { TagId = 2, VoteCount = 8 },
|
||||
new APIBeatmapTag { TagId = 0, VoteCount = 7 },
|
||||
];
|
||||
Scheduler.AddDelayed(() => getBeatmapSetRequest.TriggerSuccess(beatmapSet), 500);
|
||||
return true;
|
||||
@@ -79,6 +85,11 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
return false;
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRulesetSupport()
|
||||
{
|
||||
AddStep("show for osu! beatmap", () =>
|
||||
{
|
||||
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
@@ -86,6 +97,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
Beatmap.Value = working;
|
||||
recreateControl();
|
||||
});
|
||||
|
||||
AddStep("show for taiko beatmap", () =>
|
||||
{
|
||||
var working = CreateWorkingBeatmap(new TaikoRuleset().RulesetInfo);
|
||||
@@ -95,6 +107,47 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTagsDoNotMoveUntilMouseMovesAway()
|
||||
{
|
||||
AddStep("show", () =>
|
||||
{
|
||||
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
working.BeatmapInfo.OnlineID = 42;
|
||||
Beatmap.Value = working;
|
||||
recreateControl();
|
||||
});
|
||||
AddUntilStep("wait for ready", () => getTagFlow().Count, () => Is.EqualTo(4));
|
||||
AddAssert("tag 2 is second", () => getTagFlow().GetLayoutPosition(getDrawableTagById(2)), () => Is.EqualTo(1));
|
||||
AddStep("vote for tag 2", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(getDrawableTagById(2));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("tag 2 voted for", () => getDrawableTagById(2).UserTag.VoteCount.Value, () => Is.EqualTo(9));
|
||||
|
||||
AddStep("remove vote for tag 2", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(getDrawableTagById(2));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("tag 2 not voted for", () => getDrawableTagById(2).UserTag.VoteCount.Value, () => Is.EqualTo(8));
|
||||
AddAssert("tag 2 is still second", () => getTagFlow().GetLayoutPosition(getDrawableTagById(2)), () => Is.EqualTo(1));
|
||||
|
||||
AddStep("vote for tag 2", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(getDrawableTagById(2));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("tag 2 voted for", () => getDrawableTagById(2).UserTag.VoteCount.Value, () => Is.EqualTo(9));
|
||||
AddStep("move mouse away", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||
AddAssert("tag 2 reordered to first", () => getTagFlow().GetLayoutPosition(getDrawableTagById(2)), () => Is.EqualTo(0));
|
||||
|
||||
FillFlowContainer<UserTagControl.DrawableUserTag> getTagFlow() => this.ChildrenOfType<FillFlowContainer<UserTagControl.DrawableUserTag>>().Single();
|
||||
|
||||
UserTagControl.DrawableUserTag getDrawableTagById(long id) => getTagFlow().Single(t => t.UserTag.Id == id);
|
||||
}
|
||||
|
||||
private void recreateControl()
|
||||
{
|
||||
Child = new PopoverContainer
|
||||
|
||||
@@ -119,7 +119,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull();
|
||||
var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>().AsNonNull();
|
||||
difficultyAdjustMod.ReadFromDifficulty(advancedStats.BeatmapInfo.Difficulty);
|
||||
advancedStats.Mods.Value = new[] { difficultyAdjustMod };
|
||||
});
|
||||
|
||||
@@ -140,7 +139,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>().AsNonNull();
|
||||
var originalDifficulty = advancedStats.BeatmapInfo.Difficulty;
|
||||
|
||||
difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
|
||||
difficultyAdjustMod.DrainRate.Value = originalDifficulty.DrainRate - 0.5f;
|
||||
difficultyAdjustMod.ApproachRate.Value = originalDifficulty.ApproachRate + 2.2f;
|
||||
advancedStats.Mods.Value = new[] { difficultyAdjustMod };
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user