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reduce whitespace
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@@ -50,10 +50,7 @@ namespace osu.Game.Screens.Edit.Verify
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beatmap,
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workingBeatmap.Value,
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verify.InterpretedDifficulty.Value,
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beatmapInfo =>
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beatmapManager
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.GetWorkingBeatmap(beatmapInfo)
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.GetPlayableBeatmap(beatmapInfo.Ruleset)
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beatmapInfo => beatmapManager.GetWorkingBeatmap(beatmapInfo).GetPlayableBeatmap(beatmapInfo.Ruleset)
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);
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verify.InterpretedDifficulty.BindValueChanged(difficulty => context.InterpretedDifficulty = difficulty.NewValue);
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