mirror of
https://github.com/ppy/osu.git
synced 2026-05-24 15:42:11 +08:00
Add failing test
This commit is contained in:
@@ -9,6 +9,7 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -168,6 +169,30 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddAssert("mod configured", () => ((OsuModMagnetised)Game.SelectedMods.Value.Single()).AttractionStrength.Value, () => Is.EqualTo(1.0f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLeaderboardCorrectInPlayer()
|
||||
{
|
||||
IWorkingBeatmap beatmap() => Game.Beatmap.Value;
|
||||
|
||||
PushAndConfirm(() => new SoloSongSelect());
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadOszIntoOsu(Game, virtualTrack: true).WaitSafely());
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
AddStep("switch to next difficulty and immediately press enter", () =>
|
||||
{
|
||||
InputManager.Key(Key.Down);
|
||||
Schedule(() => InputManager.Key(Key.Enter));
|
||||
});
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
DismissAnyNotifications();
|
||||
return Game.ScreenStack.CurrentScreen is Player;
|
||||
});
|
||||
AddAssert("leaderboard matches gameplay beatmap", () => Game.ChildrenOfType<LeaderboardManager>().Single().CurrentCriteria?.Beatmap, () => Is.EqualTo(beatmap().BeatmapInfo));
|
||||
}
|
||||
|
||||
private Func<Player> playToResults()
|
||||
{
|
||||
var player = playToCompletion();
|
||||
|
||||
Reference in New Issue
Block a user